Strongbonium
06-17-2014, 04:56 PM
I've been away from GS for several years, and thinking about coming back and playing a ranger. For reasons of RP and personal preference I'd like to play a giantman, with these priorities:
1. Be a viable OHE ambusher
2. Emphasize magic and hopefully have a pretty good spikethorn
3. Be a competent skinner
So I have several specific questions:
1. I'd like to place my stats for growth, tanking Inf, and possibly tanking Dis a bit as well to free up some extra points to make the early levels less painful. So: 1a) Is tanking Dis a bad idea? What is it good for, exactly? And 1b) with the giantman penalties to Agi and Dex, what are the minimum values I'll need there to be able to hide effectively and keep roundtimes reasonable while ambushing?
2. Looking at my base training plan, points are tight and I won't have any free points for extra spells or lores for awhile. Here's the base plan:
Armor 1x 'til brig
OHE 2x
Shield 1x
Dodge .75x or so
CM 1x
Ambush 1x
PT 1x
S&H 1x
Spells 1x
HP 1x (to level)
Climb and Swim .5x
Perception 1x
1st aid 1x
Survival 1x
So, 2a) this is actually more points than I'll have at first, so what would be the safest places to trim a few points without nerfing myself here? Can I afford to cut back on shield, dodge, or CM and still be an effective hunter?
2b) Is 1.5x hide and 1x ambush enough?
2c) With 1x spells and no lores or anything (at least not til much older), will I be able to have a decent 616 and get good value from my other spells?
3. Here are the specific stat placements I'm looking at. This gets everything but Inf to 100 at cap, and if I tank Inf to 20, I get 28 points on top of this to add on. I could get some more points by skimming some off Dis as mentioned above, if that isn't a terrible idea. So question 3 is, where should those extra points go?
CO 68
DE 60
DI 73
LO 82
IT 59
ST 49
AG 77
IF 20
WI 62
AU 82
Thanks a bunch in advance for any help!
1. Be a viable OHE ambusher
2. Emphasize magic and hopefully have a pretty good spikethorn
3. Be a competent skinner
So I have several specific questions:
1. I'd like to place my stats for growth, tanking Inf, and possibly tanking Dis a bit as well to free up some extra points to make the early levels less painful. So: 1a) Is tanking Dis a bad idea? What is it good for, exactly? And 1b) with the giantman penalties to Agi and Dex, what are the minimum values I'll need there to be able to hide effectively and keep roundtimes reasonable while ambushing?
2. Looking at my base training plan, points are tight and I won't have any free points for extra spells or lores for awhile. Here's the base plan:
Armor 1x 'til brig
OHE 2x
Shield 1x
Dodge .75x or so
CM 1x
Ambush 1x
PT 1x
S&H 1x
Spells 1x
HP 1x (to level)
Climb and Swim .5x
Perception 1x
1st aid 1x
Survival 1x
So, 2a) this is actually more points than I'll have at first, so what would be the safest places to trim a few points without nerfing myself here? Can I afford to cut back on shield, dodge, or CM and still be an effective hunter?
2b) Is 1.5x hide and 1x ambush enough?
2c) With 1x spells and no lores or anything (at least not til much older), will I be able to have a decent 616 and get good value from my other spells?
3. Here are the specific stat placements I'm looking at. This gets everything but Inf to 100 at cap, and if I tank Inf to 20, I get 28 points on top of this to add on. I could get some more points by skimming some off Dis as mentioned above, if that isn't a terrible idea. So question 3 is, where should those extra points go?
CO 68
DE 60
DI 73
LO 82
IT 59
ST 49
AG 77
IF 20
WI 62
AU 82
Thanks a bunch in advance for any help!