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GTG
05-09-2014, 10:41 PM
Selling these two sets of armor. Both currently have month long enhancive potions that started on the 3rd of May. For the right prices you will get the armor and the orbs. Or we can negotiate for just the armors. I prefer cash on these deal, but will listen to coin and trade offers involving similar armors and orbs. Best place to reach me is on aim at greggtehgrim, or PM here to negotiate a deal.


some tenebrous double leathers

8 lbs, Max light

It has a bonus of +35 from a normal leathers,


The harmonics generated tell you that the leathers serves to protect from additional damage.
The double leathers resonates with your voice, indicating that it has been enchanted by Merll.
The leathers resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Wisdom.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The leathers looks to have several charges remaining.

The leathers resonates with your voice, revealing some details of its temporary enhancement:
The leathers's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand a fair number of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose some of its special characteristics.

You sense that the double leathers will persist after its last enhancive charge has been expended.

sold


some thick black full leathers

It has a bonus of +30 from a normal leather

10lbs, can still be lightened.



The black full leather resonates with your voice, indicating that it has been enchanted by Kalrasan.
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 17 times.
The leather looks to have quite a few charges remaining.

You sense that the black full leather will persist after its last enhancive charge has been expended.

sold

GTG
05-10-2014, 09:47 PM
added flat prices

GTG
05-10-2014, 10:50 PM
both sold