View Full Version : Spell changes for paladins.
Dragoon
09-07-2014, 01:52 PM
Hello all, I haven't played in almost a year and considering coming back into the scene sometime in December. I took a glance at spells the other day (boredom) and I saw that a lot of paladin spells changed. This excited me due to the fact I've played a paladin for five years and always disliked a few spells. So could anyone tell me how the changes are and any thoughts of your own on the updates.
Jeril
09-07-2014, 01:55 PM
http://forum.gsplayers.com/showthread.php?91706-Paladin-spell-review
That might help a bit.
Androidpk
09-07-2014, 01:55 PM
The general consensus seems to be that the new changes to the paladin base are awesome. It's only going to get better when 1618 (crusade) is implemented.
Dragoon
09-07-2014, 02:12 PM
http://forum.gsplayers.com/showthread.php?91706-Paladin-spell-review
That might help a bit.
Ah Jeril you never fail to bring exactly what I was looking for. I miss those nights on Teras with all the bandit bounties.
I'll have to join up with you again if I jump back into my old boots.
The general consensus seems to be that the new changes to the paladin base are awesome. It's only going to get better when 1618 (crusade) is implemented.
I dunno if Gemstone is anything like it was a year ago, but they seem to have been releasing content pretty regularly nowadays. So hopefully it won't be too far off.
Androidpk
12-02-2014, 07:45 PM
Got a question about Crusade. The spell information says it adds heavy damage weighting and increases with lore training. How much weighting can you possibly add?
Androidpk
01-06-2015, 02:02 AM
Got a question about Crusade. The spell information says it adds heavy damage weighting and increases with lore training. How much weighting can you possibly add?
Bump?
Bump?
Why are you so unsure about everything?
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