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Drunken Durfin
02-19-2015, 11:49 AM
Logged back in to see what was on Ifor. If anyone wants this stuff shoot me a PM.

The two big ticket items are a pin worn VLA and one of those weight reducing containers. It has been so long I forget what the term is for them. Oh, and I'm also selling Ifor if anyone needs a capped bard.

Cash offers only please. I know most of this stuff (in the locker section) is pretty worthless in Shattered, but the two containers are pretty sweet. If you buy Ifor you get the locker contents as a boobie prize. He has a little over a mil silver in the bank and 1.6 mil in bounty points.

He has some TD bonus stuff as well. If you are really interested in that stuff let me know and I'll test it out.

Thanks.




You take off a panic button.
You carefully inspect your panic button.

You estimate that a panic button can store an enormous amount with enough space for any number of items.

You determine that you could wear the button anywhere on your body. The button appears to serve some purpose.

You carefully examine the panic button and determine that the weight is about 118 pounds.


You tap a blue and violet marbrinus silk knapsack threaded with silvery-blue veniom strands, which is in your right hand.

You carefully inspect your marbrinus silk knapsack.

You estimate that a blue and violet marbrinus silk knapsack threaded with silvery-blue veniom strands can store a large amount with enough space for any number of items.

You determine that you could wear the knapsack, slinging it across your shoulders and back. The knapsack appears to serve some purpose.

You remember that you registered this item between three and four years ago.

It looks like this item has been mainly crafted out of cloth.

You sling a blue and violet marbrinus silk knapsack threaded with silvery-blue veniom strands over your shoulder.
>encumb
Your shoulders are beginning to sag under the weight of your gear, and your reactions are not very fast. Time to unload, perhaps?
>close knap
Your knapsack suddenly feels much lighter.
You close a blue and violet marbrinus silk knapsack threaded with silvery-blue veniom strands.
>encumb
You feel somewhat weighed down, but can still move well, though you realize you are not as quick as you could be.close a blue and violet marbrinus silk knapsack threaded with silvery-blue veniom strands.


Name: Ifor Get Race: Dwarf Profession: Bard (shown as: Bodyguard)
Gender: Male Age: 0 Expr: 15143111 Level: 100
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 97 (33) ... 97 (33)
Constitution (CON): 97 (38) ... 91 (35)
Dexterity (DEX): 97 (23) ... 97 (23)
Agility (AGI): 97 (18) ... 97 (18)
Discipline (DIS): 100 (35) ... 110 (40)
Aura (AUR): 100 (15) ... 110 (20)
Logic (LOG): 100 (30) ... 110 (35)
Intuition (INT): 94 (22) ... 94 (22)
Wisdom (WIS): 94 (22) ... 94 (22)
Influence (INF): 100 (15) ... 100 (15)
Mana: 377 Silver: 0
>

Ifor (at level 100), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 150 50
Shield Use.........................| 302 202
Combat Maneuvers...................| 220 120
Multi Opponent Combat..............| 145 45
Physical Fitness...................| 270 170
Dodging............................| 105 25
Magic Item Use.....................| 200 100
Harness Power......................| 277 177
Elemental Mana Control.............| 120 30
Mental Mana Control................| 140 40
Elemental Lore - Air...............| 175 75
Mental Lore - Manipulation.........| 175 75
Mental Lore - Telepathy............| 90 20
Survival...........................| 150 50
Stalking and Hiding................| 140 40
Perception.........................| 140 40
Climbing...........................| 140 40
Swimming...........................| 140 40
Spell Lists
Minor Elemental....................| 75

Spell Lists
Bard...............................| 127
Training Points: 49 Phy 0 Mnt (2972 Phy converted to Mnt)
(Use SKILLS BASE to display unmodified ranks and goals)

90 days remain until the annual FIXSKILLS is to be granted, on 05/20/2015.

Your 30 day migration period will begin when you choose to degrade a skill.

Further information can be found in the FAQs.
>


Current society status:
You are a Master of the Guardians of Sunfist.

You have learned and are able to use the following abilities:
Sigil of Recognition
Sigil of Location
Sigil of Contact
Sigil of Resolve
Sigil of Minor Bane
Sigil of Bandages
Sigil of Defense
Sigil of Offense
Sigil of Distraction
Sigil of Minor Protection
Sigil of Focus
Sigil of Intimidation
Sigil of Mending
Sigil of Concentration
Sigil of Major Bane
Sigil of Determination
Sigil of Health
Sigil of Power
Sigil of Major Protection
Sigil of Escape

Past society affiliations (resigned or cast out):
You have no past society affiliations.

You may reset your society status one time. Enter SOCIETY RESET for details.

You may view your society task information via the SOCIETY TASK command.

>

Ifor, your Adventurer's Guild information is as follows:

You currently have 1604228 unspent bounty points.

You have accumulated a total of 3515768 lifetime bounty points.

You have 0 expedited task reassignment vouchers remaining.

You have succeeded at the Kill Creatures task 5 times.
You have succeeded at the Retrieve Heirloom task 5 times.
You have succeeded at the Procure Gems task 10 times.
You have succeeded at the Protect Traveller task 2722 times and failed 203 times.
You have succeeded at the Kill Dangerous Creature task 3 times.
You have succeeded at the Rescue Child task 1 time.

Bunch of crap in the locker:

a thick mithril shield

The first thing that strikes you about the shield is the weight, which is about 7 pounds. In your best estimation, it's worth about 700,000 silvers. You can also tell that there is some type of metal in the structure of the mithril shield.

As you sing, you feel a faint resonating vibration from the mithril shield in your hand...

The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.

The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 6 to Wisdom.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 8 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 6 to Dexterity.
This enhancement may not be used by adventurers who have not trained 13 times.
The shield looks to have a lot of charges remaining.

You sense that the mithril shield will persist after its last enhancive charge has been expended.

==

As you sing, you feel a faint resonating vibration from the mithril buckler in your hand, and you learn something about it...

The first thing that strikes you about the buckler is the weight, which is about 3 pounds. In your best estimation, it's worth about 100,000 silvers.


As you sing, you feel a faint resonating vibration from the mithril buckler in your hand...

It has a bonus of +5 from a normal buckler, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
It also has some type of special ability, but you can't tell what yet.

The harmonics generated tell you that the buckler serves to protect from magical attacks. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.

==
As you sing, you feel a faint resonating vibration from the rolaren aegis in your hand, and you learn something about it...

The first thing that strikes you about the aegis is the weight, which is about 10 pounds. In your best estimation, it's worth about 600,000 silvers. You can also tell that there is some type of metal in the structure of the rolaren aegis.

The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.

The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The aegis looks to have more than your average giantman could count charges remaining.

You sense that the rolaren aegis will persist after its last enhancive charge has been expended.

==

As you sing, you feel a faint resonating vibration from the golvern shield in your hand, and you learn something about it...

The first thing that strikes you about the shield is the weight, which is about 8 pounds. In your best estimation, it's worth about 450,000 silvers.\

The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.


The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The shield seems to be out of charges.

You sense that the golvern shield will persist after its last enhancive charge has been expended.

==

As you sing, you feel a faint resonating vibration from the rowan runestaff in your hand, and you learn something about it...

The first thing that strikes you about the runestaff is the weight, which is about 2 pounds. In your best estimation, it's worth about 500,000 silvers.


As you sing, you feel a faint resonating vibration from the rowan runestaff in your hand...

The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 15 to Influence.
This enhancement may not be used by adventurers who have not trained 48 times.
The runestaff looks to have a lot of charges remaining.

You sense that the rowan runestaff will persist after its last enhancive charge has been expended.

==


As you sing, you feel a faint resonating vibration from the vaalorn falchion in your hand, and you learn something about it...

The first thing that strikes you about the falchion is the weight, which is about 3 pounds. In your best estimation, it's worth about 100,000 silvers. You can also tell that there is some type of metal in the structure of the vaalorn falchion.

As you sing, you feel a faint resonating vibration from the vaalorn falchion in your hand...

The harmonics generated tell you that the falchion has been infused with a disintegrating substance.

==


As you sing, you feel a faint resonating vibration from the full leather in your hand, and you learn something about it...

The first thing that strikes you about the leather is the weight, which is about 13 pounds. In your best estimation, it's worth about 400,000 silvers.

It has a bonus of +30 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor.

==

As you sing, you feel a faint resonating vibration from the studded gold headband in your hand, and you learn something about it...

This is a small item, under a pound. In your best estimation, it's worth about 67,000 silvers. You can also tell that there is some type of metal in the structure of the studded gold headband.


The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The headband seems to be out of charges.

You sense that the studded gold headband will persist after its last enhancive charge has been expended.

You sense that the studded gold headband will persist after its last magical charge has been expended.

==


As you sing, you feel a faint resonating vibration from the carmiln runestaff in your hand, and you learn something about it...

The first thing that strikes you about the runestaff is the weight, which is about 2 pounds. In your best estimation, it's worth about 500,000 silvers.

The harmonics generated tell you that the runestaff helps defend the one who wields it.

The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Strength.
This enhancement may not be used by adventurers who have not trained 36 times.
The runestaff looks to have a lot of charges remaining.

You sense that the carmiln runestaff will persist after its last enhancive charge has been expended.

==

As you sing, you feel a faint resonating vibration from the pink tourmaline crown in your hand, and you learn something about it...

The first thing that strikes you about the crown is the weight, which is about 2 pounds. In your best estimation, it's worth about 650,000 silvers.


The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The crown looks to have almost innumerable charges remaining.

You sense that the pink tourmaline crown will persist after its last enhancive charge has been expended.

You sense that the pink tourmaline crown will persist after its last magical charge has been expended.

==

As you sing, you feel a faint resonating vibration from the mithril awl-pike in your hand, and you learn something about it...

The first thing that strikes you about the awl-pike is the weight, which is about 7 pounds. In your best estimation, it's worth about 700,000 silvers. You can also tell that there is some type of metal in the structure of the mithril awl-pike.


The harmonics generated tell you that the awl-pike has been sanctified for use by a Cleric or Paladin in the fight against the undead.

The awl-pike resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 15 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 72 times.
The awl-pike looks to have a lot of charges remaining.

You sense that the mithril awl-pike will persist after its last enhancive charge has been expended.

==

As you sing, you feel a faint resonating vibration from the dragonfire opal crown in your hand, and you learn something about it...

The first thing that strikes you about the crown is the weight, which is about 2 pounds. In your best estimation, it's worth about 100,000 silvers.

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The crown looks to have a lot of charges remaining.

You sense that the dragonfire opal crown will persist after its last enhancive charge has been expended.

You sense that the dragonfire opal crown will persist after its last magical charge has been expended.

==

As you sing, you feel a faint resonating vibration from the veil iron military pick in your hand, and you learn something about it...

The first thing that strikes you about the pick is the weight, which is about 10 pounds. In your best estimation, it's worth about 750,000 silvers. You can also tell that there is some type of metal in the structure of the military pick.

s you sing, you feel a faint resonating vibration from the military pick in your hand...

It has a bonus of +25 from a normal pick, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.

The pick resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 17 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 3 to Strength.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 4 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
The pick looks to have a lot of charges remaining.

You sense that the military pick will persist after its last enhancive charge has been expended.

==

As you sing, you feel a faint resonating vibration from the rolaren chain mail in your hand, and you learn something about it...

The first thing that strikes you about the mail is the weight, which is about 25 pounds. In your best estimation, it's worth about 450,000 silvers. You can also tell that there is some type of metal in the structure of the rolaren chain mail.


It has a bonus of +25 from a normal mail, and the way it vibrates in tune with your voice tells you that it is chain armor.The rolaren chain mail seems to have some sort of unusual protection against damage.

As you sing, you feel a faint resonating vibration from the rolaren chain mail in your hand...

The mail resonates with your voice, revealing some details of its temporary enhancement:
The mail's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.

As your song penetrates the rolaren chain mail, you determine that it is moderately resistant to fiery attacks.

==

As you sing, you feel a faint resonating vibration from the mithril claidhmore in your hand, and you learn something about it...

The first thing that strikes you about the claidhmore is the weight, which is about 9 pounds. In your best estimation, it's worth about 350,000 silvers. You can also tell that there is some type of metal in the structure of the mithril claidhmore.


The harmonics generated tell you that the claidhmore inflicts more fearsome wounds when it strikes.

The claidhmore resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The claidhmore looks to have several charges remaining.

You sense that the mithril claidhmore will persist after its last enhancive charge has been expended.

==

As you sing, you feel a faint resonating vibration from the glowbark short bow in your hand, and you learn something about it...

The first thing that strikes you about the bow is the weight, which is about 3 pounds. In your best estimation, it's worth about 1,600,000 silvers.


It has a bonus of +22 from a normal bow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.

The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.

The bow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 51 times.
It provides a bonus of 8 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The bow looks to have a lot of charges remaining.

You sense that the glowbark short bow will persist after its last enhancive charge has been expended.

==

You tap an ipantor composite bow, which is in your right hand.

As you sing, you feel a faint resonating vibration from the composite bow in your hand, and you learn something about it...

The first thing that strikes you about the bow is the weight, which is about 2 pounds. In your best estimation, it's worth about 850,000 silvers.


It has a bonus of +17 from a normal bow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.

The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.

The bow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 15 to Max Health.
This enhancement may not be used by adventurers who have not trained 48 times.
The bow looks to have more than your average giantman could count charges remaining.

You sense that the composite bow will persist after its last enhancive charge has been expended.

==

As you sing, you feel a faint resonating vibration from the ora helm in your hand, and you learn something about it...

The first thing that strikes you about the helm is the weight, which is about 4 pounds. In your best estimation, it's worth about 200,000 silvers. You can also tell that there is some type of metal in the structure of the ora helm.


As you sing, you feel a faint resonating vibration from the ora helm in your hand...

The magical harmonics reveal that the head is better protected when wearing the ora helm.

The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Influence.
This enhancement may not be used by adventurers who have not trained 11 times.
The helm looks to have more than your average giantman could count charges remaining.

You sense that the ora helm will persist after its last enhancive charge has been expended.

==


As you sing, you feel a faint resonating vibration from the vultite aegis in your hand, and you learn something about it...

The first thing that strikes you about the aegis is the weight, which is about 8 pounds. In your best estimation, it's worth about 1,550,000 silvers. You can also tell that there is some type of metal in the structure of the vultite

It has a bonus of +25 from a normal aegis, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.

The harmonics generated tell you that the aegis serves to protect from magical attacks. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.

==

As you sing, you feel a faint resonating vibration from the veil iron leg greaves in your hand, and you learn something about it...

The first thing that strikes you about the greaves is the weight, which is about 6 pounds. In your best estimation, it's worth about 600,000 silvers. You can also tell that there is some type of metal in the structure of the veil iron leg greaves.

As you sing, you feel a faint resonating vibration from the veil iron leg greaves in your hand...

The magical harmonics reveal that legs are better protected when wearing the veil iron leg greaves.

The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Discipline.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 11 to Logic.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 5 to Agility.
This enhancement may not be used by adventurers who have not trained 9 times.
The greaves looks to have a lot of charges remaining.

You sense that the veil iron leg greaves will persist after its last enhancive charge has been expended.

==

As you sing, you feel a faint resonating vibration from the orase greatshield in your hand, and you learn something about it...

The first thing that strikes you about the greatshield is the weight, which is about 12 pounds. In your best estimation, it's worth about 650,000 silvers.

The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.

The greatshield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 10 to Influence.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 7 to Logic.
This enhancement may not be used by adventurers who have not trained 11 times.
The greatshield looks to have a lot of charges remaining.

You sense that the orase greatshield will persist after its last enhancive charge has been expended.