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Methais
12-22-2014, 01:20 PM
I was swinging a claid at 1 second with Haste, 2 second ambush RT with Haste. I picked up 24 ranks of air lore hoping to shave that extra second off of my ambush RT, but it's still at 2 seconds.

It's apparently due to the way the system rounds numbers. My agility stat isn't maxed which I'm pretty sure would make the difference.

My question is how much would I have to increase either my DEX or AGI bonus to get ambush RT down to 1 second? I'm just gonna do it via enhancives since it's not worth doing a fixstat for.

According to the RT chart on Krakii, at least if I'm reading it right, I'd need another +5 to either bonus. Just looking to confirm that that's correct, or how much I'd need if that number isn't right before I go enhancive shopping.

Agility +
Dexterity............Roundtime reduction

8 - 22............1
23 - 37............2
38 - 52............3
53 - 67............ 4
68 - 82............ 5
83 - 96............ 6
98 - 112............ 7
113+............ 8

Half-Elf:

Strength (STR): 100 (25) ... 100 (25)
Constitution (CON): 100 (25) ... 100 (25)
Dexterity (DEX): 100 (30) ... 100 (30)
Agility (AGI): 87 (28) ... 87 (28)
Discipline (DIS): 100 (20) ... 100 (20)
Aura (AUR): 100 (25) ... 100 (25)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 100 (25) ... 100 (25)
Wisdom (WIS): 100 (25) ... 100 (25)
Influence (INF): 89 (24) ... 89 (24)

Gelston
12-22-2014, 01:22 PM
There is a minimum ambush RT.

Methais
12-22-2014, 01:26 PM
There is a minimum ambush RT.

I'm talking about with Haste.

Gelston
12-22-2014, 01:27 PM
I'm talking about with Haste.

It still applies. Only instead of swinging in 5 seconds with 1 second added for ambush, due to stats, you are swinging in 1 second with 1 second added.

Have you looked at http://www.krakiipedia.org/wiki/AMBUSH_%28verb%29 ?

Methais
12-22-2014, 01:29 PM
DON'T YOU OPPRESS ME!

Goat
12-22-2014, 01:31 PM
You're at 58 agidex bonus. You're going to need to get to 68 bonus for one more second of RT reduction. So I believe you need +10 bonus, not +5. (I don't know about min ambush swing times, though).

How much CM/Ambush training do you have? And how well does that make your claid-aiming work?

Edit: Nevermind about agidex. I guess you have already been oppressed.

Methais
12-22-2014, 01:32 PM
You're at 58 agidex bonus. You're going to need to get to 68 bonus for one more second of RT reduction. So I believe you need +10 bonus, not +5. (I don't know about min ambush swing times, though).

How much CM/Ambush training do you have? And how well does that make your claid-aiming work?

Edit: Nevermind about agidex. I guess you have already been oppressed.

I have 101 CM ranks, 0 ambush ranks. I usually hit my target ambushing from the open.

Gelston
12-22-2014, 01:34 PM
I have 101 CM ranks, 0 ambush ranks. I usually hit my target ambushing from the open.

Usually it takes someone 6 seconds to ambush from the open with a claidhmore, so be happy with your 2!

Methais
12-22-2014, 01:55 PM
Usually it takes someone 6 seconds to ambush from the open with a claidhmore, so be happy with your 2!

I currently ambush at 7 seconds with a claid before Haste.

So there's literally no way to drop that to 1 second regardless of enhancives or Haste reduction? That doesn't make sense. :(

Alashir
12-22-2014, 02:07 PM
I currently ambush at 7 seconds with a claid before Haste.

So there's literally no way to drop that to 1 second regardless of enhancives or Haste reduction? That doesn't make sense. :(

Hurling and ranged weapons have similar issues. You get added RT with ranged weapons when aiming that can be brought down to the baseline 3s RT minimum with STR bonus. Hurling however has a minimum RT of 3s and +1s for aiming that cannot be negated regardless of any stat bonus. Why can one be brought down to the baseline and the other cannot? No idea.

Methais
12-22-2014, 02:09 PM
Hurling and ranged weapons have similar issues. You get added RT with ranged weapons when aiming that can be brought down to the baseline 3s RT minimum with STR bonus. Hurling however has a minimum RT of 3s and +1s for aiming that cannot be negated regardless of any stat bonus. Why can one be brought down to the baseline and the other cannot? No idea.

I tried out ranged about a year ago and I was able to aim in 1 second without any air lore or enhancives.

Luftstreitkräfte
12-22-2014, 02:20 PM
It still applies. Only instead of swinging in 5 seconds with 1 second added for ambush, due to stats, you are swinging in 1 second with 1 second added.

Have you looked at http://www.krakiipedia.org/wiki/AMBUSH_%28verb%29 ?

I can ambush with a dagger and haste at 1 second..

Methais
12-22-2014, 02:24 PM
It still applies. Only instead of swinging in 5 seconds with 1 second added for ambush, due to stats, you are swinging in 1 second with 1 second added.

Have you looked at http://www.krakiipedia.org/wiki/AMBUSH_%28verb%29 ?

It makes no mention of haste in there. Your post implies that the haste bonus is applied before the +1 second for ambush. But if Haste is applied after all the other calculations, then it should still able to drop down to 1 second...


I can ambush with a dagger and haste at 1 second..

...Which would make this impossible. But my rogue can ambush in 1 second with a dagger (it was 2 seconds until I hit 24 air lore ranks). Can't really test anything else with that character though since Haste doesn't give nearly the bonus when cast on others vs. self cast.

Also:

>ambush leslie head
You swing a heavy invar claidhmore at Leslieanna!
AS: +159 vs DS: +638 with AvD: +34 + d100 roll: +43 = -402
A clean miss.
Roundtime: 7 sec.
Roundtime changed to 2 seconds.

ambush ryjex head
>
You swing an elegant lor runestaff at Ryjex!
AS: +166 vs DS: +696 with AvD: +7 + d100 roll: +32 = -491
A clean miss.
Roundtime: 6 sec.
Roundtime changed to 1 second.

Alashir
12-22-2014, 02:27 PM
I tried out ranged about a year ago and I was able to aim in 1 second without any air lore or enhancives.

You're correct that haste does allow you go down to 1s (with both ranged and hurling). I was attempting to point out that both skills have baseline RT's but only one (ranged) allows you to boost stats via spells/enhancives to keep that base RT whereas the other (hurling) does not. Both ranged and thrown weapons are essentially a projectile way of attacking, but they use different systems for RT. It would be analgous to blunt weapons taking 1s longer to aim with than edged but they're both melee weapons.

Mechanically it doesn't seem to make sense that you can't mitigate the full RT with haste but you're asking for dev/balance changes in a game that has virtually zero support. It's unfortunate because you're going to get the response you've already received: "be happy with your 2s". As you well know, a 1s RT is twice as fast as 2s and makes a world of difference.

RSN

Methais
12-22-2014, 02:33 PM
Anyone have any AGI/DEX enhancives I can borrow to test this out this evening?

Donquix
12-22-2014, 02:57 PM
how many major elemental ranks do you have? You'd need i believe at least 140 to get down to 1 second.

http://www.wolframalpha.com/input/?i=1.99+%3D+%2811+-+%5B1+%2B+1+%2B+2%5D%29+*+%28%2875+-+%28z%2F3%29%29%2F100%29

Methais
12-22-2014, 03:01 PM
how many major elemental ranks do you have? You'd need i believe at least 140 to get down to 1 second.

http://www.wolframalpha.com/input/?i=1.99+%3D+%2811+-+%5B1+%2B+1+%2B+2%5D%29+*+%28%2875+-+%28z%2F3%29%29%2F100%29

Name: Methais Sparkfinger Race: Half-Elf Profession: Wizard (shown as: Wizard)
Gender: Male Age: 331 Expr: 23009503 Level: 100
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (25) ... 100 (25)
Constitution (CON): 100 (25) ... 100 (25)
Dexterity (DEX): 100 (30) ... 100 (30)
Agility (AGI): 87 (28) ... 87 (28)
Discipline (DIS): 100 (20) ... 100 (20)
Aura (AUR): 100 (25) ... 100 (25)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 100 (25) ... 100 (25)
Wisdom (WIS): 100 (25) ... 100 (25)
Influence (INF): 89 (24) ... 89 (24)
Mana: 503 Silver: 0


Methais (at level 100), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Combat Maneuvers...................| 201 101
Two-Handed Weapons.................| 201 101
Physical Fitness...................| 201 101
Arcane Symbols.....................| 302 202
Magic Item Use.....................| 302 202
Spell Aiming.......................| 302 202
Harness Power......................| 403 303
Elemental Mana Control.............| 302 202
Spirit Mana Control................| 70 15
Elemental Lore - Air...............| 102 24
Elemental Lore - Fire..............| 277 177
Survival...........................| 201 101
Perception.........................| 201 101
Climbing...........................| 201 101
Swimming...........................| 201 101

Spell Lists
Major Elemental....................| 159

Spell Lists
Minor Elemental....................| 77

Spell Lists
Wizard.............................| 67

Donquix
12-22-2014, 03:06 PM
yeah i figured you were still high so i was kind of skeptical, weird.

i've never heard of the ambush mod after haste thing, you could easily test that by swinging any 7 second weapon. military pick, flail, maul, mattock, flamberge for THW

Methais
12-22-2014, 03:08 PM
yeah i figured you were still high so i was kind of skeptical, weird.

i've never heard of the ambush mod after haste thing, you could easily test that by swinging any 7 second weapon. military pick, flail, maul, mattock, flamberge for THW

ambush ryjex head
You swing a perfect steel maul at Ryjex!
AS: +163 vs DS: +651 with AvD: +47 + d100 roll: +69 = -372
A clean miss.
Roundtime: 6 sec.
Roundtime changed to 1 second.

Jeril
12-22-2014, 03:23 PM
Anyone have any AGI/DEX enhancives I can borrow to test this out this evening?

As your log shows you can indeed ambush with anything in 1 second if you have enough training. This is possible because that extra +1 for ambush is added before haste is applied not after. When hunting with someone properly trained I could ambush with my maul in 1 second and the same goes for the spear I currently use. There really isn't anything to test, you need 68 agi/dex to ambush with a claid in 6 seconds, you are at 58. You are already seeing a 5 second reduction in your rt from haste.

You probably didn't see your rt go down after adding 24 ranks of air lore due to the way rounding works with the bonus you get from MjE ranks. If you bumped your air lore to 100 you'd be at 1 second with your current stats though.

Methais
12-22-2014, 03:27 PM
As your log shows you can indeed ambush with anything in 1 second if you have enough training. This is possible because that extra +1 for ambush is added before haste is applied not after. When hunting with someone properly trained I could ambush with my maul in 1 second and the same goes for the spear I currently use. There really isn't anything to test, you need 68 agi/dex to ambush with a claid in 6 seconds, you are at 58. You are already seeing a 5 second reduction in your rt from haste.

You probably didn't see your rt go down after adding 24 ranks of air lore due to the way rounding works with the bonus you get from MjE ranks. If you bumped your air lore to 100 you'd be at 1 second with your current stats though.

Nice. So I'll just pick up +10 in DEX bonus and I should be straight.

I should be able to pull some points off of my adv guild badge if nothing else. I don't think a 10 AS difference would make a big difference.

TAKE THAT GELSTON OMG OMG OMG OMG OMG!!!!!!!!!!!!!!!!!!!!!!!1111

Donquix
12-22-2014, 03:28 PM
As your log shows you can indeed ambush with anything in 1 second if you have enough training. This is possible because that extra +1 for ambush is added before haste is applied not after. When hunting with someone properly trained I could ambush with my maul in 1 second and the same goes for the spear I currently use. There really isn't anything to test, you need 68 agi/dex to ambush with a claid in 6 seconds, you are at 58. You are already seeing a 5 second reduction in your rt from haste.

You probably didn't see your rt go down after adding 24 ranks of air lore due to the way rounding works with the bonus you get from MjE ranks. If you bumped your air lore to 100 you'd be at 1 second with your current stats though.

that would mean the formula on krakii is wrong though, according to it he should be sub-2 (and thus truncated) to 1 second. so either it's actually rounding or the formula ain't right. i'm not sure how official that one is.

(11 - [1 + 2 + 1]) * ((75 - (159/3))/100 = 1.54

if he had 2 more major ele ranks that would bring the "raw" value down to 1.4933 (repeating of course)...no idea if that would do anything though!

Jeril
12-22-2014, 03:44 PM
that would mean the formula on krakii is wrong though, according to it he should be sub-2 (and thus truncated) to 1 second. so either it's actually rounding or the formula ain't right. i'm not sure how official that one is.

(11 - [1 + 2 + 1]) * ((75 - (159/3))/100 = 1.54

if he had 2 more major ele ranks that would bring the "raw" value down to 1.4933 (repeating of course)...no idea if that would do anything though!

Why are you starting him out with a value of 11? It should be 7. And yah, I just did the numbers with him and the way it is explained there should be no reason why he is at 2 and not 1.

Using Methais as an example it seems like the Y bonus doesn't exist and the bonus from MjE ranks is probably capped at level.

Jeril
12-22-2014, 03:55 PM
Using the formula if you just put in the base requirements for using haste, 6 ranks of MjE you should be at 2 seconds of rt instead of just 3. 5-1 = 4 * .73 = 2.92. Seems like more research needs to be done on the effects of MjE to haste.

Methais
12-22-2014, 05:26 PM
Swapped some stuff around on my adv guild badge to add +5 Agi bonus and +5 Dex bonus:

Strength (STR): 100 (25) ... 100 (25)
Constitution (CON): 100 (25) ... 100 (25)
Dexterity (DEX): 100 (30) ... 110 (35)
Agility (AGI): 87 (28) ... 97 (33)
Discipline (DIS): 100 (20) ... 100 (20)
Aura (AUR): 100 (25) ... 100 (25)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 100 (25) ... 100 (25)
Wisdom (WIS): 100 (25) ... 100 (25)
Influence (INF): 89 (24) ... 89 (24)

>amb ryjex head
You swing a heavy invar claidhmore at Ryjex!
AS: +176 vs DS: +651 with AvD: +30 + d100 roll: +58 = -387
A clean miss.
Roundtime: 6 sec.
Roundtime changed to 1 second.

Whirlin
12-22-2014, 06:15 PM
Claid Base is 8 RT
Ambushing adds 3 RT
Claid Base RT ambushing is 11

DEXAGL of 58 is -4 RT
Base RT of 7

Min AmbushRT is 6 with a speed 5 weapon, condition not met.

506 has a potency of (RT - [1 + X + Y]) * (75 - Z)%
For this, X = 1 from your new 24 ranks of air lore bonus, and Y = 2 from 100 ranks in MjE.
Z = MjE/3, capped at level (assumed to be 100). All %s are truncated.

So, 7-(1+3) = 3
75-33=42%
...

..
...

How many ranks of MjE do you have?

Jeril
12-22-2014, 06:33 PM
How many ranks of MjE do you have?



Spell Lists
Major Elemental....................| 159


:P

Whirlin
12-22-2014, 07:12 PM
:P

Ok... with that in mind... all final RT rounds down...

There are two possibilities:
A) There's a max potency
B) Equation is wrong at higher levels?

Some random haste tests I did myself, 63 ranks of MjE, with Krakii equation:
10 to 3
11 to 4 (Should be 3.78)
12 to 4
13 to 5 (should be 4.86)
14 to 5
15 to 6 (Should be 5.94)
16 to 7 (Should be 6.48)
17 to 7
18 to 8 (Should be 7.56)
19 to 8
23 to 10
28 to 13 (should be 12.96)
30 to 14
36 to 17

... damnit.

More testing required... Fletching is PERFECT for this... Use my wizard script named Fletchxp:



Start:
put take 1 shaft from my longcoat
put cut my shaft with my dagger
Pause 1
Pause 1
match Start nothing in your right
Match 2 a single arrow shaft in your right
put glance
Matchwait
2:
Put cut nock in shaft with my dagg
Put cut nock in shaft with my dagg
Pause 1
Pause 1
Match start nothing in your right
Match 3 a single arrow shaft in your right
put glance
Matchwait


3:
Put drop shaft
Goto Start

Donquix
12-22-2014, 08:43 PM
Why are you starting him out with a value of 11? It should be 7. And yah, I just did the numbers with him and the way it is explained there should be no reason why he is at 2 and not 1.

Using Methais as an example it seems like the Y bonus doesn't exist and the bonus from MjE ranks is probably capped at level.

because i was typing that from the airport and also didn't sleep the night before. i don't even know my name right now. just derped.

Jeril
12-22-2014, 10:10 PM
Ok... with that in mind... all final RT rounds down...

There are two possibilities:
A) There's a max potency
B) Equation is wrong at higher levels?

Some random haste tests I did myself, 63 ranks of MjE, with Krakii equation:
10 to 3
11 to 4 (Should be 3.78)
12 to 4
13 to 5 (should be 4.86)
14 to 5
15 to 6 (Should be 5.94)
16 to 7 (Should be 6.48)
17 to 7
18 to 8 (Should be 7.56)
19 to 8
23 to 10
28 to 13 (should be 12.96)
30 to 14
36 to 17

... damnit.

More testing required... Fletching is PERFECT for this... Use my wizard script named Fletchxp:



Start:
put take 1 shaft from my longcoat
put cut my shaft with my dagger
Pause 1
Pause 1
match Start nothing in your right
Match 2 a single arrow shaft in your right
put glance
Matchwait
2:
Put cut nock in shaft with my dagg
Put cut nock in shaft with my dagg
Pause 1
Pause 1
Match start nothing in your right
Match 3 a single arrow shaft in your right
put glance
Matchwait


3:
Put drop shaft
Goto Start


I was thinking of a good way to test this especially for really high rts and tending with FA might be a good way to test. Not sure if it will work or not but tending rts seem to be based on how much the wound is bleeding and if this is true we could use a sorcerer and blood burst to test. I was thinking just stack someone with coins and have them swing but there might be a cap at 60 seconds for that rt. Checked real quick seems to be the case, 58 seconds with 800k and with 1.8mil.

Whirlin
12-22-2014, 10:30 PM
So... what I've found so far, which 100% fit my expected results was that still a MjE/3, but a base of 80% rather than 75%, and then increasing returns with increasing RT.
So, I got the base of 1 with +1 +1 bonuses for RT under 10
+1 +2 bonuses for RT between 10 and 19
+1 +3 bonuses for RT between 20 and 29

But... the only way I could get Meth's numbers to align at 100+ ranks would be a cap at 90 ranks, which would result in a multiplier of 50%, after the flat bonus (seems quasi-reasonable)

Test test test!

Methais
12-22-2014, 10:37 PM
So... what I've found so far, which 100% fit my expected results was that still a MjE/3, but a base of 80% rather than 75%, and then increasing returns with increasing RT.
So, I got the base of 1 with +1 +1 bonuses for RT under 10
+1 +2 bonuses for RT between 10 and 19
+1 +3 bonuses for RT between 20 and 29

But... the only way I could get Meth's numbers to align at 100+ ranks would be a cap at 90 ranks, which would result in a multiplier of 50%, after the flat bonus (seems quasi-reasonable)

Test test test!

I know nothing about fletching, so I didn't run that script you wanted me to test. And you logged off before I got to tell you. :(

Jeril
12-22-2014, 10:41 PM
Whirlin, I'd suggest testing with a non wizard first to get a base line because we know they don't get the bonus from MjE. If you've done that already, carry on.

Riltus
12-22-2014, 11:10 PM
I was thinking of a good way to test this especially for really high rts and tending with FA might be a good way to test. Not sure if it will work or not but tending rts seem to be based on how much the wound is bleeding and if this is true we could use a sorcerer and blood burst to test. I was thinking just stack someone with coins and have them swing but there might be a cap at 60 seconds for that rt. Checked real quick seems to be the case, 58 seconds with 800k and with 1.8mil.

The RT formula for picking up silvers regardless of encumbrance:

always round up ((total coins collected - 624) / 1250) = RT in seconds

e.g.

If you were to pick up 10000 coins the RT would be:

((10000 - 624)/ 1250) = 7.5 which rounds up to 8 seconds

1 sec = 625 coins
2 sec = 625 + 1250
3 sec = 625 + 2500
4 sec = 625 + 3750


Coins = 625 + [(RT - 1) * 1250]

The number of coins for a 40 sec RT would be:

625 + (39 * 1250) = 49375

The main problem with this method is carrying capacity limitations. The amount a character can gather is capped at 2x their body weight assuming they are stripped naked. A character, completely stripped would need a minimum body weight of 205+ lbs to gather enough coins for a 60 sec RT.

RT|Coins|RT|Coins|RT|Coins
1|625|21|25625|41|50625
2|1875|22|26875|42|51875
3|3125|23|28125|43|53125
4|4375|24|29375|44|54375
5|5625|25|30625|45|55625
6|6875|26|31875|46|56875
7|8125|27|33125|47|58125
8|9375|28|34375|48|59375
9|10625|29|35625|49|60625
10|11875|30|36875|50|61875
11|13125|31|38125|51|63125
12|14375|32|39375|52|64375
13|15625|33|40625|53|65625
14|16875|34|41875|54|66875
15|18125|35|43125|55|68125
16|19375|36|44375|56|69375
17|20625|37|45625|57|70625
18|21875|38|46875|58|71875
19|23125|39|48125|59|73125
20|24375|40|49375|60|74375

Mark

Gelston
12-23-2014, 12:52 AM
I was wrong. Good job.

Goat
12-23-2014, 02:46 AM
I have 101 CM ranks, 0 ambush ranks. I usually hit my target ambushing from the open.

(Continuing my tangent) Two-handed pole arms are a lot harder to aim, I guess. I just did a quick trial in deadfall. Not a super-controlled experiment - I hit a variety of critters, etc. - but here's what I saw going for head shots

naginata:
Without legging them first: 8 headshots out of 30 hits
Legging them first: 8 headshots out of 24 hits
Never had a "failed to find an opening"

lance:
Legging them first: 6 headshots out of 21 hits
4 "failed to find an opening"

Whirlin
12-23-2014, 08:31 AM
Whirlin, I'd suggest testing with a non wizard first to get a base line because we know they don't get the bonus from MjE. If you've done that already, carry on.

There's an assumption that they get the same equation, just sans any bonuses. Given the prevelence of the 75% number that's been in the equation forever, I'm wondering if that 75% increases up to 80%, like 1% every 20 levels for wizards only... I dunno? I'd need more data from non-capped Wizards.

I'll use ;haste against my sorcerer and do the same few fletching attempts when I get home this evening. And I can try it with my Bard too, who may have enough air lore to get a bonus.

I'll also ask Tgo01 to make a script to utilize Mark's coin dropping for haste testing.

Riltus
12-23-2014, 11:08 AM
So... what I've found so far, which 100% fit my expected results was that still a MjE/3, but a base of 80% rather than 75%, and then increasing returns with increasing RT.
So, I got the base of 1 with +1 +1 bonuses for RT under 10
+1 +2 bonuses for RT between 10 and 19
+1 +3 bonuses for RT between 20 and 29

But... the only way I could get Meth's numbers to align at 100+ ranks would be a cap at 90 ranks, which would result in a multiplier of 50%, after the flat bonus (seems quasi-reasonable)

Test test test!

How many ranks of air lore? If less than 100 then your results fit the KP formula. Sum of bonuses = 3 (1 base, 1 air lore, 1 MjE)


10 to 3
11 to 4 (Should be 3.78)
12 to 4
13 to 5 (should be 4.86)
14 to 5
15 to 6 (Should be 5.94)
16 to 7 (Should be 6.48)
17 to 7
18 to 8 (Should be 7.56)
19 to 8
23 to 10
28 to 13 (should be 12.96)
30 to 14
36 to 17


(11 - 3) 8 * .54 = 4
(12 - 3) 9 * .54 = 4
(13 - 3) 10 * .54 = 5
(14 - 3) 11 * .54 = 5
(15 - 3) 12 * .54 = 6
(16 - 3) 13 * .54 = 7
(17 - 3) 14 * .54 = 7
(18 - 3) 15 * .54 = 8
(19 - 3) 16 * .54 = 8
(23 - 3) 20 * .54 = 10
(28 - 3) 25 * .54 = 13
(30 - 3) 27 * .54 = 14
(36 - 3) 33 * .54 = 17

Note: results truncated

You might be on to something with the .50 mod cap (75 ranks MjE). Methais can check by gathering 11875 coins (unhasted RT 10). With a total bonus of 4 (1 base, 1 air lore, 2 MjE ranks) and a mod of .50 the actual result should be 3 seconds. A mod less than .50 would be 2 sec RT.

(10 - 4) 6 * .50 = 3 sec hasted RT
(10 - 4) 6 * .49 = 2 sec hasted RT

Mark

Smythe
12-23-2014, 11:48 AM
Mark, can ya correct yer table at 56 seconds n' up?

- Smythe

Riltus
12-23-2014, 12:08 PM
Mark, can ya correct yer table at 56 seconds n' up?

- Smythe

Corrected. Thanks!

Mark

Whirlin
12-23-2014, 02:56 PM
How many ranks of air lore? If less than 100 then your results fit the KP formula. Sum of bonuses = 3 (1 base, 1 air lore, 1 MjE)




(11 - 3) 8 * .54 = 4
(12 - 3) 9 * .54 = 4
(13 - 3) 10 * .54 = 5
(14 - 3) 11 * .54 = 5
(15 - 3) 12 * .54 = 6
(16 - 3) 13 * .54 = 7
(17 - 3) 14 * .54 = 7
(18 - 3) 15 * .54 = 8
(19 - 3) 16 * .54 = 8
(23 - 3) 20 * .54 = 10
(28 - 3) 25 * .54 = 13
(30 - 3) 27 * .54 = 14
(36 - 3) 33 * .54 = 17

Note: results truncated

You might be on to something with the .50 mod cap (75 ranks MjE). Methais can check by gathering 11875 coins (unhasted RT 10). With a total bonus of 4 (1 base, 1 air lore, 2 MjE ranks) and a mod of .50 the actual result should be 3 seconds. A mod less than .50 would be 2 sec RT.

(10 - 4) 6 * .50 = 3 sec hasted RT
(10 - 4) 6 * .49 = 2 sec hasted RT

Mark

SOB... I was doing it out for Methais, and didn't go back and correct the MjE reduction

Tgo01
12-23-2014, 03:57 PM
SOB... I was doing it out for Methais, and didn't go back and correct the MjE reduction

You mean you had me write that script for nothing? :O



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Level: 100
Air Lore Ranks: 0
Major Elemental Ranks: 115

Jeril
12-23-2014, 05:24 PM
You mean you had me write that script for nothing? :O



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Level: 100
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If you have a fixskills can you do that going from just 6 ranks up to your current ranks one at a time until they mirror the results from above?

Tgo01
12-23-2014, 06:15 PM
If you have a fixskills can you do that going from just 6 ranks up to your current ranks one at a time until they mirror the results from above?

Maybe.

Whirlin
01-10-2015, 07:52 PM
Looks like it's just 50% of RT, rounded down, then an additional -1 Sec for Tgo01's results.