View Full Version : Premium Point surcharge question
everan
01-30-2015, 03:17 PM
I have some armor that I'm considering enchanting with PP, but it is moderately resistant to slashing damage. Is it worth the extra 500 PP surcharge to keep this enhancement? I'm assuming that there is some way of stripping off this special ability and wondering if I shouldn't get that done before I waste the points. Is this kind of enhancement easy to obtain?
Viekn
01-30-2015, 03:29 PM
I'm sure others that are smarter than me will chime in, but I'll throw in my two cents. I've had armor before that was resistant to slashing damage and I always kind of liked it. There are a fair amount of critters in the game that use weapons that cause slashing damage; so it definitely came in handy. This may also depend on the amount of points you have available. If you've got plenty and will still have a fair amount after the enchantment even with the surcharge, I'd say just go for it. But if doing so leaves you near broke as far as PP's go, then maybe you want to consider having it removed. Remember that while it's nice to have 5x-10x enhancive/resistant/padded/weighted etc. gear to play with, many people have capped with just 4x gear.
everan
01-31-2015, 06:51 AM
But lets say I want to do 6 or 7 enchants, is it worth 3500 PP to keep this enhancement?
Moderate slash damage sounds like some kind of warrior guild thing, can it be removed by a warrior? Or would I have to get it removed at a special merchant event?
The underlying armor is what I'm really after, not the slash protection, but since it's already there, I just wondered whether someone pay 3500 PP to get something like that.
JackWhisper
01-31-2015, 07:32 AM
Anything a warrior can add, will stack on top of your resist.
Getting that sorta thing removed is NOT common at all. It's not impossible, but it's not an every month sort of thing.
However, something I cannot quite recall, is if resists like yours prevent player enchanting.
If so, it's worth keeping.
If not, it's NOT worth wasting PP instead of giving it to an enchanter.
Roblar
01-31-2015, 07:42 AM
First, have a bard sing to it if it is temporary or not. If temp, you can remove it yourself with a little dedication and a slash only weapon base.
I was going to reply back earlier to keep (if perm) since I assumed you bought it at EG 2013 or something and put on some nice armor but if you need 7 enchants through Sadie, likely best to rip it out.
Also, a warrior cannot stack the same kind of resistance to that (whether temp or perm), so slash fittings won't work but you can have one add puncture or crush.
It is actually somewhat common now to get a property like resistance stripped (if premie which I know you are). Once other other month or so, Juramis last did it two weeks ago. You can even post in the premium folder and request it and he seems accomodating to schedule. If your schedule conflicts, most recent festivals have offered it (EG most recently) and probably the Spitifire may have one as well.
They do not prevent or affect player enchanting.
JackWhisper
01-31-2015, 07:47 AM
Really?! Can't stack same? Hmm... but can stack another. Still awesome!
Since it doesn't effect enchanting, I say take it to a proper enchanter!
Roblar
01-31-2015, 07:52 AM
Yea, I assume it has something else to it (crazy padding?). Taking up plain 3x mod slash resistant armor all through Sadie will get pricey.
everan
01-31-2015, 09:26 AM
Yea, I assume it has something else to it (crazy padding?).
Yes Roblar, this.
I guess the real question is whether it's worth 3500 PP to get moderate slash resistance added to padded 7x armor. I'm going to check into the resistance removing thing. Whenever I go to those things, I always seem to have the wrong type of enhancement to be removed :(
These lores indicate permanent, yes?
The harmonics generated tell you that the armor serves to reduce the severity of inflicted wounds.
As your song penetrates the armor, you determine that it is moderately resistant to slashing attacks.
Roblar
01-31-2015, 04:56 PM
Yep, if it doesn't mention temporary enhancement in any or lines.
MrMortimur
01-31-2015, 05:25 PM
Warrior resistance doesn't come up as temporary in a bard loresong. Use a warrior to attempt to remove the resistances to confirm whether it was warrior placed or not.
MrMortimur
01-31-2015, 05:30 PM
>armor slash adjust drigler torso
You adjust Drigler's quilted double leathers with your leather armor fittings, rearranging and reinforcing the armor to better protect against slashing damage.
Loresong excerpt
Song 3- It has a bonus of +15 from a normal leathers, and the way it vibrates in tune with your voice tells you that it is soft leather armor. It also has some type of special ability, but you can't tell what yet. The quilted double leathers seems to have some sort of unusual protection against damage.
Song 4-The harmonics generated tell you that the leathers serves to reduce the severity of inflicted wounds.
As your song penetrates the quilted double leathers, you determine that it is moderately resistant to slashing attacks.
Post fittings check
>armor slash check drig torso
You carefully examine Drigler's quilted double leathers to determine whether or not you can adjust it to better protect against slashing damage.
You determine that you cannot properly adjust it right now.
Actual removal
You accept Drigler's offer and are now holding some thickly quilted double leathers dyed cerulean.
>armor slash remove my leath
You begin to carefully tear out the custom fittings from your quilted double leathers. After some effort, you manage to remove them all and discard the useless remnants.
Roundtime: 20 sec.
everan
01-31-2015, 07:33 PM
>armor slash adjust drigler torso
You adjust Drigler's quilted double leathers with your leather armor fittings, rearranging and reinforcing the armor to better protect against slashing damage.
Loresong excerpt
Song 3- It has a bonus of +15 from a normal leathers, and the way it vibrates in tune with your voice tells you that it is soft leather armor. It also has some type of special ability, but you can't tell what yet. The quilted double leathers seems to have some sort of unusual protection against damage.
Song 4-The harmonics generated tell you that the leathers serves to reduce the severity of inflicted wounds.
As your song penetrates the quilted double leathers, you determine that it is moderately resistant to slashing attacks.
Post fittings check
>armor slash check drig torso
You carefully examine Drigler's quilted double leathers to determine whether or not you can adjust it to better protect against slashing damage.
You determine that you cannot properly adjust it right now.
Actual removal
You accept Drigler's offer and are now holding some thickly quilted double leathers dyed cerulean.
>armor slash remove my leath
You begin to carefully tear out the custom fittings from your quilted double leathers. After some effort, you manage to remove them all and discard the useless remnants.
Roundtime: 20 sec.
You didn't post the loresong after this point, but I assume now that there is no longer any slashing resistance? I'm pretty sure this is warrior placed, the person I bought it from mentioned a well know Icemule warrior had checked it for her, so he probably did the resistance for her too.
MrMortimur
01-31-2015, 09:45 PM
Oh, right I did loresing post removal and the "quilted double leathers seems to have some sort of unusual protection against damage." and "As your song penetrates the quilted double leathers, you determine that it is moderately resistant to slashing attacks."
were no longer present. I believe any warrior with one of the resistance ARMOR skills can remove any of them, even if they have no ranks in slashing in this case.
Roblar
01-31-2015, 10:01 PM
Well yea, I can remove it if is just warrior fittings.
I assumed you did a pcalc and were seeing a 500 pt surcharge. Fittings aren't supposed to effect premium point costs, I rip them out before merchant or Sadie work anyway but it was supposed to be updated.
The fact is was only 10 points also signified a poorly trained warrior or a asston of padding or other stuff on that piece ;) So look me up in town and I'll see what I can do. 3,500 pts saved! maybe..
Jarvan
01-31-2015, 10:40 PM
I'd look at the cost to possibly add resistances in the future.
3500 PP's could go for around what.. 20-25 mill? Can you add resistance to it in the future for 20-25 mill? Likely. Also, remember, the 500 point surcharge will apply each time, meaning your blocks will always need to be bigger then normal. Depending on the amount of padding, you could be looking at very large blocks to begin with, and just keep getting bigger. With that, the actual cost of the 3500 PP's will go up a lot. since when you near the end, the likely hood of someone having a larger and larger block is less and less. Unless you have a few accounts with 10k+ points sitting around.
everan
02-01-2015, 08:27 AM
Well yea, I can remove it if is just warrior fittings.
I assumed you did a pcalc and were seeing a 500 pt surcharge. Fittings aren't supposed to effect premium point costs, I rip them out before merchant or Sadie work anyway but it was supposed to be updated.
The fact is was only 10 points also signified a poorly trained warrior or a asston of padding or other stuff on that piece ;) So look me up in town and I'll see what I can do. 3,500 pts saved! maybe..
Yes, the pcalc indicated the surcharge. I guess I'll just have to get it to a warrior and see. And like Jarvan said finding the right blocks of PP will be harder if I always need 500 more each time. Thanks for the insights everyone.
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