PDA

View Full Version : Account Takeover: 61 bard + all of his nice gear



Suppressed Poet
11-11-2014, 06:22 PM
I've been away awhile, but found some time and reactivated my two accounts. I've decided I just don't have time to play my bard anymore, and found a household project that could use some funding. So this auction is for the bard, and all the gear listed below. I sang to the important stuff and provided details. No I don't want to break stuff up and sell that way, so don't ask. I don't have time to keep up with that, so I'm listing this as what I believe to be bargain priced for all. This is a cash sale.

I've done a few transactions and enchanting with commonly known people. If you are one of those that knows me in that regard, we can do biz one on one with this transaction else I'll ask around nicely a trusted merchant type like Roblar, Buckwheet, etc. to handle the exchange for a reasonable fee.

Not going anywhere either...just going to focus on my old mage with the little time I have and ready to let this character and stuff go.

In below posts I'll copy and paste all the gear and character details. In summary the bard has a lot of nice enhancives, some nice augmented chain, a few other nice odds and ends, and 4.5 million in the bank. Will go once, twice, sold. Buyer will pay via paypal gift and I'll give up the security question / answer once transaction is complete. This is an account take over.

CB: $350 Blanks SOLD
BO: $500

Suppressed Poet
11-11-2014, 06:23 PM
GEAR:

Armor: some rolaren augmented chain / 5x, 2-slot fusion with agi dex orbs / T3 ensorcelled / HCP
*This was originally a limited released top tier prize from black swan that I improved upon.*
Two spherical depressions adorn the augmented chain, approximately the size and shape of a small gem. The chambers currently hold an arrow-marked cardinal red orb, and a talon-marked cardinal red orb.

The chamber surrounding an arrow-marked cardinal red orb is alive with steady radiance. It appears to have come a bit loose in its depression, and could easily be pried free without causing any damage.
A strange necrotic haze radiates from the chain.
As you sing, you feel a faint resonating vibration from the augmented chain in your hand, and you learn something about it...

The first thing that strikes you about the chain is the weight, which is about 26 pounds. In your best estimation, it's worth about 5,750,000 silvers. You can also tell that there is some type of metal in the structure of the augmented chain.
You sense a faint aura of magic around the augmented chain. From the pitch of the vibration you determine that the purpose of the chain is as some type of defensive garment. Also, it seems to have some sort of enhancive properties.
It has a bonus of +25 from a normal chain, and the way it vibrates in tune with your voice tells you that it is chain armor. It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the chain serves to reduce the severity of inflicted wounds.

The chain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Agility.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 9 to Dexterity.
The chain looks to have quite a few charges remaining.

You sense that the augmented chain will persist after its last enhancive charge has been expended. (heavy crit padding)

You gesture at some rolaren augmented chain.
You sense that the augmented chain has 3 layers of permanent necrotic energy upon it.

Enhancives:

As you sing, you feel a faint resonating vibration from the dragonfire opal circlet in your hand, and you learn something about it...

You sense a faint aura of magic around the dragonfire opal circlet. From the pitch of the vibration you determine that the purpose of the circlet is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 26 times.
It provides a bonus of 3 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The circlet looks to have quite a few charges remaining.

You sense that the dragonfire opal circlet will crumble into dust after its last enhancive charge has been expended.

You sense that the dragonfire opal circlet will disintegrate after its last magical charge has been expended.

---
As you sing, you feel a faint resonating vibration from the smoky topaz earcuff in your hand, and you learn something about it...

You sense a faint aura of magic around the smoky topaz earcuff. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the earcuff is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Agility.
This enhancement may not be used by adventurers who have not trained 21 times.
The earcuff looks to have more than your average dwarf could count charges remaining.

You sense that the smoky topaz earcuff will persist after its last enhancive charge has been expended.

You sense that the smoky topaz earcuff will persist after its last magical charge has been expended.

---
As you sing, you feel a faint resonating vibration from the blue sapphire pendant in your hand, and you learn something about it...

You sense a faint aura of magic around the blue sapphire pendant. From the pitch of the vibration you determine that the purpose of the pendant is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
This is a magical item, which casts spells from the Spirit sphere. It has 5 charges.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
The pendant looks to have quite a few charges remaining.

You sense that the blue sapphire pendant will persist after its last enhancive charge has been expended.

You sense that the blue sapphire pendant will persist after its last magical charge has been expended.

(Scripted too…don’t know all of them or really use those, but one example below)

J>pull pend
Feeling uncomfortable, you pull your blue sapphire pendant and adjust it for a proper fit.

---
As you sing, you feel a faint resonating vibration from the black diamond chain in your hand, and you learn something about it...

You sense a faint aura of magic around the black diamond chain. From the pitch of the vibration you determine that the purpose of the chain is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.

The chain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The chain looks to have a lot of charges remaining.

You sense that the black diamond chain will crumble into dust after its last enhancive charge has been expended.

You sense that the black diamond chain will persist after its last magical charge has been expended.

---
As you sing, you feel a faint resonating vibration from the inset ora clasp in your hand, and you learn something about it...

You sense a faint aura of magic around the inset ora clasp. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the clasp is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The clasp seems to be out of charges.

You sense that the inset ora clasp will persist after its last enhancive charge has been expended.

You sense that the inset ora clasp will persist after its last magical charge has been expended.

---
As you sing, you feel a faint resonating vibration from the amethyst pin in your hand, and you learn something about it...

From the pitch of the vibration you determine that the purpose of the pin is as a piece of jewelry. Also, it seems to have some sort of enhancive properties.

The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Influence.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 1 to Sorcerous Lore - Necromancy Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
The pin looks to have a few charges remaining.

You sense that the amethyst pin will persist after its last enhancive charge has been expended.
---
(giantman bracers – got two of these and wear both)
As you sing, you feel a faint resonating vibration from the brass bracer in your hand, and you learn something about it...

You sense a faint aura of magic around the brass bracer. From the pitch of the vibration you determine that the purpose of the bracer is as a piece of jewelry. Also, it seems to have some sort of enhancive properties.
The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Agility.
It provides a bonus of 3 to Dexterity.
This enhancive item may not be used by the following races: Human Half-Elf Sylvankind Dark Elf Elf Dwarf Halfling Forest Gnome Burghal Gnome Half-Krolvin Erithian Aelotoi
The bracer looks to have more than your average dwarf could count charges remaining.

You sense that the brass bracer will persist after its last enhancive charge has been expended.

---
As you sing, you feel a faint resonating vibration from the faenor-scaled gauntlets in your hand, and you learn something about it...

You sense a faint aura of magic around the faenor-scaled gauntlets. From the pitch of the vibration you determine that the purpose of the gauntlets is as a decorative one, perhaps. You are not sure exactly. Also, it seems to have some sort of enhancive properties.

The gauntlets resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Polearm Weapons Bonus.
The gauntlets looks to have a fair amount of charges remaining.

You sense that the faenor-scaled gauntlets will persist after its last enhancive charge has been expended.
---
As you sing, you feel a faint resonating vibration from the gold ring in your hand, and you learn something about it...

You sense a faint aura of magic around the gold ring. From the pitch of the vibration you determine that the purpose of the ring is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The ring seems to be out of charges.

You sense that the gold ring will persist after its last enhancive charge has been expended.

You sense that the gold ring will persist after its last magical charge has been expended.

---
As you sing, you feel a faint resonating vibration from the bronze leg greaves in your hand, and you learn something about it...

From the pitch of the vibration you determine that the purpose of the greaves is as some type of defensive garment. Also, it seems to have some sort of enhancive properties.
The magical harmonics reveal that legs are better protected when wearing the bronze leg greaves.

The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Stamina Recovery.
Some bronze leg greaves inset with hammered copper discs can only be used by a Master of the Guardians of Sunfist.
The greaves looks to have a lot of charges remaining.

You sense that the bronze leg greaves will persist after its last enhancive charge has been expended.

Other Stuff

(master-quality horn instrument)
You open a velvet-lined ebonwood case.
After a careful inspection you determine that a curved bone cornett requires skill in horn-type instruments to play effectively.

The bone cornett must be played with two hands.

You determine that you could not wear the cornett.

You remember that you registered this item many months ago.

It looks like this item has been mainly crafted out of bone.

As you sing, you feel a faint resonating vibration from the bone cornett in your hand...

The harmonics of your song probe deep into the cornett to determine that it is an instrument of master quality, capable of producing magnificent sound.

---
You remove a glossy black cloak from your shoulders.
You carefully inspect your black cloak.

You estimate that a glossy black cloak can store a very large amount with enough space for any number of items.

You determine that you could wear the cloak, hanging it from your shoulders. The cloak appears to serve some purpose.
>analy cloak
You analyze your black cloak and sense that the item is free from merchant alteration restrictions.

You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.
---
(max light and deep backpack with scripts + clench once per day for temporary encumbrance reduction)
>glance
You glance down to see a purple-veined black leather backpack in your right hand and nothing in your left hand.
>look back
Supple leather forms the exterior of this backpack. Slightly raised veins rise from the leather toward the top of the dual shoulder straps; the dark reddish purple ridges seem to pulse rhythmically and with fervor. A large enruned bone clasp is placed in the center of the the backpack's flap, though there is no apparent way to secure it.
As you sing, you feel a faint resonating vibration from the black leather backpack in your hand, and you learn something about it...

The first thing that strikes you about the backpack is the weight, which is about 6 pounds. In your best estimation, it's worth about 100,000 silvers.
---
>remove pouch
You remove a small black suede drawstring pouch from your steel-barbed belt.
>inspect pouch
You carefully inspect your suede pouch.

You estimate that a small black suede drawstring pouch can store a fairly large amount with enough space for any number of items.

You determine that you could wear the pouch, attaching it to your belt. The pouch appears to serve some purpose.
>analy pouch
You analyze your suede pouch and sense that the item is free from merchant alteration restrictions.

You can tell that the pouch is as light as it can get and that its pockets could not possibly get any deeper.

Inventory Full and Locker

(I carry a bunch of gems and some bonus stuff in locker I don’t care to sing to)

You are currently wearing and carrying:
a petal-cut dragonfire opal circlet
an enruned smoky topaz earcuff
an enruned blue sapphire pendant (marked)
a beveled black diamond chain plated in platinum (marked)
a turquoise-set imflass necklace
a glossy black cloak
a velvet-lined ebonwood case (registered)
a green tourmaline
a piece of rose quartz
a pink sapphire
a white opal
a piece of citrine quartz
a green sapphire
a small statue
a short sword
a smoky topaz
a star sapphire
a star sapphire
a yellow sapphire
a violet sapphire
a small white pearl
a brown zircon
a black opal
a violet sapphire
a tiny black pearl
a star diopside
a bright chrysoberyl gem
a medium pink pearl
a golden topaz
a black opal
a star sapphire
a medium white pearl
a red spinel
a violet sapphire
a small statue
some polished pink coral
a star ruby
a blue sapphire
a large grey pearl
a small pink pearl
a green sapphire
a violet spinel
some polished pink coral
a star ruby
a tiny black pearl
a small statue
a small statue
a small statue
a tightly rolled russet cigar
a small black matchbox
a white flask
some polished pink coral
a pink topaz
a golden topaz
a star sapphire
a blue sapphire
a green sapphire
a medium grey pearl
a blue tourmaline
a star sapphire
a green garnet
a blue sapphire
a small black pearl
a pink spinel
a golden topaz
a blue sapphire
a medium black pearl
a medium grey pearl
a violet sapphire
a green garnet
a large pink pearl
a green sapphire
a light pink morganite stone
an aquamarine gem
some blue lapis lazuli
a green zircon
a large grey pearl
a clear zircon
a clear zircon
a green garnet
a violet sapphire
a clear sapphire
a piece of rose quartz
a solid moonstone cube
a green tourmaline
a star sapphire
a green sapphire
some polished pink coral
a violet sapphire
a tiny black pearl
a medium black pearl
a star ruby
an almandine garnet
a clear topaz
a green sapphire
a violet sapphire
a large black pearl
a yellow sapphire
a white opal
a green garnet
a white opal
a smoky topaz
a blue tourmaline
a white opal
a violet sapphire
a star sapphire
a green garnet
a star ruby
a star sapphire
a smoky topaz
a yellow sapphire
a bright chrysoberyl gem
a clear tourmaline
a brown zircon
a tiny pink pearl
a green sapphire
a star sapphire
a pink topaz
a pink rhodochrosite stone
a blue sapphire
a star sapphire
a clear zircon
a violet sapphire
a pink rhodochrosite stone
a violet sapphire
a pink rhodochrosite stone
a star sapphire
a smoky topaz
a black tourmaline
a blue cordierite
some blue lapis lazuli
a violet sapphire
a piece of carnelian quartz
some polished red coral
some blue lapis lazuli
a black tourmaline
a white opal
a green sapphire
a yellow sapphire
a black opal
a violet sapphire
a tiny white pearl
a green sapphire
a green sapphire
a black tourmaline
a green sapphire
a piece of yellow jasper
a star ruby
a dark red-green bloodstone
a star ruby
an iridescent labradorite stone
a golden beryl gem
a star diopside
a tiny grey pearl
a star sapphire
a green sapphire
a clear topaz
a clear topaz
a star sapphire
a turquoise stone
a pink tourmaline
a white opal
a piece of red jasper
a clear zircon
a red spinel
a large white pearl
a golden topaz
a yellow zircon
a violet sapphire
a white opal
a pink topaz
a tiny grey pearl
a smoky topaz
a rock crystal
a blue topaz
a yellow sapphire
a medium grey pearl
a star ruby
a golden beryl gem
a yellow sapphire
a pink spinel
a clear tourmaline
a black opal
a golden topaz
a star sapphire
a green tourmaline
a green sapphire
a clear zircon
a tiny pink pearl
a small pink pearl
a violet sapphire
a platinum-bound silk badge
a pale crystal crumhorn pin
a pink pearl inset ora clasp
a garnet-inset black eyepatch
a serpentine amethyst pin
a purple-veined black leather backpack
some rolaren augmented chain
a tarnished brass bracer inset with fractured agate crescents (registered)
a tarnished brass bracer inset with fractured agate crescents
a pair of dark green faenor-scaled gauntlets
a skull-etched gold ring
an agate-inset gold ring
a steel-barbed belt of matte black leather
an uncut emerald
a small black suede drawstring pouch
some pitch black leather breeches (marked)
a dingy gold ring
an onyx-inlaid gold alloy ring
some bronze leg greaves inset with hammered copper discs
some black high-topped boots
an uncut emerald

(212 items displayed.)
In the locker:
clothing (9): a golden backpack, a layered sea blue chainsil cape covered with hundreds of tiny copper bells, a suede cloak, a rugged black leather greatcloak with a high silver collar, a gold-edged dark brown knapsack, a pair of fingerless black leather gloves with suede palm pads, a polished black leather sheath with studded waist straps, a black patchwork gem pouch stitched with blood-red thread, a formal black silk hat banded with twisted veniom wires.
armor (1): some polished steel arm greaves.
jewelry (4): a ruby amulet (4).
jewelry,uncommon (1): an enruned mithril crown.
magic (2): a small green fel cube, a crystalline prism.
other (4): an ivory silk gempouch embroidered with a phoenix rising from ashes, a monir crumhorn, a velvet-lined leather pelisse, a rugged black leather rucksack tooled with silver runes.

Suppressed Poet
11-11-2014, 06:24 PM
Account & Character Info:

(Basic account with one character, a 61 bard. Has fixskills, paupers, stats were set to maximize 85ish, landing citizen, 4.6 mil in landing bank, GOS master, no justice problems, currently a lance build and well geared for it)

Name:XXX Race: Giantman Profession: Bard (shown as: Master Storyteller)
Gender: Male Age: 29 Expr: 3583230 Level: 61
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 89 (34) ... 89 (34)
Constitution (CON): 83 (26) ... 83 (26)
Dexterity (DEX): 98 (19) ... 121 (30)
Agility (AGI): 92 (16) ... 122 (31)
Discipline (DIS): 70 (10) ... 70 (10)
Aura (AUR): 100 (20) ... 100 (20)
Logic (LOG): 92 (16) ... 92 (16)
Intuition (INT): 60 (5) ... 60 (5)
Wisdom (WIS): 85 (17) ... 85 (17)
Influence (INF): 97 (28) ... 99 (29)
Mana: 196 Silver: 0
>fixskill
The FIXSKILLS command will allow you to instantly set your skills to match your goals. Use the GOALS command to set your skills to your desired values FIRST!

You may view FIXSKILLS HELP for more information on this option.

To use FIXSKILLS, you must type FIXSKILL CONFIRM within the next 30 seconds.

*** No additional options will be granted outside of normal parameters for misuse. ***

** Make sure your skills are set how you want them with GOALS before using FIXSKILLS CONFIRM **
>citizen
You currently have full citizenship in Wehnimer's Landing.
>society info

Current society status:
You are a Master of the Guardians of Sunfist.

You have learned and are able to use the following abilities:
Sigil of Recognition
Sigil of Location
Sigil of Contact
Sigil of Resolve
Sigil of Minor Bane
Sigil of Bandages
Sigil of Defense
Sigil of Offense
Sigil of Distraction
Sigil of Minor Protection
Sigil of Focus
Sigil of Intimidation
Sigil of Mending
Sigil of Concentration
Sigil of Major Bane
Sigil of Determination
Sigil of Health
Sigil of Power
Sigil of Major Protection
Sigil of Escape

Past society affiliations (resigned or cast out):
You have no past society affiliations.

You may reset your society status one time. Enter SOCIETY RESET for details.

You may view your society task information via the SOCIETY TASK command.
>just hist
You have committed no crimes in the past six months.
>
XXX (at level 61), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 160 60
Combat Maneuvers...................| 163 63
Polearm Weapons....................| 242 142
Multi Opponent Combat..............| 50 10
Physical Fitness...................| 173 73
Dodging............................| 163 63
Harness Power......................| 165 65
Elemental Lore - Air...............| 120 30
Sorcerous Lore - Necromancy........| 5 1
Mental Lore - Telepathy............| 105 25
Perception.........................| 146 46
Climbing...........................| 132 36
Swimming...........................| 105 25

Spell Lists
Minor Elemental....................| 30

Spell Lists
Bard...............................| 41
Training Points: 16 Phy 16 Mnt
(Use SKILLS BASE to display unmodified ranks and goals)

190 days remain until the annual FIXSKILLS is to be granted, on 05/20/2015.

Your 30 day migration period will begin when you choose to degrade a skill.

Further information can be found in the FAQs.
>check
The teller thumbs through the books and says, "Your balance is currently at 4557068 silvers. Is there anything else I can do for you today?"
>bounty
XXX, your Adventurer's Guild information is as follows:

You currently have 49662 unspent bounty points.

You have accumulated a total of 298302 lifetime bounty points.

You have 0 expedited task reassignment vouchers remaining.

You have succeeded at the Kill Creatures task 117 times.
You have succeeded at the Retrieve Heirloom task 69 times.
You have succeeded at the Procure Gems task 168 times.
You have succeeded at the Protect Traveller task 29 times and failed 3 times.
You have succeeded at the Kill Dangerous Creature task 77 times.
You have succeeded at the Rescue Child task 79 times and failed 1 time.
You have succeeded at the Kill Bandits task 2 times.
You have succeeded at the Help Kill Bandits task 1 time.

You have been tasked to hunt down and kill a particularly dangerous stone mastiff that has established a territory in Stone Valley near Wehnimer's Landing. You can get its attention by killing other creatures of the same type in its territory.
>

SHAFT
11-11-2014, 06:31 PM
What will you play when you decide to come back?

Androidpk
11-11-2014, 06:33 PM
What will you play when you decide to come back?

Knowing him, your fiance.

Allereli
11-11-2014, 06:35 PM
What will you play when you decide to come back?


Not going anywhere either...just going to focus on my old mage with the little time I have and ready to let this character and stuff go.

he'll be the Suppressed Wizard

SHAFT
11-11-2014, 07:23 PM
he'll be the Suppressed Wizard

Oh, I missed the Mage part. Who in the fuck has time to read that wall of text? Love you SP!

Also, $300.

Methais
11-11-2014, 07:42 PM
No I don't want to break stuff up and sell that way, so don't ask.

Can I buy just the brown zircon?

SHAFT
11-11-2014, 07:58 PM
Can I buy just the brown zircon?

Dude bro, if I win auction, I give you good price!

Suppressed Poet
11-11-2014, 09:43 PM
Thank you for the bid and updated. You folks just have to deal with my beautiful mass walls of text and love that shit like your childhood stray three legged mutt that your grandma said "went to the farm."

Shaft...where's the beautiful plump artistic bidtiddies in your avatar??

And I think I pinched a fat brown zircon down the well last night if any of you folks want to adventure down there to get it.

Also, forgot to add, i do not negotiate with terrorists. It's in fine print in the TOS. Real important there.

going once

Suppressed Poet
11-11-2014, 09:44 PM
Although ...shit what's that prince doing? That's just dirty. I dig it. Nevermind.

blanks
11-11-2014, 09:51 PM
I would like to increase the bid to $350.00 please.

Suppressed Poet
11-12-2014, 09:17 AM
Updated and going once

Suppressed Poet
11-12-2014, 07:45 PM
Going twice

Calling this sold tomorrow afternoon if no further bids