Jeril
05-02-2014, 03:20 AM
1.an engraved mithril alloy ring
It provides a bonus of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 2 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a bonus of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The ring looks to have a lot of charges remaining.
You sense that the mithril alloy ring will crumble into dust after its last enhancive charge has been expended.
CB: 6.5mil Daiyon Sold
2. a bone-inlaid silver alloy necklace
It provides a bonus of 3 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 1 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The necklace looks to have a lot of charges remaining.
You sense that the silver alloy necklace will crumble into dust after its last enhancive charge has been expended.
MB: 4mil
3. an old villswood aegis
It provides a bonus of 10 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 8 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The aegis looks to have a lot of charges remaining.
MB: 50k
4. a beryl-inset platinum medallion
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 1 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The medallion looks to have more than your average giantman could count charges remaining.
You sense that the platinum medallion will crumble into dust after its last enhancive charge has been expended.
MB: 1mil
5. a single bit vultite jeddart-axe
It provides a bonus of 5 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 5 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 8 to Agility.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 3 to Influence.
This enhancement may not be used by adventurers who have not trained 3 times.
The jeddart-axe looks to have a lot of charges remaining.
MB: 1mil
6. a lapis lazuli inset pewter headband
It provides a bonus of 1 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The headband looks to have more than your average giantman could count charges remaining.
You sense that the inset pewter headband will persist after its last enhancive charge has been expended.
CB: 500k Brahmina Sold
7. a malachite and white starstone band
It provides a bonus of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 1 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 1 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 1 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The band looks to have more than your average giantman could count charges remaining.
You sense that the white starstone band will crumble into dust after its last enhancive charge has been expended.
CB: 75k Luntz Sold
8. an engraved gold bracelet
It provides a bonus of 2 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 11 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The bracelet looks to have a lot of charges remaining.
You sense that the gold bracelet will persist after its last enhancive charge has been expended.
CB: 50k Rolfard Sold
9. a copper and star ruby necklace
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 6 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
The necklace seems to be out of charges.
You sense that the star ruby necklace will persist after its last enhancive charge has been expended.
MB: 500k
10. a white opal studded copper torc
It provides a bonus of 8 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 7 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 1 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The torc looks to have a lot of charges remaining.
You sense that the studded copper torc will crumble into dust after its last enhancive charge has been expended.
MB: 50k
It provides a bonus of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 2 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a bonus of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The ring looks to have a lot of charges remaining.
You sense that the mithril alloy ring will crumble into dust after its last enhancive charge has been expended.
CB: 6.5mil Daiyon Sold
2. a bone-inlaid silver alloy necklace
It provides a bonus of 3 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 1 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The necklace looks to have a lot of charges remaining.
You sense that the silver alloy necklace will crumble into dust after its last enhancive charge has been expended.
MB: 4mil
3. an old villswood aegis
It provides a bonus of 10 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 8 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The aegis looks to have a lot of charges remaining.
MB: 50k
4. a beryl-inset platinum medallion
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 1 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The medallion looks to have more than your average giantman could count charges remaining.
You sense that the platinum medallion will crumble into dust after its last enhancive charge has been expended.
MB: 1mil
5. a single bit vultite jeddart-axe
It provides a bonus of 5 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 5 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 8 to Agility.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 3 to Influence.
This enhancement may not be used by adventurers who have not trained 3 times.
The jeddart-axe looks to have a lot of charges remaining.
MB: 1mil
6. a lapis lazuli inset pewter headband
It provides a bonus of 1 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The headband looks to have more than your average giantman could count charges remaining.
You sense that the inset pewter headband will persist after its last enhancive charge has been expended.
CB: 500k Brahmina Sold
7. a malachite and white starstone band
It provides a bonus of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 1 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 1 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 1 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The band looks to have more than your average giantman could count charges remaining.
You sense that the white starstone band will crumble into dust after its last enhancive charge has been expended.
CB: 75k Luntz Sold
8. an engraved gold bracelet
It provides a bonus of 2 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 11 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The bracelet looks to have a lot of charges remaining.
You sense that the gold bracelet will persist after its last enhancive charge has been expended.
CB: 50k Rolfard Sold
9. a copper and star ruby necklace
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 6 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
The necklace seems to be out of charges.
You sense that the star ruby necklace will persist after its last enhancive charge has been expended.
MB: 500k
10. a white opal studded copper torc
It provides a bonus of 8 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 7 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 1 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The torc looks to have a lot of charges remaining.
You sense that the studded copper torc will crumble into dust after its last enhancive charge has been expended.
MB: 50k