Darcthundar
01-26-2015, 03:26 PM
Normal Auction rules apply.
Items will go Once, Twice, Thrice then Sold. Buyouts are not listed but will be entertained.
All woods/metals have standard offensive/defensive bonuses unless otherwise indicated.
I do reserve the right to close this auction at anytime since my attention span is limited.
I am looking to sell all items. If you don't like the MB, make an offer
Thanks for looking and happy bidding.
ARMOR:
A1) an imflass aegis
It has a bonus of +22 from a normal aegis.
MB: 50K
CB:
A2) an embossed ora aegis
It has a bonus of +10 from a normal aegis.
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The aegis looks to have a huge number of charges remaining.
You sense that the ora aegis will persist after its last enhancive charge has been expended.
MB: 100K
CB:
A3 a thick ora aventail
It has a bonus of +10 from a normal aventail. Examining the aventail closely, it looks like it is temporarily masterfully padded, lessening the damage the wearer takes.
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The aventail looks to have a huge number of charges remaining.
You sense that the ora aventail will persist after its last enhancive charge has been expended.
MB: 75K
CB:
A4) some thick spiked glaes leg greaves
It has a bonus of +15 from a normal greaves. Examining the greaves closely, it looks like it is temporarily very heavily padded against critical blows. It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
MB:36K
CB:
A5) an orase shield
It has a bonus of +25 from a normal shield. Your careful inspection of an orase shield allows you to conclude that it is a medium shield that protects the bearer if carried in the left hand.
MB:200K
CB:
A6) a thick glowbark aegis
It has a bonus of +22 from a normal aegis. The harmonics generated tell you that the aegis has been infused with the power of a lightning bolt.
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Strength.
This enhancement may not be used by adventurers who have not trained 8 times.
It provides a bonus of 4 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The aegis looks to have almost innumerable charges remaining.
You sense that the glowbark aegis will persist after its last enhancive charge has been expended.
MB: 500K
CB:
A7) some imflass leg greaves
It has a bonus of +12 from a normal greaves. Examining the greaves closely, it looks like it is fairly padded, lessening the damage the wearer takes.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
The greaves looks to have more than your average dwarf could count charges remaining.
You sense that the imflass leg greaves will persist after its last enhancive charge has been expended.
MB: 36K
CB:
A8) some polished rolaren arm greaves
It has a bonus of +20 from a normal greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
The greaves looks to have a lot of charges remaining.
You sense that the rolaren arm greaves will persist after its last enhancive charge has been expended.
MB: 4mil
CB:
WEAPONS:
W1) a faenor-tipped veil iron trident
It has a bonus of +25 from a normal trident. The harmonics generated tell you that the trident has been infused with the power of an earth elemental.
MB: 150K
CB:
W2) a thanot-hafted imflass battle axe
It has a bonus of +22 from a normal axe, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
MB: 50K
CB:
W3) a sky blue eahnor estoc
It has a bonus of +23 from a normal estoc, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively.
MB: 75k
CB:
W4) a cedar-handled vultite flail
It has a bonus of +20 from a normal flail, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use. Checking out the flail, it looks like it is somewhat weighted to inflict more critical blows than a normal weapon of its type.
MB: 75K
CB:
W5) a dark purple vultite-spiked maul
It has a bonus of +20 from a normal maul. The harmonics generated tell you that the maul has been infused with the power of an earth elemental and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
MB: 75K
CB:
W6) a glaes-tipped ora rapier
It has a bonus of +10 from a normal rapier. The harmonics generated tell you that the rapier has been infused with the power of an ice elemental.
The rapier resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Max Health.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 6 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The rapier looks to have a lot of charges remaining.
MB: 250K
CB:
W7) a fine glowbark runestaff
It has a bonus of +22 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
MB: 75K
CB:
W8) an ora katana
It has a bonus of +10 from a normal katana, and the way it vibrates in tune with your voice tells you that it requires skill in two-handed and one-handed edged weapons to use effectively. It appears to have the standard katana weighting (heavy) to cause critical wounds.
MB: 75K
CB:
W9) a rough mossbark runestaff
It has a bonus of +15 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Strength.
This enhancement may not be used by adventurers who have not trained 44 times.
It provides a bonus of 1 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The runestaff looks to have a lot of charges remaining.
You sense that the mossbark runestaff will persist after its last enhancive charge has been expended.
MB: 2mil
CB:
W10) a chipped vultite Hammer of Kai
You see nothing unusual, except for a small enchanter's glyph. It has a bonus of +25 from a normal Hammer of Kai, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
MB: 100K
CB:
W11) a jade-handled razern Hammer of Kai
It has a from a normal Hammer of Kai. Checking out the Hammer of Kai, it looks like it is [b]lightly weighted to inflict more critical blows than a normal weapon of its type.
MB: 36K
CB:
W12) a bronze-tipped mithglin awl-pike
It has a bonus of +15 from a normal awl-pike.
The awl-pike resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 8 to Physical Fitness Ranks.[
This enhancement may not be used by adventurers who have not trained 51 times.
It provides a bonus of 1 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 1 to Mental Lore - Telepathy Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The awl-pike looks to have a lot of charges remaining.
You sense that the mithglin awl-pike will persist after its last enhancive charge has been expended.
MB: 200K
CB:
W13) a dull eonake longsword
It has a bonus of +23 from a normal longsword. The harmonics generated tell you that the longsword has been sanctified for use by a Cleric or Paladin in the fight against the undead.
MB: 150K
CB:
W14) an invar-tipped eahnor war mattock
It has a bonus of +18 from a normal mattock. Checking out the mattock, it looks like it is temporarily masterfully weighted to inflict more critical blows than a normal weapon of its type. It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
MB: 200K
CB:
W14) a beige feras war mattock Orb this bad boy
The harmonics generated tell you that the mattock has been sanctified for use by a Cleric or Paladin in the fight against the undead. (Hmmmm....non-feras feras, no flares and no enchantment.)
The mattock resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 13 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 2 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The mattock looks to have a lot of charges remaining.
You sense that the feras war mattock will persist after its last enhancive charge has been expended.
MB: 6mil
CB:
W15) a steel-capped orase runestaff
It has a bonus of +25 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
MB: 200K
CB:
W16) a glaes-tipped imflass bastard sword
It has a bonus of +27 from a normal sword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons.
The harmonics generated tell you that the sword has been infused with the power of a fire elemental.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
The sword looks to have a lot of charges remaining.
You sense that the imflass bastard sword will persist after its last enhancive charge has been expended.
MB: 500K
CB:
W17) an engraved black ora awl-pike
It has a bonus of +10 from a normal awl-pike.
The awl-pike resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 5 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 16 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The awl-pike looks to have a lot of charges remaining.
You sense that the black ora awl-pike will persist after its last enhancive charge has been expended.
MB: 1.5mil
CB:
W18) a maple-handled feras chest-ripper
The chest-ripper resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 51 times.
It provides a bonus of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 17 times.
The chest-ripper looks to have a lot of charges remaining.
You sense that the feras chest-ripper will persist after its last enhancive charge has been expended.
MB: 350K
CB:
Items will go Once, Twice, Thrice then Sold. Buyouts are not listed but will be entertained.
All woods/metals have standard offensive/defensive bonuses unless otherwise indicated.
I do reserve the right to close this auction at anytime since my attention span is limited.
I am looking to sell all items. If you don't like the MB, make an offer
Thanks for looking and happy bidding.
ARMOR:
A1) an imflass aegis
It has a bonus of +22 from a normal aegis.
MB: 50K
CB:
A2) an embossed ora aegis
It has a bonus of +10 from a normal aegis.
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The aegis looks to have a huge number of charges remaining.
You sense that the ora aegis will persist after its last enhancive charge has been expended.
MB: 100K
CB:
A3 a thick ora aventail
It has a bonus of +10 from a normal aventail. Examining the aventail closely, it looks like it is temporarily masterfully padded, lessening the damage the wearer takes.
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The aventail looks to have a huge number of charges remaining.
You sense that the ora aventail will persist after its last enhancive charge has been expended.
MB: 75K
CB:
A4) some thick spiked glaes leg greaves
It has a bonus of +15 from a normal greaves. Examining the greaves closely, it looks like it is temporarily very heavily padded against critical blows. It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
MB:36K
CB:
A5) an orase shield
It has a bonus of +25 from a normal shield. Your careful inspection of an orase shield allows you to conclude that it is a medium shield that protects the bearer if carried in the left hand.
MB:200K
CB:
A6) a thick glowbark aegis
It has a bonus of +22 from a normal aegis. The harmonics generated tell you that the aegis has been infused with the power of a lightning bolt.
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Strength.
This enhancement may not be used by adventurers who have not trained 8 times.
It provides a bonus of 4 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The aegis looks to have almost innumerable charges remaining.
You sense that the glowbark aegis will persist after its last enhancive charge has been expended.
MB: 500K
CB:
A7) some imflass leg greaves
It has a bonus of +12 from a normal greaves. Examining the greaves closely, it looks like it is fairly padded, lessening the damage the wearer takes.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
The greaves looks to have more than your average dwarf could count charges remaining.
You sense that the imflass leg greaves will persist after its last enhancive charge has been expended.
MB: 36K
CB:
A8) some polished rolaren arm greaves
It has a bonus of +20 from a normal greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
The greaves looks to have a lot of charges remaining.
You sense that the rolaren arm greaves will persist after its last enhancive charge has been expended.
MB: 4mil
CB:
WEAPONS:
W1) a faenor-tipped veil iron trident
It has a bonus of +25 from a normal trident. The harmonics generated tell you that the trident has been infused with the power of an earth elemental.
MB: 150K
CB:
W2) a thanot-hafted imflass battle axe
It has a bonus of +22 from a normal axe, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
MB: 50K
CB:
W3) a sky blue eahnor estoc
It has a bonus of +23 from a normal estoc, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively.
MB: 75k
CB:
W4) a cedar-handled vultite flail
It has a bonus of +20 from a normal flail, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use. Checking out the flail, it looks like it is somewhat weighted to inflict more critical blows than a normal weapon of its type.
MB: 75K
CB:
W5) a dark purple vultite-spiked maul
It has a bonus of +20 from a normal maul. The harmonics generated tell you that the maul has been infused with the power of an earth elemental and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
MB: 75K
CB:
W6) a glaes-tipped ora rapier
It has a bonus of +10 from a normal rapier. The harmonics generated tell you that the rapier has been infused with the power of an ice elemental.
The rapier resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Max Health.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 6 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The rapier looks to have a lot of charges remaining.
MB: 250K
CB:
W7) a fine glowbark runestaff
It has a bonus of +22 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
MB: 75K
CB:
W8) an ora katana
It has a bonus of +10 from a normal katana, and the way it vibrates in tune with your voice tells you that it requires skill in two-handed and one-handed edged weapons to use effectively. It appears to have the standard katana weighting (heavy) to cause critical wounds.
MB: 75K
CB:
W9) a rough mossbark runestaff
It has a bonus of +15 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Strength.
This enhancement may not be used by adventurers who have not trained 44 times.
It provides a bonus of 1 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The runestaff looks to have a lot of charges remaining.
You sense that the mossbark runestaff will persist after its last enhancive charge has been expended.
MB: 2mil
CB:
W10) a chipped vultite Hammer of Kai
You see nothing unusual, except for a small enchanter's glyph. It has a bonus of +25 from a normal Hammer of Kai, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
MB: 100K
CB:
W11) a jade-handled razern Hammer of Kai
It has a from a normal Hammer of Kai. Checking out the Hammer of Kai, it looks like it is [b]lightly weighted to inflict more critical blows than a normal weapon of its type.
MB: 36K
CB:
W12) a bronze-tipped mithglin awl-pike
It has a bonus of +15 from a normal awl-pike.
The awl-pike resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 8 to Physical Fitness Ranks.[
This enhancement may not be used by adventurers who have not trained 51 times.
It provides a bonus of 1 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 1 to Mental Lore - Telepathy Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The awl-pike looks to have a lot of charges remaining.
You sense that the mithglin awl-pike will persist after its last enhancive charge has been expended.
MB: 200K
CB:
W13) a dull eonake longsword
It has a bonus of +23 from a normal longsword. The harmonics generated tell you that the longsword has been sanctified for use by a Cleric or Paladin in the fight against the undead.
MB: 150K
CB:
W14) an invar-tipped eahnor war mattock
It has a bonus of +18 from a normal mattock. Checking out the mattock, it looks like it is temporarily masterfully weighted to inflict more critical blows than a normal weapon of its type. It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
MB: 200K
CB:
W14) a beige feras war mattock Orb this bad boy
The harmonics generated tell you that the mattock has been sanctified for use by a Cleric or Paladin in the fight against the undead. (Hmmmm....non-feras feras, no flares and no enchantment.)
The mattock resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 13 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 2 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The mattock looks to have a lot of charges remaining.
You sense that the feras war mattock will persist after its last enhancive charge has been expended.
MB: 6mil
CB:
W15) a steel-capped orase runestaff
It has a bonus of +25 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
MB: 200K
CB:
W16) a glaes-tipped imflass bastard sword
It has a bonus of +27 from a normal sword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons.
The harmonics generated tell you that the sword has been infused with the power of a fire elemental.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
The sword looks to have a lot of charges remaining.
You sense that the imflass bastard sword will persist after its last enhancive charge has been expended.
MB: 500K
CB:
W17) an engraved black ora awl-pike
It has a bonus of +10 from a normal awl-pike.
The awl-pike resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 5 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 16 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The awl-pike looks to have a lot of charges remaining.
You sense that the black ora awl-pike will persist after its last enhancive charge has been expended.
MB: 1.5mil
CB:
W18) a maple-handled feras chest-ripper
The chest-ripper resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 51 times.
It provides a bonus of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 17 times.
The chest-ripper looks to have a lot of charges remaining.
You sense that the feras chest-ripper will persist after its last enhancive charge has been expended.
MB: 350K
CB: