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View Full Version : GSIV Experience poll results



Taernath
05-16-2003, 10:32 PM
After watching the poll for the last couple of weeks, we've decided to rule out the first experience reform proposal (no level cap, heavy level compression). Of the three experience choices it was clearly the least popular at 16%.
At the present time the second experience option (level cap at 100 with skill gain, moderate level compression) is the most popular (by far) of the three choices. However, we're still not ready to make a final decision between the second experience option and leaving the current experience progression as it is.

The remaining two options are as follows:

A. Keep the existing level/experience system as it is in GemStone III

* Simutronics does not plan to provide new hunting areas, spells, or abilities specifically for the post-100th level player group. (This means that the existing soft cap would become a hard cap, as no new creatures would be developed for levels beyond 160.)
* The previously announced skill return adjustments will NOT be a part of this design.
* The current plan to allow Semis to double train in spells will not be implemented.
* The current plan for Harness Power will be revised.
* Spells currently at level 50 will not be moved to level 40.
* Most of the plans for skills will be revised, including skill and spell costs.
* TPs, stat growth and starting stats would probably be revised beyond the existing proposal.

B. The second experience reform proposal (a moderate increase in experience required per level beyond 50th, with Level Cap at 100 and extended skill gain)

* The maximum Experience Points required to train at the upper levels will never go beyond 112,500 Experience Points.
* GemStone IV will see a Hard Level Cap placed at the 100th level. This means that no one will be above the 100th level and the cap will more than likely never be raised.
* Once a character reaches the 100th level, they will be able to continue to gain Experience Points, and therefore Training Points, to train in skills beyond the Level Cap. (1/1 Physical/Mental TPs for every 2500 exp beyond the Level Cap.) All skills will cap at the maximum that an 100th level character of their profession could learn. This will allow players to train in skills they may have missed, in order to round out their character.
* The previously announced skill return adjustments will NOT be a part of this design.
* Creature redistribution will take place as outlined in the documentation.
* The existing documentation on skill costs, TPs, stat growth and starting stats would be released as announced. (With potential tweaks taking customer feedback into account.)

We look forward to hearing more of your feedback and comments.

Melissa


(cross-posting this in the mechanics folder)