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rolfard
03-21-2015, 02:26 PM
>go ent
You hold out your dueling slip and an arena guard takes it, escorting you into one of the available arena.
[Duskruin Arena, Dueling Sands - 4]
Spikes protrude outward from the crumbling stone walls that encircle the arena. A thin layer of sand covers the cavern floor, which has been stained with blood and littered with debris. Long shadows twist and turn, cast from the flickering fires high overhead, adding to the considerably oppressive atmosphere in the arena. You also see a wooden shield.
Obvious exits: none
>
An announcer shouts, "Introducing our new combatant, Duskruin Arena Champion Rolfard the Sorcerer, hailing from Teras Isle!"
>chat time me
Your disk arrives, following you dutifully.
>
An announcer shouts, "Rolfard, you will have five minutes to slay each beast that enters the arena. There are a total of five rounds to make it through!"
>
An announcer shouts, "You may use whatever means possible to do so. Some beasts may feign death and give the assumptions they have dropped dead, so be sure to keep a watchful eye on them!"
>
Your sharp concentration upon your current task falters as the pain of your injuries rushes back into your mind.
>
An announcer shouts, "Give us a good show, but be careful lingering too long. You will earn more bloodscrip the longer you last each round, but our beasts are trained to work better under pressure!"
>
An announcer shouts, "Combatant Rolfard, prepare yourself for battle! Good luck and Godspeed. At any point you can surrender, but I would not recommend it if you want to be a champion!"
>140
You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
Your spell is ready.
You gesture.
A wall of force surrounds you.
[ Wall of Force: +0:01:30, 0:01:29 remaining. ]
Cast Roundtime 3 Seconds.
>
An announcer shouts, "FIGHT!" An iron portcullis is raised and a hard-shelled scaly burgee enters the arena!
>717
You hear a blast of thunder as you twist the spiritual and elemental forces into one manifestation, preparing the Evil Eye spell...
Your spell is ready.
You gesture at a hard-shelled scaly burgee.
You stare at a hard-shelled scaly burgee.

Warding failed!
The scaly burgee looks at you in utter terror!
The scaly burgee lets out a blood curdling scream!
With a final squeal the scaly burgee rears up its head, then falls to the floor and curls up into a ball, dead.
Cast Roundtime 3 Seconds.
>
An announcer boasts, "Combatant Rolfard vanquished the scaly burgee, get him out of there!" A gornar-shackled ogre lumbers in and drags the burgee out of the arena!"
>
An announcer shouts, "Send in another one!" An iron portcullis is raised and a behemoth mud-covered crab enters the arena!
>717
You hear a blast of thunder as you twist the spiritual and elemental forces into one manifestation, preparing the Evil Eye spell...
Your spell is ready.
You gesture at a behemoth mud-covered crab.
You stare at a behemoth mud-covered crab.

Warding failed!
The mud-covered crab looks at you in utter terror!
The mud-covered crab lets out a blood curdling scream!
The mud-covered crab collapses to the ground, clacks its pincers and dies.
Cast Roundtime 3 Seconds.
>
An announcer boasts, "Combatant Rolfard vanquished the mud-covered crab, get him out of there!" A gornar-shackled ogre lumbers in and drags the crab out of the arena!"
>
An announcer shouts, "Send in another one!" An iron portcullis is raised and a spotted tri-toed tegu enters the arena!
>717
You hear a blast of thunder as you twist the spiritual and elemental forces into one manifestation, preparing the Evil Eye spell...
Your spell is ready.
You gesture at a spotted tri-toed tegu.
You stare at a spotted tri-toed tegu.

Warding failed!
The tri-toed tegu looks at you in utter terror!
The tri-toed tegu is frightened into utter immobility! It collapses to the ground.

** Necrotic energy from your rowan staff overflows into you! **

You feel energized!
Cast Roundtime 3 Seconds.
>
A spotted tri-toed tegu's tail flips side to side as it fights to clear its senses.
>717
You hear a blast of thunder as you twist the spiritual and elemental forces into one manifestation, preparing the Evil Eye spell...
Your spell is ready.
You gesture at a spotted tri-toed tegu.
You stare at a spotted tri-toed tegu.

Warding failed!
The tri-toed tegu looks at you in utter terror!
The tri-toed tegu lets out a blood curdling scream!
The tri-toed tegu arches its back in a tortured spasm and dies.
Cast Roundtime 3 Seconds.
>
An announcer boasts, "Combatant Rolfard vanquished the tri-toed tegu, get him out of there!" A gornar-shackled ogre lumbers in and drags the tegu out of the arena!"
>
An announcer shouts, "Send in another one!" An iron portcullis is raised and a mottled crimson tsark enters the arena!
>717
You hear a blast of thunder as you twist the spiritual and elemental forces into one manifestation, preparing the Evil Eye spell...
Your spell is ready.
You gesture at a mottled crimson tsark.
You stare at a mottled crimson tsark.

Warding failed!
You feel the unnatural surge of necrotic power wane away.
The crimson tsark looks at you in utter terror!
The crimson tsark lets out a blood curdling scream!

The crimson tsark goes limp and she falls over as the fire slowly fades from her eyes.
Cast Roundtime 3 Seconds.
>
An announcer boasts, "Combatant Rolfard vanquished the crimson tsark, get her out of there!" A gornar-shackled ogre lumbers in and drags the tsark out of the arena!"
>717
You do not currently have a target.
>
An announcer shouts, "Send in the champion!" An iron portcullis is raised and an imposing troll champion enters the arena!
>717
You hear a blast of thunder as you twist the spiritual and elemental forces into one manifestation, preparing the Evil Eye spell...
Your spell is ready.
You gesture at an imposing troll champion.
You stare at an imposing troll champion.

Warding failed!
The troll champion looks at you in utter terror!
The troll champion drops its composite bow.
The troll champion is frightened into utter immobility! It collapses to the ground.
Cast Roundtime 3 Seconds.
>
An imposing troll champion lies there, dazed and confused.
>inc pain
You hear a blast of thunder as you twist the spiritual and elemental forces into one manifestation, preparing the Pain spell...
Your spell is ready.
You gesture at an imposing troll champion.

Warding failed!
An imposing troll champion contorts in excruciating agony!
(+7 sec roundtime!)
(35% max health damage!)

** Your staff flickers as the space around an imposing troll champion folds inward and draws its surroundings closer! **

... 30 points of damage!
Knee shatters under sudden decompression!
Cast Roundtime 3 Seconds.
>inc pain
You hear a blast of thunder as you twist the spiritual and elemental forces into one manifestation, preparing the Pain spell...
Your spell is ready.
You gesture at an imposing troll champion.

Warding failed!
An imposing troll champion contorts in excruciating agony!
(+7 sec roundtime!)
(35% max health damage!)
Cast Roundtime 3 Seconds.
>inc pain
You hear a blast of thunder as you twist the spiritual and elemental forces into one manifestation, preparing the Pain spell...
Your spell is ready.
You gesture at an imposing troll champion.

Warding failed!
An imposing troll champion contorts in excruciating agony!
(+7 sec roundtime!)
(35% max health damage!)
[You have earned 100 prestige points.]
The troll champion attempts to get up but the effort drains the last of his life and he collapses dead.
Cast Roundtime 3 Seconds.
>
An announcer boasts, "Combatant Rolfard vanquished the troll champion, get him out of there!" A gornar-shackled ogre lumbers in and drags the champion out of the arena!"

>chat done
An announcer boasts, "Combatant Rolfard is triumphant, defeating all those that opposed him!" The overwhelming sound of applauding echoes throughout the stands!
>
An arena guard escorts you from the dueling sands. You pass by a white-robed human healer who heals you of your injuries.
[Duskruin Arena, Stygian Annex - 4]
Long rows of shelves covered in various wares, weapons and equipment, line the entirety of the back wall behind a long polished granite countertop. A large chandelier hangs from a coiled chain at the center of the room, its tongs holding glass orbs that glow with a white arcane light. You also see a plump grey-bearded scripmaster.
Obvious exits: out

A plump grey-bearded scripmaster flags you over and says, "Here are your winnings, Rolfard." He shows you an arena winnings package containing 100 bloodscrip, some mithglin augmented chain, and some silver coins. He continues, "Not bad for for an untrained Dark Elf." The scripmaster closes an arena winnings package and hands it to you.

BUT the 2nd time.

A plump grey-bearded scripmaster flags you over and says, "Here are your winnings, Rolfard." He shows you an arena winnings package containing 100 bloodscrip and some silver coins. He continues, "Not bad for for an untrained Dark Elf." The scripmaster closes an arena winnings package and hands it to you.

AND 3rd speedround,

A plump grey-bearded scripmaster flags you over and says, "Here are your winnings, Rolfard." He shows you an arena winnings package containing 107 bloodscrip, a scorched carmiln runestaff, and some silver coins. He continues, "Not bad for for an untrained Dark Elf." The scripmaster closes an arena winnings package and hands it to you.

4th;

A plump grey-bearded scripmaster flags you over and says, "Here are your winnings, Rolfard." He shows you an arena winnings package containing 102 bloodscrip and some silver coins. He continues, "Not bad for for an untrained Dark Elf." The scripmaster closes an arena winnings package and hands it to you.

5th;

A plump grey-bearded scripmaster flags you over and says, "Here are your winnings, Rolfard." He shows you an arena winnings package containing 102 bloodscrip and some silver coins. He continues, "Not bad for for an untrained Dark Elf." The scripmaster closes an arena winnings package and hands it to you.


CHANGED it up to 3 seconds for the first 4 and 5 minutes on the champion;

A plump grey-bearded scripmaster flags you over and says, "Here are your winnings, Rolfard." He shows you an arena winnings package containing 123 bloodscrip, a malachite-set silver alloy earring, and some silver coins. He continues, "Not bad for for an untrained Dark Elf." The scripmaster closes an arena winnings package and hands it to you.

Wrathbringer
03-21-2015, 02:41 PM
That was great. Thanks for sharing.

Fallen
03-21-2015, 04:00 PM
If the earlier combatants are stunnable you could 706 them and wait 20-25 seconds before 717ing them to make some good gains for relatively no risk

rolfard
03-21-2015, 05:21 PM
there's no risk at all besides the falling walls and arrows. interestingly enough a disabled appointment (web, sleep, etc) can still ram you into spikes or steam jets.

Fallen
03-21-2015, 05:23 PM
there's no risk at all besides the falling walls and arrows. interestingly enough a disabled appointment (web, sleep, etc) can still ram you into spikes or steam jets.

Interesting. Can they do that after a certain amount of time, or with any attack? Does it seem to be a maneuver attack? When do the area of effect abilities kick in?

Roblar
03-21-2015, 05:30 PM
2.5 minute mark.

There is no healing until the end, so it is best to keep up with herb munching during the battle or your defense will be sorely lacking and HP flowing out by the end (if alive).

Also, some champions are more difficult then others, particularly the ones that use manuevers that cause rt,. which can stack with trap rt to cause issues if you are waiting for the final 30 seconds to max scrips. Also, the dispelling ones (if you are too injured to recast).

Roblar
03-21-2015, 05:31 PM
Also the Duskruin Arena Hero prename title was created last night for any champion that earns 200 scrip or more.

The cap is 225 and I think the max so far has been 224.

droit
03-21-2015, 05:44 PM
Also the Duskruin Arena Hero prename title was created last night for any champion that earns 200 scrip or more.

The cap is 225 and I think the max so far has been 224.

It may be 201+ for the title. I won 200 today and I don't see it in my prename list.

Geijon Khyree
03-21-2015, 06:17 PM
I nearly had roblar 's top score last night but the weakling championed died 2 minutes in on me!

Roblar
03-21-2015, 06:33 PM
Ha, I haven't been able to duplicate it since and can only get 218 every time despite waiting until the 30 second warning on all five.

Roblar
03-21-2015, 06:35 PM
That 224 one was by beating the champion with 3 seconds left (not by choice, seriously rt locked and prone, low blood and stunned).

Fallen
03-21-2015, 06:35 PM
Where would you say the sweet spot is in terms of danger/damage taken and rewards, Roblar?

Roblar
03-21-2015, 07:57 PM
Probably as soon as you get hit by a trap or two at the midway part, kill them.

Less trap/wounds or time dangers and maybe a 150ish scrip total.

Geijon Khyree
03-21-2015, 10:56 PM
I think the 30 seconds to go is pushing it because they like to really volley/rock thump you for 3-5 round stuns and prone around that point. If you get hit with a poorly timed deal you fail.

Honestly I think getting 170 bloodscrip around the first arrow/volley is the way to go because it's about 8 minutes total instead of 23.5 minutes or so waiting and waiting to hit about 195-220.

loxe
03-22-2015, 08:59 AM
I saw in the OP you got prestige points for killing the troll. But do you get experience for the kills?

rolfard
03-22-2015, 09:21 AM
Yes, up to saturated

leifastagsweed
03-22-2015, 12:19 PM
This is super bad ass. WTG, Rolfard.

bremerial
03-22-2015, 02:01 PM
Rol,, thanks for posting your info. I have a lot of reading to do. I've been so bogged down in RL stuff that i've missed major developments, events since Christmas....Firebird, Spirit Beast Tournament, Duskruin etc etc. Need to get my head back in the game so to speak. You post helps.

Malisai
03-22-2015, 03:16 PM
706 wont stun them, at least that iv found. However we have a much better way to disable them than that. I think sorcerers have an advantage as 711 works around having to plink them and their immunity to crits. I found that only the champion gave me issues with TD, and if you had enhansives, then it wouldnt be an issue, but i dont use any. The result is that using 711 a couple of time, then just waiting, means you can end the fight at any time with one more cast of 711. This is useful for when the traps start to get bad. The only problem I had with waiting for the traps to start is that they could death crit you. I had the champ completely disabled and unable to act, then got brained. When you add in 106 and 418. Honestly, the whole timing thing for bloodscrips is just stupid, You can completely disable the mob in the first 10 seconds then you have to wait around for 5 minutes staring at the wall.

Fallen
03-22-2015, 04:20 PM
706 wont stun them, at least that iv found. However we have a much better way to disable them than that. I think sorcerers have an advantage as 711 works around having to plink them and their immunity to crits. I found that only the champion gave me issues with TD, and if you had enhansives, then it wouldnt be an issue, but i dont use any. The result is that using 711 a couple of time, then just waiting, means you can end the fight at any time with one more cast of 711. This is useful for when the traps start to get bad. The only problem I had with waiting for the traps to start is that they could death crit you. I had the champ completely disabled and unable to act, then got brained. When you add in 106 and 418. Honestly, the whole timing thing for bloodscrips is just stupid, You can completely disable the mob in the first 10 seconds then you have to wait around for 5 minutes staring at the wall.

I agree this is unfortunate. It would be better if they made it so it was how many creatures you could kill within 5 minutes per round. Perhaps as a separate competition. You would face many rounds of creatures, perhaps all at once. They could also add random room-based penalties which could block certain spells/abilities, etc.

Just waiting for minutes at a time doing nothing but healing sounds weak. I'd suggest it on the boards but as I haven't ran the event it would come off as a bit disingenuous.

Arulisse
03-23-2015, 09:21 AM
There's some weirdness that I'm not sure they can fix but I watched Durakar crit hit a minotaur champion with the messaging that he sliced its head clean off and there was still a good 30 seconds of fighting left because the champion didn't die and kept attacking him.

It's also worth noting a lot of the knock down spells aren't as effective in the arena. 110 will knock over your opponent but won't give them RT and they'll bounce right back up so it's basically a waste of mana. If you want to keep an opponent on the ground your best bet (provided it's not a troll) is to delimb them.

Zaigh
03-23-2015, 09:52 AM
There are no crit kills of the critters in the arena, those were disabled - that's why the announcer mentions them feigning death. Though anything that can feign having it's head chopped off isn't something I regularly want to be dealing with.

Arulisse
03-23-2015, 09:57 AM
There are no crit kills of the critters in the arena, those were disabled - that's why the announcer mentions them feigning death. Though anything that can feign having it's head chopped off isn't something I regularly want to be dealing with.

Yeah, I knew they had disabled crit kills towards opponents but some of the messaging definitely doesn't lend itself to things one can feign. But who knows, maybe the Minotaur Champion was a drama major and had a prop head, just waiting for his chance to use it...

Roblar
03-23-2015, 09:58 AM
They can crit (rarely).

Ceyrin
03-23-2015, 10:01 AM
There is still a way to death crit them (besides spells that have built-in insta-kills like 302 1106 and 519), but I'm not sharing.

Also, nothing induces RT on any of the creatures. They are immune from what I can tell.

Finally, the likely reason the arena is built the way it is, is to put each player up to the question of time vs money. It's pretty clever, actually. Spend 5 or less minutes jamming through the arena for 125ish bloodscrip, or take your time and get closer to 200. It gives people in both camps a choice on how to spend their time and or money. I doubt they will change this aspect, and I really don't see a need to.

elcidcannon
03-23-2015, 10:24 AM
Shouldn't be too difficult to figure out scrip/minute between going slow/going fast/searching for rats. I imagine someone's already done that.

Fallen
03-23-2015, 10:43 AM
There is still a way to death crit them (besides spells that have built-in insta-kills like 302 1106 and 519), but I'm not sharing.

Also, nothing induces RT on any of the creatures. They are immune from what I can tell.

Finally, the likely reason the arena is built the way it is, is to put each player up to the question of time vs money. It's pretty clever, actually. Spend 5 or less minutes jamming through the arena for 125ish bloodscrip, or take your time and get closer to 200. It gives people in both camps a choice on how to spend their time and or money. I doubt they will change this aspect, and I really don't see a need to.

You don't see a point to an option which raises the risk rather than pits players against tedium for their maximum reward?

Arulisse
03-23-2015, 11:11 AM
Shouldn't be too difficult to figure out scrip/minute between going slow/going fast/searching for rats. I imagine someone's already done that.

I believe the sewers are the fastest scrip per minute but the least amount of scrip per simucoin.

Going slow in the arena is the slowest scrip per minute but will net you the most scrip per simucoin.

Going fast in the arena is somewhere between the two. Depending on your character it may be slightly slower than the sewers, but your average will be above the sewer average. The downside is you still have the risk of failing and dying in which case there's a good chance you'll make less scrip in the arena than you would have in the sewers, and for more time involved in some cases.

Ceyrin
03-23-2015, 11:40 AM
You don't see a point to an option which raises the risk rather than pits players against tedium for their maximum reward?

The tedium you are percieving is a choice. One based on wanting to maximize both time and money. It's a valid point, but it isn't good business on their part. The economics of it aside, the concept you're talking about would require rebalancing everything, which would basically require a lot of time and resources. Certain classes (specific characters with outstanding equipment aside) are going to be far more equiped to kill as many things as possible as fast as possible.

Irrelevant of whether or not I believe such a balance can be achieved, the system stands as it is currently. People are spending money for simucoins to earn bloodscrip. Changing things to suit a different style of play or a different group of interests may yield them more money, or it may yield them less. Either way, it would have to be effectively rebuilt and retested. This would delay further usage of the system as it is. By doing so, they (Simutronics) puts themselves in a situation where they spend time and resources for a potential gain, a potential loss, or a net zero (which is still really a loss due to time and resources spent recoding a system). 2 out of 3 of these outcomes are bad.

Goat
03-23-2015, 03:13 PM
Also, nothing induces RT on any of the creatures. They are immune from what I can tell.

711 seems to work

Donquix
03-23-2015, 03:24 PM
The tedium you are percieving is a choice. One based on wanting to maximize both time and money. It's a valid point, but it isn't good business on their part. The economics of it aside, the concept you're talking about would require rebalancing everything, which would basically require a lot of time and resources. Certain classes (specific characters with outstanding equipment aside) are going to be far more equiped to kill as many things as possible as fast as possible.

Irrelevant of whether or not I believe such a balance can be achieved, the system stands as it is currently. People are spending money for simucoins to earn bloodscrip. Changing things to suit a different style of play or a different group of interests may yield them more money, or it may yield them less. Either way, it would have to be effectively rebuilt and retested. This would delay further usage of the system as it is. By doing so, they (Simutronics) puts themselves in a situation where they spend time and resources for a potential gain, a potential loss, or a net zero (which is still really a loss due to time and resources spent recoding a system). 2 out of 3 of these outcomes are bad.

I would say making the event enjoyable is more advantageous for them overall. I have no doubt the amount of money they lost from people going "this is stupid" and choosing not to invest time to grind out items > the money earned from people willing to deal with it anyway.

for every rhesia and roblar there's probably a dozen or more less committed, but still interested, people :D

Fallen
03-23-2015, 03:25 PM
The tedium you are percieving is a choice. One based on wanting to maximize both time and money. It's a valid point, but it isn't good business on their part. The economics of it aside, the concept you're talking about would require rebalancing everything, which would basically require a lot of time and resources. Certain classes (specific characters with outstanding equipment aside) are going to be far more equiped to kill as many things as possible as fast as possible.

Irrelevant of whether or not I believe such a balance can be achieved, the system stands as it is currently. People are spending money for simucoins to earn bloodscrip. Changing things to suit a different style of play or a different group of interests may yield them more money, or it may yield them less. Either way, it would have to be effectively rebuilt and retested. This would delay further usage of the system as it is. By doing so, they (Simutronics) puts themselves in a situation where they spend time and resources for a potential gain, a potential loss, or a net zero (which is still really a loss due to time and resources spent recoding a system). 2 out of 3 of these outcomes are bad.

Fair points, but I think that as the initial wave of people get the prizes they want they may have to make changes to keep people playing because it's fun rather than the prizes are nice.

There are many potential changes they could make, some involving likely minor tweaks. But yes, until the numbers dip I doubt they will bother. If they keep refreshing the prize tree, people will continue to suffer the tedium.

Arulisse
03-23-2015, 03:32 PM
They did say that when they re-open after the Spitfire there may be different prizes. I doubt they'll do a full overhaul but I could see them subbing some stuff out and other stuff in.

leifastagsweed
03-23-2015, 03:39 PM
Things I learned:

Bring ebladed wooden arrows.

Don't get booted. /assist

Allereli
03-24-2015, 12:43 AM
the Arena is broken until tomorrow

elcidcannon
08-02-2015, 07:52 PM
I'm doing some math....can anyone tell me what an average scrip haul per arena run would bring in? I'm using 240 right now.

Also, how long does a perfect/near perfect run take?

Archigeek
08-02-2015, 08:03 PM
Average for me was probably around 246. Basically almost always 250, with the occasional run short of that, but still over 240, and one failure that netted about 170 that brings the average down. Can't speak for anyone else. The failure, if you're curious, was due to the classic minetaur maneuver.

elcidcannon
08-02-2015, 09:00 PM
Cool.....it ends up being a little more lucrative than I thought to farm bloodscrip.

All I need now is the duration of a perfect (or close to it) run.

Allereli
08-02-2015, 09:04 PM
probably less than 5 minutes

elcidcannon
08-02-2015, 09:20 PM
Thanks!

By my numbers, selling scrip at 1.5k/per, it comes out to ~4m/hr if you make near-perfect runs at 4.5 minutes each.

Even selling at 1.3k/scrip and making 240 scrip runs at 5 min each is almost 3m/hr.

Those numbers include the cost of the dueling slips (bought at max efficiency).

Archigeek
08-02-2015, 09:31 PM
Thanks!

By my numbers, selling scrip at 1.5k/per, it comes out to ~4m/hr if you make near-perfect runs at 4.5 minutes each.

Even selling at 1.3k/scrip and making 240 scrip runs at 5 min each is almost 3m/hr.

Those numbers include the cost of the dueling slips (bought at max efficiency).

I think your glasses are a little rose colored there Cid. Not likely you're doing runs in 4.5 minutes, and don't forget that with the arena you have to spell up and unload etc. You're more likely looking at 6.5-7 minutes per run, all things considered.

FlayedAngel
08-03-2015, 04:51 AM
I think your glasses are a little rose colored there Cid. Not likely you're doing runs in 4.5 minutes, and don't forget that with the arena you have to spell up and unload etc. You're more likely looking at 6.5-7 minutes per run, all things considered.
It's possible, once I got my rhythm down I was doing about three runs before waiting for signs to drop off, so an average good run couldn't have been far from 4.5 minutes. With enhancives, I also didn't have much down time between runs, and only unloaded about every 20 runs or so.

Archigeek
08-03-2015, 08:09 AM
It's not a question of whether or not it's possible to do a run in 4.5 minutes, it's a question of what is a good average rate. If you include some downtime to spell up and unload, I'd guess most people who had it down were probably closer to 10 runs per hour.

elcidcannon
08-03-2015, 08:28 AM
So - at the low end of the profit spectrum...

1.3k/scrip
240 scrip/run
7min/run

That comes out to a profit of 219.5k/run, or 1.88m/hour. And at $8/mil that's about $15/hr. Not too shabby!

Change it to:

1.5k/scrip
250 scrip/run
5min/run

and it's still 301k/run, 3.6mil/hr or $36/hr if you sell the silvers for $10/mil.

Buckwheet
08-03-2015, 08:29 AM
I just would wish you luck with those numbers :)

elcidcannon
08-03-2015, 08:34 AM
Just curious...which numbers do you disagree with?

Buckwheet
08-03-2015, 08:55 AM
Just curious...which numbers do you disagree with?

As theoretical numbers as far as maybe a min/max situation goes nothing. They will not line up with reality. Stuff happens. There were arenas I breezed through with 503 mana using max stamina regen/max stam enhancives using sigil of power. Then there were the ones where I got multiple golems or stone trolls in a row where even with all that I got to the final champion with zero mana.

Even Kerl said he died without even getting a chance to get a shot off. There was enough randomness to it that unless you are a specific class with high end gear I just don't think those numbers will hold. I think if your numbers were tied by class/equipment level then you would actually have valid data.

I saw 3x+ capped warriors with billions in equipment breeze through an arena to later see a surrender message or death message. Myself being a 5x capped empath almost died a few times due to a lucky cman or something. Additionally people wanted different levels of bloodscrip. So you have to manage your stacks and also be paying attention to who is buying. You then have to spend the time delivering, selling the coins, delivering etc.

If you are going to do a time based calculation, nothing is "free" is really all I am trying to say. It certainly IS profitable if you have a regular person you can deliver to and it is also profitable to be a runner for others. But it all takes time to meet up, and there is the unload times.

elcidcannon
08-03-2015, 09:44 AM
If you are going to do a time based calculation, nothing is "free" is really all I am trying to say. It certainly IS profitable if you have a regular person you can deliver to and it is also profitable to be a runner for others. But it all takes time to meet up, and there is the unload times.

Yeah certainly; but, people don't generally take into account the time it takes to pick up their paycheck and take it to the bank when figuring their hourly salary, either.


I get the point about the "shit happens." It'd be pretty much impossible to average 250 scrip over any period of time. I originally posted trying to figure out what a good average was, and then I digressed into 'max profit' and 'more reasonable' calculations.

Allereli
08-03-2015, 10:58 AM
It's not a question of whether or not it's possible to do a run in 4.5 minutes, it's a question of what is a good average rate. If you include some downtime to spell up and unload, I'd guess most people who had it down were probably closer to 10 runs per hour.

you guys unload? I just stick the package in a container and go back in.

Buckwheet
08-03-2015, 11:08 AM
you guys unload? I just stick the package in a container and go back in.

Halfing not a sorc.

Nuff said.

dmac188
08-03-2015, 11:10 AM
I keep seeing chest and boxes in the arena. Are people getting those somehow?

Buckwheet
08-03-2015, 11:11 AM
Yeah certainly; but, people don't generally take into account the time it takes to pick up their paycheck and take it to the bank when figuring their hourly salary, either.


I get the point about the "shit happens." It'd be pretty much impossible to average 250 scrip over any period of time. I originally posted trying to figure out what a good average was, and then I digressed into 'max profit' and 'more reasonable' calculations.

I believe some people were getting very close to that 250 average for a very long time. I believe one of them was a very post cap nicely equipped paladin. And as pointed out below me...a sorcerer...would have one very distinct advantage with not having to worry about load problems as much.

Buckwheet
08-03-2015, 11:12 AM
I keep seeing chest and boxes in the arena. Are people getting those somehow?

This happened to me when I got certain death crits using 1106/1115. Gems, items, and boxes appeared on the floor. I had a rogue check two of the boxes but found them both empty.

Archigeek
08-03-2015, 01:30 PM
Yeah certainly; but, people don't generally take into account the time it takes to pick up their paycheck and take it to the bank when figuring their hourly salary, either.


I get the point about the "shit happens." It'd be pretty much impossible to average 250 scrip over any period of time. I originally posted trying to figure out what a good average was, and then I digressed into 'max profit' and 'more reasonable' calculations.

A better analogy is a business, not a job. And in business, if you're smart, you account for all time and expenses. I'll give you a personal example: I'm currently eating lunch, after spending my entire morning on business issues that are either related to unexpected work on a client's project, or in some other way business related. I made 4 stops this morning, none of which will directly make my company a dime. Running a business involves a lot of time you sometimes don't anticipate, but if the purpose of your exercise is to anticipate and plan, then you should be accounting for time and expense in the most realistic way you can. In Gemstone, it's much easier since there are far fewer variables.