Roblar
11-20-2014, 07:05 PM
a mithril and smoky topaz crown
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 4 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a lot of charges remaining.
You sense that the smoky topaz crown will crumble into dust after its last enhancive charge has been expended.
CB: 2M to FlayedAngel - Sold & delivered
a thanot-hafted vultite mace
The harmonics generated tell you that the mace has been infused with the power of a fire elemental.
The mace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The mace looks to have a huge number of charges remaining.
Pawned
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 4 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a lot of charges remaining.
You sense that the smoky topaz crown will crumble into dust after its last enhancive charge has been expended.
CB: 2M to FlayedAngel - Sold & delivered
a thanot-hafted vultite mace
The harmonics generated tell you that the mace has been infused with the power of a fire elemental.
The mace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The mace looks to have a huge number of charges remaining.
Pawned