Whirlin
06-20-2014, 09:47 AM
If you're a forum junkie, you've noticed the discussions I've been having with Demgar over in the Tsoran Trainer thread (here (http://forum.gsplayers.com/showthread.php?63541-Tsoran-Trainer-v4-2-9-%28CMAN-Update-and-moving-forward%29/page15))
Well... based on those posts, I've gotten a flurry of PMs from people (or maybe just person, but I want to feel more important), regarding requirements, enhancement requests, etc. I was going to write up a ranger/paladin guide, but I figured I'd rather do some excel work in my free time for a while, I mean really... it's kinda hard to fuck up a paladin.
Justification: The Tsoran Trainer was originally programed using an old version of excel. I'm thinking '95 as potentially the most recent version it was using. Since Excel 95, there have been a myriad of functional enhancements to the application, including additional formula, VB enhancements, formatting options, etc.
On the player side, we've learned an astronomical amount of information regarding many of the systems that we use. I'm just gonna go ahead and call out Mark (he's likely a phantom GM) for doing probably 99% of that research, and retaining 100% of that information. Structurally, the spreadsheet was created for GS3, and GS4 mechanics added over time. Revamping the spreadsheet could streamline efficiency of calculations while reducing support of antiquated systems.
Scope: The scope is currently to be determined. The goal is to keep the spreadsheet spiritually similar in look and feel, while reducing data redundancy, speeding calculation times, and adding features. Consider this thread to be a wishlist where you can write up stuff that you want to see added to it.
Team: I've received notes from two PC persons interested in working on the revamp.
Requirements (prioritized)
Trainer worksheet (including stat placement/growth, inter-level training).
DFRedux equation validation (I'll bug Mark)
Equipment Worksheet (to track equipment statistics to be used in subsequent sheets, enchantments, enchancives, etc)
Magic Buffs Worksheet (likely minimal changes compared to current)
Offense worksheet (including AS/CS/UAC values)
Defense Worksheet (including Dodge/Block/Parry evaluations)
Combat Maneuvers & Shield Maneuvers
Storage and Swapping of character profiles (Store 10 characters in a single spreadsheet!) (New!)
Lockpicking worksheet (I dunno, it's there now)
I will likely remove the experience worksheet as it's own sheet and integrate in the equations into other parts of the workbook.
Delivered Requirements:
:(
Current Effort:
Trying to figure out where they got some values used on the hidden tables regarding Weight, Weight Factor, and Encumbrance factor.
Adding known values for racial bonuses to things like ETD, STD, Disease TD, Poison TD, etc.
Consolidating and normalizing data arrays.
Well... based on those posts, I've gotten a flurry of PMs from people (or maybe just person, but I want to feel more important), regarding requirements, enhancement requests, etc. I was going to write up a ranger/paladin guide, but I figured I'd rather do some excel work in my free time for a while, I mean really... it's kinda hard to fuck up a paladin.
Justification: The Tsoran Trainer was originally programed using an old version of excel. I'm thinking '95 as potentially the most recent version it was using. Since Excel 95, there have been a myriad of functional enhancements to the application, including additional formula, VB enhancements, formatting options, etc.
On the player side, we've learned an astronomical amount of information regarding many of the systems that we use. I'm just gonna go ahead and call out Mark (he's likely a phantom GM) for doing probably 99% of that research, and retaining 100% of that information. Structurally, the spreadsheet was created for GS3, and GS4 mechanics added over time. Revamping the spreadsheet could streamline efficiency of calculations while reducing support of antiquated systems.
Scope: The scope is currently to be determined. The goal is to keep the spreadsheet spiritually similar in look and feel, while reducing data redundancy, speeding calculation times, and adding features. Consider this thread to be a wishlist where you can write up stuff that you want to see added to it.
Team: I've received notes from two PC persons interested in working on the revamp.
Requirements (prioritized)
Trainer worksheet (including stat placement/growth, inter-level training).
DFRedux equation validation (I'll bug Mark)
Equipment Worksheet (to track equipment statistics to be used in subsequent sheets, enchantments, enchancives, etc)
Magic Buffs Worksheet (likely minimal changes compared to current)
Offense worksheet (including AS/CS/UAC values)
Defense Worksheet (including Dodge/Block/Parry evaluations)
Combat Maneuvers & Shield Maneuvers
Storage and Swapping of character profiles (Store 10 characters in a single spreadsheet!) (New!)
Lockpicking worksheet (I dunno, it's there now)
I will likely remove the experience worksheet as it's own sheet and integrate in the equations into other parts of the workbook.
Delivered Requirements:
:(
Current Effort:
Trying to figure out where they got some values used on the hidden tables regarding Weight, Weight Factor, and Encumbrance factor.
Adding known values for racial bonuses to things like ETD, STD, Disease TD, Poison TD, etc.
Consolidating and normalizing data arrays.