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View Full Version : Attention Deficit Disorder Auction (mostly enhancives and orb fodder)



Darcthundar
05-12-2014, 07:08 PM
Normal Auction rules apply.

Items will go Once, Twice, Thrice then Sold. Buyouts are not listed but will be entertained.

I do reserve the right to close this auction at anytime since my attention span is limited

Thanks for looking.




W1) a fel-handled imflass war mattock

As you sing, you feel a faint resonating vibration from the imflass war mattock in your hand...

It has a bonus of +12 from a normal mattock, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.

The mattock resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The mattock looks to have more than your average dwarf could count charges remaining.

You sense that the imflass war mattock will persist after its last enhancive charge has been expended.

MB: 100k
CB: 100k Rolfard SOLD!



W2) a mithglin military pick

It has a bonus of +15 from a normal pick, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively. It also has some type of special ability, but you can't tell what yet.

The harmonics generated tell you that the pick has been infused with the power of a lightning bolt.

The pick resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The pick looks to have a huge number of charges remaining.

You sense that the military pick will persist after its last enhancive charge has been expended.

MB: 100K
CB:


W3) an onyx-hafted vultite trident

It has a bonus of +20 from a normal trident, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively. It also has some type of special ability, but you can't tell what yet.

The harmonics generated tell you that the trident has been infused with a steaming substance and has been sanctified for use by a Cleric or Paladin in the fight against the undead.

The trident resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 5 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
The trident looks to have a lot of charges remaining.

You sense that the vultite trident will persist after its last enhancive charge has been expended.

MB: 200k
CB:



W4) a sigil-etched mithril yierka-spur

It has a bonus of +5 from a normal yierka-spur, and the way it vibrates in tune with your voice tells you that it requires skill in brawling to use effectively. It also has some type of special ability, but you can't tell what yet.

The harmonics generated tell you that the yierka-spur has been infused with the power of a lightning bolt.

The yierka-spur resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Strength.
This enhancement may not be used by adventurers who have not trained 5 times.
The yierka-spur looks to have almost innumerable charges remaining.

You sense that the mithril yierka-spur will persist after its last enhancive charge has been expended.

MB: 150k
CB:



W5) a bent mesille light crossbow

It has a bonus of +15 from a normal crossbow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively. It also has some type of special ability, but you can't tell what yet.

As you sing, you feel a faint resonating vibration from the mesille light crossbow in your hand...

The harmonics generated tell you that the crossbow assists its bearer with aiming attacks at range.

The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Agility.
This enhancement may not be used by adventurers who have not trained 13 times.
The crossbow looks to have a huge number of charges remaining.

You sense that the mesille light crossbow will persist after its last enhancive charge has been expended.

MB: 200k
CB:



W6) an engraved black ora awl-pike

It has a bonus of +10 from a normal awl-pike, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.

As you sing, you feel a faint resonating vibration from the black ora awl-pike in your hand...

The awl-pike resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 5 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 16 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The awl-pike looks to have a lot of charges remaining.

You sense that the black ora awl-pike will persist after its last enhancive charge has been expended.

MB: 1mil
CB:




A1) an old spiked mithril helm

It has a bonus of +5 from a normal helm, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.

The harmonics generated tell you that the helm serves to protect from additional damage. The magical harmonics reveal that the head is better protected when wearing the mithril helm.

Examining the helm closely, it looks like it is somewhat padded, lessening the damage the wearer takes.

MB: 50k
CB:




A2) scorched leather breastplate

It has a bonus of +15 from a normal breastplate, and the way it vibrates in tune with your voice tells you that it is rigid leather armor. It also has some type of special ability, but you can't tell what yet.

The harmonics generated tell you that the breastplate serves to protect from additional damage.

Examining the breastplate closely, it looks like it is somewhat padded, lessening the damage the wearer takes.

MB: 150k
CB:



J1) a heart-cut white sunstone band

As you sing, you feel a faint resonating vibration from the white sunstone band in your hand...

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The band looks to have a lot of charges remaining.

You sense that the white sunstone band will crumble into dust after its last enhancive charge has been expended.

You sense that the white sunstone band will disintegrate after its last magical charge has been expended.

MB: 200k
CB: 400k Berubeo21 SOLD!



J2) a ruby-inset gold brooch

As you sing, you feel a faint resonating vibration from the gold brooch in your hand...

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The brooch looks to have more than your average dwarf could count charges remaining.

You sense that the gold brooch will persist after its last enhancive charge has been expended.

You sense that the gold brooch will persist after its last magical charge has been expended.

MB: 50k
CB:



J3) a polished bloodjewel crown

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 5 to Intuition.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a lot of charges remaining.

You sense that the bloodjewel crown will crumble into dust after its last enhancive charge has been expended.

You sense that the bloodjewel crown will disintegrate after its last magical charge has been expended.

MB: 100k
CB:



J4) a golden topaz studded copper necklace

As you sing, you feel a faint resonating vibration from the studded copper necklace in your hand...

The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Elemental Lore - Water Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have a huge number of charges remaining.

You sense that the studded copper necklace will crumble into dust after its last enhancive charge has been expended.

MB: 100k
CB: 250k GTG SOLD!



J5) a square-cut pink tourmaline bracer (mage rechargeable)

You sense a faint aura of magic around the pink tourmaline bracer. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the bracer is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.

This is a magical item, which casts spells from the Spirit sphere. It has 7 charges

The pink tourmaline bracer contains the spell Strength Of Will, from the Empath circle.

The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Wisdom.
This enhancement may not be used by adventurers who have not trained 2 times.
The bracer looks to have a huge number of charges remaining.

You sense that the pink tourmaline bracer will persist after its last enhancive charge has been expended.

You sense that the pink tourmaline bracer will persist after its last magical charge has been expended.

MB: 2mil
CB: 2mil GTG SOLD!




J6) a silver and garnet bracer

As you sing, you feel a faint resonating vibration from the garnet bracer in your hand...

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The bracer looks to have a huge number of charges remaining.

You sense that the garnet bracer will crumble into dust after its last enhancive charge has been expended.

You sense that the garnet bracer will persist after its last magical charge has been expended.

MB: 50k
CB:




J7) a bejewelled silver alloy tiara

This is a magical item, which casts spells from the Arcane sphere. It has several charges.

As you sing, you feel a faint resonating vibration from the silver alloy tiara in your hand...

The silver alloy tiara contains the spell Flaming Aura, from the Arcane circle.

The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The tiara looks to have a lot of charges remaining.

You sense that the silver alloy tiara will crumble into dust after its last enhancive charge has been expended.

You sense that the silver alloy tiara will persist after its last magical charge has been expended.

MB: 350k
CB: 700k Nindon Once

rolfard
05-12-2014, 07:27 PM
MB on W1 please

Karmacoma
05-12-2014, 07:30 PM
MB J1

nindon
05-12-2014, 08:33 PM
MB of 350k on J7, the tiara.

Luntz
05-12-2014, 08:38 PM
mb on J4

Berubeo21
05-12-2014, 08:59 PM
J1) a heart-cut white sunstone band-400k

Vi0lent Femme
05-13-2014, 07:43 AM
J7) a bejewelled silver alloy tiara- 400k please

GTG
05-13-2014, 08:43 AM
mb on j5

250k on j4

nindon
05-13-2014, 12:21 PM
450k on J7) a bejewelled silver alloy tiara

sentral
05-13-2014, 01:20 PM
300k J1

Darcthundar
05-13-2014, 06:12 PM
A D D bump

Vi0lent Femme
05-14-2014, 04:40 PM
J7) a bejewelled silver alloy tiara 500k

nindon
05-14-2014, 06:29 PM
550k on J7) a bejewelled silver alloy tiara

Darcthundar
05-14-2014, 07:02 PM
bump

Vi0lent Femme
05-14-2014, 07:18 PM
J7) a bejewelled silver alloy tiara 600

nindon
05-15-2014, 08:59 AM
700k on J7) a bejewelled silver alloy tiara

Darcthundar
05-16-2014, 04:31 AM
Some items sold . PM's sent and updated

nindon
05-21-2014, 04:24 PM
Some items sold . PM's sent and updated

Did you forget about item J7?