View Full Version : Wyrdeep?
Trouble
11-15-2014, 07:23 PM
What's the plot line behind it?
Where is it? I hear there's an airship but I'm not sure where to catch it.
GS4-Seomanthe
11-15-2014, 08:53 PM
In the grasslands south of WL, it's a room without a lich ID# as far as I can tell... look for the cottonwood tree and then go south and east.
[Lower Dragonsclaw, Grasslands - 447]
The waving grasses beneath your feet grow taller, the bright green mingling with the darker hues of the sky. Hearing a sharp cry far above, you raise your eyes to see a blue-banded hawk spiraling overhead in search of prey. You also see a rolton.
Obvious paths: north, south
>s
[Lower Dragonsclaw, Grasslands - 4]
You sense the weight of many years as you pass beneath the branches of the grassland's sole guardian, a giant cottonwood tree. Its leaves rustle loudly in the breeze, as if regaling you with grand tales out of a distant past.
Obvious paths: north, east, southwest
>e
[Grasslands, Airship Dock - 4]
Beyond the wooden platform, the flat fields of the Grasslands extend in all directions. The wooden palisade walls of Wehnimer's Landing rise up to the northeast, and the high peaks of Melgorehn's Reach cast a long shadow across a nearby lake. Armored Chastonian soldiers and blue-robed mages patrol around the wooden platform. You also see a sleek black veniom-hulled airship, a blue-eyed tawny golden cougar and a black cat.
Trouble
11-16-2014, 09:47 PM
Cool thanks for the directions.
So far it's a pain in the behind. The monsters seem to be well over cap and are difficult to hunt.
I'm also having an issue where my CPU maxes out but I think that has something to do with Lich trying to figure out where I am in an unmapped area.
Tgo01
11-16-2014, 09:49 PM
I'm also having an issue where my CPU maxes out but I think that has something to do with Lich trying to figure out where I am in an unmapped area.
Do you run any other scripts or write your own? This can happen if you have something running in a loop without any sort of sleep command.
Also I think this can happen if you run any sort of script that keeps track of which lich room number you are in.
Gsgeek
11-17-2014, 02:10 AM
How often does the airship run or make a circuit to and from?
GS4-Seomanthe
11-17-2014, 10:21 AM
I believe Kenstrom posted it would make the circuit every 10 minutes
Trouble
11-17-2014, 03:45 PM
Also I think this can happen if you run any sort of script that keeps track of which lich room number you are in.
Ah, I use UberBar which does that. I'll try disabling it next time and see if it helps. Thanks!
Gsgeek
11-17-2014, 05:48 PM
I believe Kenstrom posted it would make the circuit every 10 minutes
Ok thanks, musta been broken for a bit last night. Waited hour plus and no ship
MotleyCrew
11-17-2014, 09:32 PM
Ok thanks, musta been broken for a bit last night. Waited hour plus and no ship
Are you sure you were in the right spot?
Candor
11-20-2014, 09:12 PM
Careful in that forest. The first area has fairly young critters, so you might think the place to be easy pickings. It doesn't stay that way as you explore. The most difficult area has critters that are definitely over 100 trainings. And watch out for the spiders in that area.
I don't know what happens if you die in the forest - I came close a couple times but managed to escape. Can anyone share?
MotleyCrew
11-20-2014, 10:36 PM
I know the first night at least one person decayed and ended up in the Swale then poof back to the Landing through the purple fog.
From a 703 check, I think the toughest area is:
sentinel: 105
arachnid: 115
guardian: 120
Something like that. The Arachnids are the most dangerous. They web and web and web and web.
FlayedAngel
11-20-2014, 10:52 PM
If you decay, yeah... it will take you back to Swale. Which is great if you need to get back to the Landing in a hurry.
The airship, I believe, is every 20 minutes -- not 10. And then there's a waiting period on both sides, so even if it shows up, you have to wait for it to depart.
Luftstreitkräfte
11-21-2014, 01:38 AM
i demand logs
MotleyCrew
11-21-2014, 10:45 AM
The airship, I believe, is every 20 minutes -- not 10. And then there's a waiting period on both sides, so even if it shows up, you have to wait for it to depart.
Originally it was 20 minutes, but Kennie changed it to every 10.
From his post on 11/15/14:
I've moved the time up to 10 mins, so every ten minutes the ship will leave. The travel time has also been reduced both ways, so that should help a bit.
FlayedAngel
11-22-2014, 04:46 AM
Oh, sweet!
Originally it was 20 minutes, but Kennie changed it to every 10.
From his post on 11/15/14:
I've moved the time up to 10 mins, so every ten minutes the ship will leave. The travel time has also been reduced both ways, so that should help a bit.
I saw a 20 minute wait after Kenstrom said he chaged it to 10. Plan to be waiting a while.
Kembal
11-27-2014, 03:27 AM
Cross-post.
For those hunting in Wyrdeep but not engaged with the storyline, the creatures there are dropping a number of alchemy components that are needed for a certain potion to cure Walkar. If you find the following, can you drop it in the trunk outside the brass tower? (brass tower is east of the bridge in town, just go up the footpath and you're there) It'll make it a central point for the alchemists to collect.
Ingredients needed:
small green windberry
thorn-covered wyrdroot
deep blue riverweed
smooth brown briarstone
ghost white lichen
bloodwood twig
bright silver-white feystone
There's a sign on the airship with this list as well.
Thanks!
FlayedAngel
11-27-2014, 03:42 AM
I saw a 20 minute wait after Kenstrom said he chaged it to 10. Plan to be waiting a while.
Well, it's ten minutes there, some waiting before departing again (depending on when you hop on-board), and ten minutes back... so it's a bit longer than 10, actually.
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