Regallis
10-10-2014, 01:58 AM
1. a gornar knuckle-duster
The harmonics generated tell you that the knuckle-duster has been infused with the power of an earth elemental.
The knuckle-duster resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 15 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 72 times.
The knuckle-duster looks to have a lot of charges remaining.
You sense that the gornar knuckle-duster will persist after its last enhancive charge has been expended.
MB 1mil
2. a glyph-etched gold alloy circlet
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The circlet looks to have more than your average giantman could count charges remaining.
You sense that the gold alloy circlet will crumble into dust after its last enhancive charge has been expended.
You sense that the gold alloy circlet will persist after its last magical charge has been expended.
MB 50k
3. an ivory-inlaid red spinel necklace
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The necklace looks to have a huge number of charges remaining.
You sense that the red spinel necklace will persist after its last enhancive charge has been expended.
You sense that the red spinel necklace will persist after its last magical charge has been expended.
MB 50k
4. a blue sapphire studded silver necklace
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 3 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The necklace looks to have more than your average giantman could count charges remaining.
You sense that the studded silver necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the studded silver necklace will persist after its last magical charge has been expended.
CB 50k Elbereth sold
5. a ruby-inset copper earring
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Mental Lore - Telepathy Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The earring looks to have a lot of charges remaining.
You sense that the copper earring will persist after its last enhancive charge has been expended.
You sense that the copper earring will persist after its last magical charge has been expended.
MB 50k
6. a scratched spiked ora shield
The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The shield looks to have a huge number of charges remaining.
You sense that the spiked ora shield will persist after its last enhancive charge has been expended.
CB 50k Versin sold
7. an imflass scimitar
The scimitar resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Strength.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 14 to Influence.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 4 times.
The scimitar looks to have a lot of charges remaining.
You sense that the imflass scimitar will persist after its last enhancive charge has been expended.
CB 200k Aramyr sold
8. a gold and amber stickpin
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The stickpin looks to have almost innumerable charges remaining.
You sense that the amber stickpin will crumble into dust after its last enhancive charge has been expended.
MB 50k
9. a simple blue dreamstone crown
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Influence.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 8 to Agility.
This enhancement may not be used by adventurers who have not trained 36 times.
The crown looks to have a lot of charges remaining.
You sense that the blue dreamstone crown will crumble into dust after its last enhancive charge has been expended.
You sense that the blue dreamstone crown will disintegrate after its last magical charge has been expended.
CB 100k Aganii sold
10. a kelyn-edged vultite longsword
The harmonics generated tell you that the longsword does extra damage when it strikes.
The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The longsword looks to have more than your average giantman could count charges remaining.
The longsword resonates with your voice, revealing some details of its temporary enhancement:
The longsword's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the vultite longsword will persist after its last enhancive charge has been expended.
CB 150K Rheisia sold
11. a bone-hilted vultite longsword
The harmonics generated tell you that the longsword has been infused with a disrupting substance.
The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 5 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The longsword looks to have a lot of charges remaining.
You sense that the vultite longsword will persist after its last enhancive charge has been expended.
CB 100k Versin sold
The harmonics generated tell you that the knuckle-duster has been infused with the power of an earth elemental.
The knuckle-duster resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 15 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 72 times.
The knuckle-duster looks to have a lot of charges remaining.
You sense that the gornar knuckle-duster will persist after its last enhancive charge has been expended.
MB 1mil
2. a glyph-etched gold alloy circlet
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The circlet looks to have more than your average giantman could count charges remaining.
You sense that the gold alloy circlet will crumble into dust after its last enhancive charge has been expended.
You sense that the gold alloy circlet will persist after its last magical charge has been expended.
MB 50k
3. an ivory-inlaid red spinel necklace
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The necklace looks to have a huge number of charges remaining.
You sense that the red spinel necklace will persist after its last enhancive charge has been expended.
You sense that the red spinel necklace will persist after its last magical charge has been expended.
MB 50k
4. a blue sapphire studded silver necklace
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 3 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The necklace looks to have more than your average giantman could count charges remaining.
You sense that the studded silver necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the studded silver necklace will persist after its last magical charge has been expended.
CB 50k Elbereth sold
5. a ruby-inset copper earring
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Mental Lore - Telepathy Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The earring looks to have a lot of charges remaining.
You sense that the copper earring will persist after its last enhancive charge has been expended.
You sense that the copper earring will persist after its last magical charge has been expended.
MB 50k
6. a scratched spiked ora shield
The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The shield looks to have a huge number of charges remaining.
You sense that the spiked ora shield will persist after its last enhancive charge has been expended.
CB 50k Versin sold
7. an imflass scimitar
The scimitar resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Strength.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 14 to Influence.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 4 times.
The scimitar looks to have a lot of charges remaining.
You sense that the imflass scimitar will persist after its last enhancive charge has been expended.
CB 200k Aramyr sold
8. a gold and amber stickpin
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The stickpin looks to have almost innumerable charges remaining.
You sense that the amber stickpin will crumble into dust after its last enhancive charge has been expended.
MB 50k
9. a simple blue dreamstone crown
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Influence.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 8 to Agility.
This enhancement may not be used by adventurers who have not trained 36 times.
The crown looks to have a lot of charges remaining.
You sense that the blue dreamstone crown will crumble into dust after its last enhancive charge has been expended.
You sense that the blue dreamstone crown will disintegrate after its last magical charge has been expended.
CB 100k Aganii sold
10. a kelyn-edged vultite longsword
The harmonics generated tell you that the longsword does extra damage when it strikes.
The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The longsword looks to have more than your average giantman could count charges remaining.
The longsword resonates with your voice, revealing some details of its temporary enhancement:
The longsword's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the vultite longsword will persist after its last enhancive charge has been expended.
CB 150K Rheisia sold
11. a bone-hilted vultite longsword
The harmonics generated tell you that the longsword has been infused with a disrupting substance.
The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 5 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The longsword looks to have a lot of charges remaining.
You sense that the vultite longsword will persist after its last enhancive charge has been expended.
CB 100k Versin sold