View Full Version : Scroll: 415, 411, 413, 1004, 408
Haldrik
10-09-2014, 01:57 AM
EDIT: NOT UNLOCKABLE. Sending it to pawn. (Plus sorcs have all these spells anyways.)
> read my scroll
It takes you a moment to focus on the tattered scroll.
(415) Elemental Strike
(411) Elemental Blade
(413) Elemental Saturation
(1004) Purification Song
(408) Disarm
MB: SOLD TO PAWN
Kaldonis
10-09-2014, 02:02 AM
Is there anything on here that makes the pawnshop price sound low? Not to be a dick but this is all basically rubbish.
Haldrik
10-09-2014, 02:08 AM
Is there anything on here that makes the pawnshop price sound low? Not to be a dick but this is all basically rubbish.
It sounded great til I realized that sorcerers can already cast nearly everything on there. But I could see 411/408/1004 being useful.
Kaldonis
10-09-2014, 02:13 AM
It sounded great til I realized that sorcerers can already cast nearly everything on there. But I could see 411/408/1004 being useful.
Well, it's not so much that they have no purpose, but I imagine they are readily able to be found on pawnshop tables, so anyone that likes this stuff and went looking probably has them up to their ears.
Even things like 503 I must have 5 scrolls charged up with that and pass up in the pawnshop regularly.
Haldrik
10-09-2014, 02:20 AM
Well, it's not so much that they have no purpose, but I imagine they are readily able to be found on pawnshop tables, so anyone that likes this stuff and went looking probably has them up to their ears.
Even things like 503 I must have 5 scrolls charged up with that and pass up in the pawnshop regularly.
Nice. It's been awhile since I've messed with scrolls. Auction thread... turned into question thread!
How many charges do you get once unlocked?
Sorcerers so goood I'm thinking about rolling one.
Kaldonis
10-09-2014, 02:44 AM
Nice. It's been awhile since I've messed with scrolls. Auction thread... turned into question thread!
How many charges do you get once unlocked?
Sorcerers so goood I'm thinking about rolling one.
The longer answer is check this table: http://www.krakiipedia.org/wiki/714#Scroll_Infusion_Runes
dikar'fyn is basically non-existent, so assume your best case is quiss'fyn which hits level 20 and below (read: "all" spells) and unlocks up to 20 charges. But even that answer is a little simple.
A scroll can hold a maximum amount of mana before it can't be charged any more. This is based on summing the spells on it based on their spell level. This is also reflected in the cost the pawnshop offers. Once the pawnshop prices goes to 0, it cannot hold any more mana. So this goes in two extreme directions. One extreme is a rather janky scroll without much on it, and say you unlock 1601 to 20 charges. It'll lock up straight away, and you can give additional charges, from whatever it started at, up to 20. Another extreme is the same case but let's say it has some high level spell you don't care about, say 1617. Now, it's risky to use the quiss'fyn rune in that case, because, supposing your spell of interest is 1601 and you don't care about 1617, then you absolutely do not want to unlock 1617, but unlocking is random. So in this case, perhaps you use the ikar'fyn rune which cannot unlock a spell past level 15, so 1617 is excluded. Now 1601 gets unlocked to 15 charges, but hasn't locked back up after infusing it. You can keep infusing it later as you use casts of 1601. You can even infuse 1601 back after it no longer appears on the scroll when you read it (it's still there, odeir'cos rune will see it).
The really nice scrolls were those ones off the shelf at RtCF and CCF that could be charged up. Like those damn Bravery books with like 6 sets of 211. I've had people give me those to unlock and charge, and it sinks about 600-700 mana to do it (which is ALL going into Bravery).
You won't be good at Scroll Infusion for awhile. Arcane Circle and Minor Mental are especially difficult (for instance, spells 1712 and 1215 I tend to like). Probably you get reasonable at the skill in the late 30s or early 40s. I think near level 45 or 50 I started double training in Arcane Symbols, and I always work in a workshop. Plus if you're really into scrolls then you get more duration from each invoke, which makes the scrolls last a really long time. Sometimes people are begging for some wizard spells around RR or whatever so I just pull out a 509 scroll and give them two casts, which from me is over 3 hours...
Kaldonis
10-09-2014, 02:50 AM
The thing that become paramount is organization.
A container for unlocked and charged scrolls.
A container for locked scrolls.
A container for fresh scrolls / unlocked scrolls that run out of charges.
That's the bare minimum. And since you're likely carrying around a library at that point and phasing some of that, you may want additional places for spells you want in combat or on the field which otherwise are in a locked and phased container.
This is why, among other reasons such as RUMMAGE SPELL, that these fancy scroll codexes (I can never spell that) are so retarded. They might have some fun RP value, but them going for 5m is a joke, since I wouldn't even want one for free probably. It would just complicate my life. Of course, yet another reason is that Phase only goes "one deep" so good luck phasing a codex which is inside another container. Gotta phase twice, if it even works at all. Not something I wanted to waste my time with.
Haldrik
10-09-2014, 03:20 AM
The thing that become paramount is organization.
A container for unlocked and charged scrolls.
A container for locked scrolls.
A container for fresh scrolls / unlocked scrolls that run out of charges.
That's the bare minimum. And since you're likely carrying around a library at that point and phasing some of that, you may want additional places for spells you want in combat or on the field which otherwise are in a locked and phased container.
This is why, among other reasons such as RUMMAGE SPELL, that these fancy scroll codexes (I can never spell that) are so retarded. They might have some fun RP value, but them going for 5m is a joke, since I wouldn't even want one for free probably. It would just complicate my life. Of course, yet another reason is that Phase only goes "one deep" so good luck phasing a codex which is inside another container. Gotta phase twice, if it even works at all. Not something I wanted to waste my time with.
Epic information. Thank you.
Btw, couldn't you just have 3 codexes?
Kaldonis
10-09-2014, 03:32 AM
Epic information. Thank you.
Btw, couldn't you just have 3 codexes?
Well, the 20 count ones run 5m each. They also aren't wearable so to add or remove scrolls you need two hands right? And when charging, there's already a lot of runestone swapping and other stuff.
Granted, I suppose 2 of them would be "enough" because the fresh / needs charged container is, in general, never invoked from. These two can be separated, in the case you are really concerned about like an unlocked scroll with two spells where one disappears from it and you want to use the other, but you don't accidentally want to invoke off a fresh scroll.
As a total random aside, take those skull rings from Black Swan. They'll lock more or less any container, or at least, are not as picky as the whole Lock Mastery crap. I use mine on a pin-worn jacket, but I've also attuned it to my pocketed socks for lolz. Those guys sell for 3m (or maybe 5m at max). Seems like a much better purchase to me within a similar price range. And you can keep runestones in your arbitrary container, too.
Consider, for instance, one favored phasing item is the weighs 2, holds 20, belt worn satchels in the treasure system. If you can't find one yourself, I'm sure people have them in their lockers for 5k or something.
a thigh-strapped slim vaalorn kit is another one I personally love. Weighs 2, holds 20, leg worn. 250k in many player shops. Sure there's finding a rogue to do the LM stuff and you tip for that as well. But this is far superior to the codex for a fraction of the price.
These are both lockable nouns as well. If you go skull ring, choose an eel skin hat if you want (but of course, that's another price bump).
Haldrik
10-09-2014, 04:21 AM
Well, the 20 count ones run 5m each. They also aren't wearable so to add or remove scrolls you need two hands right? And when charging, there's already a lot of runestone swapping and other stuff.
Granted, I suppose 2 of them would be "enough" because the fresh / needs charged container is, in general, never invoked from. These two can be separated, in the case you are really concerned about like an unlocked scroll with two spells where one disappears from it and you want to use the other, but you don't accidentally want to invoke off a fresh scroll.
As a total random aside, take those skull rings from Black Swan. They'll lock more or less any container, or at least, are not as picky as the whole Lock Mastery crap. I use mine on a pin-worn jacket, but I've also attuned it to my pocketed socks for lolz. Those guys sell for 3m (or maybe 5m at max). Seems like a much better purchase to me within a similar price range. And you can keep runestones in your arbitrary container, too.
Consider, for instance, one favored phasing item is the weighs 2, holds 20, belt worn satchels in the treasure system. If you can't find one yourself, I'm sure people have them in their lockers for 5k or something.
a thigh-strapped slim vaalorn kit is another one I personally love. Weighs 2, holds 20, leg worn. 250k in many player shops. Sure there's finding a rogue to do the LM stuff and you tip for that as well. But this is far superior to the codex for a fraction of the price.
These are both lockable nouns as well. If you go skull ring, choose an eel skin hat if you want (but of course, that's another price bump).
You are amazing. I hadn't really thought about using phase for that purpose. When I had my little sorcerer I just used it for boxes when I hunted.
Kaldonis
10-09-2014, 04:38 AM
You are amazing. I hadn't really thought about using phase for that purpose. When I had my little sorcerer I just used it for boxes when I hunted.
Halfling sorcerers need to phase everything. Sucks ass getting arrested because, depending on the case, I can't get my epic deep cloak full of phasing gear out of the stupid jailbox.
The longer answer is check this table: http://www.krakiipedia.org/wiki/714#Scroll_Infusion_Runes
dikar'fyn is basically non-existent, so assume your best case is quiss'fyn which hits level 20 and below (read: "all" spells) and unlocks up to 20 charges. But even that answer is a little simple.
A scroll can hold a maximum amount of mana before it can't be charged any more. This is based on summing the spells on it based on their spell level. This is also reflected in the cost the pawnshop offers. Once the pawnshop prices goes to 0, it cannot hold any more mana. So this goes in two extreme directions. One extreme is a rather janky scroll without much on it, and say you unlock 1601 to 20 charges. It'll lock up straight away, and you can give additional charges, from whatever it started at, up to 20. Another extreme is the same case but let's say it has some high level spell you don't care about, say 1617. Now, it's risky to use the quiss'fyn rune in that case, because, supposing your spell of interest is 1601 and you don't care about 1617, then you absolutely do not want to unlock 1617, but unlocking is random. So in this case, perhaps you use the ikar'fyn rune which cannot unlock a spell past level 15, so 1617 is excluded. Now 1601 gets unlocked to 15 charges, but hasn't locked back up after infusing it. You can keep infusing it later as you use casts of 1601. You can even infuse 1601 back after it no longer appears on the scroll when you read it (it's still there, odeir'cos rune will see it).
The really nice scrolls were those ones off the shelf at RtCF and CCF that could be charged up. Like those damn Bravery books with like 6 sets of 211. I've had people give me those to unlock and charge, and it sinks about 600-700 mana to do it (which is ALL going into Bravery).
You won't be good at Scroll Infusion for awhile. Arcane Circle and Minor Mental are especially difficult (for instance, spells 1712 and 1215 I tend to like). Probably you get reasonable at the skill in the late 30s or early 40s. I think near level 45 or 50 I started double training in Arcane Symbols, and I always work in a workshop. Plus if you're really into scrolls then you get more duration from each invoke, which makes the scrolls last a really long time. Sometimes people are begging for some wizard spells around RR or whatever so I just pull out a 509 scroll and give them two casts, which from me is over 3 hours...
For the even longer answer about scroll lifetimes: http://forum.gsplayers.com/showthread.php?92128-Let-s-figure-out-scroll-infusion-lifetimes
Luftstreitkräfte
10-09-2014, 09:08 PM
Is there anything on here that makes the pawnshop price sound low? Not to be a dick but this is all basically rubbish.
isn't any worse than the items sold within this epic thread of mediocrity:
http://forum.gsplayers.com/archive/index.php/t-58166.html
Kaldonis
10-10-2014, 01:59 AM
isn't any worse than the items sold within this epic thread of mediocrity:
http://forum.gsplayers.com/archive/index.php/t-58166.html
some fuzzy pink slippers!??!!
Hott
Haldrik
10-10-2014, 02:04 PM
isn't any worse than the items sold within this epic thread of mediocrity:
http://forum.gsplayers.com/archive/index.php/t-58166.html
Would read again. +1
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