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Vesi
10-14-2014, 04:35 PM
This might be a dumb question, but I have a baby cleric that I am thinking about leveling up, so they can at least raise. (after that invasion the other night, it seemed they might need more clerics) Anyway, I've had her forever and she is currently trained in Edged and Shields. Would a cleric be better off just going the staff route or is this all just a personal choice? I can tailor her roleplay to fit what weapon she uses. (only level 12)

I wish we had a section for returning people that feel like newbs. I have yet to figure out how to think on the amulet on the different channels. Even using the ESP guide. It is weird the details I remember, but I forget the simple stuff. Doh!

Vesi
10-14-2014, 04:38 PM
Well, I guess I should have looked at Krakii before I asked this. I see they are now considered pure. Still will welcome feedback.

Vesi
10-14-2014, 05:12 PM
Ok, anyone have a good guide for training? The lores are confusing me. I know what to do with lores for my bard, but no idea here. Thanks!

kutter
10-14-2014, 05:16 PM
My cleric is 22 and he is Two-Handed, he swings an eonake battle-axe and an eonake bastard sword. It is a viable option until at least 30 trains.

Tgo01
10-14-2014, 05:22 PM
Clerics are considered pures but you can train weapons if you want. I got a cleric up to 30ish using a bow.

Sorry I can't be of more help though. Haven't played a cleric in years.

Vesi
10-14-2014, 05:24 PM
Thank you, both. She's using an ora blade right now and that is viable, but I have a fixskill for her and think I might go to a pure. But, I could wait until she's older. I have a couple of eonak weapons, also. Just have to find where I stashed them!

Tgo01
10-14-2014, 05:27 PM
Thank you, both. She's using an ora blade right now and that is viable, but I have a fixskill for her and think I might go to a pure. But, I could wait until she's older. I have a couple of eonak weapons, also. Just have to find where I stashed them!

My empath, sorc and wizard all use a runestaff. I like going the pure route.

Whirlin
10-14-2014, 06:38 PM
Runestaves are perfect.

Warclerics are absolutely perfectly viable, and it's completely dependent on your own personal preference as to what class of weapons to use. Honestly, you could be fine using any weapon type. As far as which weapon within each weapon class... well, that's a bit subjective on your stats and such!

Rucca
10-14-2014, 06:46 PM
I have always preferred a Shield/Brawl build just for the pure fact that runestaves can be disarmed and that's always a PITA. Plus when you go pure it's a nice addition to your defense. Weapons are fun and just fine until like most said here about 30 trains. Since clerics can only 1x in a weapon you will find that going pure does more damage and faster than plinking something to death with a weapon. Post cap would be a great time to play around with weapons again, but before it's better to just work on your CS with cleric spell ranks.

So that being said, yes keep using whatever weapon you like until you get past 20 trains and then start thinking about going pure. If you need help with a path you can feel free to contact me anytime here or in game.

Luscinia
10-14-2014, 06:48 PM
The only real "unviable" trap is that if your starting WIS bonus is low, then hold off on switching to pure for a while until you have enough spare training points to make up for it. A pure CS caster who can't ward like-level critters is nearly unplayable.

Vesi
10-14-2014, 07:48 PM
Thank you all for the info!

I think I will hold onto a weapon until at least level 20, based on what's been said. Her wisdom is 93 at level 12. I'm assuming that is pretty viable. Then, if I'm really attached to my sword, I might keep using it. Or, I could switch to runestaves. I'm seeing some viable choices here.

I'm pretty sure what she will convert to, since I had started her out in Voln. Not sure how viable my spells will be with living, if I go the undead route. That will be the next thing I look up! Thanks again.

Jeril
10-14-2014, 09:52 PM
If your WIS is at 93, you can likely make the switch to pure and do well. I'd like to know what the rest of your stats look like though before I make any training suggestions.

Vesi
10-16-2014, 06:57 PM
Looking at my stats, I would say they pretty much suck. I don't remember how this character was rolled up.

Strength (STR): 89 (19) ... 89 (19)
Constitution (CON): 45 (-2) ... 45 (-2)
Dexterity (DEX): 71 (15) ... 71 (15)
Agility (AGI): 46 (13) ... 46 (13)
Discipline (DIS): 64 (-8) ... 64 (-8)
Aura (AUR): 82 (21) ... 82 (21)
Logic (LOG): 74 (12) ... 74 (12)
Intuition (INT): 87 (18) ... 87 (18)
Wisdom (WIS): 93 (21) ... 93 (21)
Influence (INF): 56 (13) ... 56 (13)

Vesi
10-16-2014, 06:59 PM
She was rolled up under the old system, before clerics became more of a pure class. Not sure why my CON is so low. I think I rolled her up to be a sword slinger, but can't figure out why I would have made my CON so low.

Androidpk
10-16-2014, 07:01 PM
She was rolled up under the old system, before clerics became more of a pure class. Not sure why my CON is so low. I think I rolled her up to be a sword slinger, but can't figure out why I would have made my CON so low.

I would consider rerolling since you're such a low level. Use your 30 days of free skill/stat changes and you'll not only level faster but you'll have a much better character.

Vesi
10-16-2014, 07:13 PM
I would consider rerolling since you're such a low level. Use your 30 days of free skill/stat changes and you'll not only level faster but you'll have a much better character.

Can I fix my stats with the 30 day thing? I know I can do a fixskills, but if I've never changed her stats, can I change them? Or do I need a fix stat potion? I am hesitant to reroll her, because of a tattoo she got. (I know... stupid reason) But, I sure don't want to play her, as is, if she's not viable.

Androidpk
10-16-2014, 07:15 PM
Can I fix my stats with the 30 day thing? I know I can do a fixskills, but if I've never changed her stats, can I change them? Or do I need a fix stat potion? I am hesitant to reroll her, because of a tattoo she got. (I know... stupid reason) But, I sure don't want to play her, as is, if she's not viable.

Yes.

Vesi
10-16-2014, 07:22 PM
Yes.

What do I type to do that? Wouldn't that be better than totally rerolling? Does this board have a newb page? heh

Androidpk
10-16-2014, 07:29 PM
What do I type to do that? Wouldn't that be better than totally rerolling? Does this board have a newb page? heh

It has to be a freshly created character. You just check into an inn and then you can change your skills and stats. I believe you can change your stats up to 5 times. I'd set logic to 100 and then set strength, con, agi and dex as high as possible. Spend your first 30 days swinging a claid and you'll level fast. Just don't forget to set your stats to how you want them before you lose the option at the 30th day.

Vesi
10-16-2014, 07:37 PM
It has to be a freshly created character. You just check into an inn and then you can change your skills and stats. I believe you can change your stats up to 5 times. I'd set logic to 100 and then set strength, con, agi and dex as high as possible. Spend your first 30 days swinging a claid and you'll level fast. Just don't forget to set your stats to how you want them before you lose the option at the 30th day.

Oh, ok. Misunderstood. Thanks!

Tgo01
10-16-2014, 07:48 PM
I'd recommend rerolling too if your stats aren't where you want them. Level 12 is only like 12 hours of hunting, if that.

Also within your first 30 days you can instantly change your skills around as often as you like. Just be sure you put your stats and skills where you want them before the 30 days are up. I usually put them where I want them at like the 26 or 27 day mark, just in case :p

Also keep in mind you can only change your stats 5 times during the first 30 days so use them sparingly.

If you end up wanting to use fix stats later on you're looking at spending around 200 dollars.

Vesi
10-17-2014, 05:13 PM
Thank you for all the input. I had originally made her solely for roleplay. The ONLY thing that's making me hesitant to reroll her, is her god symbol. It's nothing fancy, but she got it (she assumes) from her god, while praying at an altar. A mist appeared and then she had the tattoo. But, it doesn't say tattoo. So, I'm torn. I get sentimental about these things! (all the people that she was roleplaying with are either gone or on other characters now)

Luscinia
10-17-2014, 06:12 PM
Looking at my stats, I would say they pretty much suck.

That's a perfectly playable character, especially for one that you might only use sparingly. You have a good enough STR bonus and can swing a maul in 5s, enough AUR to raise, and a lot of MTPs from starting your prime stats that high.

Vesi
10-17-2014, 07:04 PM
That's a perfectly playable character, especially for one that you might only use sparingly. You have a good enough STR bonus and can swing a maul in 5s, enough AUR to raise, and a lot of MTPs from starting your prime stats that high.

I have to say, I love seeing this post. I'm not going for a mega character, here. Just one that is viable enough to get to raise people and such. I just might let her keep swinging a weapon, since her STR is so high. I really do appreciate the imput. I mainly play rogues or bards, so clerics are sort of foreign to me.

simlon
10-18-2014, 02:18 AM
Did you try going to the inn to change her stats? I came back after the change to GS4 and although I was "new style" level 36 or so, I had 5 free stat changes and unlimited fix skills (not that I knew what to do with them back then). It's not clear how long ago you stopped playing, and I don't know when the cleric/paladin thing happened, but you were before that, right? As I understand it, Paladins were created to be the physical type of cleric, and Clerics became pure casters (or spell aim). I had the same confusion you did, but I was primarily interested in a raising cleric who could make chrisms. He's kind of fun to play, even if his CS is low for his age and he does UAC to save mana.

Whirlin
10-18-2014, 10:40 AM
So, the important thing that I was trying to gather from your character was your DEXAGL, which is 28, which puts you at a 2 RT reduction.

If you wanted to go with THW, you could swing a maul, but a claid would be 6s.
If you wanted to go OHB, OHE, you could swing anything at minimum RT
I wouldn't recommend polearms, as the good ones have higher base RTs compared to THWs

Vesi
10-19-2014, 11:19 PM
Thank you for the input. Haven't tried the inn yet. Was having a vertigo attack and couldn't look at the blasted computer!

Ceyrin
10-20-2014, 12:13 AM
Weapon using clerics are viable from 0 to 100. They just get to be really difficult to use at around 75-80 trainings. By around 40-50 you'll want to be able to use both magic and a weapon in concert with one another so that you can take advantage of the spells you have that will hinder your foes, thus making it easier to attack them with a weapon.

I would advocate a claidhmore, simply because they do a lot of damage and have all the built-in crit weighting - something you'll need since your AS will always feel low (because it will be).

GuildRat
10-20-2014, 12:35 AM
To be honest...I've enjoyed hella success with a shield/brawl build. This allows me to hunt with an open hand and have the protection of a shield. If you plan on taking your cleric past 50, this would be the training I recommend.

If this is just a pocket rezzer..then pretty much anything works.

Here's how I've gone so far........


Armor Use..........................| 130 35
Shield Use.........................| 200 100
Brawling...........................| 200 100
Physical Fitness...................| 200 100
Arcane Symbols.....................| 160 60
Magic Item Use.....................| 160 60
Harness Power......................| 200 100
Spirit Mana Control................| 140 40
Spiritual Lore - Blessings.........| 62 13
Spiritual Lore - Religion..........| 200 100
Spiritual Lore - Summoning.........| 96 22
Perception.........................| 200 100
Climbing...........................| 105 25
Swimming...........................| 120 30

Spell Lists
Major Spiritual....................| 45

Spell Lists
Minor Spiritual....................| 46

Spell Lists
Cleric.............................| 155

Haldrik
10-20-2014, 01:06 AM
Thank you for the input. Haven't tried the inn yet. Was having a vertigo attack and couldn't look at the blasted computer!

Yeah make sure you use check in. Fix stat is like #5.

Vesi
10-20-2014, 05:08 PM
To be honest...I've enjoyed hella success with a shield/brawl build. This allows me to hunt with an open hand and have the protection of a shield. If you plan on taking your cleric past 50, this would be the training I recommend.

If this is just a pocket rezzer..then pretty much anything works.

Here's how I've gone so far........


Armor Use..........................| 130 35
Shield Use.........................| 200 100
Brawling...........................| 200 100
Physical Fitness...................| 200 100
Arcane Symbols.....................| 160 60
Magic Item Use.....................| 160 60
Harness Power......................| 200 100
Spirit Mana Control................| 140 40
Spiritual Lore - Blessings.........| 62 13
Spiritual Lore - Religion..........| 200 100
Spiritual Lore - Summoning.........| 96 22
Perception.........................| 200 100
Climbing...........................| 105 25
Swimming...........................| 120 30

Spell Lists
Major Spiritual....................| 45

Spell Lists
Minor Spiritual....................| 46

Spell Lists
Cleric.............................| 155


That looks interesting. She is in Voln, so it *might* be doable.

Vesi
10-20-2014, 05:09 PM
Yeah make sure you use check in. Fix stat is like #5.

I did check in and didn't have the number 5 option. Ah, well... (thanks for the idea)

Luftstreitkräfte
10-20-2014, 05:26 PM
Hey Vesi,

Zentalin here. I've been consulted for cleric builds for over 15 years. http://www.cmnservicesgroup.com/playerscorner/ubb/Forum30/HTML/000030.html

This question depends on your race, society, RP. If you're in Voln, go pure. Get 2x spell aim, use 306 and 302. Fight undead. If you're GoS or CoL, go two handed weapons. Get 215 (heroism as soon as you can). For 100s, maybe only get 103 for now. Boost up cleric circle after that. Use a claidhmore, if you're a heavier race with low agi/dex, maybe contemplate a smaller 2 handed weapon (perfect greataxe, perfect maul), or even blunt weapons (perfect morning star) with a nice shield. Once you get to level 35-40, it's easier to fixskill over to pure.

Clerics, from age 15-40 or so, have a big AS advantage over many professions and thus swinging is quick and efficient.

-Drew

Vesi
10-25-2014, 02:09 AM
Hey Vesi,

Zentalin here. I've been consulted for cleric builds for over 15 years. http://www.cmnservicesgroup.com/playerscorner/ubb/Forum30/HTML/000030.html

This question depends on your race, society, RP. If you're in Voln, go pure. Get 2x spell aim, use 306 and 302. Fight undead. If you're GoS or CoL, go two handed weapons. Get 215 (heroism as soon as you can). For 100s, maybe only get 103 for now. Boost up cleric circle after that. Use a claidhmore, if you're a heavier race with low agi/dex, maybe contemplate a smaller 2 handed weapon (perfect greataxe, perfect maul), or even blunt weapons (perfect morning star) with a nice shield. Once you get to level 35-40, it's easier to fixskill over to pure.

Clerics, from age 15-40 or so, have a big AS advantage over many professions and thus swinging is quick and efficient.

-Drew

Thank you for the link and the information!