zoraster
04-21-2014, 04:11 PM
Please forgive me if something like this has been posted before. This is just what I've figured and did for my own edification. Figured someone else might enjoy. The chart includes the extreme purchases as both a standard and a premium member. Sometimes uses are tough to do. 30 Day items are just one use on the chart because figuring out how often you'd use an unnavable gold ring in 30 days, for example, is impossible for me.
I also discuss in depth on two items that allow apples to apples (or rather silver to $) items (Death Sting Potion and Chronomage) below
Name Cost Uses at $5/500 rate at $100/12,500 rate at $5/550 rate at $100/13,500 rate
Age Reset 100 1 $1.00 $0.80 $0.91 $0.74
Animal Companion Reset 500 1 $5.00 $4.00 $4.55 $3.70
Birthday Adjustment 100 1 $1.00 $0.80 $0.91 $0.74
Bounty Task Voucher, 100 700 100 $0.07 $0.06 $0.06 $0.05
Bounty Task Voucher, 100 75 10 $0.08 $0.06 $0.07 $0.06
Chronomage 95 1 $0.95 $0.76 $0.86 $0.70
Culture Reset 2000 1 $20.00 $16.00 $18.18 $14.81
Death's Sting Salve 100 6 $0.17 $0.13 $0.15 $0.12
Encumbrance Charm 75 6 $0.13 $0.10 $0.11 $0.09
Encumbrance Potion 30 Day 850 1 $8.50 $6.80 $7.73 $6.30
Enhancive Recharger 30 Day 350 1 $3.50 $2.80 $3.18 $2.59
Enhancive, Recharge Regular 4 hours 50 8 $0.06 $0.05 $0.06 $0.05
Enhancive, Spell Knowledge, 30 days 625 1 $6.25 $5.00 $5.68 $4.63
Enhancive, Spell Knowledge, 4 Hour 95 8 $0.12 $0.10 $0.11 $0.09
Fixskill 4500 1 $45.00 $36.00 $40.91 $33.33
Fixstat 22500 1 $225.00 $180.00 $204.55 $166.67
Gold Ring, 30 days 250 1 $2.50 $2.00 $2.27 $1.85
Gold Ring, 60 uses 250 60 $0.04 $0.03 $0.04 $0.03
Guild Waiver 30 days 400 1 $4.00 $3.20 $3.64 $2.96
Locker Capacity Boost 30 Day 500 1 $5.00 $4.00 $4.55 $3.70
Locker Manifest 30 days 25 1 $0.25 $0.20 $0.23 $0.19
Locker Permanent, 10 2500 10 $2.50 $2.00 $2.27 $1.85
Locker Runner 30 days 300 1 $3.00 $2.40 $2.73 $2.22
Locker Runner 60 Uses 300 60 $0.05 $0.04 $0.05 $0.04
Locker, Multi-Realm 30 days 1000 1 $10.00 $8.00 $9.09 $7.41
Locker, Permanent 100 10000 100 $1.00 $0.80 $0.91 $0.74
Profession Guild Task Vouchers 10 use 95 10 $0.10 $0.08 $0.09 $0.07
Profession Guild Task Vouchers 100 use 900 100 $0.09 $0.07 $0.08 $0.07
Urchin Guide 50 1 $0.50 $0.40 $0.45 $0.37
For the most part, simucoins offer things that aren't available for purchase with silvers. However one item does: Death's Sting Salve.
I'm going to look at two death stings: Decay with Deed. I'm ignoring the others because (1) I don't think the constitution penalty is all that much that I'd spend money to cure and (2) you should have deeds. Even using ;10deeds and buying dwarven rubies, it's about 4 cents a deed, which is way better than any of these other numbers. As ever, get resurrected.
Some groundwork I use.
1. Simucoins are worth between $0.008 a simucoin and $0.01 a simucoin, depending on whether you buy efficiently ($100 for 12,500) or inefficiently ($5 for 500). These are the standard account rates. I'll throw in the premium numbers at the end.
2. Silver is priced at $8.00 per million and I'm ignoring transaction costs (i.e. there is some cost to finding a buyer/seller of silver, a risk you might get shafted, etc.). Likewise, I'm also ignoring the transaction cost of having to find the %##$ priestess, keep your bank account stocked in that city, etc.
3. You want your death's sting for experience gone ASAP, which will involve getting rid of const first. Thus you will drink 2 times from simucoin death sting salve for decay with deed and buy 7 potions from the priestess
4. I'm ignoring any time-value of money and the potential inefficiencies of buying more simucoins than you need at a time (if you just want a single death's sting potion, you are at minimum buying 400 more coins than you need).
5. The formula for death's potions from a priestess is 150*Level+750 silver.
Breakevens for Decaying with Deed
Basically, it almost always pays to buy the death salve. Only if you buy at the inefficient $5/500 simucoin rate does it make sense to not buy the salve at any point, and that's only for levels 11-14 (you never need either from 1-10).
At $8/million silver, at cap you save about $0.70-$0.75 for buying death salve instead of potions
At higher rates, such as the apparent current rate of 10 per million silver, you're looking to save almost a dollar by buying the salve rather than the death potions. Keep in mind that this savings is each time you buy a salve, not each use.
Chronospheres
Chronospheres, on the other hand, aren't such an obvious good deal unless silver prices go up. A Chronomage sphere costs either 100k or 90k silver, or $0.80 and $0.72, respectively (but more often the 80 cent rate)
For the standard user, if you buy inefficiently, you're spending $0.95 per Chronomage sphere. You have to buy at least $50 worth of simucoins to make buying a Chronomage sphere efficient (and then the cost is $0.79). And as for your home city rate? You can never better that.
For a premium user, it's a little better. You only have to buy in $20 chunks to get below $0.80. Buying $100 worth of simucoins at a time makes it $0.70 per chronomage ticket. Buying $100 as premium is the only way you'll beat the home city discount.
I also discuss in depth on two items that allow apples to apples (or rather silver to $) items (Death Sting Potion and Chronomage) below
Name Cost Uses at $5/500 rate at $100/12,500 rate at $5/550 rate at $100/13,500 rate
Age Reset 100 1 $1.00 $0.80 $0.91 $0.74
Animal Companion Reset 500 1 $5.00 $4.00 $4.55 $3.70
Birthday Adjustment 100 1 $1.00 $0.80 $0.91 $0.74
Bounty Task Voucher, 100 700 100 $0.07 $0.06 $0.06 $0.05
Bounty Task Voucher, 100 75 10 $0.08 $0.06 $0.07 $0.06
Chronomage 95 1 $0.95 $0.76 $0.86 $0.70
Culture Reset 2000 1 $20.00 $16.00 $18.18 $14.81
Death's Sting Salve 100 6 $0.17 $0.13 $0.15 $0.12
Encumbrance Charm 75 6 $0.13 $0.10 $0.11 $0.09
Encumbrance Potion 30 Day 850 1 $8.50 $6.80 $7.73 $6.30
Enhancive Recharger 30 Day 350 1 $3.50 $2.80 $3.18 $2.59
Enhancive, Recharge Regular 4 hours 50 8 $0.06 $0.05 $0.06 $0.05
Enhancive, Spell Knowledge, 30 days 625 1 $6.25 $5.00 $5.68 $4.63
Enhancive, Spell Knowledge, 4 Hour 95 8 $0.12 $0.10 $0.11 $0.09
Fixskill 4500 1 $45.00 $36.00 $40.91 $33.33
Fixstat 22500 1 $225.00 $180.00 $204.55 $166.67
Gold Ring, 30 days 250 1 $2.50 $2.00 $2.27 $1.85
Gold Ring, 60 uses 250 60 $0.04 $0.03 $0.04 $0.03
Guild Waiver 30 days 400 1 $4.00 $3.20 $3.64 $2.96
Locker Capacity Boost 30 Day 500 1 $5.00 $4.00 $4.55 $3.70
Locker Manifest 30 days 25 1 $0.25 $0.20 $0.23 $0.19
Locker Permanent, 10 2500 10 $2.50 $2.00 $2.27 $1.85
Locker Runner 30 days 300 1 $3.00 $2.40 $2.73 $2.22
Locker Runner 60 Uses 300 60 $0.05 $0.04 $0.05 $0.04
Locker, Multi-Realm 30 days 1000 1 $10.00 $8.00 $9.09 $7.41
Locker, Permanent 100 10000 100 $1.00 $0.80 $0.91 $0.74
Profession Guild Task Vouchers 10 use 95 10 $0.10 $0.08 $0.09 $0.07
Profession Guild Task Vouchers 100 use 900 100 $0.09 $0.07 $0.08 $0.07
Urchin Guide 50 1 $0.50 $0.40 $0.45 $0.37
For the most part, simucoins offer things that aren't available for purchase with silvers. However one item does: Death's Sting Salve.
I'm going to look at two death stings: Decay with Deed. I'm ignoring the others because (1) I don't think the constitution penalty is all that much that I'd spend money to cure and (2) you should have deeds. Even using ;10deeds and buying dwarven rubies, it's about 4 cents a deed, which is way better than any of these other numbers. As ever, get resurrected.
Some groundwork I use.
1. Simucoins are worth between $0.008 a simucoin and $0.01 a simucoin, depending on whether you buy efficiently ($100 for 12,500) or inefficiently ($5 for 500). These are the standard account rates. I'll throw in the premium numbers at the end.
2. Silver is priced at $8.00 per million and I'm ignoring transaction costs (i.e. there is some cost to finding a buyer/seller of silver, a risk you might get shafted, etc.). Likewise, I'm also ignoring the transaction cost of having to find the %##$ priestess, keep your bank account stocked in that city, etc.
3. You want your death's sting for experience gone ASAP, which will involve getting rid of const first. Thus you will drink 2 times from simucoin death sting salve for decay with deed and buy 7 potions from the priestess
4. I'm ignoring any time-value of money and the potential inefficiencies of buying more simucoins than you need at a time (if you just want a single death's sting potion, you are at minimum buying 400 more coins than you need).
5. The formula for death's potions from a priestess is 150*Level+750 silver.
Breakevens for Decaying with Deed
Basically, it almost always pays to buy the death salve. Only if you buy at the inefficient $5/500 simucoin rate does it make sense to not buy the salve at any point, and that's only for levels 11-14 (you never need either from 1-10).
At $8/million silver, at cap you save about $0.70-$0.75 for buying death salve instead of potions
At higher rates, such as the apparent current rate of 10 per million silver, you're looking to save almost a dollar by buying the salve rather than the death potions. Keep in mind that this savings is each time you buy a salve, not each use.
Chronospheres
Chronospheres, on the other hand, aren't such an obvious good deal unless silver prices go up. A Chronomage sphere costs either 100k or 90k silver, or $0.80 and $0.72, respectively (but more often the 80 cent rate)
For the standard user, if you buy inefficiently, you're spending $0.95 per Chronomage sphere. You have to buy at least $50 worth of simucoins to make buying a Chronomage sphere efficient (and then the cost is $0.79). And as for your home city rate? You can never better that.
For a premium user, it's a little better. You only have to buy in $20 chunks to get below $0.80. Buying $100 worth of simucoins at a time makes it $0.70 per chronomage ticket. Buying $100 as premium is the only way you'll beat the home city discount.