Buckwheet
05-24-2014, 09:42 AM
4x fusion runestaff
As you sing, you feel a faint resonating vibration from the thick rowan runestaff in your hand...
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 4 to Dexterity.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have a fair amount of charges remaining.
You sense that the thick rowan runestaff will persist after its last enhancive charge has been expended.
MB:4m
As you sing, you feel a faint resonating vibration from the sterling silver crown in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The crown looks to have quite a few charges remaining.
You sense that the sterling silver crown will persist after its last enhancive charge has been expended.
You sense that the sterling silver crown will persist after its last magical charge has been expended.
MB:2m
As you sing, you feel a faint resonating vibration from the gold-stitched gloves in your hand...
The gloves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spell Aiming Bonus.
The gloves looks to have a few charges remaining.
You sense that the gold-stitched gloves will persist after its last enhancive charge has been expended.
MB:400k
As you sing, you feel a faint resonating vibration from the silver buckle in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The buckle looks to have a lot of charges remaining.
You sense that the silver buckle will persist after its last enhancive charge has been expended.
You sense that the silver buckle will persist after its last magical charge has been expended.
MB:35k
CB:35k Versin SOLD!
As you sing, you feel a faint resonating vibration from the imflass pendant in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The pendant looks to have more than your average giantman could count charges remaining.
You sense that the imflass pendant will persist after its last enhancive charge has been expended.
You sense that the imflass pendant will persist after its last magical charge has been expended.
MB:35k
CB:100k Menos SOLD!
As you sing, you feel a faint resonating vibration from the mithril alloy bracer in your hand...
The mithril alloy bracer contains the spell Call Wind, from the Wizard circle.
The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 3 to Aura.
This enhancement may not be used by adventurers who have not trained 12 times.
The bracer looks to have more than your average giantman could count charges remaining.
You sense that the mithril alloy bracer will crumble into dust after its last enhancive charge has been expended.
You sense that the mithril alloy bracer will persist after its last magical charge has been expended.
MB:50k
CB:50k Luntz SOLD!
As you sing, you feel a faint resonating vibration from the inset pewter barrette in your hand...
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Constitution.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 2 to Aura.
This enhancement may not be used by adventurers who have not trained 6 times.
The barrette looks to have more than your average giantman could count charges remaining.
You sense that the inset pewter barrette will crumble into dust after its last enhancive charge has been expended.
MB:50k
CB: 50k Luntz SOLD!
As you sing, you feel a faint resonating vibration from the imflass pin in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The pin looks to have a fair amount of charges remaining.
You sense that the imflass pin will persist after its last enhancive charge has been expended.
You sense that the imflass pin will persist after its last magical charge has been expended.
MB:50k
CB:100k Luntz SOLD!
As you sing, you feel a faint resonating vibration from the platinum earring in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The earring looks to have more than your average giantman could count charges remaining.
You sense that the platinum earring will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum earring will persist after its last magical charge has been expended.
MB:500k
CB:800k Luntz SOLD!
As you sing, you feel a faint resonating vibration from the aquamarine pin in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Aura.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The pin looks to have a huge number of charges remaining.
You sense that the aquamarine pin will persist after its last enhancive charge has been expended.
You sense that the aquamarine pin will persist after its last magical charge has been expended.
MB:50k
CB:100k Luntz SOLD!
As you sing, you feel a faint resonating vibration from the platinum torc in your hand...
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 8 to Discipline.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 2 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 11 to Logic.
This enhancement may not be used by adventurers who have not trained 44 times.
The torc looks to have a lot of charges remaining.
You sense that the platinum torc will persist after its last enhancive charge has been expended.
MB:1m
CB:4m Daiyon SOLD!
As you sing, you feel a faint resonating vibration from the green garnet pin in your hand...
The green garnet pin contains the spell Disease Resistance, from the Minor Spiritual circle.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The pin looks to have a fair amount of charges remaining.
You sense that the green garnet pin will persist after its last enhancive charge has been expended.
You sense that the green garnet pin will persist after its last magical charge has been expended.
MB:2m
CB:6.5m Dayion SOLD!
As you sing, you feel a faint resonating vibration from the thick rowan runestaff in your hand...
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 4 to Dexterity.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have a fair amount of charges remaining.
You sense that the thick rowan runestaff will persist after its last enhancive charge has been expended.
MB:4m
As you sing, you feel a faint resonating vibration from the sterling silver crown in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The crown looks to have quite a few charges remaining.
You sense that the sterling silver crown will persist after its last enhancive charge has been expended.
You sense that the sterling silver crown will persist after its last magical charge has been expended.
MB:2m
As you sing, you feel a faint resonating vibration from the gold-stitched gloves in your hand...
The gloves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spell Aiming Bonus.
The gloves looks to have a few charges remaining.
You sense that the gold-stitched gloves will persist after its last enhancive charge has been expended.
MB:400k
As you sing, you feel a faint resonating vibration from the silver buckle in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The buckle looks to have a lot of charges remaining.
You sense that the silver buckle will persist after its last enhancive charge has been expended.
You sense that the silver buckle will persist after its last magical charge has been expended.
MB:35k
CB:35k Versin SOLD!
As you sing, you feel a faint resonating vibration from the imflass pendant in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The pendant looks to have more than your average giantman could count charges remaining.
You sense that the imflass pendant will persist after its last enhancive charge has been expended.
You sense that the imflass pendant will persist after its last magical charge has been expended.
MB:35k
CB:100k Menos SOLD!
As you sing, you feel a faint resonating vibration from the mithril alloy bracer in your hand...
The mithril alloy bracer contains the spell Call Wind, from the Wizard circle.
The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 3 to Aura.
This enhancement may not be used by adventurers who have not trained 12 times.
The bracer looks to have more than your average giantman could count charges remaining.
You sense that the mithril alloy bracer will crumble into dust after its last enhancive charge has been expended.
You sense that the mithril alloy bracer will persist after its last magical charge has been expended.
MB:50k
CB:50k Luntz SOLD!
As you sing, you feel a faint resonating vibration from the inset pewter barrette in your hand...
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Constitution.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 2 to Aura.
This enhancement may not be used by adventurers who have not trained 6 times.
The barrette looks to have more than your average giantman could count charges remaining.
You sense that the inset pewter barrette will crumble into dust after its last enhancive charge has been expended.
MB:50k
CB: 50k Luntz SOLD!
As you sing, you feel a faint resonating vibration from the imflass pin in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The pin looks to have a fair amount of charges remaining.
You sense that the imflass pin will persist after its last enhancive charge has been expended.
You sense that the imflass pin will persist after its last magical charge has been expended.
MB:50k
CB:100k Luntz SOLD!
As you sing, you feel a faint resonating vibration from the platinum earring in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The earring looks to have more than your average giantman could count charges remaining.
You sense that the platinum earring will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum earring will persist after its last magical charge has been expended.
MB:500k
CB:800k Luntz SOLD!
As you sing, you feel a faint resonating vibration from the aquamarine pin in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Aura.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The pin looks to have a huge number of charges remaining.
You sense that the aquamarine pin will persist after its last enhancive charge has been expended.
You sense that the aquamarine pin will persist after its last magical charge has been expended.
MB:50k
CB:100k Luntz SOLD!
As you sing, you feel a faint resonating vibration from the platinum torc in your hand...
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 8 to Discipline.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 2 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 11 to Logic.
This enhancement may not be used by adventurers who have not trained 44 times.
The torc looks to have a lot of charges remaining.
You sense that the platinum torc will persist after its last enhancive charge has been expended.
MB:1m
CB:4m Daiyon SOLD!
As you sing, you feel a faint resonating vibration from the green garnet pin in your hand...
The green garnet pin contains the spell Disease Resistance, from the Minor Spiritual circle.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The pin looks to have a fair amount of charges remaining.
You sense that the green garnet pin will persist after its last enhancive charge has been expended.
You sense that the green garnet pin will persist after its last magical charge has been expended.
MB:2m
CB:6.5m Dayion SOLD!