Goat
09-02-2014, 03:22 AM
I read something interesting on Krakiipedia recently, added by Drafix in March. I quote:
Scrolls have intrinsic silver value, as shown by appraising them at the pawnshop.
Invoking a scroll reduces the value, quick research shows approximately every 1 mana invoked, 10 silvers of value is lost.
Infusing a scroll with near 0 value will almost certainly lock the scroll.
Scrolls with high cost spells start with a higher intrinsic value.
Infusing a scroll may reduce its intrinsic value (requires testing to verify)
I have done some testing recently to expand on this. Early findings:
Both invoking and infusing lowers a scroll's pawnshop value. The value drop for invoking is constant on a per-charge-infused basis, and also constant on a per-invoke basis. Or rather, almost constant. It can go +/- 1. I presume there are several opportunities for rounding to cause the +/-:
Function that translates remaining scroll lifetime to base value
Function that translates base value to base pawn offer
Function that translates base pawn offer to trading/inf/race-adjusted pawn offer
I believe you can infuse "past" 0 on your final infuse. That is, if you have a scroll with a pawn value of 1, it has one charge of 303 on it, and it's unlocked for 10 charges. I think you can infuse up to 10 on that last attempt, if you would normally be able to do so in one shot. Then it'll lock after that one try, whether you got one charge in or ten.
Since both invoking and infusing reduce value, but you can continue to invoke after reaching 0 value, you figure to get slightly more overall use out of your scrolls by keeping them close to fully charged. That way, you get a full scroll's worth of 'free' invokes, which never counted against your scroll's value. You have to balance this against the fact that it is harder to infuse an almost-full scroll than an almost-empty scroll - you're more likely to lock the almost-full one if you're not comfortably trained to infuse it.
Scrolls do lock when their pawn value hits 0. This can happen whether you are infusing or invoking. You only get messaging telling you about the lock if it came while infusing. If it happens from invoking, you won't get any unusual messaging.
I have observed infuse costs from .8 per mana infused (115) and 1 per mana infused (105) to 7.9 per mana infused (215). Yes, the cost is NOT fixed per spell level; it depends on the spell.
Invoke costs seem to be pretty steady at right around 3 per mana invoked (I suspect it's exactly 3 when all the rounding errors and trading bonus are accounted for).
Some preconditions to note:
I check pawn value at FWI, so should have no racial modifier.
Between INF and trading skill, I have a 4% trading bonus.
It seems possible to build a catalog of every spell, and what it's infuse cost is. From that, we could build a script that appraises your scroll, takes into account town, race, trading skill, inf, and tells you how many of each spell you'll be able to infuse/invoke over its lifetime. It won't be perfect, because you may invoke a bit more than you infuse, but it'll be very close otherwise.
So if you're inclined, infuse a scroll, note what you infused and how many charges, figure out the cost per change, and post here. Note your race, town where you get your pawnshop quote, INF bonus, and trading skill. Bonus points for doing the path and figuring out what the base value is, before taking into account race/town/inf/trading, based on http://www.krakiipedia.org/wiki/Trading. The trick will be verifying that a given spell always costs the same to infuse across different scrolls.
Also consider confirming all of the other claims I've made here, especially the 3 per mana invoked cost.
Scrolls have intrinsic silver value, as shown by appraising them at the pawnshop.
Invoking a scroll reduces the value, quick research shows approximately every 1 mana invoked, 10 silvers of value is lost.
Infusing a scroll with near 0 value will almost certainly lock the scroll.
Scrolls with high cost spells start with a higher intrinsic value.
Infusing a scroll may reduce its intrinsic value (requires testing to verify)
I have done some testing recently to expand on this. Early findings:
Both invoking and infusing lowers a scroll's pawnshop value. The value drop for invoking is constant on a per-charge-infused basis, and also constant on a per-invoke basis. Or rather, almost constant. It can go +/- 1. I presume there are several opportunities for rounding to cause the +/-:
Function that translates remaining scroll lifetime to base value
Function that translates base value to base pawn offer
Function that translates base pawn offer to trading/inf/race-adjusted pawn offer
I believe you can infuse "past" 0 on your final infuse. That is, if you have a scroll with a pawn value of 1, it has one charge of 303 on it, and it's unlocked for 10 charges. I think you can infuse up to 10 on that last attempt, if you would normally be able to do so in one shot. Then it'll lock after that one try, whether you got one charge in or ten.
Since both invoking and infusing reduce value, but you can continue to invoke after reaching 0 value, you figure to get slightly more overall use out of your scrolls by keeping them close to fully charged. That way, you get a full scroll's worth of 'free' invokes, which never counted against your scroll's value. You have to balance this against the fact that it is harder to infuse an almost-full scroll than an almost-empty scroll - you're more likely to lock the almost-full one if you're not comfortably trained to infuse it.
Scrolls do lock when their pawn value hits 0. This can happen whether you are infusing or invoking. You only get messaging telling you about the lock if it came while infusing. If it happens from invoking, you won't get any unusual messaging.
I have observed infuse costs from .8 per mana infused (115) and 1 per mana infused (105) to 7.9 per mana infused (215). Yes, the cost is NOT fixed per spell level; it depends on the spell.
Invoke costs seem to be pretty steady at right around 3 per mana invoked (I suspect it's exactly 3 when all the rounding errors and trading bonus are accounted for).
Some preconditions to note:
I check pawn value at FWI, so should have no racial modifier.
Between INF and trading skill, I have a 4% trading bonus.
It seems possible to build a catalog of every spell, and what it's infuse cost is. From that, we could build a script that appraises your scroll, takes into account town, race, trading skill, inf, and tells you how many of each spell you'll be able to infuse/invoke over its lifetime. It won't be perfect, because you may invoke a bit more than you infuse, but it'll be very close otherwise.
So if you're inclined, infuse a scroll, note what you infused and how many charges, figure out the cost per change, and post here. Note your race, town where you get your pawnshop quote, INF bonus, and trading skill. Bonus points for doing the path and figuring out what the base value is, before taking into account race/town/inf/trading, based on http://www.krakiipedia.org/wiki/Trading. The trick will be verifying that a given spell always costs the same to infuse across different scrolls.
Also consider confirming all of the other claims I've made here, especially the 3 per mana invoked cost.