Grim Reaper
06-05-2014, 08:12 PM
Auctioning off a long stygian black tailcoat with soulstone buttons on the sleeves should there be an interest. The tailcoat is a morphing cloak with three alterable sides. In addition it contains the spell Iron Skin and is mage rechargable. It currently weighs 8lbs and has not been further deepened or further lightened, but it can be. Take your pure caster up to the next level. Minimum is 1mil. Sold to Shanng for 4mil.
Here are the other two sides of the tailcoat:
rub my tailcoat
The tailcoat shimmers slightly as your fingers graze the edge.
You have a collared green velvet tailcoat caught by twin rows of jet in your right hand.
rub my tailcoat
The tailcoat shimmers slightly as your fingers graze the edge.
You have a silk-lapelled black velvet tailcoat tucked with square cufflinks in your right hand.
Iron Skin as per Krakiipedia:
Iron Skin transforms the caster's skin into a thick hide that acts like armor. The caster gains the defensive benefits of wearing heavier armor without suffering the penalties.
The base effect is to create a full leather equivalent (Armor Subgroup (AsG) 6), and can be increased to more powerful armor with training. The AsG increases by one according to seed 1 of one fifth the caster's ranks in Mental Lore, Transformation.
You sense a faint aura of magic around the tailcoat. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the tailcoat is to cast a spell or perform some magical purpose.
As you sing, you feel a faint resonating vibration from the tailcoat in your hand...
The tailcoat contains the spell Iron Skin, from the Minor Mental circle.
You sense that the tailcoat will persist after its last magical charge has been expended.
You analyze your tailcoat and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This tailcoat may be altered by a talented merchant. If the tailcoat has more than one long or show aesthetic, then any base description must make sense for all of the different aesthetics, and most merchants can only alter one of the aesthetics in a single sitting. If the tailcoat only has one aesthetic, a handful of merchants may be willing and able to add a second aesthetic. An even smaller handful of merchants may be able to add even more aesthetics, but finding such a handful will be difficult.
You can try to RUB the tailcoat.
You might be able to have a talented merchant lighten the tailcoat for you or have its pockets deepened.
Here are the other two sides of the tailcoat:
rub my tailcoat
The tailcoat shimmers slightly as your fingers graze the edge.
You have a collared green velvet tailcoat caught by twin rows of jet in your right hand.
rub my tailcoat
The tailcoat shimmers slightly as your fingers graze the edge.
You have a silk-lapelled black velvet tailcoat tucked with square cufflinks in your right hand.
Iron Skin as per Krakiipedia:
Iron Skin transforms the caster's skin into a thick hide that acts like armor. The caster gains the defensive benefits of wearing heavier armor without suffering the penalties.
The base effect is to create a full leather equivalent (Armor Subgroup (AsG) 6), and can be increased to more powerful armor with training. The AsG increases by one according to seed 1 of one fifth the caster's ranks in Mental Lore, Transformation.
You sense a faint aura of magic around the tailcoat. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the tailcoat is to cast a spell or perform some magical purpose.
As you sing, you feel a faint resonating vibration from the tailcoat in your hand...
The tailcoat contains the spell Iron Skin, from the Minor Mental circle.
You sense that the tailcoat will persist after its last magical charge has been expended.
You analyze your tailcoat and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This tailcoat may be altered by a talented merchant. If the tailcoat has more than one long or show aesthetic, then any base description must make sense for all of the different aesthetics, and most merchants can only alter one of the aesthetics in a single sitting. If the tailcoat only has one aesthetic, a handful of merchants may be willing and able to add a second aesthetic. An even smaller handful of merchants may be able to add even more aesthetics, but finding such a handful will be difficult.
You can try to RUB the tailcoat.
You might be able to have a talented merchant lighten the tailcoat for you or have its pockets deepened.