StrayRogue
10-07-2004, 03:45 PM
Skill Name: Combat Mobility
Mnemonic: mobility
Hostile: No
Stamina Cost: Base 5. If currently in Roundtime (RT), an additional penalty of 1 stamina point per second of RT remaining is applied. The stamina cost for this skill is capped at 25.
Other Requirements: Being attacked while in a non-standing position.
Available to: Warriors, Rogues.
Prerequisites: None
CMP Cost:
Rank 1: (Squares) 4
Rank 2: (Squares) 6
Description: The Combat Mobility maneuver works automatically when you are attacked. If you are not in a standing position, you will automatically attempt to stand up before your opponent can attack you. Combat Mobility will not activate if you are stunned, webbed, bound, or otherwise immobilized. However, it will activate if you are free of these hindrances, even if you are in Roundtime. Once activated, you will be charged the stamina cost and you will attempt to stand up. At Rank 1, Combat Mobility has a 50% chance of activating. At Rank 2, it has a 100% chance.
Skill Name: Combat Toughness
Mnemonic: toughness
Hostile: No
Stamina Cost: 40
Other Requirements: None.
Available to: Warriors, Rogues, Monks, Paladins.
Prerequisites: None
CMP Cost:
Rank 1: (Squares) 4 (Semis) 6
Rank 2: (Squares) 6 (Semis) 9
Rank 3: (Squares) 8 (Semis) 12
Description: Increases your maximum health level (with a corresponding increase in current health) by 5 HP plus 10 HP per rank for 3 minutes (refreshable).
Skill Name: Surge of Strength
Mnemonic: surge
Hostile: No
Stamina Cost: 30
Other Requirements: None.
Available to: Warriors, Rogues, Paladins.
Prerequisites: None
CMP Cost:
Rank 1: (Squares) 2 (Semis) 3
Rank 2: (Squares) 4 (Semis) 6
Rank 3: (Squares) 6 (Semis) 9
Rank 4: (Squares) 8 (Semis) 12
Rank 5: (Squares) 10 (Semis) 15
Description: Increases your Strength Bonus by a base amount of 5 points, plus an additional 3 points per rank, for 90 seconds (refreshable).
Skill Name: Truehand
Mnemonic: truehand
Hostile: Yes
Stamina Cost: The base stamina cost is 12. Stamina costs are based upon Base Weapon Speed. For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied. For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result. Weapon weight bonuses/penalties are calculated by comparing the weapon's actual weight to the base weight for that weapon. A bonus of -1 to the stamina cost is applied for each pound that the weapon weighs less than its base weight, and a penalty of +1 stamina is applied for each pound that the weapon weighs more than its base weight. The minimum stamina cost is 12.
Other Requirements: Cannot be used from hiding.
Available to: Warriors, Rogues, Paladins.
Prerequisites: None
CMP Cost:
Rank 1: (Squares) 2 (Semis) 3
Rank 2: (Squares) 4 (Semis) 6
Rank 3: (Squares) 6 (Semis) 9
Rank 4: (Squares) 8 (Semis) 12
Rank 5: (Squares) 10 (Semis) 15
Description: Increases the chance to hit your target for one swing. At Rank 1, Truehand changes the standard attack d100 roll to 20 + d80 and reduces the target's chances of evading, parrying, and/or blocking your attack by 10%. Each additional rank adds 10 to your combat roll (d80, d70, d60, d50, d40) and reduces your opponent's evasion, parry, and blocking ability by a further 10%.
Skill Name: Bull Rush
Mnemonic: bullrush
Hostile: Yes
Stamina Cost: Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3).
Other Requirements: None.
Available to: Warriors, Paladins.
Prerequisites: None
CMP Cost:
Rank 1: (Squares) 2 (Semis) 3
Rank 2: (Squares) 4 (Semis) 6
Rank 3: (Squares) 6 (Semis) 9
Rank 4: (Squares) 8 (Semis) 12
Rank 5: (Squares) 10 (Semis) 15
Description: Attempt to rush your opponent and knock them to the ground. On slight successes, your opponent will be knocked off balance (a Roundtime penalty). On more substantial successes, your opponent will be knocked down with Roundtime and may suffer HP damage.
Skill Name: Staggering Blow
Mnemonic: sblow
Hostile: Yes
Stamina Cost: 25
Other Requirements: Cannot be used with small weapons or closed fist attacks. Cannot be used with two weapon combat.
Available to: Warriors.
Prerequisites: Mighty Blow (at rank 2)
CMP Cost:
Rank 1: (Squares) 2
Rank 2: (Squares) 4
Rank 3: (Squares) 6
Rank 4: (Squares) 8
Rank 5: (Squares) 10
Description: Swing at your opponent and attempt to knock them off balance. Your opponent suffers Roundtime based on the degree of damage done by your blow. Your opponent may be knocked into adjacent room if you are strong enough (Strength Bonus of 15 or greater).
Skill Name: Weapon Bonding
Mnemonic: bonding
Hostile: No
Stamina Cost: 0
Other Requirements: Any Weapon Specialization at rank 3 (wspec1, wspec2, or wspec3).
Available to: Warriors.
Prerequisites: None
CMP Cost:
Rank 1: (Squares) 2
Rank 2: (Squares) 4
Rank 3: (Squares) 6
Rank 4: (Squares) 8
Rank 5: (Squares) 10
Description: Adds +2 to Attack Strength (AS) and bonuses to CML attack/defensive strength when using the bonded weapon. To bond with a weapon, you must first make an offering at an appropriate shrine to establish a spiritual connection between yourself and your weapon. Once connected, your weapon will become increasingly able to be bonded with as you use it in combat. You can learn Weapon Bonding at anytime once you have the necessary prerequisite in Weapon Specialization. However, you will not begin to derive benefit from your ranks until you and your weapon have sufficiently bonded in combat.
Mnemonic: mobility
Hostile: No
Stamina Cost: Base 5. If currently in Roundtime (RT), an additional penalty of 1 stamina point per second of RT remaining is applied. The stamina cost for this skill is capped at 25.
Other Requirements: Being attacked while in a non-standing position.
Available to: Warriors, Rogues.
Prerequisites: None
CMP Cost:
Rank 1: (Squares) 4
Rank 2: (Squares) 6
Description: The Combat Mobility maneuver works automatically when you are attacked. If you are not in a standing position, you will automatically attempt to stand up before your opponent can attack you. Combat Mobility will not activate if you are stunned, webbed, bound, or otherwise immobilized. However, it will activate if you are free of these hindrances, even if you are in Roundtime. Once activated, you will be charged the stamina cost and you will attempt to stand up. At Rank 1, Combat Mobility has a 50% chance of activating. At Rank 2, it has a 100% chance.
Skill Name: Combat Toughness
Mnemonic: toughness
Hostile: No
Stamina Cost: 40
Other Requirements: None.
Available to: Warriors, Rogues, Monks, Paladins.
Prerequisites: None
CMP Cost:
Rank 1: (Squares) 4 (Semis) 6
Rank 2: (Squares) 6 (Semis) 9
Rank 3: (Squares) 8 (Semis) 12
Description: Increases your maximum health level (with a corresponding increase in current health) by 5 HP plus 10 HP per rank for 3 minutes (refreshable).
Skill Name: Surge of Strength
Mnemonic: surge
Hostile: No
Stamina Cost: 30
Other Requirements: None.
Available to: Warriors, Rogues, Paladins.
Prerequisites: None
CMP Cost:
Rank 1: (Squares) 2 (Semis) 3
Rank 2: (Squares) 4 (Semis) 6
Rank 3: (Squares) 6 (Semis) 9
Rank 4: (Squares) 8 (Semis) 12
Rank 5: (Squares) 10 (Semis) 15
Description: Increases your Strength Bonus by a base amount of 5 points, plus an additional 3 points per rank, for 90 seconds (refreshable).
Skill Name: Truehand
Mnemonic: truehand
Hostile: Yes
Stamina Cost: The base stamina cost is 12. Stamina costs are based upon Base Weapon Speed. For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied. For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result. Weapon weight bonuses/penalties are calculated by comparing the weapon's actual weight to the base weight for that weapon. A bonus of -1 to the stamina cost is applied for each pound that the weapon weighs less than its base weight, and a penalty of +1 stamina is applied for each pound that the weapon weighs more than its base weight. The minimum stamina cost is 12.
Other Requirements: Cannot be used from hiding.
Available to: Warriors, Rogues, Paladins.
Prerequisites: None
CMP Cost:
Rank 1: (Squares) 2 (Semis) 3
Rank 2: (Squares) 4 (Semis) 6
Rank 3: (Squares) 6 (Semis) 9
Rank 4: (Squares) 8 (Semis) 12
Rank 5: (Squares) 10 (Semis) 15
Description: Increases the chance to hit your target for one swing. At Rank 1, Truehand changes the standard attack d100 roll to 20 + d80 and reduces the target's chances of evading, parrying, and/or blocking your attack by 10%. Each additional rank adds 10 to your combat roll (d80, d70, d60, d50, d40) and reduces your opponent's evasion, parry, and blocking ability by a further 10%.
Skill Name: Bull Rush
Mnemonic: bullrush
Hostile: Yes
Stamina Cost: Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3).
Other Requirements: None.
Available to: Warriors, Paladins.
Prerequisites: None
CMP Cost:
Rank 1: (Squares) 2 (Semis) 3
Rank 2: (Squares) 4 (Semis) 6
Rank 3: (Squares) 6 (Semis) 9
Rank 4: (Squares) 8 (Semis) 12
Rank 5: (Squares) 10 (Semis) 15
Description: Attempt to rush your opponent and knock them to the ground. On slight successes, your opponent will be knocked off balance (a Roundtime penalty). On more substantial successes, your opponent will be knocked down with Roundtime and may suffer HP damage.
Skill Name: Staggering Blow
Mnemonic: sblow
Hostile: Yes
Stamina Cost: 25
Other Requirements: Cannot be used with small weapons or closed fist attacks. Cannot be used with two weapon combat.
Available to: Warriors.
Prerequisites: Mighty Blow (at rank 2)
CMP Cost:
Rank 1: (Squares) 2
Rank 2: (Squares) 4
Rank 3: (Squares) 6
Rank 4: (Squares) 8
Rank 5: (Squares) 10
Description: Swing at your opponent and attempt to knock them off balance. Your opponent suffers Roundtime based on the degree of damage done by your blow. Your opponent may be knocked into adjacent room if you are strong enough (Strength Bonus of 15 or greater).
Skill Name: Weapon Bonding
Mnemonic: bonding
Hostile: No
Stamina Cost: 0
Other Requirements: Any Weapon Specialization at rank 3 (wspec1, wspec2, or wspec3).
Available to: Warriors.
Prerequisites: None
CMP Cost:
Rank 1: (Squares) 2
Rank 2: (Squares) 4
Rank 3: (Squares) 6
Rank 4: (Squares) 8
Rank 5: (Squares) 10
Description: Adds +2 to Attack Strength (AS) and bonuses to CML attack/defensive strength when using the bonded weapon. To bond with a weapon, you must first make an offering at an appropriate shrine to establish a spiritual connection between yourself and your weapon. Once connected, your weapon will become increasingly able to be bonded with as you use it in combat. You can learn Weapon Bonding at anytime once you have the necessary prerequisite in Weapon Specialization. However, you will not begin to derive benefit from your ranks until you and your weapon have sufficiently bonded in combat.