View Full Version : H1Z1
Johnny Five
01-28-2015, 11:19 AM
Yes yes, I know, another zombie survival game. I'm just wondering if anyone else is rocking this.
https://www.h1z1.com/home
Gelston
01-28-2015, 12:17 PM
Yes yes, I know, another zombie survival game. I'm just wondering if anyone else is rocking this.
https://www.h1z1.com/home
No. Because. No.
Taernath
01-28-2015, 12:18 PM
Nah. They're doing paid airdrops.
Androidpk
01-28-2015, 12:31 PM
Nah. They're doing paid airdrops.
You aren't even guarenteed to get the airdrop you pay for. Talk about a shitty system.
Jarvan
01-28-2015, 12:33 PM
Yes yes, I know, another zombie survival game. I'm just wondering if anyone else is rocking this.
https://www.h1z1.com/home
I have it.. I am waiting till a few things are tweaked till I get into it.
First off... gathering food for 40 mins that only lasts an hour kinda sucks. Zombies are still glitchy.. I mean.. I hit one in the head 5 times with an axe and it doesn't die?
Anyway.. I have high hopes.
Jarvan
01-28-2015, 12:35 PM
Nah. They're doing paid airdrops.
The paid airdrop also has shitty ass weapons in them now. Only 10% chance to get a gun, and it's not the good guns.
Airdrops are meaningless really. The people on steam screaming P2W are nuts. You can't "win" a survival game. Also, on a pvp server... how long do you really think you will keep anything you get from the airdrop anyway?
Gelston
01-28-2015, 12:35 PM
You aren't even guarenteed to get the airdrop you pay for. Talk about a shitty system.
Wait what? Do you mean that it won't be delivered or something like you have to go find it?
Fallen
01-28-2015, 12:40 PM
The airdrop works by smoke being popped, which can be seen at a distance. The plane then comes in low, which can also be seen by everyone nearby, followed by a long airdrop of the care package (again visible). All this time people will have a chance to kill you and take your shit.
Silly game.
Androidpk
01-28-2015, 12:42 PM
Wait what? Do you mean that it won't be delivered or something like you have to go find it?
They aren't guaranteed to drop near you. The plane flies overhead and drops it in a random radius from you. They want the drops to be contested, so everyone that sees the plane dropping the package has a chance to get it. Stupid mechanics aside, people are pissed over the paid content because Smedley and company have been saying since the beginning there would be no paid content like this in the game. They were quite adamant about it.
Jarvan
01-28-2015, 01:03 PM
They aren't guaranteed to drop near you. The plane flies overhead and drops it in a random radius from you. They want the drops to be contested, so everyone that sees the plane dropping the package has a chance to get it. Stupid mechanics aside, people are pissed over the paid content because Smedley and company have been saying since the beginning there would be no paid content like this in the game. They were quite adamant about it.
Actually, they said you would not be able to directly buy guns.
Which, using politician speak.. you are not able to directly buy guns.
The game needs some kind of revenue stream after all.
Fallen
01-28-2015, 01:16 PM
It is possible to fund a free-to-play game without the micro-transactions conferring relatively any mechanical benefits.
Johnny Five
01-28-2015, 02:13 PM
There have been 9 patches in the 12 days since it's release. Loot is 100 times better. Air drops are rarely used/just for fun since they drop maybe a pistol or a shotgun (BIG MAYBE). Zombies are a ton better, no more hardcore lag. I give sony mad props for the amount of work for how long the game has been released in early access. Also, it makes Dayz look like shit. I actually like feeling that I have to survive from bandits/killers and zombies at the same time. Fights can actually be intense, you have to worry when you are searching, met some badass people on there as well. I don't like running around for five hours to see 1 person.
Jarvan
01-29-2015, 12:47 AM
There have been 9 patches in the 12 days since it's release. Loot is 100 times better. Air drops are rarely used/just for fun since they drop maybe a pistol or a shotgun (BIG MAYBE). Zombies are a ton better, no more hardcore lag. I give sony mad props for the amount of work for how long the game has been released in early access. Also, it makes Dayz look like shit. I actually like feeling that I have to survive from bandits/killers and zombies at the same time. Fights can actually be intense, you have to worry when you are searching, met some badass people on there as well. I don't like running around for five hours to see 1 person.
Well, the player density is due to the fact that they are all Sony servers, no private ones.. yet.. and there isn't thousands of servers.
Jarvan
01-29-2015, 12:48 AM
It is possible to fund a free-to-play game without the micro-transactions conferring relatively any mechanical benefits.
Only game like that I can think of is LOL. Not sure where the company gets it's funding from tho.
Fallen
01-29-2015, 01:01 AM
Only game like that I can think of is LOL. Not sure where the company gets it's funding from tho.
Path of Exile is another. You could try to argue that additional storage space is some big mechanical advantage, but that's a stretch. No XP boost, no direct purchase of items, no skill boosts. Nothing. Fantastic game.
LoL I think is a lot like PoE. They have SO many people playing that if only a few percent of people buy stuff like character skins they make good money.
Androidpk
01-29-2015, 01:02 AM
Only game like that I can think of is LOL. Not sure where the company gets it's funding from tho.
They make a shit ton of money selling riot points. $600m+/year.
Jarvan
01-29-2015, 02:54 AM
Path of Exile is another. You could try to argue that additional storage space is some big mechanical advantage, but that's a stretch. No XP boost, no direct purchase of items, no skill boosts. Nothing. Fantastic game.
LoL I think is a lot like PoE. They have SO many people playing that if only a few percent of people buy stuff like character skins they make good money.
Now.. I could have sworn PoE sold items at one time. I remember seeing something about "recharging" 5 bucks and getting some socketable things for free.
So where do you think the company gets it's funding from then? Advertising? I haven't played PoE in awhile. Never tried LoL.
Jarvan
01-29-2015, 02:55 AM
They make a shit ton of money selling riot points. $600m+/year.
What is a riot point? And what is it used for tho?
JackWhisper
01-29-2015, 03:29 AM
Riot Points, and Influence Points.
RP - Purchases skins, champions, runes, etc at el. For instance, Jax is 100 RP. Gained by spending real money on LoL. No, I don't know how much Jax actually costs. Example.
IP - Purchases skins, champions, runes, etc at el. For instance, Jax is 1250 IP. Gained by playing matches on LoL. No, I don't know how much Jax actually costs. Example.
Jarvan
01-29-2015, 04:38 AM
Riot Points, and Influence Points.
RP - Purchases skins, champions, runes, etc at el. For instance, Jax is 100 RP. Gained by spending real money on LoL. No, I don't know how much Jax actually costs. Example.
IP - Purchases skins, champions, runes, etc at el. For instance, Jax is 1250 IP. Gained by playing matches on LoL. No, I don't know how much Jax actually costs. Example.
And runes do what exactly?
JackWhisper
01-29-2015, 04:42 AM
Runes are miniature boosts that you can swap in and out depending on your preference.
Minor/Major/Quintessence runes in Offense/Defense/Utility.
For instance, an attack rune is like +1.5% attack bonus. And you can stack several of them for a larger bonus.
Or you can run defense, and get runes that are +50 health. And stack a lot of em for a huge health boost.
JackWhisper
01-29-2015, 04:43 AM
Oh, and they go into a spellbook. As you level up, all the way to level 30, each level unlocks another rune slot to put a rune. So leveling to max is best because you can utilize the most runes. Runes make and break higher ranked matches.e
Jarvan
01-29-2015, 05:01 AM
Runes are miniature boosts that you can swap in and out depending on your preference.
Minor/Major/Quintessence runes in Offense/Defense/Utility.
For instance, an attack rune is like +1.5% attack bonus. And you can stack several of them for a larger bonus.
Or you can run defense, and get runes that are +50 health. And stack a lot of em for a huge health boost.
So.. Basically LoL is P2W. Got ya. I mean.. it SOUNDS like you can use cash to get a mechanical benefit. For example.. if I can't play enough to earn in game cash... or not good enough to win to get it.. (Kinda like if you can't lay enough to get loot in H1Z1, or good enough to take it from others) I can pay cash to get the same stuff that a dedicated player can get.
JackWhisper
01-29-2015, 05:03 AM
Pretty much. Either dump cash, or dump time.
Jarvan
01-29-2015, 05:08 AM
Pretty much. Either dump cash, or dump time.
And yet it is always touted as the best F2P model because you don't have to pay money to be competitive...
And yet people are acting like you DO have to spend money to be competitive in H1Z1. Go figure.
JackWhisper
01-29-2015, 05:19 AM
In LoL's situation, I'd say it's the best F2P model. I played obsessively during season 2, when they released the 3v3 map, and I ran a competitive 3s team and we were one of less than 50 teams in the entire season's team listing that had a perfect 100% victory score. All of us were non-cash players. We just played a *LOT*. Once you've played for a few months, you'll have gained enough IP to flesh out a good rune collection, and a decent champ collection. Further purchases are simply situational. Like... I need XXX type runes for YYY champ because he's a tank, or he's an armor class champ, etc at el.
The only thing that is restricted to Riot Points *ONLY* is the purchase of skins. Different outfits for each champion.
By playing smart, and buying during sales, you can mitigate a lot of IP costs and make your points well worth the spending.
Mundo/Blitz/Rammus 3s was SO friggin' OP broken during season 2.
Jarvan
01-29-2015, 05:26 AM
In LoL's situation, I'd say it's the best F2P model. I played obsessively during season 2, when they released the 3v3 map, and I ran a competitive 3s team and we were one of less than 50 teams in the entire season's team listing that had a perfect 100% victory score. All of us were non-cash players. We just played a *LOT*. Once you've played for a few months, you'll have gained enough IP to flesh out a good rune collection, and a decent champ collection. Further purchases are simply situational. Like... I need XXX type runes for YYY champ because he's a tank, or he's an armor class champ, etc at el.
The only thing that is restricted to Riot Points *ONLY* is the purchase of skins. Different outfits for each champion.
By playing smart, and buying during sales, you can mitigate a lot of IP costs and make your points well worth the spending.
Mundo/Blitz/Rammus 3s was SO friggin' OP broken during season 2.
And by hiding in the bushes, and shooting a guy with an arrow. You can steak his airdrop.
Now if H1Z1 offered say.. an MS4 for 500 station points, and 30 rounds for 100 points.. then yes. P2W... to a degree. Still, unless it is char attuned.. still don't feel it is P2W.
Taernath
01-29-2015, 07:34 AM
The paid airdrop also has shitty ass weapons in them now. Only 10% chance to get a gun, and it's not the good guns.
Airdrops are meaningless really. The people on steam screaming P2W are nuts. You can't "win" a survival game. Also, on a pvp server... how long do you really think you will keep anything you get from the airdrop anyway?
To me, it's just the fact that you can call them in. Yeah, guns are rare, and yeah, it's mostly crafting supplies and food, but it's a survival game. You shouldn't be able to create useful in-game items from thin air with RL cash.
JackWhisper
01-29-2015, 07:43 AM
You shouldn't be able to create useful in-game items from thin air with RL cash.
Do U Even Gemstone, Bro?!
Taernath
01-29-2015, 08:13 AM
Do U Even Gemstone, Bro?!
Not for a few years, and yeah, I hate that system too. GS has the worst aspects of F2P with a subscription model.
JackWhisper
01-29-2015, 08:30 AM
Cocaine is an expensive habit, man. Gotta supplement it somehow.
Fallen
01-29-2015, 08:33 AM
Now.. I could have sworn PoE sold items at one time. I remember seeing something about "recharging" 5 bucks and getting some socketable things for free.
I've never seen it. It was always skins, emotes, item storage, guild stuff, non-functional familiars, etc.
https://www.pathofexile.com/shop
I think we can agree there is nothing there that you can buy where you will suddenly have a massive mechanical advantage.
Great game, PoE
So where do you think the company gets it's funding from then? Advertising? I haven't played PoE in awhile. Never tried LoL.
By selling the stuff above to a very small percentage of a very large playerbase. I played for many hours and decided it was worth the convenience to buy some storage space. I also felt like supporting the Devs and the model.
Jarvan
01-29-2015, 11:41 AM
I've never seen it. It was always skins, emotes, item storage, guild stuff, non-functional familiars, etc.
https://www.pathofexile.com/shop
I think we can agree there is nothing there that you can buy where you will suddenly have a massive mechanical advantage.
Great game, PoE
By selling the stuff above to a very small percentage of a very large playerbase. I played for many hours and decided it was worth the convenience to buy some storage space. I also felt like supporting the Devs and the model.
A 10% chance to get a shotgun and like 10 shells.. or a handgun and a dozen bullets or so.. While avoiding dying from other players, or the Zombies that spawn in the Airdrop... does not sound like a Massive Mechanical Advantage. Also, these are not Perm items. Decay rates mean they poof eventually.. if you are not murdered for them within 5 min.
Not to mention the fact that Airdrops cost 5 bucks. And generally are not useful. Also.. as of now, there is no "global" locker space, hell, there is no secure locker space really in H1Z1. So stocking up weapons from Airdrops.. even stupider.
Johnny Five
01-29-2015, 11:57 AM
Jarvan spoke it true. I've never done an airdrop but the chances of you holding onto anything for an extended period of time is nil. I managed to last about 5 hours last night fully geared to get killed by a guy while I was looting something. I was just lucky I had friends with so I could go back and pick up my stuff. Every shot you fire with a gun, arrow you shoot, axe you swing loses durability. So it does not last forever.
Fallen
01-29-2015, 12:58 PM
A 10% chance to get a shotgun and like 10 shells.. or a handgun and a dozen bullets or so.. While avoiding dying from other players, or the Zombies that spawn in the Airdrop... does not sound like a Massive Mechanical Advantage. Also, these are not Perm items. Decay rates mean they poof eventually.. if you are not murdered for them within 5 min.
Not to mention the fact that Airdrops cost 5 bucks. And generally are not useful. Also.. as of now, there is no "global" locker space, hell, there is no secure locker space really in H1Z1. So stocking up weapons from Airdrops.. even stupider.
I honestly can't comment on the advantages of it. It seems like a dumb way to monetize the game, personally. Better to do skins on weapons/ammo/vehicles etc that you get when you pick up items. Starting clothing that gives no mechanical (or at least stat based) advantage. Greater customization of your character's appearance. Stuff like that.
Johnny Five
01-29-2015, 01:44 PM
I honestly can't comment on the advantages of it. It seems like a dumb way to monetize the game, personally. Better to do skins on weapons/ammo/vehicles etc that you get when you pick up items. Starting clothing that gives no mechanical (or at least stat based) advantage. Greater customization of your character's appearance. Stuff like that.
They have this. In the form of crates that you open for skins.
Fallen
01-29-2015, 02:03 PM
They have this. In the form of crates that you open for skins.
Is it randomly found, from those air drops, or a combination?
Taernath
01-29-2015, 03:26 PM
Every shot you fire with a gun, arrow you shoot, axe you swing loses durability. So it does not last forever.
How fast does it degenerate and how easy is it to repair? I don't mind some durability loss, but like -10% every swing as some survival games do is really aggravating.
Johnny Five
01-29-2015, 04:05 PM
Is it randomly found, from those air drops, or a combination?
Crates I believe can be found in game. Keys (to open crates) you probably have to buy or can be found. I have found event tickets in game.
How fast does it degenerate and how easy is it to repair? I don't mind some durability loss, but like -10% every swing as some survival games do is really aggravating.
It depends on the weapon, I know for a fact that each shotgun shot is 5 durability. I believe they go up to 1500 durability on that. But I have rarely found a gun with super high durability. Weapon repair kits are few and far between (for me). I have only found one in the 31 hours I have played.
Johnny Five
01-29-2015, 04:08 PM
Regardless of the fact. It's 20$ for early access but it will be F2P at some point. 20$ is worth it to play it before it turns full retarded upon release when the little kids come flying in.
A game for 20$ has given me more hours of fun already than some AAA titles.
Fallen
01-29-2015, 04:14 PM
Any hackers so far? Are there anti-cheat precautions in place?
Johnny Five
01-29-2015, 04:42 PM
Any hackers so far? Are there anti-cheat precautions in place?
There were some people that figured out how to duplicate items. SOE quickly put the ban hammer on their asses. They also rigged it to flag when people are duping items. As far as like aim botting/speed hacking/wall hacking I have yet to see any.
The only hackers I see are the in game bears. OP ass two bites dead. lol
Jarvan
01-29-2015, 05:03 PM
My only real issue with the game right now...
There is nothing to do.
Granted, it's a survival game. So you survive... but why? What's the point of playing a survival game to just survive. Currently, there are no stats, or anything. I'd love to see a leader board with # of hours alive or something. I'd also like to see a NPC settlement in game, and NPC's that can give you tasks.
Johnny Five
01-29-2015, 05:10 PM
My only real issue with the game right now...
There is nothing to do.
Granted, it's a survival game. So you survive... but why? What's the point of playing a survival game to just survive. Currently, there are no stats, or anything. I'd love to see a leader board with # of hours alive or something. I'd also like to see a NPC settlement in game, and NPC's that can give you tasks.
Create content. That's what me and my buddies do. Build a base, kill people, break into their base, kill more people, laugh when you fall down a mountain and die. There are ton of things to do. Searching for stuff to build the perfect base is very time consuming.
The point of a survival game is to survive? Yes, I would believe that is correct. And it's alpha, there will be more implementation I'm sure. They are even going to expand the map. This stuff takes time.
Androidpk
02-02-2015, 04:11 PM
Sony just sold off SOE to some investment group.
JackWhisper
02-03-2015, 02:21 AM
Fuck H1Z1, this is going to screw with Everquest Next. ARGH! =(
Johnny Five
02-04-2015, 09:35 AM
H1Z1 updated yesterday. Guns are now easier to find, ammo is scarce. You will find 1-2 bullets most of the time. Max clip is very rare. Awesome updates. No more shoot everyone on site.
Johnny Five
02-05-2015, 09:30 AM
https://forums.station.sony.com/h1z1/index.php?threads/game-update-notes-2-5.2200/#post-9039
New update/character wipe/server wipe.
Jarvan
02-05-2015, 09:40 AM
Wow.. huge nerf to the Military backpack.
Looking at bulk limits now... seems like there are some recipes that you can't carry enough to even make. Or if you can, it's just barely enough, can't carry anything else but the mats. Which makes it real hard to do.
Johnny Five
02-05-2015, 09:47 AM
Wow.. huge nerf to the Military backpack.
Looking at bulk limits now... seems like there are some recipes that you can't carry enough to even make. Or if you can, it's just barely enough, can't carry anything else but the mats. Which makes it real hard to do.
Yeah I don't know how I feel about the backpack drops in limits. I do see the pro and cons of it. Now someone can't just run into a campsite, grab a crap ton of mats, build a five story base with a backpack of mats. This coupled with the increase in bullet bulk should also stop massive bullet hording on characters. But we will see how it works out, I wonder what they did with the framed backpack and the military backpack that held 2000 from the loot crates. Still though, I am very pleased with their progress.
Fallen
02-05-2015, 10:21 AM
Sony just sold off SOE to some investment group.
People are speculating this will mean H1Z1 will be coming to Xbox as well.
Jarvan
02-05-2015, 10:30 AM
Yeah I don't know how I feel about the backpack drops in limits. I do see the pro and cons of it. Now someone can't just run into a campsite, grab a crap ton of mats, build a five story base with a backpack of mats. This coupled with the increase in bullet bulk should also stop massive bullet hording on characters. But we will see how it works out, I wonder what they did with the framed backpack and the military backpack that held 2000 from the loot crates. Still though, I am very pleased with their progress.
True. So far I am disappointed in storage in game. Maybe I was just getting an error, but I couldn't set a code for my door. Also, you should be able to set a code for the storage box as well. Seriously.. you can make a lock for a door, but not for a box? Things in the game also just weigh way to much. An axe weighed 1500... and you could never put it away. Idiotic.
Johnny Five
02-05-2015, 10:49 AM
True. So far I am disappointed in storage in game. Maybe I was just getting an error, but I couldn't set a code for my door. Also, you should be able to set a code for the storage box as well. Seriously.. you can make a lock for a door, but not for a box? Things in the game also just weigh way to much. An axe weighed 1500... and you could never put it away. Idiotic.
They adjusted the melee weapon bulks. But I am at work and not able to confirm. Probably made them easier to store. I've seen locked boxes so this might have been updated. I'll play tonight and give my thoughts on the update. It seems they also want to make it harder to carry car components (Battery was 100 bulk now its 300, so no more carrying five batteries lol). I still like the way they are taking the game. You shouldn't be carrying 500 shotgun rounds (would be heavy as heck IRL). I played last night for about three hours and I had a really good time. Bullets were scarce but people still fight. We took over the police station in PV with like 18 people and just killed a ton of people. Had some amazing gun battles. Shotgun still hella OP like it would be in real life. Love it.
Gelston
02-05-2015, 11:06 AM
People are speculating this will mean H1Z1 will be coming to Xbox as well.
Wikipedia says it is going to XBox One, but the citation they give doesn't.
Gelston
02-05-2015, 11:28 AM
AND POW! I tossed up citation needed tags all over that bitch son.
Johnny Five
02-12-2015, 04:55 PM
http://www.reddit.com/r/h1z1/comments/2vlx3t/update_notes_212/
Release Notes 12/02/2015
Weapon Changes
1911
Lowered Hip Fire & Iron Sight horizontal recoil.
Lowered damage.
Improved overall consistency while firing.
AR15
Increased Hip Fire recoil.
Shotgun
Lowered damage per pellet.
Lowered horizontal recoil.
Lowered pellet count.
Slightly increased fire rate.
Adjusted pellet spread.
Decreased pellet speed.
Increased pellet weight.
Decreased amount of bleeding caused when hit by shotgun.
Bugfixes
Updated Steam API to fix some crashes.
Items that had the same placed and dropped item (like landmines) now have a different dropped item. You shouldn’t be able to accidentally drop them and blow yourself up anymore.
Lighting has been given a significant overhaul, it should now look better in almost all circumstances. We’re not done yet, but this change should address any lighting problems that effect game play. You will most likely find some lighting artifacts(bright objects or strange glittering effects). We are aware and will address these as they come up. Feel free to report these.
Fixed a bug in spawned item accounting that decreased spawn rate over time
Objects will retain their orientation during placement mode when they change what surface they are being placed on.
Free placed objects (ie, campfires, furnaces, animal traps, etc) cannot be stacked on top of each other.
All placed objects can no longer collide with other objects, including player placed objects and static designer placed objects. This means that foundations cannot interpenetrate with other foundations, shacks, buildings, vehicles, roads, or anything else. Free placed objects also can’t interpenetrate with the same objects, excluding the object they are being placed on (ie, still be placed on a road, but not when colliding with a destroyed car).
Fixed a bug with socket bound placement objects (ie, stairs on a foundation, barricade on a window, or anything that snaps to a fixed position) that allowed multiple of these objects to interpenetrate each other (a common case was stairs overlapping stairs).
Cannot place free-placed objects on rocks and tree stumps
Key bindings can now be re-mapped. After selecting an action, press the key to map to that action. Pressing [Esc] will cancel the key bind. Holding [Esc] will clear the currently mapped key. Users cannot bind a key to multiple actions in the same action set. Also added a button to reset all key bindings to default.
Collision resist values adjusted for the vehicles to reduce the damage taken from impacts, particularly when landing hard on the suspension and wheels.
Lighting system updated.
All weather and light sources adjusted with new lighting values. Please report any strange behavior (i.e. flashlights too bright).
Battle Royale
[IMPORTANT] When the match ends, if you don't exit the match quickly, your game client may end up in an unconnected state. We're fixing this for the next update.
Vehicle Spawn Counts set to be consistent with survival.
End screen now shows your rank and your rewards.
Map now displays a “safe zone” ring.
Revamped fog movement phases.
Adjusted rewards to more align with our final payouts (Excessive payouts previously were for testing purposes, BR is still not ready for the consumption of event tickets and will continue to get updates, thanks for helping us test and polish BR so far!)
Removed crate keys from rewards
Removed crates from 2nd-4th (1st place will still earn a crate along with all other current awards)
Lowered the amount of tickets awarded for 1st-4th
1st 2 tickets
2nd 1 ticket
3rd 1 ticket
4th 1 ticket
Added an Event Ticket reward for 9th-12th
Keep in mind these rewards are based on a 48-64 player max BR, the 200 man BR will have a different set of rewards.
Even with the layoffs they are keeping true to their word with constant updates.
Johnny Five
02-20-2015, 05:55 PM
Patch Notes | 20/02/15
Weapons
Increased shotgun damage
Slightly increased shotgun recoil
Increased 1911 damage
Battle Royale
Cleaned up persisting rewards and safe zone information between Battle Royale matches
Parachutes should no longer act like skateboards for more than a few seconds.
Base Building
Upper Level Walls, Shelters, and Stairs can now be crafted. These look like the walls, stairs, and shelters that you are used to, but they can be stacked on top of placed walls and shelters. This means that metal walls can now be two walls high. Structures can be placed on top of other structures for more variation of layout. Stairs can be placed on top of shelters for greater vantage points.
Fixed an issue that was causing base building structures to not be resistant to melee damage types.
The Metal Gate is now almost twice as tall.
Metal Walls, Shelters and Large Shelters now require more of the same components to craft.
Vehicles
Vehicle collisions with terrain boulders should be more stable, still dangerous but less likely to toss the vehicle up in the air.
Adjusted the requirements for vehicle entry to help improve the response time.
Vehicle death explosions should now consistently damage players in the immediate vicinity.
EDIT: Added a patch note to base building and Battle Royale
Another patch. I will be playing tonight so if you wanna come hang with us let me know. Feel free to add me on steam.
http://steamcommunity.com/profiles/76561197989599720
Johnny Five
02-25-2015, 09:40 AM
Patch Notes 2/25
Base Building
The Upper Level Wall recipe is now discoverable.
Doors can now be placed in Upper Level structure doorways.
Increased base health by 10 times.
Weapons
Melee weapons will now lose more durability when hitting player built structures that are made of metal.
Features
Report Last Killer" button added to death screen
Bugfixes
Players jumping/landing on stationary vehicles should no longer be killed unexpectedly.
"Aim Punch" issues addressed for 3rd and 1st Person:
For Third, we split the flinch reactions into two types – if you’re holding a firing weapon, flinches will be in the neck and head region only (allows you to fire and flinch at the same time without losing aim). If you’re holding a one hand melee weapon or open fists, the entire upper body flinch will play as normal.
For First, we added a case to make sure flinches only happen if being grappled (they were being triggered even when not being grappled).
Player and World Wipe
Server and Player Wipe 2 will take place during this patch. You will see significant changes moving forward. Since players can no longer be able to stack items on top of each other, you shouldn’t see barricades and other annoying structures.
If you are not familiar with what a server and player wipe entails, please read this post..
In an effort to reallocate servers for better distribution we are making the following changes. Please refer to the following list to incase your server was affected. We understand that your favorite server might be one of the ones coming offline but because of the player and world wipe you will get to start fresh on a new server the next time you log in. Removing these servers from the list will give us more flexibility as we add new rulesets. You will see them again but with a new coat of paint. Removing them now helps un ensure we won’t have to reallocate many more times in the future.
.
These European servers are being converted to EU Battle Royale Servers
Bucuresti Cataclysm No Sanctuary Hammer Beach Internment Kemerovo
Kharkov Lipetsk Lockner Ryazan Orenburg Penza
Luckless Ragnarok Sarajevo Schwerer Gustav Show Down Snarlpeak
Slaughter Sofia Stavanger Triggerfinger Tuscany Ulyanovsk
.
This server is being converted to NA Battle Royale Server
Leyaks
.
These servers are being taken offline and will be reused for future Rulesets
Rostov-na-Donu Gothenburg Claimed Ufa Saratov Toxic Waste
Irkutsk Dnepropetrovsk Riga Salonika Maul Novokuznetsk
Soulpiercer Strangers Sarajevo The Grove Kiev Donn
Downfall Fetid Germ Humanity Mercy Necrosis
Oblivion O-Negative Overwatch Pathogen Pestilence Prey
Rattlebone RIP Rusty Knife Sanguinary Skullcracker Territory
Parkbandit
04-20-2015, 01:03 PM
Anyone still playing this game?
I'm having a blast... except the hacking that's going on... especially in Battle Royales.. Hopefully they get this under control.
Androidpk
04-20-2015, 01:06 PM
The battle royale thing sounds pretty cool.
Parkbandit
04-20-2015, 01:09 PM
The battle royale thing sounds pretty cool.
It's fun as hell... and not much of a time sink, which is nice. 30 minute games. The map keeps shrinking until you are on one another and then it's over pretty quick.
Vehicles and fuel are key there... they allow you to get to areas where no one drops into to get guns/ammo/more fuel/new vehicles.
Androidpk
04-20-2015, 01:19 PM
It's fun as hell... and not much of a time sink, which is nice. 30 minute games. The map keeps shrinking until you are on one another and then it's over pretty quick.
Vehicles and fuel are key there... they allow you to get to areas where no one drops into to get guns/ammo/more fuel/new vehicles.
Does everyone parachute in with the same equipment?
Parkbandit
04-20-2015, 01:48 PM
Does everyone parachute in with the same equipment?
Yes. You come in with a shirt, pants, belt pouch, flashlight, binoculars, flare and compass. I usually drop my flashlight and flare in the starting area before you spawn and sometimes my binoculars if I'm on a team.
Then you drop in and try to find everything.
Johnny Five
04-24-2015, 09:56 AM
4/24/15 Patch Notes
Release Notes
Night vision goggles now available
Added HE Grenades to the game.
Known Issue: Grenades will not collide with players or zombies yet, nor will they break through windows.
Explosive barrels are more reactive now to bullets and there no longer a delay from their initial explosion to killing nearby survivors/NPCs.
Molotov Cocktail is now much more responsive and less prone to crashing clients when burning hordes of zombies alive… dead.
Resolved various animation and timing issues with the Molotov cocktail.
Resolved Molotov cocktail may not trigger 100% of the time when NPC’s / players enter the ring of fire.
Only players in your group can build on your foundations / placed structures. This includes placeable objects like furnaces that were being used to grief other players.
PCs now provide opportunities for zombies to feed when they die.
Inspect restrained inventory:
When you handcuff a player you can now go through their inventory and take things, their stuff shows up in the proximity pane.
NOTE: Equipped items are not in the list yet, but will be in a future update.
Steam Friends:
Blue means they are online Green means they are in H1Z1
Right click for context menu:
Message – open steam overlay and send a message to this person Profile - open steam overlay and view this persons steam profile
And if they are on a server but not BR: Join Server – log into server that this person is currently on.
Moved character create from server select screen to it's own screen. This is where character customizations such as male/female, face types, hair, etc. checkbox added to server select screen to share your server with your steam friends
H1Z1 Virus - First Pass
You will now be able to contract the H1Z1 virus from zombies. Survivors have a natural immunity against the virus, but this immunity is weakened the more it is exposed to zombie attacks. Currently only zombie attacks reduce this immunity but other means can be introduced in the future based on feedback from the community. Survivors can bypass this immunity and give themselves H1Z1 via extracted infected blood. NOTE: Current implementation of the extracted infected blood syringe allows you to use it on yourself only! You cannot use it on other players. This will change in the near future.
There are multiple stages to the H1Z1 virus once you have contracted it. The virus may not be as noticeable at first but as you advance to higher stages you will begin to feel its affects.
Once you have the virus, you have it for life. Only death or respawning will remove it. Each stage slowly progresses on its own but there are other means to push the virus forward or backwards depending on your actions or items you use.
Stage Progression:
Minor Stage
Slight damage over time
Advanced Stage
Minor damage over time
Survivor will occasionally cough. This can be heard by other survivors and may attract nearby wildlife or zombies.
(Non-PvE only)Zombies will no longer target you. However, attacking a zombie will cause it to attack back.
Severe Stage
Moderate damage over time
No longer coughing
(Non-PvE only)Zombies no longer target you
Max movement speed slightly reduced
Normal food no longer satiates you and normal water/drinks no longer hydrate you. Eating/Drinking them does nothing for you but upset your stomach, causing you to cramp up. Continued eating will cause you to vomit. You must feed from dead players, wildlife or zombies to restore Energy and Hydration.
Fresher corpses restore more to each resource and restore a little bit of health. Depending on what is you feed on determines the amount you restore. Bears offer the most while rabbits offer the least. Feeding on zombies will slightly progress your H1Z1 virus.
You will be able to feed off corpses a maximum of 2 times.
Survivor Tracking: Survivors at this stage of the virus may notice a gaseous effect in the world. This effect means that a survivor was in that spot recently. You can use these markers in attempt to track down other survivors. Survivors at this stage do not leave a marker themselves. Survivors also do not leave a marker if they are inside a vehicle.
Deadly Stage
Severe damage over time
Zombie Vision - First Pass - Currently we have simple color grading in as the first pass. You might see some of this effect happening as soon as the Advanced stage but it will become more apparent at this stage. We will continue to add more features and improve this vision in future patches.
(Non-PvE only)Zombies no longer target you
Max movement speed slightly reduced
Normal food no longer satiates you and normal water/drinks no longer hydrate you.
Survivor Tracking
Other related notes
All-in-One Cold medicine slightly reduces your H1Z1 virus. Antibiotics reduces it a little more. Hyperpheron greatly reduces the virus Immunity Boosters and Multi-Vitamins boost H1Z1 immunity to help prevent you from contracting the virus. This is bypassed completely if you use extracted infected blood on yourself. Guts will appear at dead survivors around the abdomen of the body after it has stopped its rag doll. Survivors with severe stages of H1Z1 will have the option to feed on the corpses of wildlife, zombies and the newly spawned guts from dead survivors.
Known Issues: There is supposed to be a progression bar on your vitals. Once you have H1Z1, this won't appear unless you log out and come back in.
Parkbandit
04-24-2015, 02:18 PM
Fuck the bears... I had one chasing me today.. that was faster than I was and 2 shot me.
Fuck the bears...
Parkbandit
04-24-2015, 05:51 PM
And this new bug of not being able to open doors unless you built and installed them is fucking annoying. I'm stuck in our base until Curly comes online and opens it.
Parkbandit
05-01-2015, 11:14 AM
5/1/15 Patch Notes
Release Notes
We will go down at 3:00 am
We’ll be down for 2 hours
We should be back up by 5:00am Pacific
We will be doing a full player/world wipe
We will be collecting a list of current players for the FREE Daybreak t-shirt grant. This grant will happen after the servers go live.
Steam Marketplace is being moved to our Quality of Life patch next week. We're working with Steam to make sure all the bugs are ironed out. This is a bigger ticket item and requires multiple passes from us and Steam. It almost made it into this patch but unfortunately had to be moved.
Release Notes
Females
You can now choose to be a female survivor in the H1Z1 core game and Battle Royale.
All existing wearable’s and emotes work for both genders, including your account items. No matter what gender you choose, skinning an item or using an emote will work for both.
If you wish to change gender, you will need to delete the character and recreate it.
Known issues:There is currently limited voice for the female character. More will be coming soon.
Other Additions
All H1Z1 players will receive a "Daybreak Games" in-game t-shirt. You must own H1Z1 prior to the server wipe.
First Person Battle Royale is now available
Offroader now has upgraded interior
Green and Brown Camo beanies now have the correct texture
You can no longer pick up items, open/close doors or search containers while restrained
380 rounds will now spawn in Battle Royale
The recipe for yeast now gives 2 yeast instead of 10
Handcuff keys are now visualized in game
Added a new recipe for a metal wall that has a doorway inside of it. This can be used instead of a metal gate to gain access to your base.
Biofuel and ethanol now do half the damage to structures that they used to.
The recipe for ethanol now creates 1 ethanol instead of 5.
Flashbangs are now in game, they will explode after 3 seconds of being thrown and will blind anyone within a 7 meter radius.
Construction changes:
“No placement” radius around bases has been increased. The owner of the base and people grouped with the owner are not affected.
If the owner of a foundation does not log in for a set amount of time (currently testing it at 2 weeks), the foundation reverts to un-owned, and may be claimed by another player.
If the owner of a foundation deletes his or her character, the base will be set to un-owned immediately. This will allow groups of friends to "hand off" management of their base to another player.
Test Server Issues Resolved
You can now interact with everything in your inventory
Night vision will turn on and off as intended
Night vision goggles fit on the female model
Parkbandit
05-08-2015, 10:48 AM
Release Notes
Steam Marketplace
It will be included in this update. You will be able to see your items in your Steam Inventory. While we continue to do some testing, you will not be able to trade your items immediately. We’ll update everyone again when this is turned on. This will be the same for the marketplace. It will be enabled at some point Friday after some additional Live internal testing. We hope to have the marketplace up very quickly after we validate.
Potential fix for issue where players are stuck at the loading screen
Fixed issue where players were losing shotgun shell under certain reload conditions.
Locked up bow/weapon bug fixed
NPCs are a lot less likely to clip through doors now
You can no longer produce blackberry juice with dirty water by taking advantage of auto-subcombines.
Fix bug where vehicles continue to play water sounds when driving out of water.
Demolition hammer and repair hammer should work no matter where you hit the object.
The H1Z1 Crate now drops in Battle Royale and Survival
Plated and wooden Armor now mitigate damage correctly on the front and back side
Fixed an issue which allowed sound to continue playing while the game is minimized
Players are now restricted from building in the out of bounds area.
Players now are slowed by water by the intended amount.
Fixed issue with female breasts when crouch strafing with rifle
Fixed. Players unable to replace some doors after destruction.
Coffee now replenishes hydration properly.
Bears and wolves will no longer attack a player inside a vehicle.
Reduced the fuse time on flash bangs
The duration of the flash bang blinding effect has been increased
Added a "Battle Royale" page to the character create flow.
Disabled the recipe for "Metal Shed" as it was a pre-alpha test item that had no support for doors or correct placement.
Made vehicle occupants follow the first person only rule set.
The Pleasant Valley Area map now looks like a brochure map, with close-ups of three towns.
Players now start in 'active' weapon stance
Several damage sources (notably Molotov cocktails and grenades) were tracking damage incorrectly on PvE servers. This should now be fixed.
Fixed noticeable hitch when dying
Fixed jittery camera when sitting in the back of the truck
Door collision should now stay put after opening and closing several times
IED should now explode properly when ignited.
.308 bullet damage has been increased.
Male and Female pants were updated with a model and texture tweak
Breathing sounds only play while sprinting when stamina is below 60%.
Lower stamina levels have heavier breathing. Letting go of sprint will play a breathing cool down for 10 seconds.
Parkbandit
05-16-2015, 12:47 PM
An "Eyes" slot has been added to the character loadout. This slot is designated for items that fit over the eyes, such as All Purpose Goggles, Night Vision Goggles and other upcoming assets.
Known Issue: Goggles you already have equipped in the Face slot will stay there until you remove them.
The numeric stepper for splitting stacks in inventory now allows keyboard input.
Loadout of handcuffed player can be inspected now.
Landmines, [[Punji Sticks|punji stick traps], and barbed wire have all been reworked to use a new system that makes them act much more reliably. The range for triggering them now more closely resembles their model.
The White Striped Motorcycle Helmet now has the correct texture.
Swizzle now gives a jolt of stamina instead of increasing move rate.
Added the ability to pick up a misplaced ground tamper if done within 30 seconds of placing it.
Optimized fire FX, that play on player-built structures, barrels, dumpsters, and zombies. This was causing framerate issues previously.
Added a craft max button that attempts to craft as many times as possible. There is an issue when determining the max though sub combines which may miscalculate the max quantity. We are aware of this and it will be adjusted in a future update.
Doors now push your character out of the way.
Ambient music will now play sporadically throughout the world.
Fixed vehicle impact sounds so they no longer get cut off when playing.
Added hit reaction grunts and groans.
Players should now be able to hear other players fist impacts on other players/zombies.
Added ear ringing to flash bang effect.
Fixed a rare case where players could respawn inside other players’ bases.
Streamer friendly settings now available. You can hide locations and names.
PVE
Molotovs and grenades no longer damage players and player owned items.
Disabled player-to-player collision. You may now walk though one another.
Grenades and Molotovs
They now have an appropriate arc to the throw instead of being a direct line.
Reduced the delay when switching weapons to a grenade/molotov.
Footwear
Footwear now modifies your sprint speed. It goes in the order of: (slowest)Barefoot < Boots < Sneakers(fastest).
Footwear durability will now decrease when sprinting and spawn with various durability levels. Note: Bare feet do not have durability.
Footwear now alters the noise your footsteps make, which affects zombie/wildlife detection and what other survivors can hear.
Barefoot = Quiet
Sneakers = Somewhat Noisy
Boots = Loud
I died today to their gate closing mechanics... so dumb.
They also seem to have added a hand slot.. hopefully we will see gloves, brass knuckles, etc drops that we can put in those slots.
Love the foot slot mechanics now.. I'll just wear sneakers.
Really like the crafting changes. I hated spamming the craft button for stupid things like arrows.
Androidpk
05-16-2015, 12:53 PM
Now you can equip reading glasses!
Parkbandit
05-16-2015, 01:20 PM
Now you can equip reading glasses!
They haven't released them. Currently, there are only goggles and night vision goggles.
Parkbandit
05-28-2015, 11:53 AM
Hardcore Battle Royale Improvements
Hardcore BR now includes zombies, bears and night vision goggles. Reduced minimum starting players to 64. The match can now take place at night and includes a Hardcore Elite Bag containing new unique items.
A list of known issues with Hardcore BR:
Icon missing from new elite bag
Currently there are no doors
Currently there are no vehicles or compass, this is intended for testing as we want to see how it effects the gameplay of hardcore mode.
Other Additions and Fixes
Footwear has been added to the Battle Royale spawns.
Male and Female character models now have alternate head models to choose from.
New and improved female movement animations.
Fixed cases of loading screen freezing.
Zombies now respond to all acoustic signatures including: ethanol/bio fuel explosions, grenades/molotovs, red hazard barrel explosions, landmines/IEDs, vehicle explosions
Potential fix for bows getting stuck in ironsights
Arrows fired from a recurve bow and crossbow now properly bounce off materials they are not meant to stick in, such as metal or stone.
Molotovs now properly set players and NPCs on fire. This effect will last for a few seconds when outside of the fire.
Grenade/Molotov explosions should be more responsive now on high pop servers.
Battle Royale: Arrow bundles will now spawn near the crossbow
Lip sync mouth movement to voice chat
Vehicles: Occupants will be able to shoot from within vehicles. Currently it’s only the passengers who can shoot from within the car. The player in the driver seat cannot. Occupants can now be hit from people outside the vehicle.
Boots now have a small resistance to punji stick damage
Crossbows and recurve bows can now be repaired with repair kits.
Fixed issue where character doesn't appear in BR chute
Androidpk
05-28-2015, 12:17 PM
What about zombie bears?
Parkbandit
06-04-2015, 09:01 PM
June 9th Update
The stairs on the deck foundation have been removed. You can now craft foundation stairs and place them in multiple locations around the deck.
Added a new recipe for a deck ramp that can be placed in multiple locations around the deck foundation
Early Survivor Crate containing brand new items
Items will continue to decay after server restarts and game updates
June 16th Update
Party System – You will be able to join a lobby with your friends, from the lobby you will be able to join either an H1Z1 Survival server or a Team Battle Royale Server in the future
New Weapon – AK-47
Leaderboards for Battle Royale – Everyone will be ranked for now, in the future this will be part of a bigger system involving seasons which will be announced at a later date
Added a new recipe for a Watchtower that can be placed in multiple locations around the deck foundation
Radios (CB and AM/FM), Walkie-Talkies
June 23rd Update
Team Battle Royale will be available. Join as teams of 2 or 5 in this new version of Battle Royale
4 military outposts will be added to the current map.
June 30th Update
Professions – When creating a new character you will be able to select what his profession was before the apocalypse. This will give your character different stat bonuses and other unique things. Note that this will be a very early pass at the Professions system and will launch with just a few to choose from.
Parkbandit
06-09-2015, 05:42 PM
Patch Notes:
Servers will be coming down at 2PM Pacific for approximately 2 hours.
The stairs on the deck foundation have been removed. You can now craft foundation stairs and place them in multiple locations around the deck.
Added a new recipe for a deck ramp that can be placed in multiple locations around the deck foundation.
Made some adjustments to the wolf behaviors. They should no longer behave erratically.
Door lock pass codes are now hidden with "*"
The "Marauder Crate" is now available
Fingerless Gloves, Sunglasses, Bandanas, and Kevlar have been added to the world.
Placed structures with decay should now retain their decay amount through server outages.
Interacting "E" with vehicles & items should now be more responsive.
Hardcore Battle Royal vehicle spawns have been setup. Hardcore BR vehicles do not spawn with extra fuel in the trunk.
Magnum ammo should now spawn in Battle Royale
Parkbandit
06-10-2015, 12:26 PM
I wanted to let you all know where we are headed as a team. The H1Z1 team continues to grow and we're concentrating on continuing to fix bugs, add new features and gaining the upper hand on cheaters. We're making good progress in all of these areas I'm happy to say.
Week after week we hope you're seeing the game get better. Sure there are the occasional setbacks, but we're going in a very positive direction and we're doing our best to communicate with the community on a constant basis. I hope you're feeling that and it's our desire to keep that going and make it even better.
We're trying to be as transparent as humanly possible while still keeping a sane schedule. I'm proud to say this development team has a life outside of work, and we're striving to keep that balance in the right place. We love making this game and we love playing it.
We have lots of very large features coming. Very significant improvements to base building are coming... including Guard towers, catwalks, 50 cal gun emplacements... windows.... and a whole lot more fun things. We're also going to be concentrating on making bases more secure and making the building process a lot easier.
We're also going to be spending a lot of time improving zombie AI and you can expect a lot smarter zombies and different types in the near future.
Also you can expect weather to come back in the near future. It's not on the roadmap because it's a larger task, but it's coming.
We're not ignoring the bugs we have and the usability of the game in general. We're not using the excuse "It's Early Access Alpha".. we play the game too and the same stuff that annoys you annoys us as well.
We also have Professions coming later this month. Those are going to be a game changer because it's going to allow for more character development and a much more unique set of skills that can allow groups to really come together in far different ways.
What is the future of H1Z1?
Our goal remains to have a massive world. We're doing that with Forgelight 2, which has been in development for quite a while now. We'll be able to show stuff to you soon, but needless to say we're super excited by what we're seeing. It's truly going to give us the 16,000 square kilometer world we've been waiting for. We want the world of H1Z1 to truly be a world. One where you can build your own cities and settlements, or take over one if you can hold it.
We want it to be a hostile world where the threats come not just from zombies and wildlife, but from other players as well.
This isn't a pipe dream. Everything we're building has been towards this goal. All the features we're adding are being added with an eye firmly on that goal.
We're adding more people to the team to accelerate our progress. We see the realities of the commercial world we live in, and it's too easy for Early Access games to go the way of many flavors of the month. We're in this for the long haul and we're putting the resources behind the game to make sure it's clear to you too. When we see other games come out and take the wind out of our sails sometimes it just makes us redouble our efforts. Don't think for a second we plan on laying down. Quite the opposite in fact. It inspires us to make our game better. That's not just rhetoric... we're trying our best to demonstrate it every week. We're not slowing down for a second.
We also have some exciting announcements coming soon about what we're going to be doing with Team BR (which is coming towards the end of the month). We see this as an important part of H1Z1 and we are doubling down on that too.
Please know this game means a lot to this team. We are trying to give you a lot of value for your money, and we hope you see that week after week the game improves. Not perfectly. Not without mistakes and bugs, but we're spending time trying to fix them and that effort will continue, as will the fight against the cheaters.
We now have 100% detection of most of the major cheats. We'll be turning on auto-banning and you can expect some new weapons to be unleashed in this war, making it harder if not impossible for them to return to the game, something that's long been a problem for PC games in general.
Just wanted you to know we're running an ultra-marathon here and if you leave to go play another game, poke your head in a few weeks later and see what you see.
Cheers,
Smed
Parkbandit
06-15-2015, 11:35 PM
(6/16) June 16th, 2015[edit | edit source]
Communication radios have been added. They can be found throughout the game. After finding and equipping one in the new radio tab in the UI, you will be able to turn it on and select a channel. You will be able send and receive voice chat on that channel. Numpad 7 is the default press to talk key. Currently you will not also broadcast to proximity voice chat when talking on your radio.
The AK-47 is now available.
Added a Police Station at Cranberry.
Added a new recipe to create Lookout Towers. These towers can be placed on foundations.
Added a new recipe to create a Foundation Expansion. The expansion attaches to the edge of a foundation to give it more building room.
You can now "Mute All" via hot key(CTRL + M) or within settings.
Vehicles should no longer drop through foundations when their driver walks out of range.
Vehicles and foundations should now be visible at further distances.
Fixed an issue with buildings not rendering at an appropriate distance.
Parkbandit
06-24-2015, 12:08 PM
Game Update 6/24
Recipes have been added that allow you to craft flaming and explosive tipped arrows.
Bows can now switch between different types of ammo. Pressing the “B” button will switch between the available ammo types.
Furnaces, BBQ, Bee Boxes, and Workbenches will now be much easier to destroy if they are not placed on a foundation. Some of these still require too much damage to destroy and that will be addressed when a wipe happens.
Added a new recipe which uses the flare as a component, the Parachute Flare.
Added recipes for the basic bandana and gloves. The basic bandana can now be scrapped for cloth.
2 item slots have been added to the loadout that can hold flashlights and binoculars. These slots act as hotkeys the same way as the weapon slots do. Additional items will be usable in these slots in the near future.
Fixes:
Eliminated most NPC spawning on rooftops where they have no way down.
Solved several cases of stuck and/or teleporting NPCs.
You can now craft AK-47 ammo
First Aid Kits will now stack properly
Car battery bulk has been adjusted
Explosive arrows will now manually reload
Explosive arrows will now damage cars in PvE
Still heavily investigating the leak involving UI and containers. Thanks to your reports we have made good headway. We will get the fix in as soon as we nail it down 100%. It's currently at the top of our bug list.
Gelston
06-24-2015, 01:13 PM
They have ammo divided by weapon type instead of cartridge size? It is AK-47 ammo instead of 7.62x39?
Parkbandit
06-24-2015, 03:05 PM
They have ammo divided by weapon type instead of cartridge size? It is AK-47 ammo instead of 7.62x39?
No, by cartridge size. Problem was: You select to make 762 and it made 44 mag.
Today, I selected shotgun shell.. it made .223.......
Gelston
06-24-2015, 03:06 PM
No, by cartridge size. Problem was: You select to make 762 and it made 44 mag.
Today, I selected shotgun shell.. it made .223.......
That sounds umm.. Fun. Get all the weapons then!
Parkbandit
06-24-2015, 03:34 PM
That sounds umm.. Fun. Get all the weapons then!
Weapons are easy to get in the game.. it's the ammo that is most horded and protected. We have a base at the governor's mansion that requires you to blow through 4 gates to get at our ammo.
Gelston
06-24-2015, 03:38 PM
Weapons are easy to get in the game.. it's the ammo that is most horded and protected. We have a base at the governor's mansion that requires you to blow through 4 gates to get at our ammo.
Governor? ARE YOU REENACTING WALKING DEAD?
Astray
06-24-2015, 03:38 PM
Weapons are easy to get in the game.. it's the ammo that is most horded and protected. We have a base at the governor's mansion that requires you to blow through 4 gates to get at our ammo.
wot
Parkbandit
07-28-2015, 08:01 AM
H1Z1 servers will be coming offline at 5AM Pacific. There is a general Daybreak maintenance at 6AM for 2-3 hours. H1Z1 servers will come back up after that maintenance.
Vehicles should no longer sink into ramps, stairs and deck expansions
Fixed invisible zombies after being hit by cars on headshot-only servers.
Fixed interaction problems with BBQs and furnaces.
Fixed a bug with the direction of some melee particle effects.
Nameplates and health bars should be appearing again on test
The Nameplate should now line up with the player head.
Fix for crash bug in the animation system
Core Game: You can no longer stack First Aid Kits. First aid kits will override the effects from Bandages and Gauze. Bandages and Gauze can still be stacked with each other but not First Aid Kits.
Battle Royale: Replaced First Aid Kits with Tactical First Aid Kits and replaced Bandages with Field Bandages. Tactical First Aid Kits stack with Field Bandages and Gauze. Field Bandages and Gauze can be stacked with each other.
The fire axe will now work properly again.
Removed recipe wipe from hardcore rule set.
Fixed prone rifle rolling (works for both Male and Female) Hold down Shift+A or D while in prone
Added Messaging to players to use [NUMPAD1] to Team Chat.
Fixed issues where Gun slide would stay open ammo still remaining
Added rewards to Team Battle Royale.
Added Voice and Group indicators to nameplates.
Object Placement is no longer allowed while crouching or prone.
Fixed a problem causing some players to not appear to nearby players after initially spawning.
Grenades now trigger the proper effects based on ground material.
Toggle HUD resources remapped from “F” to “H” key by default.
Fixed several bugs related to objects not detecting rain properly (campfires, dew collectors, etc).
When teammate drops from team in the box of destiny, a notification should be sent to the other player(s) on the team indicating the present size of their team and the character name of the player that dropped.
Fixed issue where some players were unaffected by bullets (invincible player/rubber bullet bug).
Added global team chat to key binding/display in group window.
General improvements to zombies and animal awareness.
Multiple mics are now displayed on HUD .
Nameplates now have a mic icon which appears during voice chat.
Adjusted bear AI to be more responsive.
Fixed bug where you were unable to place a wall on base expansion where the foundation and expansion meet.
Fixed issue which caused the inventory window to close prematurely.
Added team chat “How to use” notification to players in team BR.
Added team member notification message in team BR.
Zombies should no longer warp to another dimension occasionally after being run over by vehicles. Wormhole should be closed.
Crop growth is now persistent after server restarts.
Made changes to the Body Simulation. Sims should now work as designed.
Lock codes should now work properly after server restarts.
Made trees provide better cover versus projectiles.
Updated iron sights position on rifle animations.
BR: Turned off “Team kick” when player disconnects before the match starts.
Bug fixed in base construction that could leave a foundation socket unusable until the next server restart.
BR: Adjustments to the parachute sequence.
BR: Added a text notification for matches that end in a draw.
Parkbandit
07-28-2015, 08:37 AM
Last night we had our biggest raid yet, in terms of all the stuff we got. We started the raid with 4 people, 200 IEDs, 100 Ethanol and 100 bio fuel at 9:30PM.
Our target was a newly found 4 tamper base. We had been looking for a big base for a couple of days, knowing someone was hording vehicles and in particular police cars.
We get there and start scouting. In H1Z1, you basically can't raid an occupied base... there are just too many advantages for base defense. We basically watch the base for activity for 10-15 minutes... see none so we go in for a closer look. Sure enough, they have 5 police cars plus a few hidden jeeps in the woods behind their base. We aren't sure who's base this is, but we have an idea it's the "Drug Cartel" that has been running the east side of the map since last wipe.
Long story short, it was their base. They set it up so each member had 2-3 people per tamper and they held their own individual stashes in their own shelter. We didn't realize this until the 2nd steel door was blown and they didn't have a central area to store their ammunition. Ammunition in H1Z1 is pretty "rare" in the game and is highly coveted. You have to go around and loot this stuff as you go, hording it and usually logging out with it so if you're raided, you don't lose it.
Needless to say, we had to blow off all the doors to all the shelters. Thankfully, some of them had stashes of additional fuel, IEDs and materials to make more. All together, we raided over 2000 rounds of ammunition from this raid.
Loading up the police cars as we went, taking 2 people to run the 2 police cars back to our main base which is over half the entire map away, park them and return in 1 truck or jeep. This went on until 12 midnight. We were on our way back to get the last police car and 2 other vehicles when the "Drug Cartel" suddenly logged in. Our loader was killed instantly as he was loading from the room 2 of them logged into. 2 of us get there a minute later as they were frantically trying to salvage all the stuff we didn't want and threw on the floor. We kill 2 of the 4, but get sniped from someone in their tower. We got very lucky and 2 of us respawned pretty close to the base.. sneak in and get the last remaining loaded cop car and jeep and drive off as fast as we can to our base. Get there, secure all the vehicles we had taken and head out in a truck to get our teammates who spawned further away. Multiple firefights later, we get back to our base with 1 of them, but with the "Drug Cartel" all over our base, talking in proximity. Go through our tamper base (It's a 9 tamper base, with only 1 gate on the outside, so like a maze, you have to open/close gates to get to the center where all our storage is) and are surprised that 2 of them made it into our base by slamming their truck into an upright position on an outside shack, quickly jumping up and over into our base before the truck blows up. I die in the firefight but our team knows the layout and were able to easily kill them as they thought I was the only one that made it back to our base. I respawn and start running back to a hidden shack way behind our base that is supplied with a hunting rifle and gear. I snipe 2 of them outside the base and made it in before their reinforcements came. We unload all our vehicles and put it in our main storage, then basically make our base unraidable (place shelters and shacks in weak areas... replace gates with metal walls... placing structures in front of doors..)
Done at 3am.
I know this was babbling.. but I'm working on 4 hours of sleep.
Best night ever in H1Z1.
Parkbandit
09-19-2015, 11:06 AM
Aaaand I'm done with the game.
The casual "banning" of obvious cheaters is pretty frustrating and it seems like Daybreak is just banning them to force them to simply make a new account and get an additional $20 from them. If they honestly wanted to get rid of all the hackers, they could.
Fuck them.
Jarvan
09-20-2015, 06:46 AM
Aaaand I'm done with the game.
The casual "banning" of obvious cheaters is pretty frustrating and it seems like Daybreak is just banning them to force them to simply make a new account and get an additional $20 from them. If they honestly wanted to get rid of all the hackers, they could.
Fuck them.
I haven't played in months myself. The fact that since early summer the roadmap has been fucked up, no updates really, and that they seem more focused on the "Battle Royal" pissed me off. It's a fucking survival game, not a battle royal game. I didn't pay for a battle royal game. Lately tho, it's seems like that is their main focus. They should have made the battle royal a stand alone game.
But your right, hackers are a pain in the ass. Main reason I mostly played on a PvE server.
Parkbandit
09-20-2015, 09:38 AM
I haven't played in months myself. The fact that since early summer the roadmap has been fucked up, no updates really, and that they seem more focused on the "Battle Royal" pissed me off. It's a fucking survival game, not a battle royal game. I didn't pay for a battle royal game. Lately tho, it's seems like that is their main focus. They should have made the battle royal a stand alone game.
But your right, hackers are a pain in the ass. Main reason I mostly played on a PvE server.
It just seemed that everyone hacked. You raid our base, and only blow open 2 out of 10 doors.. because the other 8 doors had empty storage containers behind them. You didn't bother blowing up gates that didn't lead to our main storage.
And I 100% agree with your assessment of Daybreak's priorities. With Smedley getting the boot, the shift towards BR seems pretty obvious.. and there has been less and less focus on eliminating hackers.
Androidpk
09-20-2015, 09:42 AM
Smedley was involved? Lol.. that guy is a colossal fuckup. Every game he touches turns to shit.
Astray
09-20-2015, 10:06 AM
If they honestly wanted to get rid of all the hackers, they could.
An autoban that looks into the behavior of characters across the server is really easy when the person developing it just googles "H1Z1 hacks".
Vorpodu
09-20-2015, 10:31 AM
LoL is a f2p in a class all its own. We are talking about the game that single handedly made esports an actual recognized sport, here. Plus, riot got bought for like a billion dollars.
Vorpodu
09-20-2015, 11:11 AM
To random repper, true, esports have been around since the 90s, but they have not been recognized as an actual sport and its players recogized as professional athletes until LoL became what it is. Look it up.
Parkbandit
09-20-2015, 11:19 AM
An autoban that looks into the behavior of characters across the server is really easy when the person developing it just googles "H1Z1 hacks".
Which leads me to believe Daybreak doesn't consider hacking / cheating that big of a problem, no matter what they publicly state... which is why it is so widespread.
Astray
09-20-2015, 11:27 AM
Which leads me to believe Daybreak doesn't consider hacking / cheating that big of a problem, no matter what they publicly state... which is why it is so widespread.
It's a multitude of factors. My assumption is that there is either too much data on the server logs for a single person to go through or there aren't any logs to begin with. It could also be that instead of allowing an outsider look at their data, they themselves don't know how to build an auto-ban or simply believe that banning people will be adequate.
Either way, the game is gonna go the route of many other MMOs if they don't get some form of protection. Soon.
Androidpk
09-20-2015, 11:39 AM
This is from 8 months ago
This is a situation we are extremely on top of. When we first launch we get a good survey of what people want to do.. we watch them do it, then we ban them into the nether world of scumbaggery they belong in. You'll be seeing us ban and shut down the few things we see on a regular and very rapid response basis.What we have is extremely robust in terms of detection and prevention. Now that we started with detection, you'll be seeing the prevention go nuclear.
Smed
Astray
09-20-2015, 11:44 AM
This is from 8 months ago
The same people who make those hacks also read this, so...
Parkbandit
09-20-2015, 12:19 PM
This is from 8 months ago
https://www.youtube.com/watch?t=2&v=KjxIEVfQumo
SO many people are using this one. It's retarded to believe there is any sort of even playing field.
Astray
09-20-2015, 12:24 PM
I'm having vivid flashbacks of my days playing GunZ.
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