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View Full Version : Cleffknoat's Auction (Enhancives, weighting and padding)



Darcthundar
12-17-2014, 08:31 AM
Normal Auction rules apply.

Items will go Once, Twice, Thrice then Sold. Buyouts are not listed but will be entertained.

All woods/metals have standard offensive/defensive bonuses unless otherwise indicated.

I do reserve the right to close this auction at anytime since my attention span is limited.

I am looking to sell all items. If you don't like the MB, make an offer

Thanks for looking and happy bidding.


ARMOR:

A1) an embossed ora aegis

The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The aegis looks to have a huge number of charges remaining.

You sense that the ora aegis will persist after its last enhancive charge has been expended.

MB: 250K
CB:




A2) an imflass aegis

It has a bonus of +22 from a normal aegis, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.

MB: 25K
CB:




A3) a thick ora aventail

The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The aventail looks to have a huge number of charges remaining.

The aventail resonates with your voice, revealing some details of its temporary enhancement:
The aventail's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.

Examining the aventail closely, it looks like it is temporarily masterfully padded, lessening the damage the wearer takes.

MB: 250K
CB:



A4) some thick spiked glaes leg greaves

The harmonics generated tell you that the greaves serves to reduce the severity of inflicted wounds. The magical harmonics reveal that legs are better protected when wearing the glaes leg greaves.

The greaves resonates with your voice, revealing some details of its temporary enhancement:
The greaves's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.

Examining the greaves closely, it looks like it is temporarily very heavily padded against critical blows.

MB: 250K
CB:



A5) an orase shield

It has a bonus of +25 from a normal shield, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.

MB: 175K
CB:




A6) some old reinforced leather

It has a bonus of +5 from a normal leather. Examining the leather closely, it looks like it is somewhat padded, lessening the damage the wearer takes.

MB: 35K
CB




A7) some old reinforced leather (Yes, it is a different set)

It has a bonus of +5 from a normal leather.
The harmonics generated tell you that the leather serves to protect from magical attacks (+5 TD).

The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 2 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The leather looks to have a lot of charges remaining.

You sense that the reinforced leather will persist after its last enhancive charge has been expended.

MB: 375K
CB:



A8) a scorched leather breastplate

It has a bonus of +15 from a normal breastplate. The harmonics generated tell you that the breastplate serves to protect from additional damage. Examining the breastplate closely, it looks like it is somewhat padded, lessening the damage the wearer takes.

MB: 100K
CB:



A9) an old spiked mithril helm

Examining the helm closely, it looks like it is somewhat padded, lessening the damage the wearer takes.

MB: 50K
CB:


JEWELRY:

J1) a star emerald studded pewter talisman

The studded pewter talisman contains the spell Bravery, from the Major Spiritual circle (6 charges).

You sense that the studded pewter talisman will persist after its last magical charge has been expended.

MB: 25K
CB:



J2) a bone-inlaid pewter band

The pewter band contains the spell Zealot, from the Paladin circle. It has 6 charges.

You sense that the pewter band will persist after its last magical charge has been expended.

MB: 25k
CB: 60k Geijon Khyree SOLD!



J3) a tear-cut white starstone torc

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Influence.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a [bonus of 8 to Logic.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 4 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The torc looks to have a lot of charges remaining.

You sense that the white starstone torc will crumble into dust after its last enhancive charge has been expended.

You sense that the white starstone torc will disintegrate after its last magical charge has been expended.

MB: 500K
CB: 750K Maviur SOLD!



J4) a black opal inset platinum armband

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 3 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The armband looks to have a lot of charges remaining.

You sense that the inset platinum armband will crumble into dust after its last enhancive charge has been expended.

You sense that the inset platinum armband will persist after its last magical charge has been expended.

MB: 250K
CB:



J5) a fine silver alloy headband

The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Wisdom.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 5 to Influence.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Logic.
This enhancement may not be used by adventurers who have not trained 1 times.
The headband looks to have a lot of charges remaining.

You sense that the silver alloy headband will crumble into dust after its last enhancive charge has been expended.

MB: 1mil
CB: 5.5 mil DCorbin24 SOLD!



J6) a lapis-inlaid pewter band

The pewter band contains the spell Faith's Clarity, from the Paladin circle.

The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Max Health.
This enhancement may not be used by adventurers who have not trained 44 times.
It provides a bonus of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
The band looks to have a lot of charges remaining.

You sense that the pewter band will crumble into dust after its last enhancive charge has been expended.

You sense that the pewter band will persist after its last magical charge has been expended.

MB: 250K
CB: 5.2mil Flayed Angel LAST CALL!



J7) a ruby-inset gold brooch

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The brooch looks to have more than your average dwarf could count charges remaining.

You sense that the gold brooch will persist after its last enhancive charge has been expended.

You sense that the gold brooch will persist after its last magical charge has been expended.

MB: 75K
CB:



J8) a triple-set emerald earring

The emerald earring contains the spell Prayer, from the Cleric circle. This is a tappable item, which casts spells from the Spirit sphere. It has 9 charges.

You sense that the emerald earring will persist after its last magical charge has been expended.

MB: 30K
CB:



J9) a carved diamond pendant

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The pendant looks to have a huge number of charges remaining.

You sense that the diamond pendant will crumble into dust after its last enhancive charge has been expended.

You sense that the diamond pendant will disintegrate after its last magical charge has been expended.

MB: 75K
CB: 300K Flayed Angel SOLD!




J10) a lapis-inlaid gold alloy stickpin

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The stickpin looks to have a huge number of charges remaining.

You sense that the gold alloy stickpin will persist after its last enhancive charge has been expended.

You sense that the gold alloy stickpin will persist after its last magical charge has been expended.

MB: 125K
CB: 125K Radeek SOLD!



J11) a filigreed imflass talisman

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The talisman looks to have a huge number of charges remaining.

You sense that the imflass talisman will persist after its last enhancive charge has been expended.

You sense that the imflass talisman will persist after its last magical charge has been expended.

MB: 125K
CB:




WEAPONS:

W1) a cedar-handled vultite flail

It has a bonus of +20 from a normal flail. The harmonics generated tell you that the flail inflicts more fearsome wounds when it strikes. Checking out the flail, it looks like it is somewhat weighted to inflict more critical blows than a normal weapon of its type.

MB: 100k
CB:



W2) a glaes-tipped ora rapier

The harmonics generated tell you that the rapier has been infused with the power of an ice elemental.

The rapier resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Max Health.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 6 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The rapier looks to have a lot of charges remaining.

You sense that the ora rapier will persist after its last enhancive charge has been expended.

MB: 125K
CB:




W3) a thanot-hafted imflass battle axe

It has a bonus of +22 from a normal axe, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.

MB: 50K
CB:



W4) a dark purple vultite-spiked maul

The harmonics generated tell you that the maul has been infused with the power of an earth elemental and has been sanctified for use by a Cleric or Paladin in the fight against the undead.

MB: 100K
CB:




W5) a fine glowbark runestaff

It has a bonus of +22 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.

MB: 125K
CB: 125K NEO SOLD!



W6) a faenor-tipped veil iron trident

It has a bonus of +25 from a normal trident. The harmonics generated tell you that the trident has been infused with the power of an earth elemental.

MB: 250K
CB:




W7) a sky blue eahnor estoc

It has a bonus of +23 from a normal estoc, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively.

MB: 150K
CB:



W8) a maple-handled mithril lance

It has a bonus of +10 from a normal lance. The harmonics generated tell you that the lance inflicts more fearsome wounds when it strikes. The lance's enhancement will degrade when it scores a successful strike. It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away. When its enhancement has degraded away, the item will lose its special ability. Checking out the lance, it looks like it is temporarily masterfully weighted to inflict more critical blows than a normal weapon of its type.

MB: 500K
CB:



W9) a bent mesille light crossbow

It has a bonus of +15 from a normal crossbow. The harmonics generated tell you that the crossbow assists its bearer with aiming attacks at range. Checking out the crossbow, it looks like it is decently weighted to inflict more critical blows than a normal weapon of its type.

The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Agility.
This enhancement may not be used by adventurers who have not trained 13 times.
The crossbow looks to have a huge number of charges remaining.

You sense that the mesille light crossbow will persist after its last enhancive charge has been expended.

MB: 250K
CB:



W10) a polished ruic light crossbow

It has a bonus of +20 from a normal crossbow.
The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 59 times.
The crossbow looks to have a lot of charges remaining.

You sense that the ruic light crossbow will persist after its last enhancive charge has been expended.

MB: 500K
CB: 1.5mil Karmacoma SOLD!



W11) a mithglin military pick

It has a bonus of +15 from a normal pick. The harmonics generated tell you that the pick has been infused with the power of a lightning bolt.

The pick resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The pick looks to have a huge number of charges remaining.

You sense that the military pick will persist after its last enhancive charge has been expended.

MB: 100K
CB:




W12) an onyx-hafted vultite trident

It has a bonus of +20 from a normal trident. The harmonics generated tell you that the trident has been infused with a steaming substance and has been sanctified for use by a Cleric or Paladin in the fight against the undead.

The trident resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 5 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
The trident looks to have a lot of charges remaining.

You sense that the vultite trident will persist after its last enhancive charge has been expended.

MB: 200K
CB:



W13) a sigil-etched mithril yierka-spur

It has a bonus of +5[/b from a normal yierka-spur. The harmonics generated tell you that the yierka-spur has been infused with the power of a lightning bolt.

The yierka-spur resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a[b] bonus of 3 to Strength.
This enhancement may not be used by adventurers who have not trained 5 times.
The yierka-spur looks to have almost innumerable charges remaining.

You sense that the mithril yierka-spur will persist after its last enhancive charge has been expended.

MB: 100K
CB:

radeek
12-17-2014, 09:14 AM
MB J10

Cereal Killer
12-17-2014, 10:40 AM
MB W10) a polished ruic light crossbow

blanks
12-17-2014, 11:47 AM
Misread the post .

Goat
12-17-2014, 12:16 PM
W10 700k

wizgem3
12-17-2014, 12:29 PM
mb J5

Luntz
12-17-2014, 12:38 PM
mb on J3, J6 and J9 and 1.5mil on J5

Karmacoma
12-17-2014, 07:42 PM
W10 1 mil

Geijon Khyree
12-17-2014, 10:14 PM
MB on J2

Goat
12-18-2014, 12:22 AM
W10 1.25m

Karmacoma
12-18-2014, 12:47 AM
W10 1.5

FlayedAngel
12-18-2014, 03:14 AM
1.7m on J5, 350k on J6, 150k on J9, thanks!

Luntz
12-18-2014, 03:21 AM
400k J6, 200k J9

loxe
12-18-2014, 07:05 AM
A5) an orase shield what size is this shield please?

Darcthundar
12-18-2014, 09:22 AM
A5) an orase shield what size is this shield please?

Your careful inspection of an orase shield allows you to conclude that it is a medium shield that protects the bearer if carried in the left hand.

dcorbin24
12-18-2014, 10:05 AM
2m on J5 and 500k on J6

FlayedAngel
12-18-2014, 02:59 PM
2.2 on J5, 600k on J6, and 300k on J9... thanks!

Neo
12-18-2014, 03:49 PM
W5) a fine glowbark runestaff
MB on this 125k

Thanks

Neo

dcorbin24
12-18-2014, 04:14 PM
2.5m on J5 1m on J6

Cronstintein
12-18-2014, 06:49 PM
if no one wants w8 at that price, I'll offer 200k

FlayedAngel
12-18-2014, 08:46 PM
2.7 on J5 and 1.2 on J6, thanks!

dcorbin24
12-18-2014, 09:57 PM
3m on J5 and 1.5m on J6

Hoodtralfeck
12-18-2014, 10:52 PM
50k on J2) a bone-inlaid pewter band

FlayedAngel
12-19-2014, 07:54 AM
3.3 on J5 and 1.7 on J6, thanks!

dcorbin24
12-19-2014, 08:21 AM
3.5m on J5 and 2m on J6

FlayedAngel
12-19-2014, 12:49 PM
3.7 on J5 and 2.2 on J6, thanks!

Darcthundar
12-20-2014, 12:36 AM
bids updated

Last call on most items

dcorbin24
12-20-2014, 08:47 AM
4m on J5 and 2.5m on J6

Maviur
12-20-2014, 09:10 AM
J3) a tear-cut white starstone torc

like to bid 550k on this.

shad0ws0ngs
12-20-2014, 09:10 AM
j3 600k

FlayedAngel
12-20-2014, 03:24 PM
4.2m on J5 and 2.7m on J6, thanks!

Maviur
12-20-2014, 07:01 PM
J3) a tear-cut white starstone torc ... 750k

Geijon Khyree
12-21-2014, 11:11 AM
60K on J2

dcorbin24
12-21-2014, 01:44 PM
5m on J5 3.5m on J6

Darcthundar
12-21-2014, 06:41 PM
updated

All items on LAST CALL or SOLD

FlayedAngel
12-21-2014, 07:25 PM
5.2m on J5 and 3.7m on J6, thanks!

dcorbin24
12-22-2014, 10:57 AM
5.5m on J5 and 4m on J6

FlayedAngel
12-22-2014, 07:13 PM
4.2m on J6, thanks!

dcorbin24
12-23-2014, 01:29 PM
5m on J6

FlayedAngel
12-23-2014, 02:05 PM
5.2 on J6, thanks!

Darcthundar
12-24-2014, 05:52 PM
ALL ITEMS SOLD!!!
Merry Christmas all