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DaCapn
01-27-2015, 01:04 AM
Anyone able to tell me why my retribution CS is 60 points lower than normal? Using 717. Don't see any reason it should be this way according to docs.


You channel at a wind wraith.
CS: +344 - TD: +262 + CvA: +25 + d100: +47 == +154
Warding failed!
A dull grey beam snakes out toward the wind wraith!
... 54 points of damage!
... 5 points of damage!
Weak blow to neck wouldn't have scared the wind wraith even if it were still alive.
... 6 points of damage!
Various bits of the wind wraith melt away!

** Necrotic energy from your natural rowan staff overflows into you! **

You feel energized!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
(Forcing stance down to guarded)

A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind knocks you off your balance and you fall over.
You are stunned for 4 rounds!
Your arms are forced down to your sides!

A wind wraith claws at you!
AS: +294 vs DS: +228 with AvD: +38 + d100 roll: +33 = +137
... and hits for 7 points of damage!
Weak slash to your right arm.
That doesn't even sting.
A dark shadowy tendril rises up from your skin, writhes its way towards a wind wraith and lashes out malevolently...
You stare at a wind wraith.
CS: +284 - TD: +298 + CvA: +9 + d100: +57 == +52
Warded off!

A wind wraith claws at you!
AS: +294 vs DS: +228 with AvD: +38 + d100 roll: +65 = +169
... and hits for 17 points of damage!
Jarring blow to your back.
A dark shadowy tendril rises up from your skin, writhes its way towards a wind wraith and lashes out malevolently...
You stare at a wind wraith.

A wind wraith claws at you!
AS: +294 vs DS: +228 with AvD: +38 + d100 roll: +67 = +171
... and hits for 17 points of damage!
Quick slash to your upper right arm!
Just a nick
You sense that the shadows swirling around you refuse to come to your aid.
CS: +284 - TD: +288 + CvA: +9 + d100: +9 == +14
Warded off!

Maerit
01-27-2015, 01:32 PM
Is it possible that it's due to:


Overtraining in Sorcerer spell ranks does not yield additional bonus past the caster's level.
from source http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#712

Does this reduce the CS because your base CS is due to having significantly over-trained in sorcerer spell ranks?

Fallen
01-27-2015, 01:44 PM
I believe 717 has a level-based component as well. Perhaps the creature was a higher level than you? That being said, i've also had wonky CS issues with retribution spells other than 717.

DaCapn
01-27-2015, 07:25 PM
Does this reduce the CS because your base CS is due to having significantly over-trained in sorcerer spell ranks?

I interpreted that as referring to the DS/TD bonuses. I've got 60 ranks over level in sorc base (should be the case for every sorc looking for max CS around this level) which would be 35 CS anyway.

Also, level-wise I think I'm +1 over these guys.

I might try some other spells and see what happens. It seemed like 717 would be a great idea because at the very least I figured I'd be able to inflict some RT (if not stun or auto-kill). -60 CS punches a great big hole in that idea, though.

Fallen
01-27-2015, 08:15 PM
I would suggest you don't use 708, or at least be careful with it (make sure you're not aiming, etc) as it might fuck with your results. Maybe 702 or 705 as they really have no modifiers to speak of other than stance (or hands free in 705's case).

nindon
01-28-2015, 05:14 PM
A wind wraith claws at you!
AS: +294 vs DS: +228 with AvD: +38 + d100 roll: +67 = +171
... and hits for 17 points of damage!
Quick slash to your upper right arm!
Just a nick
You sense that the shadows swirling around you refuse to come to your aid.
CS: +284 - TD: +288 + CvA: +9 + d100: +9 == +14
Warded off!

I think that's the wraith's CS, not yours. Wind wraiths have a spirit draining warding attack that flares when they score a physical hit. It's jumbled up with the Cloak of Shadows retribution in a way that makes it look like the resolution of your CoS retribution. Undead creatures should be immune to Evil Eye. Does the game normally show the CS/TD computation when you cast Evil Eye at an undead creature? I can't remember.

DaCapn
01-30-2015, 03:02 PM
It looks like you're right, nindon. To me it was unclear if some of those warding rolls were 712 lashing back out at me (with a warding roll) or what. Took a while to get disabled again to see a 712 retribution trigger. This is 711 retribution against wind wraiths showing the retribution and the spirit drain warding roll:


A wind wraith claws at you!
AS: +284 vs DS: +228 with AvD: +38 + d100 roll: +66 = +160
... and hits for 17 points of damage!
Minor puncture to the chest.
A dark shadowy tendril rises up from your skin, writhes its way towards a wind wraith and lashes out malevolently...
CS: +344 - TD: +262 + CvA: +25 + d100: +26 == +133
Warding failed!
A wind wraith shudders and twists in intense pain!
CS: +284 - TD: +288 + CvA: +9 + d100: +80 == +85
Warded off!

Regular casts of 717 against the wind wraiths showed no warding roll and resulted in either nothing happening or their evade/invis mechanic triggering. Though ordinarily, 717 has a warding roll. Having never cast 717 and being that the only time they had a shot at hitting me was while stunned, prone, and in offensive (as in these logs), I neither knew that undead were immune, nor that their spirit drain effect had a warding roll.

Malisai
01-30-2015, 10:01 PM
It looks like you're right, nindon. To me it was unclear if some of those warding rolls were 712 lashing back out at me (with a warding roll) or what. Took a while to get disabled again to see a 712 retribution trigger. This is 711 retribution against wind wraiths showing the retribution and the spirit drain warding roll:



Regular casts of 717 against the wind wraiths showed no warding roll and resulted in either nothing happening or their evade/invis mechanic triggering. Though ordinarily, 717 has a warding roll. Having never cast 717 and being that the only time they had a shot at hitting me was while stunned, prone, and in offensive (as in these logs), I neither knew that undead were immune, nor that their spirit drain effect had a warding roll.

Wind wraiths are undead, so 717 shouldnt do anything to them. The you stare at them verbaige is when you would have cast 717 on them, however since 717 doesnt work on them, it does nothing. Then their drain attack attempts to ward you. 711 might be a better choice to put it into RT or 705 since they are non corp.

if you dont, casting 704 at them can be helpful.

nindon
01-31-2015, 09:54 AM
You might also consider spell 106 for retribution. It would add 30 to your DS.

I assume you know about the sphere in the guild? It's the easiest way to get to the wind tunnel.

nindon
01-31-2015, 10:04 AM
After posting, it occurred to me that 102 might be a possibility too, because it will lower the target's AS by the same amount that it normally increases your DS, but it has a warding check, and most Sorcerers aren't very good at warding with spirit spells. I also considered 412, but I can't think of a reason to prefer 412 over 106.