Darcthundar
09-29-2014, 07:56 AM
************************************************** ************************************************** ************************************************** ************************************************** **************** AUCTION CLOSED ************************************************** ************************************************** ************************************************** ************************************************** ****************
A1) some thick double leather
It has a bonus of +15 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor.
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 6 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 7 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 23 times.
It provides a bonus of 4 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The leather looks to have a lot of charges remaining.
You sense that the double leather will persist after its last enhancive charge has been expended.
SOLD on a generous BO
A2) a thick ora aventail
The harmonics generated tell you that the aventail serves to protect from additional damage. The magical harmonics reveal that the neck is better protected when wearing the ora aventail.
Examining the aventail closely, it looks like it is temporarily masterfully padded, lessening the damage the wearer takes.
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The aventail looks to have a huge number of charges remaining.
The aventail resonates with your voice, revealing some details of its temporary enhancement:
The aventail's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the ora aventail will persist after its last enhancive charge has been expended.
MB: 300K
CB:
E1) a pewter and pink topaz band
You sense a faint aura of magic around the pink topaz band. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled (Mage Recharger)
The pink topaz band contains the spell Dispel Invisibility, from the Minor Spiritual circle.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The band looks to have a lot of charges remaining.
You sense that the pink topaz band will crumble into dust after its last enhancive charge has been expended.
You sense that the pink topaz band will persist after its last magical charge has been expended.
MB: 100k
CB: 400k Gilchristr SOLD!
E2) a fine gold alloy barrette
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 28 times.
The barrette looks to have a lot of charges remaining.
You sense that the gold alloy barrette will crumble into dust after its last enhancive charge has been expended.
You sense that the gold alloy barrette will persist after its last magical charge has been expended.
MB: 250K
CB: 400K Aequis ONCE
E3) a silver and garnet bracer
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The bracer looks to have a huge number of charges remaining.
You sense that the garnet bracer will crumble into dust after its last enhancive charge has been expended.
You sense that the garnet bracer will persist after its last magical charge has been expended.
MB: 50K
CB: 50K Gilchristr SOLD!
E4) a snake-etched silver crown
You sense a faint aura of magic around the silver crown. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. (Mage Recharger)
This is a magical item, which casts spells from the Spirit sphere. It has 7 charges.
The silver crown contains the spell Vigor, from the Paladin circle.
You sense that the silver crown will persist after its last magical charge has been expended.
MB: 50K
CB: 50k ltlprprincess SOLD!
E5) a trilliant-cut chrysoberyl earring
This is a magical item, which casts spells from the Spirit sphere. It has a few charges.
The chrysoberyl earring contains the spell Phoen's Strength, from the Ranger circle.
You sense that the chrysoberyl earring will disintegrate after its last magical charge has been expended.
MB: 30K
CB: 30k ltlprprincess SOLD!
E6) an onyx-inlaid silver alloy stickpin
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Max Mana.
This enhancement may not be used by adventurers who have not trained 28 times.
The stickpin looks to have a lot of charges remaining.
You sense that the silver alloy stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy stickpin will persist after its last magical charge has been expended.
MB: 35K
CB: 250K Draphic SOLD!
W1) ruic composite bow
It has a bonus of +20 from a normal bow. The harmonics generated tell you that the bow assists its bearer with aiming attacks at range. Checking out the bow, it looks like it is somewhat weighted to inflict more critical blows than a normal weapon of its type.
MB: 100K
CB: 100K Pirate Wench Schnelle SOLD!
W2) an orange wyrwood short bow.
It has a bonus of +24 from a normal bow
The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
Checking out the bow, it looks like it is heavily weighted to inflict more critical blows than a normal weapon of its type.
The bow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a bonus of 1 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 4 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The bow looks to have a lot of charges remaining.
You sense that the wyrwood short bow will persist after its last enhancive charge has been expended.
MB: 2.5M
CB: ViOlent Femme SOLD
W3) a fine glowbark runestaff
It has a bonus of +22 from a normal runestaff
MB: 100K
CB:
W4) a glaes spear
It has a bonus of +15 from a normal spear, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
The harmonics generated tell you that the spear does extra damage when it strikes.
Checking out the spear, it looks like it is somewhat weighted to inflict more damage.
The spear resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 9 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 27 times.
The spear looks to have a lot of charges remaining.
You sense that the glaes spear will persist after its last enhancive charge has been expended.
MB: 250K
CB: 250k Packrat SOLD!
W5) a large deringo light crossbow
It has a bonus of +8 from a normal crossbow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.
The harmonics generated tell you that the crossbow assists its bearer with aiming attacks at range and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
Checking out the crossbow, it looks like it is temporarily masterfully weighted to inflict more critical blows than a normal weapon of its type.
The crossbow resonates with your voice, revealing some details of its temporary enhancement:
The crossbow's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 150k
CB:
W6) an orange razern short sword
It has a bonus of +10 from a normal sword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively
The harmonics generated tell you that the sword inflicts more fearsome wounds when it strikes.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
The sword looks to have a lot of charges remaining.
You sense that the razern short sword will persist after its last enhancive charge has been expended.
MB: 150k
CB: 150K Pirate SOLD
W7) a maple-handled mithril lance
It has a bonus of +10 from a normal lance, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
The harmonics generated tell you that the lance inflicts more fearsome wounds when it strikes.
Checking out the lance, it looks like it is temporarily masterfully weighted to inflict more critical blows than a normal weapon of its type.
The lance resonates with your voice, revealing some details of its temporary enhancement:
The lance's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 500K
CB:
A1) some thick double leather
It has a bonus of +15 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor.
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 6 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 7 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 23 times.
It provides a bonus of 4 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The leather looks to have a lot of charges remaining.
You sense that the double leather will persist after its last enhancive charge has been expended.
SOLD on a generous BO
A2) a thick ora aventail
The harmonics generated tell you that the aventail serves to protect from additional damage. The magical harmonics reveal that the neck is better protected when wearing the ora aventail.
Examining the aventail closely, it looks like it is temporarily masterfully padded, lessening the damage the wearer takes.
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The aventail looks to have a huge number of charges remaining.
The aventail resonates with your voice, revealing some details of its temporary enhancement:
The aventail's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the ora aventail will persist after its last enhancive charge has been expended.
MB: 300K
CB:
E1) a pewter and pink topaz band
You sense a faint aura of magic around the pink topaz band. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled (Mage Recharger)
The pink topaz band contains the spell Dispel Invisibility, from the Minor Spiritual circle.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The band looks to have a lot of charges remaining.
You sense that the pink topaz band will crumble into dust after its last enhancive charge has been expended.
You sense that the pink topaz band will persist after its last magical charge has been expended.
MB: 100k
CB: 400k Gilchristr SOLD!
E2) a fine gold alloy barrette
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 28 times.
The barrette looks to have a lot of charges remaining.
You sense that the gold alloy barrette will crumble into dust after its last enhancive charge has been expended.
You sense that the gold alloy barrette will persist after its last magical charge has been expended.
MB: 250K
CB: 400K Aequis ONCE
E3) a silver and garnet bracer
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The bracer looks to have a huge number of charges remaining.
You sense that the garnet bracer will crumble into dust after its last enhancive charge has been expended.
You sense that the garnet bracer will persist after its last magical charge has been expended.
MB: 50K
CB: 50K Gilchristr SOLD!
E4) a snake-etched silver crown
You sense a faint aura of magic around the silver crown. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. (Mage Recharger)
This is a magical item, which casts spells from the Spirit sphere. It has 7 charges.
The silver crown contains the spell Vigor, from the Paladin circle.
You sense that the silver crown will persist after its last magical charge has been expended.
MB: 50K
CB: 50k ltlprprincess SOLD!
E5) a trilliant-cut chrysoberyl earring
This is a magical item, which casts spells from the Spirit sphere. It has a few charges.
The chrysoberyl earring contains the spell Phoen's Strength, from the Ranger circle.
You sense that the chrysoberyl earring will disintegrate after its last magical charge has been expended.
MB: 30K
CB: 30k ltlprprincess SOLD!
E6) an onyx-inlaid silver alloy stickpin
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Max Mana.
This enhancement may not be used by adventurers who have not trained 28 times.
The stickpin looks to have a lot of charges remaining.
You sense that the silver alloy stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy stickpin will persist after its last magical charge has been expended.
MB: 35K
CB: 250K Draphic SOLD!
W1) ruic composite bow
It has a bonus of +20 from a normal bow. The harmonics generated tell you that the bow assists its bearer with aiming attacks at range. Checking out the bow, it looks like it is somewhat weighted to inflict more critical blows than a normal weapon of its type.
MB: 100K
CB: 100K Pirate Wench Schnelle SOLD!
W2) an orange wyrwood short bow.
It has a bonus of +24 from a normal bow
The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
Checking out the bow, it looks like it is heavily weighted to inflict more critical blows than a normal weapon of its type.
The bow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a bonus of 1 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 4 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The bow looks to have a lot of charges remaining.
You sense that the wyrwood short bow will persist after its last enhancive charge has been expended.
MB: 2.5M
CB: ViOlent Femme SOLD
W3) a fine glowbark runestaff
It has a bonus of +22 from a normal runestaff
MB: 100K
CB:
W4) a glaes spear
It has a bonus of +15 from a normal spear, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
The harmonics generated tell you that the spear does extra damage when it strikes.
Checking out the spear, it looks like it is somewhat weighted to inflict more damage.
The spear resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 9 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 27 times.
The spear looks to have a lot of charges remaining.
You sense that the glaes spear will persist after its last enhancive charge has been expended.
MB: 250K
CB: 250k Packrat SOLD!
W5) a large deringo light crossbow
It has a bonus of +8 from a normal crossbow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.
The harmonics generated tell you that the crossbow assists its bearer with aiming attacks at range and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
Checking out the crossbow, it looks like it is temporarily masterfully weighted to inflict more critical blows than a normal weapon of its type.
The crossbow resonates with your voice, revealing some details of its temporary enhancement:
The crossbow's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 150k
CB:
W6) an orange razern short sword
It has a bonus of +10 from a normal sword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively
The harmonics generated tell you that the sword inflicts more fearsome wounds when it strikes.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
The sword looks to have a lot of charges remaining.
You sense that the razern short sword will persist after its last enhancive charge has been expended.
MB: 150k
CB: 150K Pirate SOLD
W7) a maple-handled mithril lance
It has a bonus of +10 from a normal lance, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
The harmonics generated tell you that the lance inflicts more fearsome wounds when it strikes.
Checking out the lance, it looks like it is temporarily masterfully weighted to inflict more critical blows than a normal weapon of its type.
The lance resonates with your voice, revealing some details of its temporary enhancement:
The lance's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 500K
CB: