sentral
03-21-2015, 10:37 PM
+4 Thrown Weapon bonus pin, has 9 charges of quake and is mage rechargeable, persists on both.
As you sing, you feel a faint resonating vibration from the sterling silver pin in your hand, and you learn something about it...
You sense a faint aura of magic around the sterling silver pin. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the pin is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
As you sing, you feel a faint resonating vibration from the sterling silver pin in your hand...
The sterling silver pin contains the spell Quake, from the Sorcerer circle.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have more than your average giantman could count charges remaining.
You sense that the sterling silver pin will persist after its last enhancive charge has been expended.
You sense that the sterling silver pin will persist after its last magical charge has been expended.
MB:3.25 to Karmacoma Three times last call!
Sold
As you sing, you feel a faint resonating vibration from the sterling silver pin in your hand, and you learn something about it...
You sense a faint aura of magic around the sterling silver pin. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the pin is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
As you sing, you feel a faint resonating vibration from the sterling silver pin in your hand...
The sterling silver pin contains the spell Quake, from the Sorcerer circle.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have more than your average giantman could count charges remaining.
You sense that the sterling silver pin will persist after its last enhancive charge has been expended.
You sense that the sterling silver pin will persist after its last magical charge has been expended.
MB:3.25 to Karmacoma Three times last call!
Sold