Goat
04-20-2014, 05:18 AM
I capped today. Yay!
At 83, I fixskilled into polearms and I've been built that way since. Occasionally people seem curious. Here's some detail. See also my original post at level 83 for training rationales and such. http://forum.gsplayers.com/showthread.php?86811-Polearmed-sorcery-for-fun-and-profit-(level-83)&highlight=
I plan to write something in more of a guide format eventually but who knows if it will ever happen. Let me know if you're actually interested in such a thing. tl;dr: Swinging is totally doable outside of the rift, but you had better enjoy maintaining a big scroll collection.
Dergoatean (at level 100), your current skill bonuses and ranks
(including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Combat Maneuvers...................| 171 71
Polearm Weapons....................| 201 101
Multi Opponent Combat..............| 5 1
Physical Fitness...................| 201 101
Arcane Symbols.....................| 247 147
Magic Item Use.....................| 201 101
Spell Aiming.......................| 302 202
Harness Power......................| 200 100
Elemental Mana Control.............| 155 55
Spirit Mana Control................| 140 40
Sorcerous Lore - Demonology........| 58 12
Sorcerous Lore - Necromancy........| 166 66
Climbing...........................| 134 37
Swimming...........................| 105 25
Trading............................| 40 8
Spell Lists
Minor Elemental....................| 67
Spell Lists
Minor Spiritual....................| 20
Spell Lists
Sorcerer...........................| 114
My first post postcap goal is 101 ranks CM, then maybe spells up to 475 and 140. I will consider dropping necro further but I don't otherwise plan on doing much with a fixskill.
Strength (STR): 100 (25) ... 100 (25)
Constitution (CON): 100 (20) ... 100 (20)
Dexterity (DEX): 100 (35) ... 100 (35)
Agility (AGI): 100 (30) ... 100 (30)
Discipline (DIS): 100 (15) ... 100 (15)
Aura (AUR): 100 (35) ... 100 (35)
Logic (LOG): 100 (25) ... 140 (45)
Intuition (INT): 100 (30) ... 100 (30)
Wisdom (WIS): 100 (30) ... 100 (30)
Influence (INF): 79 (9) ... 79 (9)
The fixstat hurt bad. I pulled the trigger at level 92, I think. It cost me 512 PTP, which came from my CM ranks, except for giving up 12 ranks of necro lore. I think I only made back about 15 PTP by cap. The biggest benefit is an extra ~28lbs of carrying capacity from more STR/CON, and few points of critical padding from CON. It's nice that my DIS isn't tanked any more, so I expect illusion speed rounds to be a little easier. I can also manage a -5 RT agidex if I sub in some enhancives.
Epeen numbers
478 physical AS with enhancives, scrolls, symbol of courage, an EG heart (dauntless), and a 7x perfect lance.
508 CS with enhancives. I can get to 519 with mystic focus.
522 bolt AS, if I add 513 to the scroll spellup list (which hurts physical AS).
13 more of everything against the undead with symbol of supremacy.
Hunting strategies
OTF 719 on seers, adepts, heralds, (and initiates, if I bother). If that doesn't kill them but does amputate stuff, I can probably finish them off with a swing. I wait until griffins swing and then attack. They generally go down in 3 shots if I don't get a crit before that. If I bother with janissaries or scouts, I can swing after they swing, or 708 and swing. It's fun to be able to kill greater constructs, but they have a ton of health, so they are kind of annoying.
Third floor of Nelemar Super easy, and faster necrojuice harvesting than OTF. Leg the radicals, combatants and exeuctioners with 708 and then swing away (but wait for the executioners to swing first). 719 sirens. I can kill the defenders swinging, but it's faster to throw two offensive channels of 705 at them.
Second floor of Nelemar I haven't spent much time here yet. Sentries and GWEs scare me. I plan to go back and make a real effort there soon.
Plane four of the rift My self-spelled AS isn't good, but the bigger problem is my self-spelled DS in offensive. I can hunt just fine with my 7x fusion runestaff, though (+8 WIS, +8 AUR). 711 all the things.
North side of the scatter I haven't spent much time here either. I curse fetish masters to soften them up. Siphons seem pretty doable, especially with symbol of supremacy up. I haven't tried swinging at a destroyer yet.
Invasions I generally spec for bolting and 713 everything. It's an attack every 3 seconds instead of 5, I'm only in offensive stance for an instant instead of 5 seconds, and I can do damage to a bunch of creatures at once. I have swung some, but it's generally not as useful. I do have an 8x poleaxe flaring pike, so in theory I could swing at demons, but when I've seen them, I've focused on 117ing others, dispelling, and 713ing once that can hit them with magic.
Temp hunting grounds Runestaff was significantly more effective in shadowguard (the 90-100 area, I couldn't do much in the 105+ area at level ~93-96). The mines in Talador were sort of doable with the pike, but more effective with a runestaff. I can hit wreck the 90-100 talador area with a pike, but the knight/warmage area is tough. I can smack knights with a pike, but without 102, I'm vulnerable to a decent roll while in hard RT in offensive - their claids hit hard. If I want to hunt there, I have to spend a ton of mana bolting.
If anyone if curious, feel free to ask questions.
At 83, I fixskilled into polearms and I've been built that way since. Occasionally people seem curious. Here's some detail. See also my original post at level 83 for training rationales and such. http://forum.gsplayers.com/showthread.php?86811-Polearmed-sorcery-for-fun-and-profit-(level-83)&highlight=
I plan to write something in more of a guide format eventually but who knows if it will ever happen. Let me know if you're actually interested in such a thing. tl;dr: Swinging is totally doable outside of the rift, but you had better enjoy maintaining a big scroll collection.
Dergoatean (at level 100), your current skill bonuses and ranks
(including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Combat Maneuvers...................| 171 71
Polearm Weapons....................| 201 101
Multi Opponent Combat..............| 5 1
Physical Fitness...................| 201 101
Arcane Symbols.....................| 247 147
Magic Item Use.....................| 201 101
Spell Aiming.......................| 302 202
Harness Power......................| 200 100
Elemental Mana Control.............| 155 55
Spirit Mana Control................| 140 40
Sorcerous Lore - Demonology........| 58 12
Sorcerous Lore - Necromancy........| 166 66
Climbing...........................| 134 37
Swimming...........................| 105 25
Trading............................| 40 8
Spell Lists
Minor Elemental....................| 67
Spell Lists
Minor Spiritual....................| 20
Spell Lists
Sorcerer...........................| 114
My first post postcap goal is 101 ranks CM, then maybe spells up to 475 and 140. I will consider dropping necro further but I don't otherwise plan on doing much with a fixskill.
Strength (STR): 100 (25) ... 100 (25)
Constitution (CON): 100 (20) ... 100 (20)
Dexterity (DEX): 100 (35) ... 100 (35)
Agility (AGI): 100 (30) ... 100 (30)
Discipline (DIS): 100 (15) ... 100 (15)
Aura (AUR): 100 (35) ... 100 (35)
Logic (LOG): 100 (25) ... 140 (45)
Intuition (INT): 100 (30) ... 100 (30)
Wisdom (WIS): 100 (30) ... 100 (30)
Influence (INF): 79 (9) ... 79 (9)
The fixstat hurt bad. I pulled the trigger at level 92, I think. It cost me 512 PTP, which came from my CM ranks, except for giving up 12 ranks of necro lore. I think I only made back about 15 PTP by cap. The biggest benefit is an extra ~28lbs of carrying capacity from more STR/CON, and few points of critical padding from CON. It's nice that my DIS isn't tanked any more, so I expect illusion speed rounds to be a little easier. I can also manage a -5 RT agidex if I sub in some enhancives.
Epeen numbers
478 physical AS with enhancives, scrolls, symbol of courage, an EG heart (dauntless), and a 7x perfect lance.
508 CS with enhancives. I can get to 519 with mystic focus.
522 bolt AS, if I add 513 to the scroll spellup list (which hurts physical AS).
13 more of everything against the undead with symbol of supremacy.
Hunting strategies
OTF 719 on seers, adepts, heralds, (and initiates, if I bother). If that doesn't kill them but does amputate stuff, I can probably finish them off with a swing. I wait until griffins swing and then attack. They generally go down in 3 shots if I don't get a crit before that. If I bother with janissaries or scouts, I can swing after they swing, or 708 and swing. It's fun to be able to kill greater constructs, but they have a ton of health, so they are kind of annoying.
Third floor of Nelemar Super easy, and faster necrojuice harvesting than OTF. Leg the radicals, combatants and exeuctioners with 708 and then swing away (but wait for the executioners to swing first). 719 sirens. I can kill the defenders swinging, but it's faster to throw two offensive channels of 705 at them.
Second floor of Nelemar I haven't spent much time here yet. Sentries and GWEs scare me. I plan to go back and make a real effort there soon.
Plane four of the rift My self-spelled AS isn't good, but the bigger problem is my self-spelled DS in offensive. I can hunt just fine with my 7x fusion runestaff, though (+8 WIS, +8 AUR). 711 all the things.
North side of the scatter I haven't spent much time here either. I curse fetish masters to soften them up. Siphons seem pretty doable, especially with symbol of supremacy up. I haven't tried swinging at a destroyer yet.
Invasions I generally spec for bolting and 713 everything. It's an attack every 3 seconds instead of 5, I'm only in offensive stance for an instant instead of 5 seconds, and I can do damage to a bunch of creatures at once. I have swung some, but it's generally not as useful. I do have an 8x poleaxe flaring pike, so in theory I could swing at demons, but when I've seen them, I've focused on 117ing others, dispelling, and 713ing once that can hit them with magic.
Temp hunting grounds Runestaff was significantly more effective in shadowguard (the 90-100 area, I couldn't do much in the 105+ area at level ~93-96). The mines in Talador were sort of doable with the pike, but more effective with a runestaff. I can hit wreck the 90-100 talador area with a pike, but the knight/warmage area is tough. I can smack knights with a pike, but without 102, I'm vulnerable to a decent roll while in hard RT in offensive - their claids hit hard. If I want to hunt there, I have to spend a ton of mana bolting.
If anyone if curious, feel free to ask questions.