Tei
03-21-2015, 01:41 AM
Duskruin Status: OPEN
Last updated: 7/25/2015 03:51
--
Important Updates!
7/12
Arena Updates
There will be a 250 cap on earnings. That cap will be achievable. Earning bloodscrip won't be about massacring everything as quick as possible. Time will still be an important element to being a top earner, but there will be more things at play when earning bloodscrip. Dodging the traps will play a minor role. Dying and surrendering will no longer have any penalties to your bloodscrip earnings, but will still result in no chance of a randomly created item in your prize package. Prize packages are also getting a small revamp to offer a little more variety. Losing will now earn a good showmanship bonus to bloodscrip, meaning people who can't always win will still have a chance to earn more depending on how long they last on their final opponent. For example, if you can't defeat the your 12th opponent and you had 3 minutes to defeat them, you'll earn for making it to the 12 opponent, for dodging any traps, and a bonus for lasting 3 minutes (dying/surrendering won't get you that bonus). The spells haste and rapid fire will be dispelled during the combat sequence of the arena matches. While they both offer an advantage, the reason is due to the crashes many of you experienced in the arena.
Ratacombs Updates
Bloodscrips earned while searching the Ratacombs will have a higher range of their value. It will still not compare to the arena, but it will be closer to the hopeful median. The random directions in the Ratacombs will be lessened with some more static areas to walk through.
7/14
Teaser: New Arena Mechanic (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/1394)
7/23
Item|Price*|Notes
Spell knowledge certificate|300000|Create an item or use your own to make a spell knowledge enhancive. The spell list to choose from has some limitations, but not many.
Coin hand certificate|250000|Create a coin hand from your own flesh! Description will be [a something][your race][hand]. Don't want to use your own hand? No problem, we can find something more to your liking.
Blink certificate|175000|Create a 5x "blink" weapon. Most weapon profiles allowed with exception to naginatas, katanas, and claidhmores.
RotFlare certificate|125000|Add RotFlares to a weapon of your choice. Some exceptions would be a "blink" weapon or fusion. Others may exist on a case-by-case scenario.
* Item price may be subject to change before they are placed out for sale.
>For the self knowledge certificates, are spells 215, 1617, 1109, and 1130 eligible?
No on 1130. Spells 215 and 1617 will have limited charges. I can also tell you no to 1750.
1612 will be a limited charges one.
Yeah, limited charges just means they won't have the usual max charges allowed.
No, the spell knowledge aren't x/day. There are just specific tiers of max charges on there. The more powerful spells that you don't typically find for sale in shops will be at the highest tier for spell knowledge, which means they don't have a lot of charges. More than a typical item you find out hunting though.
Oh and good news, we'll let 1109 be offered for spell knowledge enhancives.
>Does "limited charges" mean under 80 or under 20? There's a big difference, so I was curious if this information can be shared. Also, will the recharging costs be adjusted depending on the item slot, and is there any way to get an idea of these before deciding on an item? Say for 215 for the various spots and for 1612 and 1109 also.
Under 80, over 20. You'll be working with me for the certificates, so we can run through some checks. Spell enhancives are pricey to recharge. But yeah, I don't want you guys having buyer's remorse on a monster purchase. You have my assurance I'll work with you.
The shadowy leather cloak is back since none sold.
Permanent gold rings with 3, 5, and 10 settings.
Two warblade, 6x, greater elemental flares (fire and ice).
A permanent vaalin lockpick (self-repairs).
7/24
We've also added some items that may appeal to more RP-centric characters instead of purely mechanically-inclined prizes. Spellbound is now home to a new tome and codex which are chock full of verbs to help you express yourself!
For example...
Tamuz flicks a bit of dust from a page of his leather-bound tome.
Tamuz flips through the pages of his leather-bound tome.
Tamuz gazes intently at a page of his leather-bound tome, lost in thought.
Tamuz moistens his fingertip with his tongue and slowly turns a page of his leather-bound tome.
Tamuz emphatically pokes a finger at a page of his leather-bound tome.
Tamuz turns his leather-bound tome over and shakes it vigorously, but it seems there's nothing stuck between the pages.
Tamuz turns a page of his leather-bound tome.
Tamuz pulls a small stylus from the binding of his leather-bound tome, scribbles something on a page, then puts the tool away.
Tamuz slams his leather-bound tome shut with a loud THWAP!
Tamuz drums his fingers on his leather-bound tome, lost in thought.
And that's only half of the verbs available on them!
RotFlares compatibility link (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/1551)
7/25
I've thought long and hard. I'm going to put the certificates out the first Sunday, but only from 2pm to 3pm ET. I will then put them out again the following Sunday (8/2) at 9pm until we close (which I believe is 10pm) ET. While the layaway, downpayment, and being overly lenient methods are desired, I feel this is still the proper direction to go. It's not intended for everyone who wants one of these items to get one. It's intended to be something very rare still. I think allowing the items to be purchased during the last hour of this event will open it up to many others though.
Because of this update, I am going to put a HARD DEADLINE of August 5th on the certificate redemption. There will be instructions on the certificates. If you plan to be out of town, out of reach, or simply away from GS after you purchase that certificate and do not attempt to redeem it by that deadline, the certificate will be forfeit. If we pass the deadline date because of legitimate reasons, such as we can't find a qualifying item after something gets rejected, you've had something terrible come up, or you accidentally fall into a time rift and find yourself in a quest to save the universe, then we'll be okay about the deadline passing.
--
+ Bloodscrip cost in brackets
+ Room numbers based off Rozy's map: http://imgur.com/a/gji7M
- Added Duskruin Arena guide (bottom of post with spoilers)
- Added Duskruin Sewer guide (bottom of post with spoilers)
- Added MistBlade/Fana (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/54) info/link
- Added Whisper Cloak (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/57) info/link
- Added Cigar Tube (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/58) info/link
- Added Smuggling Sacks (https://gswiki.play.net/mediawiki/index.php/Smuggling_sack) info/link
- Added Scarring Razor (https://gswiki.play.net/mediawiki/index.php/Scarring_razor) info/link
- Added NerveStaves (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/27)
- Added Gambling Kit (https://gswiki.play.net/mediawiki/index.php/Gambling_kit) info/link
- Added Sewer Rat (http://forum.gsplayers.com/showthread.php?95093-sewer-rat) info/link
--
+ Redeeming Bloodscrip
- Hold in hand and type REDEEM BLOOD
- To view your total type TICKET (shows redeemed bloodscrip only). To view unredeemed bloodscrip you need to look at each one individually.
- If you're selling or giving away your bloodscrip do not redeem it. Simply GIVE or EXCHANGE with another player.
- You can also BUNDLE your bloodscrip however you can't unbundle.
--
+ Entrance to Bloodriven Village
- Teras | Copper Avenue, West Docks | Lich ID 1870 | go schooner (transfers you to the wagons)
- Landing | Town Square, Southeast | Lich ID 282
- Icemule | South Barbican, Gate | Lich ID 2486
- Ta'Illistim | Ta'Illistim, City Gate | Lich ID 751
- River's Rest | River's Rest, Underbridge | Lich ID 10838
- Ta'Vaalor | Entrance to Ravelin | Lich ID 10681
--
+ Shops
a narrow winding path (from wagons, go up, go path)
[Old Farmhouse, Side Yard]
On the wooden rack:
a lacquered illthorn runestaff | 6x/6x acuity NerveStave, fully unlocked | (20000)
a lacquered twisted lor runestaff | 5x/4x acuity T4 NerveStave | (10000)
a lacquered twisted glowbark runestaff | 5x/+2 mana T4 NerveStave | (10000)
a lacquered spiralled fireleaf runestaff | 5x T4 Nerve Stave | (8000)
a lacquered spiralled witchwood runestaff | 5x T3 NerveStave | (4000)
a lacquered spiralled faewood runestaff | 5x T2 NerveStave | (3000)
a lacquered braided rowan runestaff | 5x T1 NerveStave | (1000)
a lacquered braided ironwood runestaff | 4x T1 NerveStave | (500)
LINK: NerveStave info (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/27)
[Old Farmhouse, Parlor]
On the swinging tray:
a copper-caged golden brown draught with a simple wax stopper | healing potion | 20 sips | (5)
a copper-caged milky white draught with a simple wax stopper | healing potion | 20 sips | (5)
a copper-caged honey brown draught with a simple wax stopper | healing potion | 20 sips | (5)
a copper-caged dark brown tonic with a simple wax stopper | adrenal surge | 20 sips | (10)
a copper-caged pale amber elixir with a simple wax stopper | healing potion | 20 sips | (15)
a copper-caged dark amber elixir with a simple wax stopper | healing potion | 20 sips | (15)
a copper-caged dark ochre draught with a simple wax stopper | healing potion | 20 sips | (5)
a copper-caged pale honey draught with a simple wax stopper | healing potion | 20 sips | (15)
an incarnadine watered silk satchel | medium amount | belt worn | scripted | holds potions | (15)
---
Room 1: a boarded-up decrepit warehouse
[Covert Couriers]
>read note
In the Common language, it reads:
The stuffs on the worktable are not fer eatin' or drinkin'.
It's for putting in the food and drink of folks y'don't like.
Thur's two diff'rent kinds of poisons. You figger 'em out.
If someone uses this stuff on you, take a quick swig from either of the phials.
Hopefully ya picked the right one t'swig 'cause they onlies cure one kind each.
The bags'n'such in th'cask are fer yer smugglin' goods.
Be sure t'analyze 'em 'fore ya use 'em.
-K-
On the cloth-draped worktable:
a twisted silver bottle | poison | (25)
a glazed clay bottle | poison | (25)
a silken bag of powdery grey dust | poison | (25)
a squat ceramic flask | poison | (25)
a skull-stamped silver flask | poison | (25)
a small tin of powdered purple leaves | poison | (25)
a dark pouch of pale green powder | poison | (25)
a muslin bag of pale yellow granules | poison | (25)
a slim silvered phial | cure | (25)
a hammered copper phial | cure | (25)
In the open ale cask:
a darkened leather case | smuggling sack | medium amount | belt worn | (100)
a lacquered velvet-lined case | smuggling sack | medium amount | belt worn | (100)
a polished copper reliquary | smuggling sack | medium amount | belt worn | (100)
a rough burlap sack | smuggling sack | medium amount | belt worn | (100)
a weathered leather sack | smuggling sack | medium amount | belt worn | (100)
a small oilskin loot sack | smuggling sack | medium amount | belt worn | (100)
a dappled grey loot sack | smuggling sack | medium amount | belt worn | (100)
a patched threadbare sack | smuggling sack | medium amount | belt worn | (100)
a small leather-bound box | smuggling sack | medium amount | belt worn | (100)
a splintered oak box | smuggling sack | medium amount | belt worn | (100)
LINK: Smuggling Sack info (https://gswiki.play.net/mediawiki/index.php/Smuggling_sack)
---
Room 22: a narrow brick store
[Drawing The Line]
>read sign
In the Common language, it reads:
~~Welcome to Drawing the Line~~
All the weapons for sale along the wall are more than what they seem. Shop accordingly.
Yes, they are four times enchanted. Stop asking me that.
Don't knock down any of the stuff on the beams. You break it, you buy it.
The stuff on the walls play nicely with the stuff on the beams.
Failure to read this sign voids all licenses and permits for future whining.
AND NO SNOOPING!
~K
On the thick beams:
a simple pincer-shaped tool (50)
a slim polished silver tool (50)
a compact blackened steel tool (50)
a spool of blackened wire (50)
a spindle of steel wire (50)
a bundle of glass-studded wire (50)
a spool of razor-sharp wire (50)
a coil of lightly oiled wire (50)
a pearl-handled slender mithril tool (50)
an oak-handled sturdy invar tool (50)
>On the wooden shelf:
a diamond-edged mithglin hook-knife | 4x, flares, garrote-hilt | (50)
a zorchar-edged mithglin hook-knife | 4x, lightning flares, garrote-hilt | (50)
a short mithglin hook-knife | 4x, garrote-hilt | (30)
a drakar-edged mithglin hook-knife | 4x, fire flares, garrote-hilt | (50)
a gornar-edged mithglin hook-knife | 4x, vibe flares, garrote-hilt | (50)
a rhimar-edged mithglin hook-knife | 4x, cold flares, garrote-hilt | (50)
On the series of pegs:
a zorchar-edged mithglin bodkin | 4x, lightning flares, garrote-hilt | (50)
a drakar-tipped mithglin dirk | 4x, fire flares, garrote-hilt | (50)
a gornar-tipped mithglin misericord | 4x, vibe flares, garrote-hilt | (50)
a rhimar-tipped mithglin poignard | 4x, ice flares, garrote-hilt | (50)
a slender diamond-tipped stiletto | 4x, flares, garrote-hilt | (50)
a cross-hilted mithglin dagger | 4x, garrote-hilt | (30)
On the little stove:
a loaf of sour dough bread
a battered brass lantern
a tarnished coffee pot
a dented metal saucepan
[Drawing The Line, Workshop Loft]
>get kettle
You swing the tea kettle away from the fire and pour yourself a hot cup of willow bark tea. Once finished, you return the tea kettle to its hook and swing it back over the flames.
---
Room 21: a leaning stone shop with a blackened metal roof
[Gamac's Goods, Front Room]
On the overturned crates:
an ebon-stained ash case | medium amount | not wearable | locked gambling kit | (30)
a smooth ironwood case branded with luck runes | medium amount | worn across shoulders and back | tier 1 gambling kit | (250)
a rectangular rose gold case with rigid leather-capped corners | medium amount | worn across shoulders and back | tier 2 gambling kit | (1000)
a dark mahogany kit with diamond-patterned pressed metal filigree | medium amount | worn across shoulders and back | tier 2 gambling kit with special games | (5000)
a cylindrical jet and pearl cloisonne case | medium amount | worn across shoulders and back| tier 2 gambling kit with special games and holds 5k coins weightless | (7500)
On the makeshift table:
a deck of scarab-engraved cards | scripted | (50)
a deck of kraken-stamped cards | scripted | (50)
a deck of grimy bloodstained cards | scripted | (50)
a deck of gilt-edged jet cards | scripted | (50)
a deck of skull-embossed cards | scripted | (50)
In the cracked display:
some pale bone darts (15)
a pair of clear bubbled crystal dice (15)
a pair of jet-inset ivory dice (15)
some thin black alum darts (15)
a pair of rounded smoky glaes dice (15)
LINK: Gambling Kit info (https://gswiki.play.net/mediawiki/index.php/Gambling_kit)
[Gamac's Goods, Back Room]
On the male mannequin:
a pair of tri-tone knee-high suede boots (5)
an oiled canvas longcoat with scaled leather cuffs | significant amount | shoulder worn | (10)
a suede-paneled snakeskin harness | medium amount | front worn | (5)
some ebon leather gloves backed with steel plates | uac | (14)
a loose dark linen tunic with cord-laced sleeves (5)
a pair of dark leather trousers (5)
On the female mannequin:
a pair of ruched leather over-the-knee boots (5)
a pair of dark plum kidskin gloves | uac | (14)
a hooded jacket cut from griseous perforated leather | significant amount | shoulder worn | (10)
a pair of flared wine-toned twill pants (5)
a scaled leather harness with narrow alum-buckled straps | medium amount | front worn | (5)
a sleeveless smoke-hued linen tunic (5)
In the helmet rack:
an etched black rolaren greathelm covered with interlocking hexagonal steel plates | HCP, resistant to crush, and scripted | (3000)
a bronze enameled greathelm with a white cross-shaped reinforcement | HCP, resistant to lightning, and scripted | (3000)
a flame-crowned black rolaren greathelm bearing a cross-shaped red gold frontal reinforcement | HCP, resistant to fire, and scripted | (3000)
an imflass-winged golden rolaren greathelm with a thick ora visor | HCP, resistant to slash, and scripted | (3000)
a conical gold-scaled rolaren greathelm with a thick mithril visor | HCP, resistant to puncture, and scripted | (3000)
In the opened crate:
a fractured milky amber crystal | bravery | 20 charges | disintegrates | (20)
a flat pure white crystal | strength | 20 charges | disintegrates | (26)
a hollow smoky grey | floating disk | 20 charges | disintegrates | (10)
a reflective ultramarine crystal | spirit strike | 20 charges | disintegrates | (12)
a gold-flecked cinnabar crystal | haste | 20 charges | disintegrates | (14)
a blackened silver scorpion earcuff | crystal holder | (50)
an enameled serpent head pendant | crystal holder | (50)
a gaudy bronze skull cameo ring | crystal holder | (50)
a snakeskin and leather cuff | crystal holder | (50)
---
Room 20: a weathered wood-planked wagon
[Crosswinds and Crosshairs]
On the brass hooks:
a gear-covered ruic light crossbow | 4x | mechanical crossbow | (100)
a glaes-plated heavy siege crossbow | 4x | mechanical crossbow | (100)
a gear-covered ruic heavy crossbow | 4x | mechanical crossbow | (100)
a faenor-inlaid ruic light crossbow | 4x | mechanical crossbow | (100)
a gear-covered heavy arbalest | 4x | mechanical crossbow | (100)
a metallic light crossbow | 4x | mechanical crossbow | (100)
a light crystal-sighted crossbow | 4x | tier 1 unlocked, holds 3 bolts | (2500)
a heavy crystal-sighted crossbow | 4x | tier 1 unlocked, holds 3 bolts | (2500)
a mechanical light arbalest | 5x | tier 2 unlocked, holds 5 bolts | (5000)
a mechanical heavy arbalest | 5x | tier 2 unlocked, holds 5 bolts | (5000)
LINK: Mechanical Crossbow info here (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/749) and here (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/755)
---
Room 19: a dilapidated wooden hut
[Ode To Resistance]
>read plaque
In the Common language, it reads:
Material - Resistance
Steel - Crush
Bronze - Slash
Copper - Puncture
Black - Vacuum
Electrum - Electric
Cobalt - Cold
Scorched - Heat
In the scorched pine chest:
a set of scorched double leather | 4x moderate/permanent heat resistance | (225)
some scorched brigandine | 4x moderate/permanent heat resistance | (250)
some scorched black hauberk | 4x moderate/permanent heat resistance | (275)
some scorched black full plate | 4x moderate/permanent heat resistance | (375)
In the cobalt blue steel chest:
a set of cobalt blue leather armor | 4x moderate/permanent cold resistance | (225)
a set of cobalt blue brigandine | 4x moderate/permanent cold resistance | (250)
some cobalt blue chain hauberk | 4x moderate/permanent cold resistance | (275)
some cobalt blue full plate | 4x moderate/permanent cold resistance | (275)
In the large black chest:
a set of pitch black leathers | 4x moderate/permanent vacuum resistance | (225)
a set of midnight black brigandine | 4x moderate/permanent vacuum resistance | (250)
a set of matte black hauberk | 4x moderate/permanent vacuum resistance | (225)
some dark stained full plate | 4x moderate/permanent vacuum resistance | (325)
In the shiny electrum chest:
a set of electrum-banded leathers | 4x moderate/permanent lightning resistance | (225)
a set of electrum-edged brigandine | 4x moderate/permanent lightning resistance | (250)
a set of electrum-gilded hauberk | 4x moderate/permanent lightning resistance | (275)
some electrum-edged plate | 4x moderate/permanent lightning resistance | (375)
In the steel-studded crate:
a set of steel-studded leathers | 4x moderate/permanent crush resistance | (225)
some steel-studded brigandine | 4x moderate/permanent crush resistance | (250)
a set of steel-link hauberk | 4x moderate/permanent crush resistance | (275)
some steel full plate | 4x moderate/permanent crush resistance | (325)
In the bronze-banded crate:
a set of bronze-banded leathers | 4x moderate/permanent slash resistance | (225)
a set of bronze-banded brigandine | 4x moderate/permanent slash resistance | (250)
a set of bronze-banded hauberk | 4x moderate/permanent slash resistance | (275)
some bronze full plate | 4x moderate/permanent slash resistance | (325)
In the copper crate:
a set of copper-studded leathers | 4x moderate/permanent puncture resistance | (225)
a set of copper-studded brigandine | 4x moderate/permanent puncture resistance | (250)
some copper-banded hauberk | 4x moderate/permanent puncture resistance | (275)
some copper-banded plate | 4x moderate/permanent puncture resistance | (375)
---
Room 18: a small white-washed building
[Skyfire, Showroom]
On the wooden counter:
a folded ebon silk vatanura knotted at the hip | graeme sash? | very small amount | waist worn | (100)
a folded grey linen vatanura embroidered with ivory swirls | graeme sash? | very small amount | waist worn | (100)
On the owl-etched mannequin:
a curved vultite naginata twined with strips of zorchar (500)
a slender silver-chained elothrai dangling a nalatha agate (35)
some loose-cut leather nanjir embroidered with grey arabesques | very small amount | leg worn | (20)
a narrow-cuffed ivory linen isiqiri with nalatha agate buttons (25)
a split-tailed grey linen ataniki opening at the left (100)
a pair of ivory leather yatane beaded with zorchar nodules | uac | (150)
some ivory linen handwraps embroidered with zorchar threading | uac | (60)
On the shell-etched mannequin:
a pair of pale linen kanjir buttoned with a nalatha agate | very small amount | leg worn | (20)
a thigh-cinched ebon suede kanjiqi with a small golden clasp | very small amount | leg worn | (15)
a low-collared dark linen isiqiri with folded cuffs (25)
a gold linen atika styled with a trio of stiff layers (15)
an embroidered golden silk atanika layered with ebon linen (100)
a pair of golden silk yatane embroidered with drakar threading | uac | (120)
some golden silk handwraps embroidered with drakar threading | uac | (40)
a slender mithril tanto edged with drakar (25)
On the ram-etched mannequin:
a narrow platinum elothrai set with a drought agate (35)
a wide-cuffed ebon silk isiqiri buttoned with drought agates (25)
a pair of alabaster linen yatane edged with gornar beading | uac | (120)
some ebon linen handwraps edged with gornar foil | uac | (50)
a slender folded steel no-dachi etched with a ram (160)
a side-wrapped alabaster ataniki embroidered with silver rams (100)
some loose ebon linen nanjir embroidered with alabaster thread | very small amount | leg worn | (20)
[Skyfire, Showroom]
On the painted mannequin:
a pair of slender crimson satin kanjir sewn with summer agates | very small amount | leg worn | (20)
a narrow leather kanjiqi with faenor buckles | very small amount | leg worn | (15)
a pair of colorful satin handwraps embroidered with butterfiles | uac | (40)
a high-collared golden satin isiqiri with summer agate buttons (25)
a colorful satin atika with muiti-hued folds (15)
a thick satin atanika crafted of colorful striped material (100)
a pair of colorful satin yatane with plated rhimar toes | uac | (120)
a narrow rhimar wakizashi etched with a series of butterflies (60)
On the falcon-etched mannequin:
a pair of ebon leather handwraps with faenor studs | uac | (50)
a pair of ebon leather yatane with small faenor heels | uac | (150)
a chained faenor elothrai dangling a tiny beetle agate (35)
a smooth mossbark yumi inlaid with faenor (60)
an ebon silk isiqiri with small fitted cuffs (25)
some wide ebon leather nanjir with alabaster embroidery | very small amount | leg worn | (20)
an alabaster raw silk ataniki lined with pale wool (100)
On the fish-etched mannequin:
a vaalin-chained elothrai dangling a fish-carved storm agate (35)
some billowing grey suede nanjir stitched with swirling patterns | very small amount | leg worn | (20)
a large mithglin tetsubo etched with a small salmon (250)
a pale grey raw silk isiqiri secured with a single storm agate (25)
a long grey velvet ataniki with small belled sleeves (100)
a pair of grey suede yatane embroidered with silvery fish | uac | (140)
a pair of grey suede handwraps with silver embroidery | uac | (50)
---
Room 17: a tidy establishment
[Under the Counter]
>read plac
In the Common language, it reads:
The potables contain the following magic to aid you in your roguish endeavors:
Stout ~ Spirit Fog
Gin ~ Light
Bourbon ~ Darkness
Whiskey ~ Lock Lore
Cider ~ Trap Lore
Scotch ~ Haste
Liquor ~ Colors
Vodka ~ Camouflage
Porter ~ Sneaking
Under the counter:
a tiny glass of bright green liquor | colors | (6)
a glass of rich porter | sneaking | (20)
a glass of hard cider | trap lore | (14)
a glass of peppered vodka | camouflage | (12)
a glass of peat scotch | haste | (17)
a skinny glass of gin | light | (15)
a tumbler of golden whiskey | lock lore | (12)
a glass of dark stout | spirit fog | (13)
a tumbler of dark amber bourbon | darkness | (15)
[Under the Counter]
>read plaque
In the Common language, it reads:
Wear one of these items around your neck and allow its shadows to make you invisible a time or three. The shadows will remain even after the magic has been depleted.
In the oak cabinet:
a silver herringbone chain with a moonstone cameo (25)
a simple gold emblem on a serpentine chain (25)
a double-strung black pearl chaplet (25)
a solid bronze medallion on a black cord (25)
a misshapen onyx talisman on a black silk cord (25)
a twisted copper amulet set with a small plack pearl (25)
a fragile silver necklace dangling a smoky topaz teardrop (25)
a small smooth bone orb hung on an ora chain (25)
a pale grey alum token hung from a short cord (25)
Example
description: a double-strung black pearl chaplet
look: Shadows engulf the black pearl chaplet
analyze: The black pearl chaplet can be freely altered. Part of the LOOK will always remain. It cannot be recharged.
wear: Tendrils of shadow spiral outward from your black pearl chaplet as it coils around your neck.
remove: Shadows release your black pearl chaplet, which falls into the palm of your hand.
rub: You rub the black pearl chaplet, causing the shadows to coalesce and enshroud you completely (spell active shows 10 minutes for duration)
Teiana rubs her black pearl chaplet, causing shadows to coalesce and enshroud her completely.
On the female mannequin:
a slender black leather belt (10)
a pair of soft dark leather pants laced with plaited cord (20)
some knee-high kidskin boots back-laced through rolaren eyelets (18)
some sable calfskin gloves lined with grey fox fur (10)
a silk-lined long leather cloak in variegated shades of grey | significant amount | shoulder worn | (45)
a bell-sleeved pearl grey silk blouse with a keyhole neckline (20)
On the male mannequin:
a thick black leather belt (10)
a pair of dark leather pants with black steel hip buckles (20)
some black kidskin knee-high boots with black rolaren buckles (18)
some sable fingerless gloves of supple calfskin (10)
a loose stone grey linen shirt laced with black leather cord (20)
a slashed black leather cloak with tapered haon toggles | significant amount | shoulder worn | (45)
[Under the Counter, Store Room]
>read sign
In the Common language, it reads:
Nothing to see here.
Move along.
---
Room 17: a dingy wooden shop
[Khloake and Dagger, Sheaths]
>read sign
In the Common language, it reads:
The sheaths in this room will hold small weapons and can be hidden when worn with appropriate garments.
On the display stand:
a whiskey-hued wrist sheath with tiny gold buckles | very small amount | (20)
a grey leather wrist sheath secured with small black daggers | very small amount | (20)
a pale leather wrist sheath hooked with ivory crescent moons | very small amount | (20)
a deep indigo wrist sheath burned with a silhouetted pegasus | very small amount | (20)
a deep crimson wrist sheath fastened with invar spiders | very small amount | (20)
In the wooden box:
a jet black ankle sheath with a single kelyn buckle | very small amount | (20)
a double-strapped ankle sheath with gold vaalorn buckles | very small amount | (20)
a narrow grey ankle sheath burned with a wolf's head | very small amount | (20)
a small black ankle sheath buckled with hematite | very small amount | (20)
an oyster grey ankle sheath with nacre insets | very small amount | (20)
On the row of hooks:
a krodera-hued leather sheath with asymmetrical straps | very small amount | (20)
a rigid dark leather sheath with scored steel buckles | very small amount | (20)
a narrow black sheath buckled with polished imflass | very small amount | (20)
a mottled leather sheath with urglaes-tipped laces | very small amount | (20)
a tapered leather sheath closed by interlocking steel rings | very small amount | (20)
[Khloake and Dagger, Daggers]
>read card
In the Common language, it reads:
The items in the drawers can be used in combat as well as manipulated as you stand around just looking good.
The items in the case can be used in combat, also, but their other behaviors are a bit more sneaky.
In the dark ironwood drawers:
a long sharp knife with a bloodstained hilt (50)
a polished forked dagger with a hollow silver hilt (50)
a tapered kidney dagger with a sapphire-set ivory hilt (50)
a bone-pommeled tanto engraved with a sharp claw (50)
a barely arced misericord etched with a dagger-pierced heart (50)
a well-honed scramasax with a carmiln hilt (50)
a vultite crescent dagger with a moonstone-set pommel (50)
a short vultite dirk with a carved rowan hilt (50)
In the display case:
a wide-bladed dagger protruding from a smooth faewood hilt (45)
a wickedly sharp knife protruding from a polished hazelwood hilt (45)
a blue-grey stiletto protruding from a black witchwood hilt (45)
a slim basilard protruding from a vine-etched kakore hilt (45)
a spiral-etched dirk protruding from a sanguine-hued villswood hilt (45)
---
Room 16: a narrow space
[Spellbound]
On the wooden shelf:
an enruned leather-bound tome | fluff with a ton of verbs | (2000)
a gold-spined thick leather codex | fluff with a ton of verbs | (2000)
a silver-hued tall glass bottle | 50-count jar | (100)
a hexagonal golden glass bottle | 100-count jar | (250)
a vaalin-banded square glass jar | 50-count jar | (100)
a gold-banded short glass jar | 100-count jar | (250)
In the wooden crate:
an entwined three-stranded vaalorn rod | Casts 401, 406, and 414 1x a day | (10000)
a rune-carved fireleaf wand | Casts 611, 511, and 419 1x a day | (10000)
an entwined iron and bronze rod | Casts 417 and 119 5x a day | (10000)
an entwined white and green crystal wand | Casts 509 and 606 2x a day | (10000)
Behind the crumbling brick:
a silver-inked vellum parchment (750)
>read vell parch
Invoking this vellum parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You command the elements, a silver-hued fist appearing in the air above your hand...
Third Person: Tei commands the elements, a silver-hued fist appearing in the air above her hand...
Hidden or Invisible:
Specific Spell Restriction: 407
a verdant green-inked parchment (750)
>read green parch
Invoking this green-inked parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: In hushed tones, you quell and quiet the local spirits to mask your passage...
Third Person: In hushed tones, Tei quells and quiets the local spirits...
Hidden or Invisible:
Specific Spell Restriction: 617
a thin leather-bound tome (750)
>read leather tome
Invoking this leather-bound tome will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Your field of vision begins to rapidly vibrate, then shrinks as you prepare the Eye Spy spell...
Third Person: Tei's eyes begin to vibrate and her pupils shrink to black slivers as she prepares a spell...
Hidden or Invisible:
Specific Spell Restriction: 707
an ebon-inked vellum tome (750)
>read vel tome
Invoking this vellum tome will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: The shadows darken and engulf you, flowing around your shoulders as you prepare the Cloak of Shadows invocation...
Third Person: The shadows darken and engulf Tei, flowing around her shoulders as she prepares an invocation...
Hidden or Invisible:
Specific Spell Restriction: 712
a thin dog-eared papyrus (750)
>read dog papy
Invoking this dog-eared papyrus will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You quietly utter an incantation as you prepare the [Spell Name] spell...
Third Person: Tei quietly utters an incantation as she prepares a spell...
Hidden or Invisible: You hear a quietly uttered incantation.
a crumpled coffee-stained papyrus (750)
>read coffee papy
Invoking this coffee-stained papyrus will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You murmur softly under your breath, preparing the [Spell Name] spell...
Third Person: Tei murmurs softly under her breath, preparing a spell...
Hidden or Invisible: You hear a soft murmuring.
---
Room 16: a dark shop
[A Mist Opportunity]
>read plac
In the Common language, it reads:
Two of my special weapons...
*-* Fana, Owner *-*
In the glass case:
a serpentine-hilted dark rolaren falx | mistblade | fully unlocked | (1000)
a golvern basilard with an obsidian-inlaid hilt | mistblade | fully unlocked | (1000)
1: Does the base metal of the mist weapons determine their enchantment, and can they be further enchanted?
Yes (at least as a base) and yes. - Haliste
On the weapon rack:
a mithglin katar with serpentine etchings along the blades | mistblade | locked | (190)
a pitted imflass dagger with a rippled leather grip | mistblade | locked | (50)
a dark-bladed mithril handaxe | mistblade | locked | (150)
a silver vultite hook-knife with an onyx knuckle-guard | mistblade | locked | (60)
a jagged ora short sword with a black pearl-inset pommel | mistblade | locked | (120)
a black mithril falchion with a crescent moon pommel | mistblade | locked | (50)
a deep-hued faenor manople | mistblade | locked | (50)
On the mithril hooks:
a smoke grey mithril kaskara with an embossed leather grip | mistblade | locked | (150)
a warped vultite estoc with a twisted silver branch guard | mistblade | locked | (90)
a blackened mithglin backsword with a snakeskin-wrapped hilt | mistblade | locked | (80)
a vultite longsword with a smoky glimaerstone-set pommel | mistblade | locked | (100)
a polished faenor espadon with dual emerald-inset quillons | mistblade | locked | (60)
an ancient rune-etched ora scimitar | mistblade | locked | (60)
LINK: MistBlade info (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/54)
---
Room 13: a stucco-faced dark stone building
[The Mar and Scar, Threshold]
On the red marble counter:
a thin silver needle | piercing needle | (50)
an opaque glass of aged whiskey (1)
[The Mar and Scar, Concealed]
In the treasure chest:
a jagged-edged crimson drakar warblade streaked with gold flecks | 6x, greater elemental flares (fire) | (15000)
a jagged-edged blue rhimar warblade flecked with silver inclusions | 6x, greater elemental flares (ice) | (15000)
a hooded shadowy leather cloak | Casts 608 once every 2 hours. Automatically hides 1x/2 hours, stores huge amount | (50000)
a twisted-wire vaalin bracelet | permanent vaalin lockpick, self-repairs | (25000)
an enruned dark veil iron amulet | permanent gold ring, 3 settings? | (50000)
an enruned dark veil iron bracer | permanent gold ring, 5 settings? | (75000)
an enruned dark veil iron ring | permanent gold ring, 10 settings? | (125000)
[The Mar and Scar, Inked]
>read sign
In the Common language, it reads:
Stock tattoos: 25,000 silvers.
[The Mar and Scar, Incised]
>read sign
In the Common language, it reads:
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.
In the glass display case:
a pitted iron razor | poor quality | unknown uses | (25)
a primitive iron razor | poor quality | unknown uses | (25)
a crude iron razor | poor quality | unknown uses | (25)
a brushed steel razor | average quality | unknown uses | (50)
a blackened steel razor | average quality | unknown uses | (50)
a blued steel razor | average quality | unknown uses | (50)
a reinforced invar razor | good quality | unknown uses | (125)
an alum-swept invar razor | good quality | unknown uses | (125)
a curved invar razor | good quality | unknown uses | (125)
a pristine rolaren razor | scarring razor | permanent | (5000)
LINK: Scarring Razor info (https://gswiki.play.net/mediawiki/index.php/Scarring_razor)
[The Mar and Scar, Pierced]
>read sign
In the Common language, it reads:
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.
In the treasure chest:
a pile of ornate finery | random piercing jewelry | high quality | (10)
a heap of shoddy jewelry | random piercing jewelry | low quality | (10)
---
Room 12: a stately two-story house
[A Two-Story House, Entryway]
metal door = out
crystal door = cut and dried
hallway = kitchen
stairway = accessories of crime
[A Two-Story House, Kitchen]
On the kitchen island:
a plate of gingerbread cookies
a covered basket of croissants
a tray of freshly baked cinnamon rolls glazed with honey
a chilled pitcher of milk
a delicate porcelain teapot set on an iron trivet
>get pump
You pump the iron hand pump, the handle rising and falling smoothly beneath your hand until a bright jet of water gushes forth. Grabbing up a nearby glass, you fill it with the cool water.
[A Two-Story House, Smoking Room]
>get brand
You pour yourself a snifter of golden brandy.
>get truf
You help yourself to a dark chocolate bacon truffle dusted with cocoa.
>gob my truff
You gobble down your bacon truffle in one enormous bite. The bitter dusting of cocoa pairs wonderfully with the silky richness of the chocolate, overall enhanced by the smoky salty flavor of the bacon hidden in each luscious bite.
The bacon truffle emits a cloud of powdered cocoa, which settles on your clothes.
That was the last of it!
[Cut And Dried]
On the apothecary rack:
a pebbled black tobacco tin (10)
a textured green tobacco tin (10)
a slim copper tobacco tin (10)
a bezel-cut silver tobacco tin (10)
a petite red tobacco tin (10)
a pristine white tobacco tin (10)
a round brown tobacco tin (10)
a glossy black tobacco tin (10)
an oval brass tobacco tin (10)
a squared-off metal tobacco tin (10)
a small packet of cigar leaf wrappers (1)
a rounded bronze tobacco tin (10)
In the glass-topped case:
a smooth mithglin cigar cutter (30)
a smooth mithril cigar cutter (10)
a smooth faenor cigar cutter (15)
a smooth vaalorn cigar cutter (45)
a smooth steel cigar cutter (5)
[Accessories Of Crime]
In the ebonwood case:
a rounded gold poison necklace | very small amount | (50)
a sleek ebony poison necklace | very small amount | (50)
a black-worked mithril poison necklace | very small amount | (50)
a smooth silver poison necklace | very small amount | (50)
a slim ora poison necklace | very small amount | (50)
a filigreed silver poison ring | very small amount | (50)
a wrought bronze poison ring | very small amount | (50)
a heavy gold poison ring | very small amount | (50)
a silvered faenor poison ring | very small amount | (50)
a delicate mithril poison ring | very small amount | (50)
In the velvet-lined basket:
a polished glaes corkscrew | wearable lockpick | (105)
a kelyn-bound hairpin | wearable lockpick | (130)
a golvern-tipped hairpin | wearable lockpick | (150)
a veniom-traced hairstick | wearable lockpick | (106)
a vaalin-wrapped hairstick | wearable lockpick | (150)
an alum-edged myklian scale shard | wearable lockpick | (112)
a twined mithril wire | wearable lockpick | (102)
a pointed steel corkscrew | wearable lockpick | (100)
a delicate ivory tine | wearable lockpick | (101)
a braided gold wire | wearable lockpick | (100)
---
Room 9: a rough-hewn knotty pine hall
[Bare Aggression]
On the equipment rack:
a pair of glossy black leather drakar-toed boots | uac | 4x fire flares | (125)
a pair of glossy black leather razern-buckled boots | uac | 5x somewhat crit weighted | (500)
a pair of glossy black leather rhimar-toed boots | uac | 4x ice flares | (125)
a pair of glossy black leather golvern-toed boots | uac | 5x grapple flares | (500)
a pair of glossy black leather zorchar-toed boots | uac | 4x lightning flares | (125)
a pair of glossy black leather kelyn-toed boots | uac | 5x unbalance flares | (500)
a pair of glossy black leather gornar-toed boots | uac | 4x impact flares | (125)
a pair of glossy black leather rolaren-toed boots | uac | 5x disintegrate flares | (500)
a pair of supple black leather gornar-buckled gloves | uac | 4x impact flares | (50)
a pair of supple black leather rolaren-buckled gloves | uac | 5x disintegrate flares | (500)
a pair of supple black leather zorchar-buckled gloves | uac | 4x lightning flares | (50)
a pair of supple black leather kelyn-buckled gloves | uac | 5x unbalance flares | (500)
a pair of supple black leather rhimar-buckled gloves | uac | 4x ice flares | (50)
a pair of supple black leather golvern-buckled gloves | uac | 5x grapple flares | (500)
a pair of supple black leather drakar-buckled gloves | uac | 4x fire flares | (50)
a pair of supple black leather razern-buckled gloves | uac | 5x somewhat crit weighted | (500)
a pair of glossy black leather steel-toed boots | uac | 4x | (75)
a pair of glossy black leather copper-toed boots | uac | 5x acid flares | (500)
a pair of supple black leather steel-buckled gloves | uac | 4x | (25)
a pair of supple black leather copper-buckled gloves | uac | 5x acid flares | (500)
On the low table:
a glass of smooth amber bourbon | bravery | 5 sips | (15)
a glass of single malt scotch | strength | 5 sips | (65)
a glass of dark blended whiskey | dragonclaw | 5 sips | (5)
>get keg
You pour yourself a tankard of robust porter malt.
---
Room 8: a dark stone building
[Bloodriven Bowery, Front]
In the splintered crate:
a vial of nacreous black paint | approx. 30 applications | (1)
a vial of smoky mocha paint | approx. 30 applications | (1)
a vial of ivory and jet paint | approx. 30 applications | (1)
a vial of vivid emerald paint | approx. 30 applications | (1)
a vial of pearlescent paint | approx. 30 applications | (1)
a vial of stark white paint | approx. 30 applications | (1)
a vial of gilded indigo paint | approx. 30 applications | (1)
a vial of mint-swirled paint | approx. 30 applications | (1)
a vial of plum and copper paint | approx. 30 applications | (1)
a vial of metallic grey paint | approx. 30 applications | (1)
In the waterlogged barrel:
a bundle of garnet and jet fletchings | 100 per bundle | (1)
a bundle of pewter-on-pearl fletchings | 100 per bundle | (1)
a bundle of snowy white owl fletchings | 100 per bundle | (1)
a bundle of iridescent jade fletchings | 100 per bundle | (1)
a bundle of gilt-sheened fletchings | 100 per bundle | (1)
a bundle of hazy black swan fletchings | 100 per bundle | (1)
a bundle of silver-washed fletchings | 100 per bundle | (1)
a bundle of albino peacock fletchings | 100 per bundle | (1)
a bundle of copper-on-teal fletchings | 100 per bundle | (1)
a bundle of ash penguin fletchings | 100 per bundle | (1)
On the canvas mannequin:
a deeply hooded ecru suede jerkin split at the waist (5)
a pair of taupe suede boots plated in metal (5)
a gilt and ivory leather-woven quiver | medium amount | belt worn | (5)
some quilted slate wool leggings with thin silk stripes (5)
an asymmetric smoky indigo chainsil tunic (5)
On the pine mannequin:
an ebon-striped plum velvet jacket slit down the back | very large amount | shoulder worn | (5)
a stiff thigh quiver of metallic lace feathers | medium amount | belt worn | (5)
a pair of ankle-buckled onyx leather boots with nacre heels (5)
some aubergine suede pants set with panels of dark lace (5)
a layered pearlescent crinkled chiffon tunic (5)
[Bloodriven Bowery, Back]
>read sign
In the Common language, it reads:
The trinkets on this shelf will aid you in combat in the following ways:
Earcuff - Ranged Weapons
Glaes Wristcuff - Perception
Lacewood Pendant - Dodging
Veniom Band - Agility
Hazel Leaf Pendant - Ranged Weapons
Monir Band - Perception
Anklet - Agility
Checkered Cuff - Dodging
On the oak shelf:
a twine-strung dark horn anklet | Agility | (40)
a segmented veniom-edged band | +3 Agility | giantman charges | crumbly | (40)
a triskele-branded white monir band | +5 Perception bonus | giantman charges | crumbly | (75)
a curved earcuff of tiny crystalline droplets | Ranged Weapon | (100)
a glass-pressed hazel leaf pendant | +5 Ranged Weapon bonus | giantman charges | crumbly | (100)
a smooth lacewood disc pendant | +5 Dodging bonus | giantman charges | crumbly | (100)
a checkered jet and nacre cuff | Dodging | (100)
a wristcuff of black glaes scales | Perception | (75)
On the pine rack:
a lapis-tinted ruic bow traced in filigree along the limbs (84)
a leather-strapped dark ruic bow with a faint oily sheen (28)
an ivory ruic longbow inlaid with nacreous jet branches (40)
On the pine shelf:
a bundle of zorchar arrowheads | 25 per bundle | (3)
a bundle of rhimar arrowheads | 25 per bundle | (3)
a bundle of gornar arrowheads | 25 per bundle | (3)
a bundle of drakar arrowheads | 25 per bundle | (3)
---
Room 3: a large wooden structure
[A Flash Of Strength, Reception]
>get pot
You pour yourself a bowl of spicy lamb stew.
On the oak table:
a pint of sack mead
a stein of cream stout
a shot of well-aged whiskey
[A Flash Of Strength, Defense]
>read parch on rack
In the Common language, it reads:
All items have a bit of flare.
The accent metal will identify which one with the exception of the following:
Hauberk ~ vacuum
Corselet ~ vacuum
Plate ~ vacuum
On the iron rack:
some polished vultite chain hauberk inset with slivers of onyx (250)
a fitted imflass breastplate inlaid with zorchar panels (225)
some hammered mithglin half-plate trimmed with strips of gornar (250)
a suit of etched mithril field plate with faenor inlay (250)
a layered mithril jazerant with rhimar-plated links (250)
a polished vultite chain corselet with jet-tipped tassets (250)
some ivory leather brigandine studded with zorchar nodules (250)
some ebon leather brigandine plated with drakar scales (250)
>read parch on stand
In the Common language, it reads:
All items have a bit of flare.
The accent metal will identify which one with the exception of the following:
Breastplate ~ vacuum
Robes ~ vacuum
Buffcoat ~ cold
On the iron stand:
a slashed leather jerkin buttoned with onyx-set drakar buttons (250)
a buffed leather aketon secured with gornar fastenings (250)
an oiled leather buffcoat lined with icy blue linen (250)
a layered leather cuirass edged with drakar scales (250)
some aged quilted leather laced with zorchar-tipped cording (250)
a hardened leather breastplate edged with mithril (250)
some thick indigo velvet robes stitched with silver arabesques (250)
>read parch on shelv
In the Common language, it reads:
All items have a bit of flare.
The accent metal will identify which one with the exception of the following:
Buckler ~ vacuum
On the wooden shelving:
a thick oval steel mantlet inlaid with strips of gornar (75)
a varnished faewood heater banded with rhimar (100)
a round vultite shield set with a zorchar boss (120)
a polished mithril aegis edged with drakar braiding (100)
a convex domed orase buckler studded with polished vultite (100)
[A Flash Of Strength, Arms]
>read parch in barr
In the Common language, it reads:
All items have a bit of flare.
Orase ~ mana
Faewood ~ acuity
In the iron-bound barrel:
a spiraled orase runestaff inlaid with flecks of mithglin | mana flares | (250)
a polished faewood runestaff capped with a faenor sphere | acuity flares | (250)
In the wooden cask:
a curved vultite guisarme with a spiraled orase shaft (200)
a serrated drakar pike with a polished ironwood shaft (100)
>read parch on stand
In the Common language, it reads:
All items have a bit of flare.
The accent metal will identify which one with the exception of the following:
Flamberge ~ vacuum
On the modwir stand:
a jet-hilted vultite flamberge with a rippled blade (150)
a polished mithglin handaxe edged with hammered gornar (150)
a narrow zorchar estoc with a diamond-set hilt (100)
a wide imflass broadsword edged in rhimar (150)
a narrow mithril short sword inlaid with swirls of zorchar (120)
>read parch in crate
In the Common language, it reads:
All items have a bit of flare.
The metal will identify which one.
In the long crate:
a polished vultite katar with zorchar crosspieces (160)
a sharpened mithglin troll-claw with drakar-studded leather (100)
a smooth iron blackjack banded with rhimar (40)
a gornar-inlaid invar jackblade with a thick leather strap (70)
[A Flash Of Strength, Additions]
>read parch in trunk
In the Common language, it reads:
All items have a bit of flare.
The metal will identify which one.
In the iron-bound trunk:
some polished vultite brassard inlaid with drakar arabesques (150)
some flexible mithglin chausses of woven gornar-plated links (150)
some layered vultite cuisses hinged with rhimar studs (150)
some polished mithglin vambraces edged with zorchar (150)
>read parch on bottom shelf
In the Common language, it reads:
All items have a bit of flare.
The metal will identify which one.
On the bottom shelf:
an etched mithril kettle hat with a wide drakar-edged brim (130)
a leather arming cap studded with rhimar (150)
a polished vultite burgonet fixed with a narrow zorchar fin (150)
>read parch on top shelf
In the Common language, it reads:
All items have a bit of flare.
The metal will identify which one with the exception of the following:
Coif ~ vacuum
On the top shelf:
a polished steel great bascinet with a gornar-inlaid skull (170)
a mesh imflass coif of narrow woven links (150)
---
Room 3: a narrow building
[The Cover Up, Men's Room]
On the short male mannequin:
a high-collared black wool cape | locked whisper cloak | significant amount | (75)
a double-breasted dark leather longcoat | fully unlocked whisper cloak (14 verbs) | huge amount | 6lbs | max light and deep | (750)
a hooded ebon-hued velvet robe | locked whisper cloak | significant amount | (75)
a tailored longcoat lined with dark silk | locked whisper cloak | significant amount | (75)
a split-tailed obsidian longcoat | locked whisper cloak | significant amount | (75)
some flowing grey and silver marbrinus robes | locked whisper cloak | significant amount | (75)
a dual-toned grey bourde cassock edged with silver piping | locked whisper cloak | significant amount | (75)
On the tall male mannequin:
a sigil-covered crimson silk cape | locked whisper cloak | significant amount | (75)
a fur-lined dark chestnut cloak | locked whisper cloak | significant amount | (75)
a long midnight blue greatcloak | locked whisper cloak | significant amount | (75)
a charcoal-hued overcoat adorned with silver-threaded knotwork | locked whisper cloak | significant amount | (75)
a tenebrous black cloak lined with smooth satin | locked whisper cloak | significant amount | (75)
a black linen overcoat with wide-cuffed sleeves | locked whisper cloak | significant amount | (75)
LINK: Whisper Cloak info (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/57)
[The Cover Up, Women's Room]
On the petite female mannequin:
a billowing sanguine cape adorned with fiery jacinth beading | locked whisper cloak | significant amount | (75)
a flowing black silk cloak dappled with red dreamstones | locked whisper cloak | significant amount | (75)
a rich burgundy chainsil cloak laced with dark velvet ribbon | locked whisper cloak | significant amount | (75)
a black velvet cape lined with rich burgundy silk | locked whisper cloak | significant amount | (75)
a sable lambswool cloak trimmed with ebon-tipped fox tails | fully unlocked whisper cloak (14 verbs) | huge amount | 6lbs | max light and deep | (750)
an ankle-length deep russet coat with a fitted waist | locked whisper cloak | significant amount | (75)
a shadowy obsidian silk cloak trimmed with cormorant feathers | locked whisper cloak | significant amount | (75)
On the tall female mannequin:
a coal black velvet pelisse | locked whisper cloak | significant amount | (75)
a high-collared dark crimson brocade cape | locked whisper cloak | significant amount | (75)
a dark silk mantle with a wool capelet | locked whisper cloak | significant amount | (75)
a dark-toned sapphire flyrsilk cloak | locked whisper cloak | significant amount | (75)
a velvet-lined deep emerald silk cloak | locked whisper cloak | significant amount | (75)
a cowled midnight-hued cloak with a subtle blued sheen | locked whisper cloak | significant amount | (75)
some elegant grey-on-black chainsil robes | locked whisper cloak | significant amount | (75)
LINK: Whisper Cloak info (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/57)
---
Room 23: a grey brick building
[Smoke Screen]
On the circular table:
a round mithril flask encased in a brushed leather wrap | refillable drink container | 10 sips | not wearable | open/close | (15)
a stone jug with a leather-strung cap | refillable drink container | 10 sips | not wearable | open/close | (15)
a silver-trimmed black leather flask | refillable drink container | 10 sips | not wearable | open/close | (15)
an etched silver flask with a carved onyx mouthpiece | refillable drink container | 10 sips | not wearable | open/close | (15)
a tall brass flagon with a hinged lid | refillable drink container | 10 sips | not wearable | open/close | (15)
In the glass bowl:
an oblong silver brooch inset with deep-hued amethysts | wearable mirror | (25)
a veniom-framed dark jade brooch | wearable mirror | (25)
a gold filigree brooch | wearable mirror | (25)
a ruby-inlaid scarab-shaped brooch | wearable mirror | (25)
a black pearl brooch bordered with white diamonds | wearable mirror | (25)
In the dusty trunk:
a small black matchbook (1)
a polished mahogany pipe (75)
a two-toned stained oak pipe (75)
an onyx-inlaid carved ivory pipe (75)
some amber bourbon pipe tobacco (1)
some tan honey pipe tobacco (1)
some dark brown coffee pipe tobacco (1)
some cream vanilla pipe tobacco (1)
some dark hazelnut pipe tobacco (1)
a dark villswood pipe with an etched silver mouthpiece (75)
[Smoke Screen, Back Room]
>read plac
In the Common language, it reads:
The cigar tubes inside this case are rather unique. I am unable to reveal more.
Management
In the display case:
a slim white cigar tube | cigar holder/lockpick concealer | (50)
a dark brown leather cigar tube | cigar holder/lockpick concealer | (50)
a slender brass cigar tube | cigar holder/lockpick concealer | (50)
a textured silver cigar tube | cigar holder/lockpick concealer | (50)
a dark blue vultite cigar tube | cigar holder/lockpick concealer | (300)
On the stone hearth:
a thick dark brown cigar (5)
a tapered forest green cigar (5)
a thin light taupe cigar (5)
a slender deep crimson cigar (5)
a narrow almond-hued cigar (5)
LINK: Cigar Tube info (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/58)
---
This section last updated: 5/16/2015
Room 12: Duskruin Arena
[Bloodriven Village, Pell Square]
- Matches will be 8 minutes long where you face 25 creatures one-on-one. Every 5 matches you'll face a champion similar to the champions in the previous version of the arena.
- There are over 20 new creatures in the arena to face. Most creatures can perish to a critical blow, outside the champions. You earn bloodscrip for each creature you kill. You also earn a bonus if you defeat all 25 creatures in the time limit. Dying no longer incurs a bloodscrip penalty, but surrendering still does.
- Spectators can watch battles in progress, after the porticullis, go north, go steps. In any of those rooms type WATCH and a list of options will appear. These rooms in the stands are also earth nodes.
- Hazards can now be avoided in a small mini-game during arena matches. Hazards are a little more deadly though.
- You can now earn a time bonus too that works in a more favorable way. The quicker you make it through, the higher the bonus. You can earn a max of 225 bloodscrip plus the time bonus.
- Battles are just like hunting so make sure you're spelled up and have your armor, shield and weapon!
- At the end you will receive a winnings package. The contents will vary depending on how you did in the arena.
Ready to fight?!
1. Go up a heavily wooded path next to a stately two-storey house.
2. Go through the enormous iron porticullis, then north, down and north again.
3. Buy a Duskruin Arena Ticket from the Simustore (https://store.play.net/store/purchase/GS) for 100 simucoins. Type SIMUCOIN in game to get your ticket. Booklets are also available (25 and 50 slips).
4. Make sure you're ready for battle and have herbs aplenty! Battling here is just like hunting except you have a time limit (5 minutes per beast).
5. With the dueling slip in hand, go through the entrance.
Snapshot
An announcer shouts, "Introducing our new combatant, Duskruin Arena Champion Teiana Vala'wethrin the Spiritcaller, hailing from Isle of the Four Winds!"
An announcer shouts, "Teiana, you will have five minutes to slay each beast that enters the arena. There are a total of five rounds to make it through!"
An announcer shouts, "You may use whatever means possible to do so. Some beasts may feign death and give the assumptions they have dropped dead, so be sure to keep a watchful eye on them!"
An announcer shouts, "Give us a good show, but be careful lingering too long. You will earn more bloodscrip the longer you last each round, but our beasts are trained to work better under pressure!"
An announcer shouts, "Combatant Teiana, prepare yourself for battle! Good luck and Godspeed. At any point you can surrender, but I would not recommend it if you want to be a champion!"
...after defeating your beasts...
An announcer boasts, "Combatant Teiana is triumphant, defeating all those that opposed her!" The overwhelming sound of applauding echoes throughout the stands!
An arena guard escorts you from the dueling sands. You pass by a white-robed human healer who heals you of your injuries.
A plump grey-bearded scripmaster flags you over and says, "Here are your winnings, Teiana." He shows you an arena winnings package containing {bloodscrip}, {random item}, and some silver coins. He continues, "Not bad for for an untrained Sylvankind." The scripmaster closes an arena winnings package and hands it to you.
---
Room 11: Duskruin Sewer
[Bloodriven Village, Mark Alley]
- You have one hour or 10-12 chances to SEARCH the Ratacombs.
- There are also some minor obstacles in the sewers when you SEARCH to add some flavor.
- Loot is either bloodscrip, a random item or if you're lucky, a sewer rat (http://forum.gsplayers.com/showthread.php?95093-sewer-rat) or other wildlife. Random items vary from magical or enhancive to plain jewelry, weapons, shields or armor.
- Haste spell does not help unfortunately.
- If you're injured you won't be allowed past the grate.
- When you enter the Ratacombs from the grate you get dropped into a series of four rooms where you can move up/down. You can SEARCH here and it won't drop your count however currently there is no known benefit to doing this. Head up and out to get to the actual SEARCH'able rooms.
- Move about and search. If you have searched a room already you can't search it again, not sure if this resets after a certain time.
Ready to search?!
1. From the gate go east then into a dark alleyway.
2. Climb a crooked ladder that is behind the rubble.
3. Buy a Duskruin Sewer Token from the Simustore (https://store.play.net/store/purchase/GS) for 100 simucoins. Type SIMUCOIN in game to get your token.
4. With a gold rat token in hand, go through the grate, up a couple times and out.
Snapshot
The tunnel sweeper accepts your rat token and says, "Great, friend. Enjoy the adventure, I hope you find riches, just mind the rats. All you need to do inside is search around, even if you want to catch a rat!" An old tunnel sweeper escorts you into the sewer. As you pass through the grate, you lose your footing and slide down a sluice. Speeding down into the sewer, you finally come to a stop and splash into some sewage!
>search
You search around and find an old spiked golvern shield!
Roundtime: 2 sec.
>search
You search around and find some filthy parchment bloodscrip!
Roundtime: 5 sec.
>search
You search around and find a kakore runestaff!
Roundtime: 4 sec.
You get washed away by some raw sewage! You wipe the filth from your eyes and see...
[Bloodriven Village, Cesspool]
The floor of this putrid pit is quaggy and wet beneath about three feet of liquid sewage. A few roots stick out from the tall dirt walls, covered in slick sludge. A wet and rotting rope dangles over the side from above, where a shaft of light descends through a small overhead circle.
Obvious paths: none
Once you're at this point you're done, climb or go rope to exit after the stun wears off.
Last updated: 7/25/2015 03:51
--
Important Updates!
7/12
Arena Updates
There will be a 250 cap on earnings. That cap will be achievable. Earning bloodscrip won't be about massacring everything as quick as possible. Time will still be an important element to being a top earner, but there will be more things at play when earning bloodscrip. Dodging the traps will play a minor role. Dying and surrendering will no longer have any penalties to your bloodscrip earnings, but will still result in no chance of a randomly created item in your prize package. Prize packages are also getting a small revamp to offer a little more variety. Losing will now earn a good showmanship bonus to bloodscrip, meaning people who can't always win will still have a chance to earn more depending on how long they last on their final opponent. For example, if you can't defeat the your 12th opponent and you had 3 minutes to defeat them, you'll earn for making it to the 12 opponent, for dodging any traps, and a bonus for lasting 3 minutes (dying/surrendering won't get you that bonus). The spells haste and rapid fire will be dispelled during the combat sequence of the arena matches. While they both offer an advantage, the reason is due to the crashes many of you experienced in the arena.
Ratacombs Updates
Bloodscrips earned while searching the Ratacombs will have a higher range of their value. It will still not compare to the arena, but it will be closer to the hopeful median. The random directions in the Ratacombs will be lessened with some more static areas to walk through.
7/14
Teaser: New Arena Mechanic (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/1394)
7/23
Item|Price*|Notes
Spell knowledge certificate|300000|Create an item or use your own to make a spell knowledge enhancive. The spell list to choose from has some limitations, but not many.
Coin hand certificate|250000|Create a coin hand from your own flesh! Description will be [a something][your race][hand]. Don't want to use your own hand? No problem, we can find something more to your liking.
Blink certificate|175000|Create a 5x "blink" weapon. Most weapon profiles allowed with exception to naginatas, katanas, and claidhmores.
RotFlare certificate|125000|Add RotFlares to a weapon of your choice. Some exceptions would be a "blink" weapon or fusion. Others may exist on a case-by-case scenario.
* Item price may be subject to change before they are placed out for sale.
>For the self knowledge certificates, are spells 215, 1617, 1109, and 1130 eligible?
No on 1130. Spells 215 and 1617 will have limited charges. I can also tell you no to 1750.
1612 will be a limited charges one.
Yeah, limited charges just means they won't have the usual max charges allowed.
No, the spell knowledge aren't x/day. There are just specific tiers of max charges on there. The more powerful spells that you don't typically find for sale in shops will be at the highest tier for spell knowledge, which means they don't have a lot of charges. More than a typical item you find out hunting though.
Oh and good news, we'll let 1109 be offered for spell knowledge enhancives.
>Does "limited charges" mean under 80 or under 20? There's a big difference, so I was curious if this information can be shared. Also, will the recharging costs be adjusted depending on the item slot, and is there any way to get an idea of these before deciding on an item? Say for 215 for the various spots and for 1612 and 1109 also.
Under 80, over 20. You'll be working with me for the certificates, so we can run through some checks. Spell enhancives are pricey to recharge. But yeah, I don't want you guys having buyer's remorse on a monster purchase. You have my assurance I'll work with you.
The shadowy leather cloak is back since none sold.
Permanent gold rings with 3, 5, and 10 settings.
Two warblade, 6x, greater elemental flares (fire and ice).
A permanent vaalin lockpick (self-repairs).
7/24
We've also added some items that may appeal to more RP-centric characters instead of purely mechanically-inclined prizes. Spellbound is now home to a new tome and codex which are chock full of verbs to help you express yourself!
For example...
Tamuz flicks a bit of dust from a page of his leather-bound tome.
Tamuz flips through the pages of his leather-bound tome.
Tamuz gazes intently at a page of his leather-bound tome, lost in thought.
Tamuz moistens his fingertip with his tongue and slowly turns a page of his leather-bound tome.
Tamuz emphatically pokes a finger at a page of his leather-bound tome.
Tamuz turns his leather-bound tome over and shakes it vigorously, but it seems there's nothing stuck between the pages.
Tamuz turns a page of his leather-bound tome.
Tamuz pulls a small stylus from the binding of his leather-bound tome, scribbles something on a page, then puts the tool away.
Tamuz slams his leather-bound tome shut with a loud THWAP!
Tamuz drums his fingers on his leather-bound tome, lost in thought.
And that's only half of the verbs available on them!
RotFlares compatibility link (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/1551)
7/25
I've thought long and hard. I'm going to put the certificates out the first Sunday, but only from 2pm to 3pm ET. I will then put them out again the following Sunday (8/2) at 9pm until we close (which I believe is 10pm) ET. While the layaway, downpayment, and being overly lenient methods are desired, I feel this is still the proper direction to go. It's not intended for everyone who wants one of these items to get one. It's intended to be something very rare still. I think allowing the items to be purchased during the last hour of this event will open it up to many others though.
Because of this update, I am going to put a HARD DEADLINE of August 5th on the certificate redemption. There will be instructions on the certificates. If you plan to be out of town, out of reach, or simply away from GS after you purchase that certificate and do not attempt to redeem it by that deadline, the certificate will be forfeit. If we pass the deadline date because of legitimate reasons, such as we can't find a qualifying item after something gets rejected, you've had something terrible come up, or you accidentally fall into a time rift and find yourself in a quest to save the universe, then we'll be okay about the deadline passing.
--
+ Bloodscrip cost in brackets
+ Room numbers based off Rozy's map: http://imgur.com/a/gji7M
- Added Duskruin Arena guide (bottom of post with spoilers)
- Added Duskruin Sewer guide (bottom of post with spoilers)
- Added MistBlade/Fana (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/54) info/link
- Added Whisper Cloak (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/57) info/link
- Added Cigar Tube (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/58) info/link
- Added Smuggling Sacks (https://gswiki.play.net/mediawiki/index.php/Smuggling_sack) info/link
- Added Scarring Razor (https://gswiki.play.net/mediawiki/index.php/Scarring_razor) info/link
- Added NerveStaves (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/27)
- Added Gambling Kit (https://gswiki.play.net/mediawiki/index.php/Gambling_kit) info/link
- Added Sewer Rat (http://forum.gsplayers.com/showthread.php?95093-sewer-rat) info/link
--
+ Redeeming Bloodscrip
- Hold in hand and type REDEEM BLOOD
- To view your total type TICKET (shows redeemed bloodscrip only). To view unredeemed bloodscrip you need to look at each one individually.
- If you're selling or giving away your bloodscrip do not redeem it. Simply GIVE or EXCHANGE with another player.
- You can also BUNDLE your bloodscrip however you can't unbundle.
--
+ Entrance to Bloodriven Village
- Teras | Copper Avenue, West Docks | Lich ID 1870 | go schooner (transfers you to the wagons)
- Landing | Town Square, Southeast | Lich ID 282
- Icemule | South Barbican, Gate | Lich ID 2486
- Ta'Illistim | Ta'Illistim, City Gate | Lich ID 751
- River's Rest | River's Rest, Underbridge | Lich ID 10838
- Ta'Vaalor | Entrance to Ravelin | Lich ID 10681
--
+ Shops
a narrow winding path (from wagons, go up, go path)
[Old Farmhouse, Side Yard]
On the wooden rack:
a lacquered illthorn runestaff | 6x/6x acuity NerveStave, fully unlocked | (20000)
a lacquered twisted lor runestaff | 5x/4x acuity T4 NerveStave | (10000)
a lacquered twisted glowbark runestaff | 5x/+2 mana T4 NerveStave | (10000)
a lacquered spiralled fireleaf runestaff | 5x T4 Nerve Stave | (8000)
a lacquered spiralled witchwood runestaff | 5x T3 NerveStave | (4000)
a lacquered spiralled faewood runestaff | 5x T2 NerveStave | (3000)
a lacquered braided rowan runestaff | 5x T1 NerveStave | (1000)
a lacquered braided ironwood runestaff | 4x T1 NerveStave | (500)
LINK: NerveStave info (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/27)
[Old Farmhouse, Parlor]
On the swinging tray:
a copper-caged golden brown draught with a simple wax stopper | healing potion | 20 sips | (5)
a copper-caged milky white draught with a simple wax stopper | healing potion | 20 sips | (5)
a copper-caged honey brown draught with a simple wax stopper | healing potion | 20 sips | (5)
a copper-caged dark brown tonic with a simple wax stopper | adrenal surge | 20 sips | (10)
a copper-caged pale amber elixir with a simple wax stopper | healing potion | 20 sips | (15)
a copper-caged dark amber elixir with a simple wax stopper | healing potion | 20 sips | (15)
a copper-caged dark ochre draught with a simple wax stopper | healing potion | 20 sips | (5)
a copper-caged pale honey draught with a simple wax stopper | healing potion | 20 sips | (15)
an incarnadine watered silk satchel | medium amount | belt worn | scripted | holds potions | (15)
---
Room 1: a boarded-up decrepit warehouse
[Covert Couriers]
>read note
In the Common language, it reads:
The stuffs on the worktable are not fer eatin' or drinkin'.
It's for putting in the food and drink of folks y'don't like.
Thur's two diff'rent kinds of poisons. You figger 'em out.
If someone uses this stuff on you, take a quick swig from either of the phials.
Hopefully ya picked the right one t'swig 'cause they onlies cure one kind each.
The bags'n'such in th'cask are fer yer smugglin' goods.
Be sure t'analyze 'em 'fore ya use 'em.
-K-
On the cloth-draped worktable:
a twisted silver bottle | poison | (25)
a glazed clay bottle | poison | (25)
a silken bag of powdery grey dust | poison | (25)
a squat ceramic flask | poison | (25)
a skull-stamped silver flask | poison | (25)
a small tin of powdered purple leaves | poison | (25)
a dark pouch of pale green powder | poison | (25)
a muslin bag of pale yellow granules | poison | (25)
a slim silvered phial | cure | (25)
a hammered copper phial | cure | (25)
In the open ale cask:
a darkened leather case | smuggling sack | medium amount | belt worn | (100)
a lacquered velvet-lined case | smuggling sack | medium amount | belt worn | (100)
a polished copper reliquary | smuggling sack | medium amount | belt worn | (100)
a rough burlap sack | smuggling sack | medium amount | belt worn | (100)
a weathered leather sack | smuggling sack | medium amount | belt worn | (100)
a small oilskin loot sack | smuggling sack | medium amount | belt worn | (100)
a dappled grey loot sack | smuggling sack | medium amount | belt worn | (100)
a patched threadbare sack | smuggling sack | medium amount | belt worn | (100)
a small leather-bound box | smuggling sack | medium amount | belt worn | (100)
a splintered oak box | smuggling sack | medium amount | belt worn | (100)
LINK: Smuggling Sack info (https://gswiki.play.net/mediawiki/index.php/Smuggling_sack)
---
Room 22: a narrow brick store
[Drawing The Line]
>read sign
In the Common language, it reads:
~~Welcome to Drawing the Line~~
All the weapons for sale along the wall are more than what they seem. Shop accordingly.
Yes, they are four times enchanted. Stop asking me that.
Don't knock down any of the stuff on the beams. You break it, you buy it.
The stuff on the walls play nicely with the stuff on the beams.
Failure to read this sign voids all licenses and permits for future whining.
AND NO SNOOPING!
~K
On the thick beams:
a simple pincer-shaped tool (50)
a slim polished silver tool (50)
a compact blackened steel tool (50)
a spool of blackened wire (50)
a spindle of steel wire (50)
a bundle of glass-studded wire (50)
a spool of razor-sharp wire (50)
a coil of lightly oiled wire (50)
a pearl-handled slender mithril tool (50)
an oak-handled sturdy invar tool (50)
>On the wooden shelf:
a diamond-edged mithglin hook-knife | 4x, flares, garrote-hilt | (50)
a zorchar-edged mithglin hook-knife | 4x, lightning flares, garrote-hilt | (50)
a short mithglin hook-knife | 4x, garrote-hilt | (30)
a drakar-edged mithglin hook-knife | 4x, fire flares, garrote-hilt | (50)
a gornar-edged mithglin hook-knife | 4x, vibe flares, garrote-hilt | (50)
a rhimar-edged mithglin hook-knife | 4x, cold flares, garrote-hilt | (50)
On the series of pegs:
a zorchar-edged mithglin bodkin | 4x, lightning flares, garrote-hilt | (50)
a drakar-tipped mithglin dirk | 4x, fire flares, garrote-hilt | (50)
a gornar-tipped mithglin misericord | 4x, vibe flares, garrote-hilt | (50)
a rhimar-tipped mithglin poignard | 4x, ice flares, garrote-hilt | (50)
a slender diamond-tipped stiletto | 4x, flares, garrote-hilt | (50)
a cross-hilted mithglin dagger | 4x, garrote-hilt | (30)
On the little stove:
a loaf of sour dough bread
a battered brass lantern
a tarnished coffee pot
a dented metal saucepan
[Drawing The Line, Workshop Loft]
>get kettle
You swing the tea kettle away from the fire and pour yourself a hot cup of willow bark tea. Once finished, you return the tea kettle to its hook and swing it back over the flames.
---
Room 21: a leaning stone shop with a blackened metal roof
[Gamac's Goods, Front Room]
On the overturned crates:
an ebon-stained ash case | medium amount | not wearable | locked gambling kit | (30)
a smooth ironwood case branded with luck runes | medium amount | worn across shoulders and back | tier 1 gambling kit | (250)
a rectangular rose gold case with rigid leather-capped corners | medium amount | worn across shoulders and back | tier 2 gambling kit | (1000)
a dark mahogany kit with diamond-patterned pressed metal filigree | medium amount | worn across shoulders and back | tier 2 gambling kit with special games | (5000)
a cylindrical jet and pearl cloisonne case | medium amount | worn across shoulders and back| tier 2 gambling kit with special games and holds 5k coins weightless | (7500)
On the makeshift table:
a deck of scarab-engraved cards | scripted | (50)
a deck of kraken-stamped cards | scripted | (50)
a deck of grimy bloodstained cards | scripted | (50)
a deck of gilt-edged jet cards | scripted | (50)
a deck of skull-embossed cards | scripted | (50)
In the cracked display:
some pale bone darts (15)
a pair of clear bubbled crystal dice (15)
a pair of jet-inset ivory dice (15)
some thin black alum darts (15)
a pair of rounded smoky glaes dice (15)
LINK: Gambling Kit info (https://gswiki.play.net/mediawiki/index.php/Gambling_kit)
[Gamac's Goods, Back Room]
On the male mannequin:
a pair of tri-tone knee-high suede boots (5)
an oiled canvas longcoat with scaled leather cuffs | significant amount | shoulder worn | (10)
a suede-paneled snakeskin harness | medium amount | front worn | (5)
some ebon leather gloves backed with steel plates | uac | (14)
a loose dark linen tunic with cord-laced sleeves (5)
a pair of dark leather trousers (5)
On the female mannequin:
a pair of ruched leather over-the-knee boots (5)
a pair of dark plum kidskin gloves | uac | (14)
a hooded jacket cut from griseous perforated leather | significant amount | shoulder worn | (10)
a pair of flared wine-toned twill pants (5)
a scaled leather harness with narrow alum-buckled straps | medium amount | front worn | (5)
a sleeveless smoke-hued linen tunic (5)
In the helmet rack:
an etched black rolaren greathelm covered with interlocking hexagonal steel plates | HCP, resistant to crush, and scripted | (3000)
a bronze enameled greathelm with a white cross-shaped reinforcement | HCP, resistant to lightning, and scripted | (3000)
a flame-crowned black rolaren greathelm bearing a cross-shaped red gold frontal reinforcement | HCP, resistant to fire, and scripted | (3000)
an imflass-winged golden rolaren greathelm with a thick ora visor | HCP, resistant to slash, and scripted | (3000)
a conical gold-scaled rolaren greathelm with a thick mithril visor | HCP, resistant to puncture, and scripted | (3000)
In the opened crate:
a fractured milky amber crystal | bravery | 20 charges | disintegrates | (20)
a flat pure white crystal | strength | 20 charges | disintegrates | (26)
a hollow smoky grey | floating disk | 20 charges | disintegrates | (10)
a reflective ultramarine crystal | spirit strike | 20 charges | disintegrates | (12)
a gold-flecked cinnabar crystal | haste | 20 charges | disintegrates | (14)
a blackened silver scorpion earcuff | crystal holder | (50)
an enameled serpent head pendant | crystal holder | (50)
a gaudy bronze skull cameo ring | crystal holder | (50)
a snakeskin and leather cuff | crystal holder | (50)
---
Room 20: a weathered wood-planked wagon
[Crosswinds and Crosshairs]
On the brass hooks:
a gear-covered ruic light crossbow | 4x | mechanical crossbow | (100)
a glaes-plated heavy siege crossbow | 4x | mechanical crossbow | (100)
a gear-covered ruic heavy crossbow | 4x | mechanical crossbow | (100)
a faenor-inlaid ruic light crossbow | 4x | mechanical crossbow | (100)
a gear-covered heavy arbalest | 4x | mechanical crossbow | (100)
a metallic light crossbow | 4x | mechanical crossbow | (100)
a light crystal-sighted crossbow | 4x | tier 1 unlocked, holds 3 bolts | (2500)
a heavy crystal-sighted crossbow | 4x | tier 1 unlocked, holds 3 bolts | (2500)
a mechanical light arbalest | 5x | tier 2 unlocked, holds 5 bolts | (5000)
a mechanical heavy arbalest | 5x | tier 2 unlocked, holds 5 bolts | (5000)
LINK: Mechanical Crossbow info here (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/749) and here (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/755)
---
Room 19: a dilapidated wooden hut
[Ode To Resistance]
>read plaque
In the Common language, it reads:
Material - Resistance
Steel - Crush
Bronze - Slash
Copper - Puncture
Black - Vacuum
Electrum - Electric
Cobalt - Cold
Scorched - Heat
In the scorched pine chest:
a set of scorched double leather | 4x moderate/permanent heat resistance | (225)
some scorched brigandine | 4x moderate/permanent heat resistance | (250)
some scorched black hauberk | 4x moderate/permanent heat resistance | (275)
some scorched black full plate | 4x moderate/permanent heat resistance | (375)
In the cobalt blue steel chest:
a set of cobalt blue leather armor | 4x moderate/permanent cold resistance | (225)
a set of cobalt blue brigandine | 4x moderate/permanent cold resistance | (250)
some cobalt blue chain hauberk | 4x moderate/permanent cold resistance | (275)
some cobalt blue full plate | 4x moderate/permanent cold resistance | (275)
In the large black chest:
a set of pitch black leathers | 4x moderate/permanent vacuum resistance | (225)
a set of midnight black brigandine | 4x moderate/permanent vacuum resistance | (250)
a set of matte black hauberk | 4x moderate/permanent vacuum resistance | (225)
some dark stained full plate | 4x moderate/permanent vacuum resistance | (325)
In the shiny electrum chest:
a set of electrum-banded leathers | 4x moderate/permanent lightning resistance | (225)
a set of electrum-edged brigandine | 4x moderate/permanent lightning resistance | (250)
a set of electrum-gilded hauberk | 4x moderate/permanent lightning resistance | (275)
some electrum-edged plate | 4x moderate/permanent lightning resistance | (375)
In the steel-studded crate:
a set of steel-studded leathers | 4x moderate/permanent crush resistance | (225)
some steel-studded brigandine | 4x moderate/permanent crush resistance | (250)
a set of steel-link hauberk | 4x moderate/permanent crush resistance | (275)
some steel full plate | 4x moderate/permanent crush resistance | (325)
In the bronze-banded crate:
a set of bronze-banded leathers | 4x moderate/permanent slash resistance | (225)
a set of bronze-banded brigandine | 4x moderate/permanent slash resistance | (250)
a set of bronze-banded hauberk | 4x moderate/permanent slash resistance | (275)
some bronze full plate | 4x moderate/permanent slash resistance | (325)
In the copper crate:
a set of copper-studded leathers | 4x moderate/permanent puncture resistance | (225)
a set of copper-studded brigandine | 4x moderate/permanent puncture resistance | (250)
some copper-banded hauberk | 4x moderate/permanent puncture resistance | (275)
some copper-banded plate | 4x moderate/permanent puncture resistance | (375)
---
Room 18: a small white-washed building
[Skyfire, Showroom]
On the wooden counter:
a folded ebon silk vatanura knotted at the hip | graeme sash? | very small amount | waist worn | (100)
a folded grey linen vatanura embroidered with ivory swirls | graeme sash? | very small amount | waist worn | (100)
On the owl-etched mannequin:
a curved vultite naginata twined with strips of zorchar (500)
a slender silver-chained elothrai dangling a nalatha agate (35)
some loose-cut leather nanjir embroidered with grey arabesques | very small amount | leg worn | (20)
a narrow-cuffed ivory linen isiqiri with nalatha agate buttons (25)
a split-tailed grey linen ataniki opening at the left (100)
a pair of ivory leather yatane beaded with zorchar nodules | uac | (150)
some ivory linen handwraps embroidered with zorchar threading | uac | (60)
On the shell-etched mannequin:
a pair of pale linen kanjir buttoned with a nalatha agate | very small amount | leg worn | (20)
a thigh-cinched ebon suede kanjiqi with a small golden clasp | very small amount | leg worn | (15)
a low-collared dark linen isiqiri with folded cuffs (25)
a gold linen atika styled with a trio of stiff layers (15)
an embroidered golden silk atanika layered with ebon linen (100)
a pair of golden silk yatane embroidered with drakar threading | uac | (120)
some golden silk handwraps embroidered with drakar threading | uac | (40)
a slender mithril tanto edged with drakar (25)
On the ram-etched mannequin:
a narrow platinum elothrai set with a drought agate (35)
a wide-cuffed ebon silk isiqiri buttoned with drought agates (25)
a pair of alabaster linen yatane edged with gornar beading | uac | (120)
some ebon linen handwraps edged with gornar foil | uac | (50)
a slender folded steel no-dachi etched with a ram (160)
a side-wrapped alabaster ataniki embroidered with silver rams (100)
some loose ebon linen nanjir embroidered with alabaster thread | very small amount | leg worn | (20)
[Skyfire, Showroom]
On the painted mannequin:
a pair of slender crimson satin kanjir sewn with summer agates | very small amount | leg worn | (20)
a narrow leather kanjiqi with faenor buckles | very small amount | leg worn | (15)
a pair of colorful satin handwraps embroidered with butterfiles | uac | (40)
a high-collared golden satin isiqiri with summer agate buttons (25)
a colorful satin atika with muiti-hued folds (15)
a thick satin atanika crafted of colorful striped material (100)
a pair of colorful satin yatane with plated rhimar toes | uac | (120)
a narrow rhimar wakizashi etched with a series of butterflies (60)
On the falcon-etched mannequin:
a pair of ebon leather handwraps with faenor studs | uac | (50)
a pair of ebon leather yatane with small faenor heels | uac | (150)
a chained faenor elothrai dangling a tiny beetle agate (35)
a smooth mossbark yumi inlaid with faenor (60)
an ebon silk isiqiri with small fitted cuffs (25)
some wide ebon leather nanjir with alabaster embroidery | very small amount | leg worn | (20)
an alabaster raw silk ataniki lined with pale wool (100)
On the fish-etched mannequin:
a vaalin-chained elothrai dangling a fish-carved storm agate (35)
some billowing grey suede nanjir stitched with swirling patterns | very small amount | leg worn | (20)
a large mithglin tetsubo etched with a small salmon (250)
a pale grey raw silk isiqiri secured with a single storm agate (25)
a long grey velvet ataniki with small belled sleeves (100)
a pair of grey suede yatane embroidered with silvery fish | uac | (140)
a pair of grey suede handwraps with silver embroidery | uac | (50)
---
Room 17: a tidy establishment
[Under the Counter]
>read plac
In the Common language, it reads:
The potables contain the following magic to aid you in your roguish endeavors:
Stout ~ Spirit Fog
Gin ~ Light
Bourbon ~ Darkness
Whiskey ~ Lock Lore
Cider ~ Trap Lore
Scotch ~ Haste
Liquor ~ Colors
Vodka ~ Camouflage
Porter ~ Sneaking
Under the counter:
a tiny glass of bright green liquor | colors | (6)
a glass of rich porter | sneaking | (20)
a glass of hard cider | trap lore | (14)
a glass of peppered vodka | camouflage | (12)
a glass of peat scotch | haste | (17)
a skinny glass of gin | light | (15)
a tumbler of golden whiskey | lock lore | (12)
a glass of dark stout | spirit fog | (13)
a tumbler of dark amber bourbon | darkness | (15)
[Under the Counter]
>read plaque
In the Common language, it reads:
Wear one of these items around your neck and allow its shadows to make you invisible a time or three. The shadows will remain even after the magic has been depleted.
In the oak cabinet:
a silver herringbone chain with a moonstone cameo (25)
a simple gold emblem on a serpentine chain (25)
a double-strung black pearl chaplet (25)
a solid bronze medallion on a black cord (25)
a misshapen onyx talisman on a black silk cord (25)
a twisted copper amulet set with a small plack pearl (25)
a fragile silver necklace dangling a smoky topaz teardrop (25)
a small smooth bone orb hung on an ora chain (25)
a pale grey alum token hung from a short cord (25)
Example
description: a double-strung black pearl chaplet
look: Shadows engulf the black pearl chaplet
analyze: The black pearl chaplet can be freely altered. Part of the LOOK will always remain. It cannot be recharged.
wear: Tendrils of shadow spiral outward from your black pearl chaplet as it coils around your neck.
remove: Shadows release your black pearl chaplet, which falls into the palm of your hand.
rub: You rub the black pearl chaplet, causing the shadows to coalesce and enshroud you completely (spell active shows 10 minutes for duration)
Teiana rubs her black pearl chaplet, causing shadows to coalesce and enshroud her completely.
On the female mannequin:
a slender black leather belt (10)
a pair of soft dark leather pants laced with plaited cord (20)
some knee-high kidskin boots back-laced through rolaren eyelets (18)
some sable calfskin gloves lined with grey fox fur (10)
a silk-lined long leather cloak in variegated shades of grey | significant amount | shoulder worn | (45)
a bell-sleeved pearl grey silk blouse with a keyhole neckline (20)
On the male mannequin:
a thick black leather belt (10)
a pair of dark leather pants with black steel hip buckles (20)
some black kidskin knee-high boots with black rolaren buckles (18)
some sable fingerless gloves of supple calfskin (10)
a loose stone grey linen shirt laced with black leather cord (20)
a slashed black leather cloak with tapered haon toggles | significant amount | shoulder worn | (45)
[Under the Counter, Store Room]
>read sign
In the Common language, it reads:
Nothing to see here.
Move along.
---
Room 17: a dingy wooden shop
[Khloake and Dagger, Sheaths]
>read sign
In the Common language, it reads:
The sheaths in this room will hold small weapons and can be hidden when worn with appropriate garments.
On the display stand:
a whiskey-hued wrist sheath with tiny gold buckles | very small amount | (20)
a grey leather wrist sheath secured with small black daggers | very small amount | (20)
a pale leather wrist sheath hooked with ivory crescent moons | very small amount | (20)
a deep indigo wrist sheath burned with a silhouetted pegasus | very small amount | (20)
a deep crimson wrist sheath fastened with invar spiders | very small amount | (20)
In the wooden box:
a jet black ankle sheath with a single kelyn buckle | very small amount | (20)
a double-strapped ankle sheath with gold vaalorn buckles | very small amount | (20)
a narrow grey ankle sheath burned with a wolf's head | very small amount | (20)
a small black ankle sheath buckled with hematite | very small amount | (20)
an oyster grey ankle sheath with nacre insets | very small amount | (20)
On the row of hooks:
a krodera-hued leather sheath with asymmetrical straps | very small amount | (20)
a rigid dark leather sheath with scored steel buckles | very small amount | (20)
a narrow black sheath buckled with polished imflass | very small amount | (20)
a mottled leather sheath with urglaes-tipped laces | very small amount | (20)
a tapered leather sheath closed by interlocking steel rings | very small amount | (20)
[Khloake and Dagger, Daggers]
>read card
In the Common language, it reads:
The items in the drawers can be used in combat as well as manipulated as you stand around just looking good.
The items in the case can be used in combat, also, but their other behaviors are a bit more sneaky.
In the dark ironwood drawers:
a long sharp knife with a bloodstained hilt (50)
a polished forked dagger with a hollow silver hilt (50)
a tapered kidney dagger with a sapphire-set ivory hilt (50)
a bone-pommeled tanto engraved with a sharp claw (50)
a barely arced misericord etched with a dagger-pierced heart (50)
a well-honed scramasax with a carmiln hilt (50)
a vultite crescent dagger with a moonstone-set pommel (50)
a short vultite dirk with a carved rowan hilt (50)
In the display case:
a wide-bladed dagger protruding from a smooth faewood hilt (45)
a wickedly sharp knife protruding from a polished hazelwood hilt (45)
a blue-grey stiletto protruding from a black witchwood hilt (45)
a slim basilard protruding from a vine-etched kakore hilt (45)
a spiral-etched dirk protruding from a sanguine-hued villswood hilt (45)
---
Room 16: a narrow space
[Spellbound]
On the wooden shelf:
an enruned leather-bound tome | fluff with a ton of verbs | (2000)
a gold-spined thick leather codex | fluff with a ton of verbs | (2000)
a silver-hued tall glass bottle | 50-count jar | (100)
a hexagonal golden glass bottle | 100-count jar | (250)
a vaalin-banded square glass jar | 50-count jar | (100)
a gold-banded short glass jar | 100-count jar | (250)
In the wooden crate:
an entwined three-stranded vaalorn rod | Casts 401, 406, and 414 1x a day | (10000)
a rune-carved fireleaf wand | Casts 611, 511, and 419 1x a day | (10000)
an entwined iron and bronze rod | Casts 417 and 119 5x a day | (10000)
an entwined white and green crystal wand | Casts 509 and 606 2x a day | (10000)
Behind the crumbling brick:
a silver-inked vellum parchment (750)
>read vell parch
Invoking this vellum parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You command the elements, a silver-hued fist appearing in the air above your hand...
Third Person: Tei commands the elements, a silver-hued fist appearing in the air above her hand...
Hidden or Invisible:
Specific Spell Restriction: 407
a verdant green-inked parchment (750)
>read green parch
Invoking this green-inked parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: In hushed tones, you quell and quiet the local spirits to mask your passage...
Third Person: In hushed tones, Tei quells and quiets the local spirits...
Hidden or Invisible:
Specific Spell Restriction: 617
a thin leather-bound tome (750)
>read leather tome
Invoking this leather-bound tome will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Your field of vision begins to rapidly vibrate, then shrinks as you prepare the Eye Spy spell...
Third Person: Tei's eyes begin to vibrate and her pupils shrink to black slivers as she prepares a spell...
Hidden or Invisible:
Specific Spell Restriction: 707
an ebon-inked vellum tome (750)
>read vel tome
Invoking this vellum tome will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: The shadows darken and engulf you, flowing around your shoulders as you prepare the Cloak of Shadows invocation...
Third Person: The shadows darken and engulf Tei, flowing around her shoulders as she prepares an invocation...
Hidden or Invisible:
Specific Spell Restriction: 712
a thin dog-eared papyrus (750)
>read dog papy
Invoking this dog-eared papyrus will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You quietly utter an incantation as you prepare the [Spell Name] spell...
Third Person: Tei quietly utters an incantation as she prepares a spell...
Hidden or Invisible: You hear a quietly uttered incantation.
a crumpled coffee-stained papyrus (750)
>read coffee papy
Invoking this coffee-stained papyrus will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You murmur softly under your breath, preparing the [Spell Name] spell...
Third Person: Tei murmurs softly under her breath, preparing a spell...
Hidden or Invisible: You hear a soft murmuring.
---
Room 16: a dark shop
[A Mist Opportunity]
>read plac
In the Common language, it reads:
Two of my special weapons...
*-* Fana, Owner *-*
In the glass case:
a serpentine-hilted dark rolaren falx | mistblade | fully unlocked | (1000)
a golvern basilard with an obsidian-inlaid hilt | mistblade | fully unlocked | (1000)
1: Does the base metal of the mist weapons determine their enchantment, and can they be further enchanted?
Yes (at least as a base) and yes. - Haliste
On the weapon rack:
a mithglin katar with serpentine etchings along the blades | mistblade | locked | (190)
a pitted imflass dagger with a rippled leather grip | mistblade | locked | (50)
a dark-bladed mithril handaxe | mistblade | locked | (150)
a silver vultite hook-knife with an onyx knuckle-guard | mistblade | locked | (60)
a jagged ora short sword with a black pearl-inset pommel | mistblade | locked | (120)
a black mithril falchion with a crescent moon pommel | mistblade | locked | (50)
a deep-hued faenor manople | mistblade | locked | (50)
On the mithril hooks:
a smoke grey mithril kaskara with an embossed leather grip | mistblade | locked | (150)
a warped vultite estoc with a twisted silver branch guard | mistblade | locked | (90)
a blackened mithglin backsword with a snakeskin-wrapped hilt | mistblade | locked | (80)
a vultite longsword with a smoky glimaerstone-set pommel | mistblade | locked | (100)
a polished faenor espadon with dual emerald-inset quillons | mistblade | locked | (60)
an ancient rune-etched ora scimitar | mistblade | locked | (60)
LINK: MistBlade info (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/54)
---
Room 13: a stucco-faced dark stone building
[The Mar and Scar, Threshold]
On the red marble counter:
a thin silver needle | piercing needle | (50)
an opaque glass of aged whiskey (1)
[The Mar and Scar, Concealed]
In the treasure chest:
a jagged-edged crimson drakar warblade streaked with gold flecks | 6x, greater elemental flares (fire) | (15000)
a jagged-edged blue rhimar warblade flecked with silver inclusions | 6x, greater elemental flares (ice) | (15000)
a hooded shadowy leather cloak | Casts 608 once every 2 hours. Automatically hides 1x/2 hours, stores huge amount | (50000)
a twisted-wire vaalin bracelet | permanent vaalin lockpick, self-repairs | (25000)
an enruned dark veil iron amulet | permanent gold ring, 3 settings? | (50000)
an enruned dark veil iron bracer | permanent gold ring, 5 settings? | (75000)
an enruned dark veil iron ring | permanent gold ring, 10 settings? | (125000)
[The Mar and Scar, Inked]
>read sign
In the Common language, it reads:
Stock tattoos: 25,000 silvers.
[The Mar and Scar, Incised]
>read sign
In the Common language, it reads:
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.
In the glass display case:
a pitted iron razor | poor quality | unknown uses | (25)
a primitive iron razor | poor quality | unknown uses | (25)
a crude iron razor | poor quality | unknown uses | (25)
a brushed steel razor | average quality | unknown uses | (50)
a blackened steel razor | average quality | unknown uses | (50)
a blued steel razor | average quality | unknown uses | (50)
a reinforced invar razor | good quality | unknown uses | (125)
an alum-swept invar razor | good quality | unknown uses | (125)
a curved invar razor | good quality | unknown uses | (125)
a pristine rolaren razor | scarring razor | permanent | (5000)
LINK: Scarring Razor info (https://gswiki.play.net/mediawiki/index.php/Scarring_razor)
[The Mar and Scar, Pierced]
>read sign
In the Common language, it reads:
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.
In the treasure chest:
a pile of ornate finery | random piercing jewelry | high quality | (10)
a heap of shoddy jewelry | random piercing jewelry | low quality | (10)
---
Room 12: a stately two-story house
[A Two-Story House, Entryway]
metal door = out
crystal door = cut and dried
hallway = kitchen
stairway = accessories of crime
[A Two-Story House, Kitchen]
On the kitchen island:
a plate of gingerbread cookies
a covered basket of croissants
a tray of freshly baked cinnamon rolls glazed with honey
a chilled pitcher of milk
a delicate porcelain teapot set on an iron trivet
>get pump
You pump the iron hand pump, the handle rising and falling smoothly beneath your hand until a bright jet of water gushes forth. Grabbing up a nearby glass, you fill it with the cool water.
[A Two-Story House, Smoking Room]
>get brand
You pour yourself a snifter of golden brandy.
>get truf
You help yourself to a dark chocolate bacon truffle dusted with cocoa.
>gob my truff
You gobble down your bacon truffle in one enormous bite. The bitter dusting of cocoa pairs wonderfully with the silky richness of the chocolate, overall enhanced by the smoky salty flavor of the bacon hidden in each luscious bite.
The bacon truffle emits a cloud of powdered cocoa, which settles on your clothes.
That was the last of it!
[Cut And Dried]
On the apothecary rack:
a pebbled black tobacco tin (10)
a textured green tobacco tin (10)
a slim copper tobacco tin (10)
a bezel-cut silver tobacco tin (10)
a petite red tobacco tin (10)
a pristine white tobacco tin (10)
a round brown tobacco tin (10)
a glossy black tobacco tin (10)
an oval brass tobacco tin (10)
a squared-off metal tobacco tin (10)
a small packet of cigar leaf wrappers (1)
a rounded bronze tobacco tin (10)
In the glass-topped case:
a smooth mithglin cigar cutter (30)
a smooth mithril cigar cutter (10)
a smooth faenor cigar cutter (15)
a smooth vaalorn cigar cutter (45)
a smooth steel cigar cutter (5)
[Accessories Of Crime]
In the ebonwood case:
a rounded gold poison necklace | very small amount | (50)
a sleek ebony poison necklace | very small amount | (50)
a black-worked mithril poison necklace | very small amount | (50)
a smooth silver poison necklace | very small amount | (50)
a slim ora poison necklace | very small amount | (50)
a filigreed silver poison ring | very small amount | (50)
a wrought bronze poison ring | very small amount | (50)
a heavy gold poison ring | very small amount | (50)
a silvered faenor poison ring | very small amount | (50)
a delicate mithril poison ring | very small amount | (50)
In the velvet-lined basket:
a polished glaes corkscrew | wearable lockpick | (105)
a kelyn-bound hairpin | wearable lockpick | (130)
a golvern-tipped hairpin | wearable lockpick | (150)
a veniom-traced hairstick | wearable lockpick | (106)
a vaalin-wrapped hairstick | wearable lockpick | (150)
an alum-edged myklian scale shard | wearable lockpick | (112)
a twined mithril wire | wearable lockpick | (102)
a pointed steel corkscrew | wearable lockpick | (100)
a delicate ivory tine | wearable lockpick | (101)
a braided gold wire | wearable lockpick | (100)
---
Room 9: a rough-hewn knotty pine hall
[Bare Aggression]
On the equipment rack:
a pair of glossy black leather drakar-toed boots | uac | 4x fire flares | (125)
a pair of glossy black leather razern-buckled boots | uac | 5x somewhat crit weighted | (500)
a pair of glossy black leather rhimar-toed boots | uac | 4x ice flares | (125)
a pair of glossy black leather golvern-toed boots | uac | 5x grapple flares | (500)
a pair of glossy black leather zorchar-toed boots | uac | 4x lightning flares | (125)
a pair of glossy black leather kelyn-toed boots | uac | 5x unbalance flares | (500)
a pair of glossy black leather gornar-toed boots | uac | 4x impact flares | (125)
a pair of glossy black leather rolaren-toed boots | uac | 5x disintegrate flares | (500)
a pair of supple black leather gornar-buckled gloves | uac | 4x impact flares | (50)
a pair of supple black leather rolaren-buckled gloves | uac | 5x disintegrate flares | (500)
a pair of supple black leather zorchar-buckled gloves | uac | 4x lightning flares | (50)
a pair of supple black leather kelyn-buckled gloves | uac | 5x unbalance flares | (500)
a pair of supple black leather rhimar-buckled gloves | uac | 4x ice flares | (50)
a pair of supple black leather golvern-buckled gloves | uac | 5x grapple flares | (500)
a pair of supple black leather drakar-buckled gloves | uac | 4x fire flares | (50)
a pair of supple black leather razern-buckled gloves | uac | 5x somewhat crit weighted | (500)
a pair of glossy black leather steel-toed boots | uac | 4x | (75)
a pair of glossy black leather copper-toed boots | uac | 5x acid flares | (500)
a pair of supple black leather steel-buckled gloves | uac | 4x | (25)
a pair of supple black leather copper-buckled gloves | uac | 5x acid flares | (500)
On the low table:
a glass of smooth amber bourbon | bravery | 5 sips | (15)
a glass of single malt scotch | strength | 5 sips | (65)
a glass of dark blended whiskey | dragonclaw | 5 sips | (5)
>get keg
You pour yourself a tankard of robust porter malt.
---
Room 8: a dark stone building
[Bloodriven Bowery, Front]
In the splintered crate:
a vial of nacreous black paint | approx. 30 applications | (1)
a vial of smoky mocha paint | approx. 30 applications | (1)
a vial of ivory and jet paint | approx. 30 applications | (1)
a vial of vivid emerald paint | approx. 30 applications | (1)
a vial of pearlescent paint | approx. 30 applications | (1)
a vial of stark white paint | approx. 30 applications | (1)
a vial of gilded indigo paint | approx. 30 applications | (1)
a vial of mint-swirled paint | approx. 30 applications | (1)
a vial of plum and copper paint | approx. 30 applications | (1)
a vial of metallic grey paint | approx. 30 applications | (1)
In the waterlogged barrel:
a bundle of garnet and jet fletchings | 100 per bundle | (1)
a bundle of pewter-on-pearl fletchings | 100 per bundle | (1)
a bundle of snowy white owl fletchings | 100 per bundle | (1)
a bundle of iridescent jade fletchings | 100 per bundle | (1)
a bundle of gilt-sheened fletchings | 100 per bundle | (1)
a bundle of hazy black swan fletchings | 100 per bundle | (1)
a bundle of silver-washed fletchings | 100 per bundle | (1)
a bundle of albino peacock fletchings | 100 per bundle | (1)
a bundle of copper-on-teal fletchings | 100 per bundle | (1)
a bundle of ash penguin fletchings | 100 per bundle | (1)
On the canvas mannequin:
a deeply hooded ecru suede jerkin split at the waist (5)
a pair of taupe suede boots plated in metal (5)
a gilt and ivory leather-woven quiver | medium amount | belt worn | (5)
some quilted slate wool leggings with thin silk stripes (5)
an asymmetric smoky indigo chainsil tunic (5)
On the pine mannequin:
an ebon-striped plum velvet jacket slit down the back | very large amount | shoulder worn | (5)
a stiff thigh quiver of metallic lace feathers | medium amount | belt worn | (5)
a pair of ankle-buckled onyx leather boots with nacre heels (5)
some aubergine suede pants set with panels of dark lace (5)
a layered pearlescent crinkled chiffon tunic (5)
[Bloodriven Bowery, Back]
>read sign
In the Common language, it reads:
The trinkets on this shelf will aid you in combat in the following ways:
Earcuff - Ranged Weapons
Glaes Wristcuff - Perception
Lacewood Pendant - Dodging
Veniom Band - Agility
Hazel Leaf Pendant - Ranged Weapons
Monir Band - Perception
Anklet - Agility
Checkered Cuff - Dodging
On the oak shelf:
a twine-strung dark horn anklet | Agility | (40)
a segmented veniom-edged band | +3 Agility | giantman charges | crumbly | (40)
a triskele-branded white monir band | +5 Perception bonus | giantman charges | crumbly | (75)
a curved earcuff of tiny crystalline droplets | Ranged Weapon | (100)
a glass-pressed hazel leaf pendant | +5 Ranged Weapon bonus | giantman charges | crumbly | (100)
a smooth lacewood disc pendant | +5 Dodging bonus | giantman charges | crumbly | (100)
a checkered jet and nacre cuff | Dodging | (100)
a wristcuff of black glaes scales | Perception | (75)
On the pine rack:
a lapis-tinted ruic bow traced in filigree along the limbs (84)
a leather-strapped dark ruic bow with a faint oily sheen (28)
an ivory ruic longbow inlaid with nacreous jet branches (40)
On the pine shelf:
a bundle of zorchar arrowheads | 25 per bundle | (3)
a bundle of rhimar arrowheads | 25 per bundle | (3)
a bundle of gornar arrowheads | 25 per bundle | (3)
a bundle of drakar arrowheads | 25 per bundle | (3)
---
Room 3: a large wooden structure
[A Flash Of Strength, Reception]
>get pot
You pour yourself a bowl of spicy lamb stew.
On the oak table:
a pint of sack mead
a stein of cream stout
a shot of well-aged whiskey
[A Flash Of Strength, Defense]
>read parch on rack
In the Common language, it reads:
All items have a bit of flare.
The accent metal will identify which one with the exception of the following:
Hauberk ~ vacuum
Corselet ~ vacuum
Plate ~ vacuum
On the iron rack:
some polished vultite chain hauberk inset with slivers of onyx (250)
a fitted imflass breastplate inlaid with zorchar panels (225)
some hammered mithglin half-plate trimmed with strips of gornar (250)
a suit of etched mithril field plate with faenor inlay (250)
a layered mithril jazerant with rhimar-plated links (250)
a polished vultite chain corselet with jet-tipped tassets (250)
some ivory leather brigandine studded with zorchar nodules (250)
some ebon leather brigandine plated with drakar scales (250)
>read parch on stand
In the Common language, it reads:
All items have a bit of flare.
The accent metal will identify which one with the exception of the following:
Breastplate ~ vacuum
Robes ~ vacuum
Buffcoat ~ cold
On the iron stand:
a slashed leather jerkin buttoned with onyx-set drakar buttons (250)
a buffed leather aketon secured with gornar fastenings (250)
an oiled leather buffcoat lined with icy blue linen (250)
a layered leather cuirass edged with drakar scales (250)
some aged quilted leather laced with zorchar-tipped cording (250)
a hardened leather breastplate edged with mithril (250)
some thick indigo velvet robes stitched with silver arabesques (250)
>read parch on shelv
In the Common language, it reads:
All items have a bit of flare.
The accent metal will identify which one with the exception of the following:
Buckler ~ vacuum
On the wooden shelving:
a thick oval steel mantlet inlaid with strips of gornar (75)
a varnished faewood heater banded with rhimar (100)
a round vultite shield set with a zorchar boss (120)
a polished mithril aegis edged with drakar braiding (100)
a convex domed orase buckler studded with polished vultite (100)
[A Flash Of Strength, Arms]
>read parch in barr
In the Common language, it reads:
All items have a bit of flare.
Orase ~ mana
Faewood ~ acuity
In the iron-bound barrel:
a spiraled orase runestaff inlaid with flecks of mithglin | mana flares | (250)
a polished faewood runestaff capped with a faenor sphere | acuity flares | (250)
In the wooden cask:
a curved vultite guisarme with a spiraled orase shaft (200)
a serrated drakar pike with a polished ironwood shaft (100)
>read parch on stand
In the Common language, it reads:
All items have a bit of flare.
The accent metal will identify which one with the exception of the following:
Flamberge ~ vacuum
On the modwir stand:
a jet-hilted vultite flamberge with a rippled blade (150)
a polished mithglin handaxe edged with hammered gornar (150)
a narrow zorchar estoc with a diamond-set hilt (100)
a wide imflass broadsword edged in rhimar (150)
a narrow mithril short sword inlaid with swirls of zorchar (120)
>read parch in crate
In the Common language, it reads:
All items have a bit of flare.
The metal will identify which one.
In the long crate:
a polished vultite katar with zorchar crosspieces (160)
a sharpened mithglin troll-claw with drakar-studded leather (100)
a smooth iron blackjack banded with rhimar (40)
a gornar-inlaid invar jackblade with a thick leather strap (70)
[A Flash Of Strength, Additions]
>read parch in trunk
In the Common language, it reads:
All items have a bit of flare.
The metal will identify which one.
In the iron-bound trunk:
some polished vultite brassard inlaid with drakar arabesques (150)
some flexible mithglin chausses of woven gornar-plated links (150)
some layered vultite cuisses hinged with rhimar studs (150)
some polished mithglin vambraces edged with zorchar (150)
>read parch on bottom shelf
In the Common language, it reads:
All items have a bit of flare.
The metal will identify which one.
On the bottom shelf:
an etched mithril kettle hat with a wide drakar-edged brim (130)
a leather arming cap studded with rhimar (150)
a polished vultite burgonet fixed with a narrow zorchar fin (150)
>read parch on top shelf
In the Common language, it reads:
All items have a bit of flare.
The metal will identify which one with the exception of the following:
Coif ~ vacuum
On the top shelf:
a polished steel great bascinet with a gornar-inlaid skull (170)
a mesh imflass coif of narrow woven links (150)
---
Room 3: a narrow building
[The Cover Up, Men's Room]
On the short male mannequin:
a high-collared black wool cape | locked whisper cloak | significant amount | (75)
a double-breasted dark leather longcoat | fully unlocked whisper cloak (14 verbs) | huge amount | 6lbs | max light and deep | (750)
a hooded ebon-hued velvet robe | locked whisper cloak | significant amount | (75)
a tailored longcoat lined with dark silk | locked whisper cloak | significant amount | (75)
a split-tailed obsidian longcoat | locked whisper cloak | significant amount | (75)
some flowing grey and silver marbrinus robes | locked whisper cloak | significant amount | (75)
a dual-toned grey bourde cassock edged with silver piping | locked whisper cloak | significant amount | (75)
On the tall male mannequin:
a sigil-covered crimson silk cape | locked whisper cloak | significant amount | (75)
a fur-lined dark chestnut cloak | locked whisper cloak | significant amount | (75)
a long midnight blue greatcloak | locked whisper cloak | significant amount | (75)
a charcoal-hued overcoat adorned with silver-threaded knotwork | locked whisper cloak | significant amount | (75)
a tenebrous black cloak lined with smooth satin | locked whisper cloak | significant amount | (75)
a black linen overcoat with wide-cuffed sleeves | locked whisper cloak | significant amount | (75)
LINK: Whisper Cloak info (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/57)
[The Cover Up, Women's Room]
On the petite female mannequin:
a billowing sanguine cape adorned with fiery jacinth beading | locked whisper cloak | significant amount | (75)
a flowing black silk cloak dappled with red dreamstones | locked whisper cloak | significant amount | (75)
a rich burgundy chainsil cloak laced with dark velvet ribbon | locked whisper cloak | significant amount | (75)
a black velvet cape lined with rich burgundy silk | locked whisper cloak | significant amount | (75)
a sable lambswool cloak trimmed with ebon-tipped fox tails | fully unlocked whisper cloak (14 verbs) | huge amount | 6lbs | max light and deep | (750)
an ankle-length deep russet coat with a fitted waist | locked whisper cloak | significant amount | (75)
a shadowy obsidian silk cloak trimmed with cormorant feathers | locked whisper cloak | significant amount | (75)
On the tall female mannequin:
a coal black velvet pelisse | locked whisper cloak | significant amount | (75)
a high-collared dark crimson brocade cape | locked whisper cloak | significant amount | (75)
a dark silk mantle with a wool capelet | locked whisper cloak | significant amount | (75)
a dark-toned sapphire flyrsilk cloak | locked whisper cloak | significant amount | (75)
a velvet-lined deep emerald silk cloak | locked whisper cloak | significant amount | (75)
a cowled midnight-hued cloak with a subtle blued sheen | locked whisper cloak | significant amount | (75)
some elegant grey-on-black chainsil robes | locked whisper cloak | significant amount | (75)
LINK: Whisper Cloak info (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/57)
---
Room 23: a grey brick building
[Smoke Screen]
On the circular table:
a round mithril flask encased in a brushed leather wrap | refillable drink container | 10 sips | not wearable | open/close | (15)
a stone jug with a leather-strung cap | refillable drink container | 10 sips | not wearable | open/close | (15)
a silver-trimmed black leather flask | refillable drink container | 10 sips | not wearable | open/close | (15)
an etched silver flask with a carved onyx mouthpiece | refillable drink container | 10 sips | not wearable | open/close | (15)
a tall brass flagon with a hinged lid | refillable drink container | 10 sips | not wearable | open/close | (15)
In the glass bowl:
an oblong silver brooch inset with deep-hued amethysts | wearable mirror | (25)
a veniom-framed dark jade brooch | wearable mirror | (25)
a gold filigree brooch | wearable mirror | (25)
a ruby-inlaid scarab-shaped brooch | wearable mirror | (25)
a black pearl brooch bordered with white diamonds | wearable mirror | (25)
In the dusty trunk:
a small black matchbook (1)
a polished mahogany pipe (75)
a two-toned stained oak pipe (75)
an onyx-inlaid carved ivory pipe (75)
some amber bourbon pipe tobacco (1)
some tan honey pipe tobacco (1)
some dark brown coffee pipe tobacco (1)
some cream vanilla pipe tobacco (1)
some dark hazelnut pipe tobacco (1)
a dark villswood pipe with an etched silver mouthpiece (75)
[Smoke Screen, Back Room]
>read plac
In the Common language, it reads:
The cigar tubes inside this case are rather unique. I am unable to reveal more.
Management
In the display case:
a slim white cigar tube | cigar holder/lockpick concealer | (50)
a dark brown leather cigar tube | cigar holder/lockpick concealer | (50)
a slender brass cigar tube | cigar holder/lockpick concealer | (50)
a textured silver cigar tube | cigar holder/lockpick concealer | (50)
a dark blue vultite cigar tube | cigar holder/lockpick concealer | (300)
On the stone hearth:
a thick dark brown cigar (5)
a tapered forest green cigar (5)
a thin light taupe cigar (5)
a slender deep crimson cigar (5)
a narrow almond-hued cigar (5)
LINK: Cigar Tube info (http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Duskruin%20Arena/view/58)
---
This section last updated: 5/16/2015
Room 12: Duskruin Arena
[Bloodriven Village, Pell Square]
- Matches will be 8 minutes long where you face 25 creatures one-on-one. Every 5 matches you'll face a champion similar to the champions in the previous version of the arena.
- There are over 20 new creatures in the arena to face. Most creatures can perish to a critical blow, outside the champions. You earn bloodscrip for each creature you kill. You also earn a bonus if you defeat all 25 creatures in the time limit. Dying no longer incurs a bloodscrip penalty, but surrendering still does.
- Spectators can watch battles in progress, after the porticullis, go north, go steps. In any of those rooms type WATCH and a list of options will appear. These rooms in the stands are also earth nodes.
- Hazards can now be avoided in a small mini-game during arena matches. Hazards are a little more deadly though.
- You can now earn a time bonus too that works in a more favorable way. The quicker you make it through, the higher the bonus. You can earn a max of 225 bloodscrip plus the time bonus.
- Battles are just like hunting so make sure you're spelled up and have your armor, shield and weapon!
- At the end you will receive a winnings package. The contents will vary depending on how you did in the arena.
Ready to fight?!
1. Go up a heavily wooded path next to a stately two-storey house.
2. Go through the enormous iron porticullis, then north, down and north again.
3. Buy a Duskruin Arena Ticket from the Simustore (https://store.play.net/store/purchase/GS) for 100 simucoins. Type SIMUCOIN in game to get your ticket. Booklets are also available (25 and 50 slips).
4. Make sure you're ready for battle and have herbs aplenty! Battling here is just like hunting except you have a time limit (5 minutes per beast).
5. With the dueling slip in hand, go through the entrance.
Snapshot
An announcer shouts, "Introducing our new combatant, Duskruin Arena Champion Teiana Vala'wethrin the Spiritcaller, hailing from Isle of the Four Winds!"
An announcer shouts, "Teiana, you will have five minutes to slay each beast that enters the arena. There are a total of five rounds to make it through!"
An announcer shouts, "You may use whatever means possible to do so. Some beasts may feign death and give the assumptions they have dropped dead, so be sure to keep a watchful eye on them!"
An announcer shouts, "Give us a good show, but be careful lingering too long. You will earn more bloodscrip the longer you last each round, but our beasts are trained to work better under pressure!"
An announcer shouts, "Combatant Teiana, prepare yourself for battle! Good luck and Godspeed. At any point you can surrender, but I would not recommend it if you want to be a champion!"
...after defeating your beasts...
An announcer boasts, "Combatant Teiana is triumphant, defeating all those that opposed her!" The overwhelming sound of applauding echoes throughout the stands!
An arena guard escorts you from the dueling sands. You pass by a white-robed human healer who heals you of your injuries.
A plump grey-bearded scripmaster flags you over and says, "Here are your winnings, Teiana." He shows you an arena winnings package containing {bloodscrip}, {random item}, and some silver coins. He continues, "Not bad for for an untrained Sylvankind." The scripmaster closes an arena winnings package and hands it to you.
---
Room 11: Duskruin Sewer
[Bloodriven Village, Mark Alley]
- You have one hour or 10-12 chances to SEARCH the Ratacombs.
- There are also some minor obstacles in the sewers when you SEARCH to add some flavor.
- Loot is either bloodscrip, a random item or if you're lucky, a sewer rat (http://forum.gsplayers.com/showthread.php?95093-sewer-rat) or other wildlife. Random items vary from magical or enhancive to plain jewelry, weapons, shields or armor.
- Haste spell does not help unfortunately.
- If you're injured you won't be allowed past the grate.
- When you enter the Ratacombs from the grate you get dropped into a series of four rooms where you can move up/down. You can SEARCH here and it won't drop your count however currently there is no known benefit to doing this. Head up and out to get to the actual SEARCH'able rooms.
- Move about and search. If you have searched a room already you can't search it again, not sure if this resets after a certain time.
Ready to search?!
1. From the gate go east then into a dark alleyway.
2. Climb a crooked ladder that is behind the rubble.
3. Buy a Duskruin Sewer Token from the Simustore (https://store.play.net/store/purchase/GS) for 100 simucoins. Type SIMUCOIN in game to get your token.
4. With a gold rat token in hand, go through the grate, up a couple times and out.
Snapshot
The tunnel sweeper accepts your rat token and says, "Great, friend. Enjoy the adventure, I hope you find riches, just mind the rats. All you need to do inside is search around, even if you want to catch a rat!" An old tunnel sweeper escorts you into the sewer. As you pass through the grate, you lose your footing and slide down a sluice. Speeding down into the sewer, you finally come to a stop and splash into some sewage!
>search
You search around and find an old spiked golvern shield!
Roundtime: 2 sec.
>search
You search around and find some filthy parchment bloodscrip!
Roundtime: 5 sec.
>search
You search around and find a kakore runestaff!
Roundtime: 4 sec.
You get washed away by some raw sewage! You wipe the filth from your eyes and see...
[Bloodriven Village, Cesspool]
The floor of this putrid pit is quaggy and wet beneath about three feet of liquid sewage. A few roots stick out from the tall dirt walls, covered in slick sludge. A wet and rotting rope dangles over the side from above, where a shaft of light descends through a small overhead circle.
Obvious paths: none
Once you're at this point you're done, climb or go rope to exit after the stun wears off.