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Lulfas
12-11-2014, 02:06 PM
I hate it when topics split off into separate threads, and then I can't keep up with them the properly. So I'm combining us into this. Deal with it. I just want to touch base on some commentary I've read.

I try to give you guys proper knowledge of some of the issues that surround GS. I'm not telling you we have limited resources as an excuse. I'm telling you that because it's the truth. We try to do what we can, where we can. When people join staff, they have their hopes and visions of what they'd like to create for GemStone IV. And for a long time, we've been stuck with the weight of formerly promised projects. There was a pulled comment that said, "why is there so much pressure being placed upon practical volunteers." Where do you think that pressure comes from? Right here. When you guys start rattling off a list of old goals, that's what does them in. Because they ARE partically volunteers. And when things get overwhelming... they leave, because there isn't much incentive to stay. When changes happen, or when long-awaited projects get completed, there isn't exactly much praise done. Usually an "about time." We stay for you.

A perfect example is the thrown review. A fresh hire will want to jump right into it. And it's like jumping into a ballpit with razor blades. They try to balance it though, they get on the forums and communicate with you. You start seeing a pulse showing life for the project. And then questions come barreling in. And it gets a little harder to manage, but they keep trying. And then time flies, and suddenly, "Where's my update!?!" Every so often. But they have no answer, because they literally just got done unwinding the mess of a thousand wires that were balled up. They start fading away, and poof, gone. Now it's even more of a mess, and again, some fresh hire tries to go back into it. It's a vicious cycle. I'm trying to see what we can do to help situations like that. But it all takes time.

And then the comments from ex staff are just vexatious. Half of them are from over 5+ years ago. None of them have worked under me. I'm a pretty fair APM. I am not here one bit for a power trip. Trust me, I'm a very humbling staff member that sticks with the busy work. Though I do have a throne and a rabid cheetah. True story, ask GM Liia.

All I hope we can achieve through this is mutual respect. We're here because we want to be here. We're not gaining a whole lot. We're here because we want to do what we can. Some GMs can't output huge systems fast. A lot of us still put in a ton of hours. I put in over 160 hours a month. Some staff actually put in more hours than me. But we ARE doing things around here. Staff is VERY active. The issues about treasure are something that have been talked about. But remember, while we have discussions here, and you can offer feedback/ideas, we can't deliberate every idea with you that we discuss. We all have a sharp sense to what is balancing for GemStone IV. Obviously not every change will benefit every person.

The ESP ideas for an OOC channel, for example, are something we want to avoid. I understand your desires for them, but we don't think it's in the best interest of the overall health of the game. Third-party software has forever been the place to take that. Like AIM or ICQ (lol). The exp changes are actually something we've also been discussing. Tk posted some good ideas. Hunting is too quick to merely double the bucket. We'd have to slow down combat some. Some people literally have data points like 14 kills from belled to fried. Our balance is very tied into how much experience you gain. GS is a slower game in general, it always has been. Comparing it to newer games is giving us a very unfair disadvantage.

I'd like to finish this post strong though. We have high hopes for 2015. I mean, I feel 2014 was a successful year for us. And like I said, I have plans to talk about that very soon. But my goal in general is to promote better communication between players and staff. And between staff and management. I have my work cut out for me. But give us a chance. Put aside past feuds and angst and realize things ARE changing around here for the better.

So they can't accomplish projects, and it is our fault for wanting them to be able to. You can't complain about the company you pay money to, because the volunteer force doesn't get work accomplished.

waywardgs
12-11-2014, 02:16 PM
The problem is that he's conflating complaints about how the company of Simutronics is run with complaints about how the game of gemstone is managed.

And frankly, the players often make the same mistake.

Androidpk
12-11-2014, 02:23 PM
Major props/kudos/pancakes to Wyrom.

Tgo01
12-11-2014, 02:24 PM
The problem is that he's conflating complaints about how the company of Simutronics is run with complaints about how the game of gemstone is managed.

And frankly, the players often make the same mistake.

Don't worry, Tgo01 to the rescue!


Wyrom, I think the problem here is GMs take our complaints about things going slow or never being released personally. I guess I can understand it since you all are the ones who make this stuff happen but I'm pretty sure most people's complaints are with Simutronics in general, not the GMs. I know everyone is getting tired of me saying this but it's true, it's more status quo nonsense. Simu basically "hires" volunteers to work on their games then they use the volunteers' time to not only make money for their company but also to be the ones who take all of the complaints and all of the criticism.

I think most people realize GMs are basically volunteers who do this in their free time and quite honestly that's part of my problem with all of this. Maybe it's time Simu realized it's time to hire some actual part time or (GASP!) full time employees to work on this game. It was time for that like 10+ years ago.

GMs say they have limited resources because it's the truth and that's exactly the problem as well. As I said in my other post that was pulled for a different reason; just because it's reality doesn't mean we as paying customers have to just sit back and accept it. It would be one thing if this were a free game or if there were like a dozen paying customers right now paying 9.95 a month so the game just didn't make a whole lot of money, but you and I and everyone else knows this is far from the truth.

I'll direct this question towards anyone at Simutronics who actually has the power to give GMs more resources; at what point are you going to give GMs more resources? Is there a plan at all? Is the plan to just keep things going as they are and keep hoping the next game you make is going to make Simutronics millions? And even if Simutronics does make millions off their next game is any of that money going to go back into GS? How many more customers have to quit the game for good before something changes? 3 big name people with several accounts each have all quit within the past 12 months, during the 12 month time frame before that we also lost quite a few big name people too.

You rely on your customers to bring new people to this game and you rely on your volunteer GM work fore to do all of the work and deal with all of the customers. I would be disgusted if I wasn't in such awe at the genius of such a business plan that you have managed to make work for well over 20 years now.

Taernath
12-11-2014, 02:29 PM
Tgo, every time you ask a question a volunteer GM jumps into a ballpit filled with razorblades.

Tgo01
12-11-2014, 02:30 PM
Tgo, every time you ask a question a volunteer GM jumps into a ballpit filled with razorblades.

:(

Taernath
12-11-2014, 02:34 PM
Maybe a better question is... do they jump in? Or are they thrown in by Wyrom?

Tgo01
12-11-2014, 02:43 PM
Maybe a better question is... do they jump in? Or are they thrown in by Wyrom?

Trick question! There aren't enough available resources for either.

Furryrat
12-11-2014, 02:46 PM
I support Wyrom, his position, and his efforts. Cheers!

caelric
12-11-2014, 02:51 PM
Wyrom is, in my opinion, the best thing to happen to GS in a long, long time, possibly ever. The second best thing was him becoming APM, taking most of the power from Solomon, so Solomon could concentrate on his baby, DR.

Donquix
12-11-2014, 02:58 PM
I agree with the sentiment that things seem somewhat better. 2014 was a good year for development (by gemstone standards, which are still lulz to the rest of reality)

If you want people to stop complaining, fucking do something about the fucking horrible performance that is your company's hallmark.

Until then get off the fucking cross. "stop being mean gais, we for serial mean it this time"

That shit worked the first time we heard it 15 years ago.

Androidpk
12-11-2014, 02:58 PM
Wyrom is, in my opinion, the best thing to happen to GS in a long, long time, possibly ever. The second best thing was him becoming APM, taking most of the power from Solomon, so Solomon could concentrate on his baby, DR.

Wyrom and Kenstrom. Apparently Gemstone needs more 'roms.

Ceyrin
12-11-2014, 03:12 PM
Wyrom and Kenstrom. Apparently Gemstone needs more 'roms.

If I could play classic NES games in my private home in gemstone, that would be awesome.

Honestly though, getting mad at the volunteer workforce doesn't make the non-paying job MORE rewarding for them.

It's one thing if they're being an asshat like Oscuro was for a while on that whole haste thing, but most of them don't deserve it. They just want to make gemstone a better game too. They just don't have the same vision as some of the more outspoken customers.

Tgo01
12-11-2014, 03:13 PM
I agree with the sentiment that things seem somewhat better. 2014 was a good year for development (by gemstone standards, which are still lulz to the rest of reality)

If you want people to stop complaining, fucking do something about the fucking horrible performance that is your company's hallmark.

Until then get off the fucking cross. "stop being mean gais, we for serial mean it this time"

That shit worked the first time we heard it 15 years ago.

Speaking of getting off the cross; I made it very clear in my post that I was blaming Simu for not giving GMs the resources they need and Wyrom replies that even if Simu hired full time coders it wouldn't matter because GMing is a 60 hour a month requirement and he and other GMs work 160+ hours a month.

I like Wyrom and all but apparently he likes volunteering to be Simu's whipping boy.

Lord Orbstar
12-11-2014, 03:18 PM
So they can't accomplish projects, and it is our fault for wanting them to be able to. You can't complain about the company you pay money to, because the volunteer force doesn't get work accomplished.

No, i think you should re-read what he is trying to say and not be a social misfit. Quit whining or learn to program and go help. The GS Staff, i believe, does the best they can with the resources they are given. We can all wish the SIMU ownership would re-invest more, but we are not on the board holding shares of a public company to force that change. SO.... play with the gemstone we have and make suggestions, but dont fly into nerd rages and bite the hand that feeds you. Of course, I too wish it were different, but that is outside the power of individual GMs and employees. Savants, Monks, spell circle shit...whatever. Waywardgs comment below the OP is pretty spot on.

Donquix
12-12-2014, 02:20 AM
No, i think you should re-read what he is trying to say and not be a social misfit. Quit whining or learn to program and go help. The GS Staff, i believe, does the best they can with the resources they are given. We can all wish the SIMU ownership would re-invest more, but we are not on the board holding shares of a public company to force that change. SO.... play with the gemstone we have and make suggestions, but dont fly into nerd rages and bite the hand that feeds you. Of course, I too wish it were different, but that is outside the power of individual GMs and employees. Savants, Monks, spell circle shit...whatever. Waywardgs comment below the OP is pretty spot on.

Takes a little more than that. They've rejected ridiculously qualified and motivated people over the years for god knows why.

"oh this dude posted something critical about us like 12 years ago. NOPE."

SashaFierce
12-12-2014, 02:44 AM
What I learned from those posts is:

They spend coding time for events. So stop buying tickets to/paying for events.

Tgo01
12-12-2014, 02:46 AM
What I learned from those posts is:

They spend coding time for events. So stop buying tickets to/paying for events.

Are you a commie?

Fallen
12-12-2014, 07:48 AM
Events are what keep GS profitable. As soon as those stop selling support will dry up.

Luftstreitkräfte
12-12-2014, 07:53 AM
Wyrom fucking rocks. He has the willpower to make this shit work and put board posters in their place. Cheers to him. He's a GOD.


Wyrom is, in my opinion, the best thing to happen to GS in a long, long time, possibly ever. The second best thing was him becoming APM, taking most of the power from Solomon, so Solomon could concentrate on his baby, DR.

let's hope a bunch of whiney bitches don't scare him away. but it won't happen, he's MAN OF STEEL!!!!!!!

but seriously interacting with him through events and Shattered has been fantastic

Tenlaar
12-12-2014, 08:13 AM
Wyrom fucking rocks. He has the willpower to make this shit work and put board posters in their place. Cheers to him. He's a GOD.

Funny, all I've seen him do so far is change his story back and forth from "not enough resources" to "we all work so many hours" as needed, without any explanation as to how 60 GMs working full time job hours or more can't manage to actually get things done.

Wrathbringer
12-12-2014, 08:18 AM
Funny, all I've seen him do so far is change his story back and forth from "not enough resources" to "we all work so many hours" as needed, without any explanation as to how 60 GMs working full time job hours or more can't manage to actually get things done.

This. Wyrom is a public relations specialist. He's figured out how to say the same things in a more pitiful and sympathy drawing way. If I weren't a paying customer, I might buy it.

Hightower
12-12-2014, 09:36 AM
Funny, all I've seen him do so far is change his story back and forth from "not enough resources" to "we all work so many hours" as needed, without any explanation as to how 60 GMs working full time job hours or more can't manage to actually get things done.

I don't know about that. He seemed to go into great detail regarding the issue of GM burnout, why it happens, and why so many projects are left incomplete. According to Wyrom, that is why things don't get done.

~Taverkin

Wrathbringer
12-12-2014, 09:42 AM
I don't know about that. He seemed to go into great detail regarding the issue of GM burnout, why it happens, and why so many projects are left incomplete. According to Wyrom, that is why things don't get done.

~Taverkin

We've heard this for 20 years though...

Taernath
12-12-2014, 10:43 AM
Events are what keep GS profitable. As soon as those stop selling support will dry up.

I think they just make GS -more- profitable. Between high subscription costs and the cash shop GS isn't in any danger of going into the red with what little overhead it has.

Fallen
12-12-2014, 12:28 PM
I think they just make GS -more- profitable. Between high subscription costs and the cash shop GS isn't in any danger of going into the red with what little overhead it has.

I've heard otherwise, but who knows at this point.

Ceyrin
12-12-2014, 03:01 PM
We've heard this for 20 years though...

Maybe there is some validity to it...

Wrathbringer
12-12-2014, 03:04 PM
Maybe there is some validity to it...

Nah, when the guy views announcing projects as the problem rather than not finishing said projects, I see only invalidity from everything else that follows.

Tgo01
12-12-2014, 03:10 PM
Funny, all I've seen him do so far is change his story back and forth from "not enough resources" to "we all work so many hours" as needed, without any explanation as to how 60 GMs working full time job hours or more can't manage to actually get things done.

I noticed that too.

Wyrom: "We don't have enough resources! Shut the fuck up already before you drive more GMs away!"
Me: "Well maybe Simu should give you more resources?"
Wyrom: "There is nothing they can do! Me and a few other GMs already work 160+ hours a month and every GM works at least 60 hours a month!"
Me: "..."

Wrathbringer
12-12-2014, 03:14 PM
I noticed that too.

Wyrom: "We don't have enough resources! Shut the fuck up already before you drive more GMs away!"
Me: "Well maybe Simu should give you more resources?"
Wyrom: "There is nothing they can do! Me and a few other GMs already work 160+ hours a month and every GM works at least 60 hours a month!"
Me: "..."

Any reason they couldn't just outsource these coding jobs to players who know how and are really interested, then they can be submitted for revision/editing/bug fixes by the GM's. This should free up their time somewhat. Edit: because we all know they aren't going to pay/hire anyone to do it.

Tgo01
12-12-2014, 03:15 PM
Any reason they couldn't just outsource these coding jobs to players who know how and are really interested, then they can be submitted for revision/editing/bug fixes by the GM's. This should free up their time somewhat. Edit: because we all know they aren't going to pay/hire anyone to do it.

I dunno. I imagine if it's a good idea though that Simu would shoot it down anyways so oh well.

Tgo01
12-12-2014, 03:19 PM
WINTERMYST on the officials just took the words right outta my mouth:


I have seen more improvements in the last year than in the last 10.

It's funny because s/he meant it as a compliment when an objective observer would probably think "Well that doesn't sound right..."

Warriorbird
12-12-2014, 03:44 PM
Any reason they couldn't just outsource these coding jobs to players who know how and are really interested, then they can be submitted for revision/editing/bug fixes by the GM's. This should free up their time somewhat. Edit: because we all know they aren't going to pay/hire anyone to do it.

They've always wanted submissive team players. Talented people usually won't work for 1/3 minimum wage.

DaCapn
12-13-2014, 06:10 PM
Any reason they couldn't just outsource these coding jobs to players who know how and are really interested, then they can be submitted for revision/editing/bug fixes by the GM's. This should free up their time somewhat. Edit: because we all know they aren't going to pay/hire anyone to do it.

That's how Simu already works. Those players are called GMs.

prance1520
12-13-2014, 08:31 PM
That's how Simu already works. Those players are called GMs.

I've been a somewhat vocal proponent about trying to crowdsource GS development. If GSL was shared with the community, and a sandbox server was setup where players could request access, you could let players go crazy on coding up things. When players feel good about what they've done, they could submit the code to the true GMs who could choose to use it, tweak it for balance, scrap it, or whatever they need for balance.

There are a number of hurdles, most pressing probably being what license they need to open up GSL under to make it so if you contribute code your essentially giving it to Simu and waiving your right to claim. They still have NDAs for their GMs, which is a polar opposite of opening up GSL. Another might be the GM role becomes more administrative, which might turn off some current GMs. Though it would also be a great tool for choosing upcoming GMs, since they are already GSL knowledgeable you have proof that the person can actually deliver something.

Assuming those could get worked out, I think you'd get a huge influx of new content from players, including some of the things that continue to get re-hashed as missed promises. Not holding my breath since it'd be a pretty radical change, but in my mind a good one.

Androidpk
12-13-2014, 08:34 PM
I've been a somewhat vocal proponent about trying to crowdsource GS development. If GSL was shared with the community, and a sandbox server was setup where players could request access, you could let players go crazy on coding up things. When players feel good about what they've done, they could submit the code to the true GMs who could choose to use it, tweak it for balance, scrap it, or whatever they need for balance.

There are a number of hurdles, most pressing probably being what license they need to open up GSL under to make it so if you contribute code your essentially giving it to Simu and waiving your right to claim. They still have NDAs for their GMs, which is a polar opposite of opening up GSL. Another might be the GM role becomes more administrative, which might turn off some current GMs. Though it would also be a great tool for choosing upcoming GMs, since they are already GSL knowledgeable you have proof that the person can actually deliver something.

Assuming those could get worked out, I think you'd get a huge influx of new content from players, including some of the things that continue to get re-hashed as missed promises. Not holding my breath since it'd be a pretty radical change, but in my mind a good one.

+1

Fallen
12-13-2014, 09:56 PM
I've been a somewhat vocal proponent about trying to crowdsource GS development. If GSL was shared with the community, and a sandbox server was setup where players could request access, you could let players go crazy on coding up things. When players feel good about what they've done, they could submit the code to the true GMs who could choose to use it, tweak it for balance, scrap it, or whatever they need for balance.

There are a number of hurdles, most pressing probably being what license they need to open up GSL under to make it so if you contribute code your essentially giving it to Simu and waiving your right to claim. They still have NDAs for their GMs, which is a polar opposite of opening up GSL. Another might be the GM role becomes more administrative, which might turn off some current GMs. Though it would also be a great tool for choosing upcoming GMs, since they are already GSL knowledgeable you have proof that the person can actually deliver something.

Assuming those could get worked out, I think you'd get a huge influx of new content from players, including some of the things that continue to get re-hashed as missed promises. Not holding my breath since it'd be a pretty radical change, but in my mind a good one.

They have trouble and take years QCing documents. I have no idea how long it would take them to look over actual code.

Methais
12-14-2014, 12:26 AM
What the problem seems to be to me is that Simu's priority system is just totally fucked.

They need to stop trying to have 582490237 projects active at once, because that's why nothing ever gets done and all that happens is incomplete projects get abandoned. That, and I think Simu forces GMs to devote too much time developing pay events whose profits don't get reinvested back into GS at all, which is what probably pisses people off more than anything else about how things are run. I doubt that has much of anything to do with Wyrom, and falls squarely on Solomon and Whatley. I have no idea what Whatley does anymore with GS besides collect paychecks, but I'm sure a good chunk of it consists of, "Hey Bubba, let's get some more pay events rolling. Developing other shitty games that go nowhere ain't cheap. Neither is cocaine."

They should throw a list together of all the projects that have been in limbo for years, decide which ones are worth keeping and which ones are worth throwing away, either internally or by some sort of massive player survey. Take everything that makes the cut, assign one project at a time to a GM or team of GMs and let them grind it out until it's finished, and don't bog them down with all these other projects. That way things actually get done.

I'd rather be playing a game with 5 completed major projects than a game with no completed major projects because they have 100 projects going on at once that never make it past 50% because the GMs aren't allowed to focus on one project at a time. If a GM wants to work on something else too, that's fine, as long as their required 60 hours a month or whatever the number is gets devoted to their main project.

If that means the elemental lore review doesn't get done for another 5 years or whatever because XYZ projects were given a higher priority and GM time was being focused on getting those completed before anything else could be worked on, it's still better than what we have now.

Allereli
12-14-2014, 12:28 AM
the GMs doing events are not the same ones that would code hurling

Methais
12-14-2014, 12:33 AM
the GMs doing events are not the same ones that would code hurling

I've always thought this was a bunch of bullshit. If that statement were true, then they'd have GMs on staff that are only there to code pay events. Which as far as I know, isn't the case. Unless pay events are done totally by CE GMs, which I also know for a fact isn't the case.

Simu's reason for nothing ever getting done is lack of resources, but they seem to always have enough resources to keep churning out big pay events all year.

You do the math.

Tgo01
12-14-2014, 12:34 AM
the GMs doing events are not the same ones that would code hurling

More Simu excuse bullshit. Then hire more GMs that actually do code shit. Tell the current crop of GMs that hey, sorry, we got too many GMs working on story lines and shit and not enough working on coding so some of y'all are gonna have to start coding.

Allereli
12-14-2014, 12:37 AM
More Simu excuse bullshit. Then hire more GMs that actually do code shit. Tell the current crop of GMs that hey, sorry, we got too many GMs working on story lines and shit and not enough working on coding so some of y'all are gonna have to start coding.

yes, I know RP is abhorrent to you

Tgo01
12-14-2014, 12:38 AM
yes, I know RP is abhorrent to you

Pppphhhhhhbbbbbtttttt! Do we really need 30 GMs to do all of this so called RP and storylines? What, Walkar shows up every once in a while and shouts something stupid and it takes 30 GMs to do that and all of you just gobble that line up like it's candy?

Allereli
12-14-2014, 12:40 AM
well, I'm sure your application will be approved and you'll go right in and straighten them out...

Tgo01
12-14-2014, 12:42 AM
well, I'm sure your application will be approved and you'll go right in and straighten them out...

Damn right! First order of business is to create a dark cloud that follows Allereli around everywhere and constantly drenches her in water.

Allereli
12-14-2014, 12:51 AM
Damn right! First order of business is to create a dark cloud that follows Allereli around everywhere and constantly drenches her in water.

yes, not being able to follow the application instructions followed by proposing player harassment will really sway them

Warriorbird
12-14-2014, 12:51 AM
More Simu excuse bullshit. Then hire more GMs that actually do code shit. Tell the current crop of GMs that hey, sorry, we got too many GMs working on story lines and shit and not enough working on coding so some of y'all are gonna have to start coding.

Some people are math people, some people are word people.

With that said, word people can eventually be trained to be math people.

More of an issue is they value conformity very highly and pay next to nothing.

That combined with a categorical inability to get ahead of a vast series of innovations that could have benefited DR/GS or to accept things like most people use Lich in GS and a custom scripting based front end in DR.


What the problem seems to be to me is that Simu's priority system is just totally fucked.

They need to stop trying to have 582490237 projects active at once, because that's why nothing ever gets done and all that happens is incomplete projects get abandoned. That, and I think Simu forces GMs to devote too much time developing pay events whose profits don't get reinvested back into GS at all, which is what probably pisses people off more than anything else about how things are run. I doubt that has much of anything to do with Wyrom, and falls squarely on Solomon and Whatley. I have no idea what Whatley does anymore with GS besides collect paychecks, but I'm sure a good chunk of it consists of, "Hey Bubba, let's get some more pay events rolling. Developing other shitty games that go nowhere ain't cheap. Neither is cocaine."

They should throw a list together of all the projects that have been in limbo for years, decide which ones are worth keeping and which ones are worth throwing away, either internally or by some sort of massive player survey. Take everything that makes the cut, assign one project at a time to a GM or team of GMs and let them grind it out until it's finished, and don't bog them down with all these other projects. That way things actually get done.

I'd rather be playing a game with 5 completed major projects than a game with no completed major projects because they have 100 projects going on at once that never make it past 50% because the GMs aren't allowed to focus on one project at a time. If a GM wants to work on something else too, that's fine, as long as their required 60 hours a month or whatever the number is gets devoted to their main project.

If that means the elemental lore review doesn't get done for another 5 years or whatever because XYZ projects were given a higher priority and GM time was being focused on getting those completed before anything else could be worked on, it's still better than what we have now.

They have a tough time getting people to do anything.

Tgo01
12-14-2014, 12:52 AM
yes, not being able to follow the application instructions followed by proposing player harassment will really sway them

You act as if I was ever going to get accepted or that I care if I get accepted or not.

You really need to dislodge your head from Simu's rectum.

Allereli
12-14-2014, 12:53 AM
You act as if I was ever going to get accepted or that I care if I get accepted or not.

exactly my point, you're a joke. you post here and the officials as a troll.

Tgo01
12-14-2014, 12:56 AM
They have a tough time getting people to do anything.

Impossible! Wyrom says all GMs put in at least 30 hours a month and a few of them put in 160 hours a month!


exactly my point, you're a joke. you post here and the officials as a troll.

k

Methais
12-14-2014, 12:57 AM
Some people are math people, some people are word people.

With that said, word people can eventually be trained to be math people.

More of an issue is they value conformity very highly and pay next to nothing.

That combined with a categorical inability to get ahead of a vast series of innovations that could have benefited DR/GS or to accept things like most people use Lich in GS and a custom scripting based front end in DR.



They have a tough time getting people to do anything.

What are these GMs doing for 60+ hours a month then? Just sitting in GM land cybering each other all day?

Warriorbird
12-14-2014, 01:06 AM
What are these GMs doing for 60+ hours a month then? Just sitting in GM land cybering each other all day?

They spend about 20 max per week GMing. A fair bit of it is stupid ass shifts busting people for scripting or dealing with people qqing about each other or their problems.

When they actually want to do events, invasions, and so on they have to get it all QCed (which takes forever), then they have to deal with the competing purposes of not offending the staff or the playerbase.

It inhibits stuff a lot.

They don't talk or work together enough. Some of them just flake out for massively extended periods of time yet still get retained.

Androidpk
12-14-2014, 01:13 AM
You act as if I was ever going to get accepted or that I care if I get accepted or not.

You really need to dislodge your head from Simu's rectum.

Pretty funny coming from someone who is seemingly obsessed with Simu. Show us on the doll where they touched you.

Tgo01
12-14-2014, 01:16 AM
Pretty funny coming from someone who is seemingly obsessed with Simu. Show us on the doll where they touched you.

k

Methais
12-14-2014, 01:20 AM
They spend about 20 max per week GMing. A fair bit of it is stupid ass shifts busting people for scripting or dealing with people qqing about each other or their problems.

When they actually want to do events, invasions, and so on they have to get it all QCed (which takes forever), then they have to deal with the competing purposes of not offending the staff or the playerbase.

It inhibits stuff a lot.

They don't talk or work together enough. Some of them just flake out for massively extended periods of time yet still get retained.

That's all CE stuff though. I'm talking about dev GMs.

Warriorbird
12-14-2014, 01:40 AM
That's all CE stuff though. I'm talking about dev GMs.

Oh, Dev people? They tend to vanish and do real things that pay them, since by implication they have marketable skills. It's like... show up, 15% a project, and just never be heard from again. Then Simu is like a desperate girlfriend and always pretends they'll come home so they leave the projects untouched like a time capsule and assign them to no one else.

They do that with existing systems too, in spite of people becoming worthless/non existent. It's like they think they're copyrighted.

Also a lot of them can't be hired because they don't fit into Simu's mindset or do things like that tremendously extraordinary been present in GS since the beginning evil known as scripting.

On top of that upper management has worked to extend the grind as long as possible, aka "provide game balance", even when it inhibits fun and people continuing to play.

Gelston
12-14-2014, 01:47 AM
I AM GOING ON A DANGEROUS MISSION.

Androidpk
12-14-2014, 01:50 AM
I AM GOING ON A DANGEROUS MISSION.

Midnight run to Wendys?

Gelston
12-14-2014, 01:55 AM
Midnight run to Wendys?

Taco Bell.

Androidpk
12-14-2014, 02:00 AM
Taco Bell.

http://i.dailymail.co.uk/i/pix/2014/05/03/article-2619339-1D891EE400000578-239_634x358.jpg

Methais
12-14-2014, 02:22 AM
http://i.dailymail.co.uk/i/pix/2014/05/03/article-2619339-1D891EE400000578-239_634x358.jpg

http://d.justpo.st/images/2014/03/31d232e2d03c0c619731f727e6403516.jpg