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View Full Version : Here we go again....



Stunseed
10-08-2004, 05:54 PM
Inspired by Fallen's creativity, I decided to free-write about an idea I had. It's more based around existing events in time.

It's been long, hard seasons for the Jants since the Baron Hochstib was defeated, sending the armies and a great deal of men to their graves. The war had deeper consequences than any of them could have imagined. Without hands to plant and harvest food, and the harsh seasons upon them, the remaining Jantalarian <sp> people have no choice but to seek it elsewhere.

The Jant people send emisaries to the mayor of Solhaven, and Wehnimer's Landing, begging to keep their small land alive for another season. While skeptical of their notions, the mayor of the Landing is quick to negotiate terms....decidedly in his terms. Trade routes are opened and goods exchange, food for the hungry people and goods of all assortments < clothing, equipment, fine carvings and paintings made by the artisans > move toward the Landing and the surrounding area.

However, there are a few loyalists still among the Jant people, who do not wish trade with the people they had almost conquered. These loyalists meet and decide on most evil plans, motions of pure hatred and selfishness. In their ultimate shame, these loyalists find their strength.

These loyalists offer their services to the heros and generals of the army that defeated them, claiming deep sorrow at the actions of Baron Hochstib. With good intentions, these people are accepted, and all is well while the loyalists bide their time and gather information and strength.

Using this information, the loyalists plot and further succeed their goal of planting false information of tretchery by the Vornavians of Solhaven. While the leaders of the Elanthian Alliance meet, the loyalist make their move. They set the Landing's most important building < the Bank, of course, heh > aflame and kidnap the heroes family members.

Utilizing this atrocity, open war breaks out among the citizens of the Landing and Solhaven, while the loyalists who have grown so close to the important members begin to grow in power. They succeed in ruling in martial law for the citizens of both towns, using this opportunity to build a barrier in the Elven Settlement, blocking the Elven Nations from the other side of the world.

By this time, the EA realizes its folly and quickly comes to its senses, swift actions are taken once the loyalists ruse is found. The loyalists bargain for their lives and land in exchange for the families. This creates a separate Jant hunting area once again, perhaps with lower and upper level creatures.

Benefits include NPC hostile town, new hunting areas built physically weighted, hunting trains 5<ish> to 50, perhaps higher.

It's rough since I'm at work. What do you think?