Parkbandit
10-04-2004, 11:21 PM
JUST so you know Psykos.. you brought it to me.. not the other way around. You initiated the conflict this evening, so I hope there are no hard feelings.
Backround - Lycain came to the park as soon as he saw Falgrin log in and started calling him a thief and fool.. from behind a sanctuary. Here's the log of Lycain being stupid like we all know he is.
Lycain darkly says, "Falgrin nice ponytail."
You nod to Kazami.
Lycain snickers.
Kazami glances at Lycain.
Speaking to Lycain, you say, "Thank ya."
Lycain chuckles.
Lycain snickers.
Speaking to Lycain, you say, "I'd say somethin nice 'bou' you.. but I still ain seen nothin yet."
You nod to Lycain.
You say, "I'll letcha know when I do."
Lycain raises a hand while murmuring a soft orison...
Lycain gestures.
A pearlescent emanation extends outward to encompass Lycain and those nearby.
Fremie says, "I didn' know dwarves lived that long."
Lycain traces a sign while petitioning the spirits for cognition...
Lycain gestures into the air.
Nothing happens.
Lycain begins to meditate on his lot in life.
Kazami says, "Ya know for the past month or so when yer not here."
Kazami says, "It's been pretty interesting dwarf."
Kazami says, "Fremie here claim that he can beat you in a drinking contest."
Kazami nods to you.
Fremie says, "Heh."
You laugh at Fremie!
You see Fremie Dractila the Brigand.
He appears to be a Half-Elf.
He is very tall. He has piercing stormy grey eyes and ashen skin. He has very long, silky white hair worn in a ponytail.
His face is concealed by a deep blue wave painted mask.
He has a skull-shaped ivory stud in the upper ridge of his right ear, an emerald trident tattoo on his arm, and a long white beard.
He is in good shape.
He is wearing a trim mariner's cap, a whorled white pearl amulet, a silver and gold coin-link chain embossed with crests of long-forgotten elven heraldry, a blue coral symbol of Charl inset with emeralds in the shape of a trident, an elegant black monir walking stick encrusted with polished obsidian and capped with a solid onyx skull inset with two glistening rubies for eyes, a shadowy black suede vest fastened by three intricately carved bone skull buttons, some fitted elven scale mail, a blue-black sea thrak hide harness, a blue-black elven mariner's cloak, a keg-incised black badge, a carved ivory skull skillfully mounted upon a miniature shield of gold, a ragged black drawstring rucksack patched together with bent and hammered Elanthian silvers, a blue-black elven loot sack, an elegant blue-black gem pouch, a blood red leather belt with a barbed black iron buckle, a bone-inlaid gold flask, some raggedly cut gold-threaded baggy black trousers, and a pair of golvern worked blue-black sea thrak hide mariner's boots.
Kazami says, "By twice as much as you can down."
Fremie asks, "I did?"
Lycain grabs your hand.
Fremie snickers.
Jorddyn just arrived.
Kazami nods to you.
You say, "'e wishes."
Lycain disbands his group.
Lycain stands up.
Fremie says, "I don' challenge dwarves to drinkin."
Lycain grabs your hand.
Lord Lycain's group just went north.
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk hurry past, anxious to get home or go on about their business. You also see a cobblestone walkway leading up to a wrought-iron gate.
Also here: Lord Lycain, Ntstalker
Obvious paths: north, northeast, east, south, west
Lycain disbands his group.
Lord Lycain just went south.
s
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. You also see the fiery red Sixbits disk, the brown Krystala disk and a weathered thanot coffer.
Also here: Lord Lycain, Lord Lockrebezz, Sixbits (sitting), Fremie, Coffie, Kharhazz, Kazami, Armak (prone), Great Lady Krystala (sitting), Davean, Falconbroom (sitting), Valtok (sitting)
Obvious paths: north, south, west
Using the back of your hand, you give Lycain a stinging slap across his face!
Lycain points at you.
Lycain grins.
Fremie says, "I bet Kazami's million on it."
You say, "Don' touch me."
Your group status is now closed.
Kazami glances at Lycain.
Lycain taps you lightly on the shoulder.
Using the back of your hand, you give Lycain a stinging slap across his face!
Speaking to Lycain, Kazami says, "Don't mess with people I'm talking to."
Lycain taps you lightly on the shoulder.
Lycain darkly says, "He smells."
You say, "Someone git me a sorcerer.."
Lycain nods to Kazami.
Speaking to Lycain, Kazami says, "I have a very short fuse right now."
Fremie asks, "Right now?"
Fremie snickers.
You say, "Le's dispell yer sanctuary an see 'ow brave ya are den."
You nod to Lycain.
Lycain begins chuckling at Fremie!
Lycain tried to hold your hand, but your group status is closed. Click GROUP OPEN to let him hold your hand.
Lycain taps his foot impatiently.
Lycain tried to hold your hand, but your group status is closed. Click GROUP OPEN to let him hold your hand.
Lycain tried to join your group, but your group status is closed. Click GROUP OPEN to let him join you.
You glance at Lycain and yawn.
Lord Tikee's group just went west.
Your group status is now open.
Fremie says, "Yea a good kick to the groin might change his way of thinkin...and walkin."
Lycain darkly says, "Falgrin me and you, outside north gate, no hiding."
Lycain darkly says, "See you there."
Kazami cackles!
You ask, "Wid?"
You crack your knuckles.
Fremie says, "Heh."
The voice of Murp says, "Quick, someone close the gate."
You remove a blackened invar-hafted cleaver from in your leather weapons harness.
You sling an archaic dwarven tower shield off from over your shoulder.
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk hurry past, anxious to get home or go on about their business. You also see a cobblestone walkway leading up to a wrought-iron gate.
Obvious paths: north, northeast, east, south, west
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its lamplit lanes abuzz with traders and vendors hawking their wares at any hour of the day or night. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square.
Also here: Uhjin
Obvious paths: north, east, south, west
[Town Square, Northwest]
This corner of the square is lively and hectic even at night. A number of representatives of the Landing's population loiter around the door of the Raging Thrak Inn. You also see a bonny young tutor.
Also here: Kaellan
Obvious paths: north, east, southeast, south
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The damaged walls of Cholgar's Bathhouse occupy nearly the entire block. You also see a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south
[Wehnimer's, North Ring Rd.]
The main path curves along the north and west walls, and another leads south between the buildings. You also see a jet black panther and a brightly lit small painted wagon.
Also here: Lady Laken
Obvious paths: east, south, southwest
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the gate's guardtowers, silhouetted against the night sky. Opposite the gates, you see the shop of Dakris the Furrier. You also see a sable jaguarundi.
Obvious paths: north, east, west
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Jorex
Obvious paths: south
Kazami's group just arrived.
Kazami's group just went through the town gates.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a wooden shield, some light leather, a Wayside Inn and a massive wheeled tower.
Also here: Great Lady Demietria, Kharhazz, Kazami, Lord Lycain
Obvious paths: north, east, southwest, northwest
You are now in an offensive stance.
Be at peace my child, there is no need to fight here.
You chortle.
Lycain traces a sign while beseeching the spirits for empowerment...
Lycain gestures at you.
CS: +171 - TD: +212 + CvA: -9 + d100: +50 == 0
Warded off!
Lycain grins.
You nod.
Lycain darkly says, "Older than I thought."
Kazami exclaims, "Dammit !"
You say, "Yer so brave."
You nod to Lycain.
Lycain darkly says, "Whatever."
Kazami says, "Close them you."
Lycain glances at you and yawns.
Fremie just came through the wooden gates.
Fremie asks, "Ye were sayin?"
You say, "Yer a fool."
Fremie peers quizzically at Kazami.
You focus your mind on Murp and think: "tell me when the sanctuary drops."
Kazami says, "Oh yeah."
Lycain grabs your hand.
Lycain utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
Lord Lycain's group just went east.
[Wehnimer's, Exterior]
You can hear the noisy bustle around the land gates to the west. Over the din, you can just barely hear the sound of the surf from the northeast. You also see a sun-bleached pine gate.
Also here: Lord Lycain
Obvious paths: northeast, west
You swing a blackened invar-hafted cleaver at Lycain!
AS: +414 vs DS: +124 with AvD: +29 + d100 roll: +38 = +357
... and hit for 107 points of damage!
Off-balanced slash!
Enough force to sever Lycain's left hand!
Amazing!
He is stunned!
Roundtime: 8 sec.
Fremie just arrived.
Fremie exclaims, "Heh!"
You smile at Lycain.
Fremie just went west.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
You leap from hiding to attack!
You swing a blackened invar-hafted cleaver at Lycain!
AS: +414 vs DS: +84 with AvD: +29 + d100 roll: +7 = +366
... and hit for 120 points of damage!
Lucky shot rips through bone and muscle sending left leg flying.
Lycain screams and falls to the ground grasping his mangled left leg!
* Lycain drops dead at your feet!
The opalescent aura fades from around Lycain.
The deep blue glow leaves Lycain.
The air calms down around Lycain.
The light blue glow leaves Lycain.
Lycain appears less secure.
Lycain seems hesitant.
Roundtime: 8 sec.
The ghostly voice of Lycain darkly says, "Heh."
* Lycain just bit the dust!
Kazami's group just arrived.
The ghostly voice of Lycain darkly says, "From hiding."
Kazami's group just went west.
You say, "Nigh'y nigh."
Kazami just arrived, dragging Demietria with him.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Fremie just arrived.
Kazami exclaims, "Dammit dwarf !"
You say, "Yer prolly be'er off leavin me alone."
You nod to Lycain.
The ghostly voice of Lycain darkly says, "Nah."
Fremie asks, "Did ye kick his groin?"
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
The ghostly voice of Lycain darkly says, "I'll ward you soon."
Kazami exclaims, "I want a rematch !"
Fremie searches around for a moment.
H
Kazami exclaims, "I didn't see it !"
You see Kazami Yague.
He appears to be a Giant.
He appears to be senescent. He has jade green eyes and alabaster skin. He has short, auburn hair.
He has a six-pointed star tattoo on his head.
He has minor cuts and bruises on his chest.
He is holding an elegantly carved granite shield in his left hand.
He is wearing a grey Eonak sash, a gold ring, a delicate blue rose, a miniature flute pendant, a wiregrass anklet, some silk-lined black leather pants, a wrist sheath, a flame red keepsake pouch, a sinister rune-stitched pack, some ora-plated eonake war boots, a large mesh sack, a slashed forest green satchel, some dark krodera-studded brigandine, a deeply hooded elven-crafted robe, a crystal amulet, and a glassy black mica amulet.
[Wehnimer's, Exterior]
You can hear the noisy bustle around the land gates to the west. Over the din, you can just barely hear the sound of the surf from the northeast. You also see a sun-bleached pine gate.
Also here: Fremie, Kharhazz, Great Lady Demietria, Kazami, the body of Lord Lycain (prone)
Obvious paths: northeast, west
Kazami stares.
Fremie says, "Heh."
You chortle from the shadows.
Kazami says, "Umm lycain you can rot ."
You say, "Git 'im up."
Kazami says, "Actually PLEASE rot."
You say, "Well."
Kazami nods to Lycain.
Fremie says, "Hrm."
The ghostly voice of Lycain darkly says, "Hmm."
Fremie just went west.
You say, "Ifn ya wanna lose yer ability to raise ferra while."
The ghostly voice of Lycain darkly says, "Indeed Fremie."
You come out of hiding.
You put a blackened invar-hafted cleaver in your leather weapons harness.
Demietria joins Kazami's group.
You reach into Lycain's pockets and pull out nothing.
You frown at Lycain.
You say, "Yer poor too."
Kazami exclaims, "Is that a threat dwarf ?!"
You grunt sadly.
Kazami peers quizzically at you.
Kazami exclaims, "Fine !"
You exclaim, "YEA!"
Kazami exclaims, "I'll revive him !"
Kazami raises a hand while murmuring a soft orison...
Kazami gestures at Lycain.
Nothing happens.
Kazami raises a hand while murmuring a soft orison...
Kazami gestures at Lycain.
A silvery translucent thread extends from Kazami encompassing Lycain's corpse.
You exclaim, "DO NOT raise 'im!"
You exclaim, "I warnin you!"
Kazami exclaims, "Feh !"
The ghostly voice of Lycain darkly says, "Right."
Kazami exclaims, "Ha !"
You remove a blackened invar-hafted cleaver from in your leather weapons harness.
The ghostly voice of Lycain darkly says, "You can't ward him."
The ghostly voice of Lycain darkly says, "No hope."
You crack your knuckles.
Kazami blinks at you.
Kazami cackles!
Kazami falls to the ground laughing hysterically!
Kazami moves to a kneeling position.
Rocksand just arrived.
Kazami stands up.
You exclaim, "You raise 'im.. yer gonna lose yer ability to raise fer a LONG time!"
You nod to Kazami.
Kazami exclaims, "We'll see about that !"
The ghostly voice of Lycain darkly says, "He doesn't have the balls."
You quietly whisper to Kazami, "He's so stupid he just does not understand."
You exclaim, "I DO!"
The ghostly voice of Lycain darkly says, "Right."
You quietly whisper to Kazami, "I can't breath."
The ghostly voice of Lycain darkly says, "We'll see nancy boy."
Kazami whispers, "I know I don't revive people often I just wanna see him die again."
You say, "DON' DO IT."
Kazami kicks Lycain hard in the shin!
Kazami kicks Lycain hard in the shin!
Kazami kicks Lycain hard in the shin!
Kazami recites:
"CLEAR !!! "
Kazami raises a hand while murmuring a soft orison...
Kazami gestures at Lycain.
Kazami suddenly looks very drained.
A bolt of soft white light streaks down from the sky bathing Lycain in it.
A brilliant glow forms around Lycain, lingers for a moment, and finally fades. Lycain awakens looking somewhat confused and seriously drained.
Demietria utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
You swing a blackened invar-hafted cleaver at Lycain!
AS: +414 vs DS: +0 with AvD: +29 + d100 roll: +48 = +491
... and hit for 142 points of damage!
Whoosh! Several ribs driven into lungs.
* Lycain drops dead at your feet!
Roundtime: 5 sec.
Demietria gestures while calling upon the lesser spirits for aid...
* Lycain just bit the dust!
Demietria gestures at Kazami.
The glazed look leaves Kazami.
You say, "I WARNED you."
You ask, "See?"
Kazami exclaims, "Son of a dwarf !"
You say, "NOW ya can' raise."
You nod to Kazami.
Kazami stares at you.
Kazami says, "Ya know."
Kazami exclaims, "THAT wasn't very nice !"
You nod to Kazami.
As Kazami glances at you, you notice a faint twitch near his eye.
Demietria smirks.
Kazami says, "Can't help ya."
Kazami nods to Lycain.
You say, "Well, it ain like ya weren' warned."
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
You say, "I gave ya plenny o warnin."
Backround - Lycain came to the park as soon as he saw Falgrin log in and started calling him a thief and fool.. from behind a sanctuary. Here's the log of Lycain being stupid like we all know he is.
Lycain darkly says, "Falgrin nice ponytail."
You nod to Kazami.
Lycain snickers.
Kazami glances at Lycain.
Speaking to Lycain, you say, "Thank ya."
Lycain chuckles.
Lycain snickers.
Speaking to Lycain, you say, "I'd say somethin nice 'bou' you.. but I still ain seen nothin yet."
You nod to Lycain.
You say, "I'll letcha know when I do."
Lycain raises a hand while murmuring a soft orison...
Lycain gestures.
A pearlescent emanation extends outward to encompass Lycain and those nearby.
Fremie says, "I didn' know dwarves lived that long."
Lycain traces a sign while petitioning the spirits for cognition...
Lycain gestures into the air.
Nothing happens.
Lycain begins to meditate on his lot in life.
Kazami says, "Ya know for the past month or so when yer not here."
Kazami says, "It's been pretty interesting dwarf."
Kazami says, "Fremie here claim that he can beat you in a drinking contest."
Kazami nods to you.
Fremie says, "Heh."
You laugh at Fremie!
You see Fremie Dractila the Brigand.
He appears to be a Half-Elf.
He is very tall. He has piercing stormy grey eyes and ashen skin. He has very long, silky white hair worn in a ponytail.
His face is concealed by a deep blue wave painted mask.
He has a skull-shaped ivory stud in the upper ridge of his right ear, an emerald trident tattoo on his arm, and a long white beard.
He is in good shape.
He is wearing a trim mariner's cap, a whorled white pearl amulet, a silver and gold coin-link chain embossed with crests of long-forgotten elven heraldry, a blue coral symbol of Charl inset with emeralds in the shape of a trident, an elegant black monir walking stick encrusted with polished obsidian and capped with a solid onyx skull inset with two glistening rubies for eyes, a shadowy black suede vest fastened by three intricately carved bone skull buttons, some fitted elven scale mail, a blue-black sea thrak hide harness, a blue-black elven mariner's cloak, a keg-incised black badge, a carved ivory skull skillfully mounted upon a miniature shield of gold, a ragged black drawstring rucksack patched together with bent and hammered Elanthian silvers, a blue-black elven loot sack, an elegant blue-black gem pouch, a blood red leather belt with a barbed black iron buckle, a bone-inlaid gold flask, some raggedly cut gold-threaded baggy black trousers, and a pair of golvern worked blue-black sea thrak hide mariner's boots.
Kazami says, "By twice as much as you can down."
Fremie asks, "I did?"
Lycain grabs your hand.
Fremie snickers.
Jorddyn just arrived.
Kazami nods to you.
You say, "'e wishes."
Lycain disbands his group.
Lycain stands up.
Fremie says, "I don' challenge dwarves to drinkin."
Lycain grabs your hand.
Lord Lycain's group just went north.
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk hurry past, anxious to get home or go on about their business. You also see a cobblestone walkway leading up to a wrought-iron gate.
Also here: Lord Lycain, Ntstalker
Obvious paths: north, northeast, east, south, west
Lycain disbands his group.
Lord Lycain just went south.
s
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. You also see the fiery red Sixbits disk, the brown Krystala disk and a weathered thanot coffer.
Also here: Lord Lycain, Lord Lockrebezz, Sixbits (sitting), Fremie, Coffie, Kharhazz, Kazami, Armak (prone), Great Lady Krystala (sitting), Davean, Falconbroom (sitting), Valtok (sitting)
Obvious paths: north, south, west
Using the back of your hand, you give Lycain a stinging slap across his face!
Lycain points at you.
Lycain grins.
Fremie says, "I bet Kazami's million on it."
You say, "Don' touch me."
Your group status is now closed.
Kazami glances at Lycain.
Lycain taps you lightly on the shoulder.
Using the back of your hand, you give Lycain a stinging slap across his face!
Speaking to Lycain, Kazami says, "Don't mess with people I'm talking to."
Lycain taps you lightly on the shoulder.
Lycain darkly says, "He smells."
You say, "Someone git me a sorcerer.."
Lycain nods to Kazami.
Speaking to Lycain, Kazami says, "I have a very short fuse right now."
Fremie asks, "Right now?"
Fremie snickers.
You say, "Le's dispell yer sanctuary an see 'ow brave ya are den."
You nod to Lycain.
Lycain begins chuckling at Fremie!
Lycain tried to hold your hand, but your group status is closed. Click GROUP OPEN to let him hold your hand.
Lycain taps his foot impatiently.
Lycain tried to hold your hand, but your group status is closed. Click GROUP OPEN to let him hold your hand.
Lycain tried to join your group, but your group status is closed. Click GROUP OPEN to let him join you.
You glance at Lycain and yawn.
Lord Tikee's group just went west.
Your group status is now open.
Fremie says, "Yea a good kick to the groin might change his way of thinkin...and walkin."
Lycain darkly says, "Falgrin me and you, outside north gate, no hiding."
Lycain darkly says, "See you there."
Kazami cackles!
You ask, "Wid?"
You crack your knuckles.
Fremie says, "Heh."
The voice of Murp says, "Quick, someone close the gate."
You remove a blackened invar-hafted cleaver from in your leather weapons harness.
You sling an archaic dwarven tower shield off from over your shoulder.
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk hurry past, anxious to get home or go on about their business. You also see a cobblestone walkway leading up to a wrought-iron gate.
Obvious paths: north, northeast, east, south, west
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its lamplit lanes abuzz with traders and vendors hawking their wares at any hour of the day or night. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square.
Also here: Uhjin
Obvious paths: north, east, south, west
[Town Square, Northwest]
This corner of the square is lively and hectic even at night. A number of representatives of the Landing's population loiter around the door of the Raging Thrak Inn. You also see a bonny young tutor.
Also here: Kaellan
Obvious paths: north, east, southeast, south
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The damaged walls of Cholgar's Bathhouse occupy nearly the entire block. You also see a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south
[Wehnimer's, North Ring Rd.]
The main path curves along the north and west walls, and another leads south between the buildings. You also see a jet black panther and a brightly lit small painted wagon.
Also here: Lady Laken
Obvious paths: east, south, southwest
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the gate's guardtowers, silhouetted against the night sky. Opposite the gates, you see the shop of Dakris the Furrier. You also see a sable jaguarundi.
Obvious paths: north, east, west
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Jorex
Obvious paths: south
Kazami's group just arrived.
Kazami's group just went through the town gates.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a wooden shield, some light leather, a Wayside Inn and a massive wheeled tower.
Also here: Great Lady Demietria, Kharhazz, Kazami, Lord Lycain
Obvious paths: north, east, southwest, northwest
You are now in an offensive stance.
Be at peace my child, there is no need to fight here.
You chortle.
Lycain traces a sign while beseeching the spirits for empowerment...
Lycain gestures at you.
CS: +171 - TD: +212 + CvA: -9 + d100: +50 == 0
Warded off!
Lycain grins.
You nod.
Lycain darkly says, "Older than I thought."
Kazami exclaims, "Dammit !"
You say, "Yer so brave."
You nod to Lycain.
Lycain darkly says, "Whatever."
Kazami says, "Close them you."
Lycain glances at you and yawns.
Fremie just came through the wooden gates.
Fremie asks, "Ye were sayin?"
You say, "Yer a fool."
Fremie peers quizzically at Kazami.
You focus your mind on Murp and think: "tell me when the sanctuary drops."
Kazami says, "Oh yeah."
Lycain grabs your hand.
Lycain utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
Lord Lycain's group just went east.
[Wehnimer's, Exterior]
You can hear the noisy bustle around the land gates to the west. Over the din, you can just barely hear the sound of the surf from the northeast. You also see a sun-bleached pine gate.
Also here: Lord Lycain
Obvious paths: northeast, west
You swing a blackened invar-hafted cleaver at Lycain!
AS: +414 vs DS: +124 with AvD: +29 + d100 roll: +38 = +357
... and hit for 107 points of damage!
Off-balanced slash!
Enough force to sever Lycain's left hand!
Amazing!
He is stunned!
Roundtime: 8 sec.
Fremie just arrived.
Fremie exclaims, "Heh!"
You smile at Lycain.
Fremie just went west.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
You leap from hiding to attack!
You swing a blackened invar-hafted cleaver at Lycain!
AS: +414 vs DS: +84 with AvD: +29 + d100 roll: +7 = +366
... and hit for 120 points of damage!
Lucky shot rips through bone and muscle sending left leg flying.
Lycain screams and falls to the ground grasping his mangled left leg!
* Lycain drops dead at your feet!
The opalescent aura fades from around Lycain.
The deep blue glow leaves Lycain.
The air calms down around Lycain.
The light blue glow leaves Lycain.
Lycain appears less secure.
Lycain seems hesitant.
Roundtime: 8 sec.
The ghostly voice of Lycain darkly says, "Heh."
* Lycain just bit the dust!
Kazami's group just arrived.
The ghostly voice of Lycain darkly says, "From hiding."
Kazami's group just went west.
You say, "Nigh'y nigh."
Kazami just arrived, dragging Demietria with him.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Fremie just arrived.
Kazami exclaims, "Dammit dwarf !"
You say, "Yer prolly be'er off leavin me alone."
You nod to Lycain.
The ghostly voice of Lycain darkly says, "Nah."
Fremie asks, "Did ye kick his groin?"
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
The ghostly voice of Lycain darkly says, "I'll ward you soon."
Kazami exclaims, "I want a rematch !"
Fremie searches around for a moment.
H
Kazami exclaims, "I didn't see it !"
You see Kazami Yague.
He appears to be a Giant.
He appears to be senescent. He has jade green eyes and alabaster skin. He has short, auburn hair.
He has a six-pointed star tattoo on his head.
He has minor cuts and bruises on his chest.
He is holding an elegantly carved granite shield in his left hand.
He is wearing a grey Eonak sash, a gold ring, a delicate blue rose, a miniature flute pendant, a wiregrass anklet, some silk-lined black leather pants, a wrist sheath, a flame red keepsake pouch, a sinister rune-stitched pack, some ora-plated eonake war boots, a large mesh sack, a slashed forest green satchel, some dark krodera-studded brigandine, a deeply hooded elven-crafted robe, a crystal amulet, and a glassy black mica amulet.
[Wehnimer's, Exterior]
You can hear the noisy bustle around the land gates to the west. Over the din, you can just barely hear the sound of the surf from the northeast. You also see a sun-bleached pine gate.
Also here: Fremie, Kharhazz, Great Lady Demietria, Kazami, the body of Lord Lycain (prone)
Obvious paths: northeast, west
Kazami stares.
Fremie says, "Heh."
You chortle from the shadows.
Kazami says, "Umm lycain you can rot ."
You say, "Git 'im up."
Kazami says, "Actually PLEASE rot."
You say, "Well."
Kazami nods to Lycain.
Fremie says, "Hrm."
The ghostly voice of Lycain darkly says, "Hmm."
Fremie just went west.
You say, "Ifn ya wanna lose yer ability to raise ferra while."
The ghostly voice of Lycain darkly says, "Indeed Fremie."
You come out of hiding.
You put a blackened invar-hafted cleaver in your leather weapons harness.
Demietria joins Kazami's group.
You reach into Lycain's pockets and pull out nothing.
You frown at Lycain.
You say, "Yer poor too."
Kazami exclaims, "Is that a threat dwarf ?!"
You grunt sadly.
Kazami peers quizzically at you.
Kazami exclaims, "Fine !"
You exclaim, "YEA!"
Kazami exclaims, "I'll revive him !"
Kazami raises a hand while murmuring a soft orison...
Kazami gestures at Lycain.
Nothing happens.
Kazami raises a hand while murmuring a soft orison...
Kazami gestures at Lycain.
A silvery translucent thread extends from Kazami encompassing Lycain's corpse.
You exclaim, "DO NOT raise 'im!"
You exclaim, "I warnin you!"
Kazami exclaims, "Feh !"
The ghostly voice of Lycain darkly says, "Right."
Kazami exclaims, "Ha !"
You remove a blackened invar-hafted cleaver from in your leather weapons harness.
The ghostly voice of Lycain darkly says, "You can't ward him."
The ghostly voice of Lycain darkly says, "No hope."
You crack your knuckles.
Kazami blinks at you.
Kazami cackles!
Kazami falls to the ground laughing hysterically!
Kazami moves to a kneeling position.
Rocksand just arrived.
Kazami stands up.
You exclaim, "You raise 'im.. yer gonna lose yer ability to raise fer a LONG time!"
You nod to Kazami.
Kazami exclaims, "We'll see about that !"
The ghostly voice of Lycain darkly says, "He doesn't have the balls."
You quietly whisper to Kazami, "He's so stupid he just does not understand."
You exclaim, "I DO!"
The ghostly voice of Lycain darkly says, "Right."
You quietly whisper to Kazami, "I can't breath."
The ghostly voice of Lycain darkly says, "We'll see nancy boy."
Kazami whispers, "I know I don't revive people often I just wanna see him die again."
You say, "DON' DO IT."
Kazami kicks Lycain hard in the shin!
Kazami kicks Lycain hard in the shin!
Kazami kicks Lycain hard in the shin!
Kazami recites:
"CLEAR !!! "
Kazami raises a hand while murmuring a soft orison...
Kazami gestures at Lycain.
Kazami suddenly looks very drained.
A bolt of soft white light streaks down from the sky bathing Lycain in it.
A brilliant glow forms around Lycain, lingers for a moment, and finally fades. Lycain awakens looking somewhat confused and seriously drained.
Demietria utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
You swing a blackened invar-hafted cleaver at Lycain!
AS: +414 vs DS: +0 with AvD: +29 + d100 roll: +48 = +491
... and hit for 142 points of damage!
Whoosh! Several ribs driven into lungs.
* Lycain drops dead at your feet!
Roundtime: 5 sec.
Demietria gestures while calling upon the lesser spirits for aid...
* Lycain just bit the dust!
Demietria gestures at Kazami.
The glazed look leaves Kazami.
You say, "I WARNED you."
You ask, "See?"
Kazami exclaims, "Son of a dwarf !"
You say, "NOW ya can' raise."
You nod to Kazami.
Kazami stares at you.
Kazami says, "Ya know."
Kazami exclaims, "THAT wasn't very nice !"
You nod to Kazami.
As Kazami glances at you, you notice a faint twitch near his eye.
Demietria smirks.
Kazami says, "Can't help ya."
Kazami nods to Lycain.
You say, "Well, it ain like ya weren' warned."
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
You say, "I gave ya plenny o warnin."