Darcthundar
07-26-2014, 07:31 AM
Normal Auction rules apply.
Items will go Once, Twice, Thrice then Sold. Buyouts are not listed but will be entertained.
I do reserve the right to close this auction at anytime since my attention span is limited.
I am looking to sell all items. If you don't like the MB, make an offer
Thanks for looking and happy bidding.
A1) some tooled full leather
It has a bonus of +25 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor.The full leather seems to have some sort of unusual protection against damage. As your song penetrates the full leather, you determine that it is moderately resistant to slashing attacks.
MB: 500K
CB: 750K Allereli SOLD!
A2) some gleaming ora leg greaves
It has a bonus of +10 from a normal greaves, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
The harmonics generated tell you that the greaves serves to protect from additional damage. The magical harmonics reveal that legs are better protected when wearing the ora leg greaves.
The greaves resonates with your voice, revealing some details of its temporary enhancement:
The greaves's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
Examining the greaves closely, it looks like it is temporarily masterfully padded, lessening the damage the wearer takes.
MB: 500k
A3) a blackened spiked glaes aventail
It has a bonus of +15 from a normal aventail, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
As your song penetrates the spiked glaes aventail, you determine that it is moderately resistant to impact attacks.
MB: 35K
A4) a polished spiked imflass metal breastplate
It has a bonus of +12 from a normal breastplate, and the way it vibrates in tune with your voice tells you that it is plate armor.
The harmonics generated tell you that the breastplate serves to reduce the severity of inflicted wounds.
The breastplate resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The breastplate looks to have more than your average dwarf could count charges remaining.
The breastplate resonates with your voice, revealing some details of its temporary enhancement:
The breastplate's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the imflass metal breastplate will persist after its last enhancive charge has been expended.
Examining the breastplate closely, it looks like it is temporarily very heavily padded against critical blows.
MB: 500K
A5) an embossed imflass greathelm
It has a bonus of +12 from a normal greathelm, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
The harmonics generated tell you that the greathelm serves to protect from additional damage. The magical harmonics reveal that the head and neck are better protected when wearing the imflass greathelm.
The greathelm resonates with your voice, revealing some details of its temporary enhancement:
The greathelm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
As your song penetrates the imflass greathelm, you determine that it is moderately resistant to crushing attacks.
Examining the greathelm closely, it looks like it is fairly padded, lessening the damage the wearer takes.
MB: 50K
E1) an enruned platinum band
You sense a faint aura of magic around the platinum band. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. You sense that this is some type of holy item.
The platinum band contains the spell Elemental Wave, from the Minor Elemental circle.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The band looks to have a huge number of charges remaining.
You sense that the platinum band will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum band will persist after its last magical charge has been expended.
MB: 50k
CB: 50K Versin SOLD!
E2) a moss agate studded pewter clasp
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
The clasp looks to have a lot of charges remaining.
You sense that the studded pewter clasp will persist after its last enhancive charge has been expended.
You sense that the studded pewter clasp will persist after its last magical charge has been expended.
MB: 50K
CB: 50K FlayedAngel SOLD!
E3) a topaz-inset gold medallion
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 8 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 4 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The medallion looks to have a lot of charges remaining.
You sense that the gold medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the gold medallion will persist after its last magical charge has been expended.
MB: 1.5M
CB: SOLD on Buyout
E4) an agate-inset gold alloy crown
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The crown looks to have a huge number of charges remaining.
You sense that the gold alloy crown will crumble into dust after its last enhancive charge has been expended.
You sense that the gold alloy crown will persist after its last magical charge has been expended.
MB: 50K
E5) a radiant-cut garnet earcuff
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 8 to Wisdom.
This enhancement may not be used by adventurers who have not trained 60 times.
It provides a bonus of 2 to Dexterity.
This enhancement may not be used by adventurers who have not trained 3 times.
The earcuff looks to have a lot of charges remaining.
You sense that the garnet earcuff will crumble into dust after its last enhancive charge has been expended.
MB: 2.5mil
CB: SOLD on Buyout
E6) a coral and golden topaz necklace
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 1 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The necklace looks to have a huge number of charges remaining.
You sense that the golden topaz necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the golden topaz necklace will persist after its last magical charge has been expended.
MB: 150K
CB: 150K ROTOR SOLD!
E7) a sunstone inset copper talisman
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 11 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 44 times.
The talisman looks to have a lot of charges remaining.
You sense that the inset copper talisman will crumble into dust after its last enhancive charge has been expended.
You sense that the inset copper talisman will persist after its last magical charge has been expended.
MB: 300K
CB: 300k Dacapn SOLD!
E8) an etched gold torc
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The torc looks to have a huge number of charges remaining.
You sense that the gold torc will crumble into dust after its last enhancive charge has been expended.
You sense that the gold torc will persist after its last magical charge has been expended.
MB: 100k
CB: 100K Sagris SOLD!
W1) a jade-handled vultite halberd
It has a bonus of +20 from a normal halberd, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
The harmonics generated tell you that the halberd does extra damage when it strikes.
The halberd resonates with your voice, revealing some details of its temporary enhancement:
The halberd's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
Checking out the halberd, it looks like it is temporarily very heavily weighted to inflict more damage.
MB: 150k
W2) an ornate orase runestaff
It has a bonus of +20 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spirit Recovery.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 10 to Influence.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 8 to Discipline.
This enhancement may not be used by adventurers who have not trained 22 times.
The runestaff looks to have a lot of charges remaining.
You sense that the orase runestaff will persist after its last enhancive charge has been expended.
MB: 4mil
W3) a sturdy villswood runestaff
It has a bonus of +18 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
The runestaff looks to have a huge number of charges remaining.
You sense that the villswood runestaff will persist after its last enhancive charge has been expended.
MB: 150K
W4) an archaic deringo runestaff (acuity)
It has a bonus of +8 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 3 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have almost innumerable charges remaining.
You sense that the deringo runestaff will persist after its last enhancive charge has been expended.
MB: 300k
W5) a glistening ruic light crossbow
It has a bonus of +20 from a normal crossbow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.
The harmonics generated tell you that the crossbow assists its bearer with aiming attacks at range.
The crossbow resonates with your voice, revealing some details of its temporary enhancement:
The crossbow's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
Checking out the crossbow, it looks like it is temporarily very heavily weighted to inflict more critical blows than a normal weapon of its type.
MB: 100K
W6) a cracked yew long bow
It has a bonus of +2 from a normal bow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.
The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
The bow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 17 times.
The bow looks to have a huge number of charges remaining.
You sense that the yew long bow will persist after its last enhancive charge has been expended.
Checking out the bow, it looks like it is somewhat weighted to inflict more critical blows than a normal weapon of its type.
MB: 100k
Items will go Once, Twice, Thrice then Sold. Buyouts are not listed but will be entertained.
I do reserve the right to close this auction at anytime since my attention span is limited.
I am looking to sell all items. If you don't like the MB, make an offer
Thanks for looking and happy bidding.
A1) some tooled full leather
It has a bonus of +25 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor.The full leather seems to have some sort of unusual protection against damage. As your song penetrates the full leather, you determine that it is moderately resistant to slashing attacks.
MB: 500K
CB: 750K Allereli SOLD!
A2) some gleaming ora leg greaves
It has a bonus of +10 from a normal greaves, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
The harmonics generated tell you that the greaves serves to protect from additional damage. The magical harmonics reveal that legs are better protected when wearing the ora leg greaves.
The greaves resonates with your voice, revealing some details of its temporary enhancement:
The greaves's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
Examining the greaves closely, it looks like it is temporarily masterfully padded, lessening the damage the wearer takes.
MB: 500k
A3) a blackened spiked glaes aventail
It has a bonus of +15 from a normal aventail, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
As your song penetrates the spiked glaes aventail, you determine that it is moderately resistant to impact attacks.
MB: 35K
A4) a polished spiked imflass metal breastplate
It has a bonus of +12 from a normal breastplate, and the way it vibrates in tune with your voice tells you that it is plate armor.
The harmonics generated tell you that the breastplate serves to reduce the severity of inflicted wounds.
The breastplate resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The breastplate looks to have more than your average dwarf could count charges remaining.
The breastplate resonates with your voice, revealing some details of its temporary enhancement:
The breastplate's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the imflass metal breastplate will persist after its last enhancive charge has been expended.
Examining the breastplate closely, it looks like it is temporarily very heavily padded against critical blows.
MB: 500K
A5) an embossed imflass greathelm
It has a bonus of +12 from a normal greathelm, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
The harmonics generated tell you that the greathelm serves to protect from additional damage. The magical harmonics reveal that the head and neck are better protected when wearing the imflass greathelm.
The greathelm resonates with your voice, revealing some details of its temporary enhancement:
The greathelm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
As your song penetrates the imflass greathelm, you determine that it is moderately resistant to crushing attacks.
Examining the greathelm closely, it looks like it is fairly padded, lessening the damage the wearer takes.
MB: 50K
E1) an enruned platinum band
You sense a faint aura of magic around the platinum band. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. You sense that this is some type of holy item.
The platinum band contains the spell Elemental Wave, from the Minor Elemental circle.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The band looks to have a huge number of charges remaining.
You sense that the platinum band will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum band will persist after its last magical charge has been expended.
MB: 50k
CB: 50K Versin SOLD!
E2) a moss agate studded pewter clasp
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
The clasp looks to have a lot of charges remaining.
You sense that the studded pewter clasp will persist after its last enhancive charge has been expended.
You sense that the studded pewter clasp will persist after its last magical charge has been expended.
MB: 50K
CB: 50K FlayedAngel SOLD!
E3) a topaz-inset gold medallion
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 8 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 4 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The medallion looks to have a lot of charges remaining.
You sense that the gold medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the gold medallion will persist after its last magical charge has been expended.
MB: 1.5M
CB: SOLD on Buyout
E4) an agate-inset gold alloy crown
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The crown looks to have a huge number of charges remaining.
You sense that the gold alloy crown will crumble into dust after its last enhancive charge has been expended.
You sense that the gold alloy crown will persist after its last magical charge has been expended.
MB: 50K
E5) a radiant-cut garnet earcuff
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 8 to Wisdom.
This enhancement may not be used by adventurers who have not trained 60 times.
It provides a bonus of 2 to Dexterity.
This enhancement may not be used by adventurers who have not trained 3 times.
The earcuff looks to have a lot of charges remaining.
You sense that the garnet earcuff will crumble into dust after its last enhancive charge has been expended.
MB: 2.5mil
CB: SOLD on Buyout
E6) a coral and golden topaz necklace
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 1 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The necklace looks to have a huge number of charges remaining.
You sense that the golden topaz necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the golden topaz necklace will persist after its last magical charge has been expended.
MB: 150K
CB: 150K ROTOR SOLD!
E7) a sunstone inset copper talisman
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 11 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 44 times.
The talisman looks to have a lot of charges remaining.
You sense that the inset copper talisman will crumble into dust after its last enhancive charge has been expended.
You sense that the inset copper talisman will persist after its last magical charge has been expended.
MB: 300K
CB: 300k Dacapn SOLD!
E8) an etched gold torc
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The torc looks to have a huge number of charges remaining.
You sense that the gold torc will crumble into dust after its last enhancive charge has been expended.
You sense that the gold torc will persist after its last magical charge has been expended.
MB: 100k
CB: 100K Sagris SOLD!
W1) a jade-handled vultite halberd
It has a bonus of +20 from a normal halberd, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
The harmonics generated tell you that the halberd does extra damage when it strikes.
The halberd resonates with your voice, revealing some details of its temporary enhancement:
The halberd's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
Checking out the halberd, it looks like it is temporarily very heavily weighted to inflict more damage.
MB: 150k
W2) an ornate orase runestaff
It has a bonus of +20 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spirit Recovery.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 10 to Influence.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 8 to Discipline.
This enhancement may not be used by adventurers who have not trained 22 times.
The runestaff looks to have a lot of charges remaining.
You sense that the orase runestaff will persist after its last enhancive charge has been expended.
MB: 4mil
W3) a sturdy villswood runestaff
It has a bonus of +18 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
The runestaff looks to have a huge number of charges remaining.
You sense that the villswood runestaff will persist after its last enhancive charge has been expended.
MB: 150K
W4) an archaic deringo runestaff (acuity)
It has a bonus of +8 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 3 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have almost innumerable charges remaining.
You sense that the deringo runestaff will persist after its last enhancive charge has been expended.
MB: 300k
W5) a glistening ruic light crossbow
It has a bonus of +20 from a normal crossbow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.
The harmonics generated tell you that the crossbow assists its bearer with aiming attacks at range.
The crossbow resonates with your voice, revealing some details of its temporary enhancement:
The crossbow's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
Checking out the crossbow, it looks like it is temporarily very heavily weighted to inflict more critical blows than a normal weapon of its type.
MB: 100K
W6) a cracked yew long bow
It has a bonus of +2 from a normal bow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.
The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
The bow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 17 times.
The bow looks to have a huge number of charges remaining.
You sense that the yew long bow will persist after its last enhancive charge has been expended.
Checking out the bow, it looks like it is somewhat weighted to inflict more critical blows than a normal weapon of its type.
MB: 100k