Drew2
10-05-2004, 10:36 PM
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as a few traders and travelers mingle on the dark streets with the ever-present and watchful militiamen. The damaged walls of Cholgar's Bathhouse occupy nearly the entire block. You also see a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south
>n
Your disk arrives, following you dutifully.
>e
*** MoveAhead queued "e" to be sent when more room descriptions have been received.
gn
*** MoveAhead detected a movement failure, and has discarded all queued moves.
Sorry, you may only type ahead 1 command.
>n
Sorry, you may only type ahead 1 command.
>go gate
Sorry, you may only type ahead 1 command.
>
A passing goodman suddenly points a finger at you! "Hey! I recognize you! You're the banned outlaw, Tayre. Someone call for the law, quickly!"
A quartet of burly deputies bursts in, closely followed by the night watchman.
With great ease, the night watchman grabs you and shackles your wrists.
"Ah-ha! The boys at Helga's said I might find something interesting here," says the night watchman.
With a keen eye, the night watchman glances over you quickly. He says, "We'll not have you dying before sentence is carried out. Let's get you healed up, though there will of course be a slight charge for it." With that, a demure looking city official, evidently an empath, comes forward and heals all your maladies.
The night watchman then drags you off.
Arriving at the jail, the night watchman strips you of your possessions, opens a strong ironbound door and throws you bodily to the darkness within the door. "There thou wilt remain until the judge has words with thee!" he chortles gleefully.
With a dull thud and rattle of keys in a lock, the door closes and locks, leaving you trapped within.
[Wehnimer's, Jail Cell]
Dirty walls surround you, and a metal-banded door blocks your only exit. From somewhere in the darkness you can hear the sound of a creature moving about.
Obvious exits: none
>
You will have to stand up first or crawl there.
>
You will have to stand up first or crawl there.
>,GOD. DAMN. IT.
You focus on transmitting your thought.
You feel more refreshed.
>
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as a few traders and travelers mingle on the dark streets with the ever-present and watchful militiamen. The damaged walls of Cholgar's Bathhouse occupy nearly the entire block. You also see a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south
>n
Your disk arrives, following you dutifully.
>e
*** MoveAhead queued "e" to be sent when more room descriptions have been received.
gn
*** MoveAhead detected a movement failure, and has discarded all queued moves.
Sorry, you may only type ahead 1 command.
>n
Sorry, you may only type ahead 1 command.
>go gate
Sorry, you may only type ahead 1 command.
>
A passing goodman suddenly points a finger at you! "Hey! I recognize you! You're the banned outlaw, Tayre. Someone call for the law, quickly!"
A quartet of burly deputies bursts in, closely followed by the night watchman.
With great ease, the night watchman grabs you and shackles your wrists.
"Ah-ha! The boys at Helga's said I might find something interesting here," says the night watchman.
With a keen eye, the night watchman glances over you quickly. He says, "We'll not have you dying before sentence is carried out. Let's get you healed up, though there will of course be a slight charge for it." With that, a demure looking city official, evidently an empath, comes forward and heals all your maladies.
The night watchman then drags you off.
Arriving at the jail, the night watchman strips you of your possessions, opens a strong ironbound door and throws you bodily to the darkness within the door. "There thou wilt remain until the judge has words with thee!" he chortles gleefully.
With a dull thud and rattle of keys in a lock, the door closes and locks, leaving you trapped within.
[Wehnimer's, Jail Cell]
Dirty walls surround you, and a metal-banded door blocks your only exit. From somewhere in the darkness you can hear the sound of a creature moving about.
Obvious exits: none
>
You will have to stand up first or crawl there.
>
You will have to stand up first or crawl there.
>,GOD. DAMN. IT.
You focus on transmitting your thought.
You feel more refreshed.
>