Darcthundar
04-14-2014, 04:50 PM
Normal Auction rules apply.
Items will go Once, Twice, Thrice then Sold. Buyouts are not listed but will be entertained.
I do reserve the right to close this auction early to keep this from dragging on
Thanks for looking
S1 ) Bag O' Scrolls: All scrolls are fresh and never used.
SOLD TO SHAFT 666k
W1) carmiln long bow
SOLD TO SILKY FYBW 1.5m
W2) vaalorn jackblade
It has a bonus of +18 from a normal jackblade, and the way it vibrates in tune with your voice tells you that it requires skill in brawling to use effectively. It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the jackblade has been infused with the power of an earth elemental.
The jackblade resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Constitution.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 6 to Intuition.
This enhancement may not be used by adventurers who have not trained 9 times.
The jackblade looks to have a lot of charges remaining.
You sense that the vaalorn jackblade will persist after its last enhancive charge has been expended.
MB: 500K
CB:
W3) razern naginata
It has a bonus of +10 from a normal naginata, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively. It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the naginata inflicts more fearsome wounds when it strikes.
The naginata resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 9 times.
The naginata looks to have a huge number of charges remaining.
You sense that the razern naginata will persist after its last enhancive charge has been expended.
MB: 100k
CB:
W4) carmiln runestaff
It has a bonus of +6 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 15 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 72 times.
The runestaff looks to have a lot of charges remaining.
You sense that the carmiln runestaff will persist after its last enhancive charge has been expended.
MB: 1mil
CB:
W5) mithril spear
It has a bonus of +5 from a normal spear, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
The spear resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Multi Opponent Combat Ranks.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 4 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The spear looks to have a lot of charges remaining.
You sense that the mithril spear will persist after its last enhancive charge has been expended.
MB: 50k
CB:
W6) deringo runestaff
It has a bonus of +8 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The harmonics generated tell you that the runestaff has been infused with the power of an ice elemental.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a huge number of charges remaining.
You sense that the deringo runestaff will persist after its last enhancive charge has been expended.
MB: 50k
CB:
W7) vultite flamberge
It has a bonus of +20 from a normal flamberge, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The harmonics generated tell you that the flamberge has been infused with a corrosive substance.
The flamberge resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 3 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The flamberge looks to have a lot of charges remaining.
You sense that the vultite flamberge will persist after its last enhancive charge has been expended.
MB: 250k
CB:
W8) faewood runestaff
It has a bonus of +20 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively. The harmonics generated tell you that the runestaff has been infused with a corrosive substance.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 9 to Strength.
This enhancement may not be used by adventurers who have not trained 36 times.
The runestaff looks to have a lot of charges remaining.
You sense that the faewood runestaff will persist after its last enhancive charge has been expended.
MB: 1.5mil
CB:
W9) imflass halberd
SOLD TO KARMACOMA 3.5mil
A1) some scorched cuirbouilli leather
SOLD TO DCORBAN24 300k
A2) vultite arm greaves
SOLD TO SOURD 13mil
A3) mossbark greatshield
SOLD TO DCORBAN24 250k
Items will go Once, Twice, Thrice then Sold. Buyouts are not listed but will be entertained.
I do reserve the right to close this auction early to keep this from dragging on
Thanks for looking
S1 ) Bag O' Scrolls: All scrolls are fresh and never used.
SOLD TO SHAFT 666k
W1) carmiln long bow
SOLD TO SILKY FYBW 1.5m
W2) vaalorn jackblade
It has a bonus of +18 from a normal jackblade, and the way it vibrates in tune with your voice tells you that it requires skill in brawling to use effectively. It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the jackblade has been infused with the power of an earth elemental.
The jackblade resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Constitution.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 6 to Intuition.
This enhancement may not be used by adventurers who have not trained 9 times.
The jackblade looks to have a lot of charges remaining.
You sense that the vaalorn jackblade will persist after its last enhancive charge has been expended.
MB: 500K
CB:
W3) razern naginata
It has a bonus of +10 from a normal naginata, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively. It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the naginata inflicts more fearsome wounds when it strikes.
The naginata resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 9 times.
The naginata looks to have a huge number of charges remaining.
You sense that the razern naginata will persist after its last enhancive charge has been expended.
MB: 100k
CB:
W4) carmiln runestaff
It has a bonus of +6 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 15 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 72 times.
The runestaff looks to have a lot of charges remaining.
You sense that the carmiln runestaff will persist after its last enhancive charge has been expended.
MB: 1mil
CB:
W5) mithril spear
It has a bonus of +5 from a normal spear, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
The spear resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Multi Opponent Combat Ranks.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 4 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The spear looks to have a lot of charges remaining.
You sense that the mithril spear will persist after its last enhancive charge has been expended.
MB: 50k
CB:
W6) deringo runestaff
It has a bonus of +8 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The harmonics generated tell you that the runestaff has been infused with the power of an ice elemental.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a huge number of charges remaining.
You sense that the deringo runestaff will persist after its last enhancive charge has been expended.
MB: 50k
CB:
W7) vultite flamberge
It has a bonus of +20 from a normal flamberge, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The harmonics generated tell you that the flamberge has been infused with a corrosive substance.
The flamberge resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 3 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The flamberge looks to have a lot of charges remaining.
You sense that the vultite flamberge will persist after its last enhancive charge has been expended.
MB: 250k
CB:
W8) faewood runestaff
It has a bonus of +20 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively. The harmonics generated tell you that the runestaff has been infused with a corrosive substance.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 9 to Strength.
This enhancement may not be used by adventurers who have not trained 36 times.
The runestaff looks to have a lot of charges remaining.
You sense that the faewood runestaff will persist after its last enhancive charge has been expended.
MB: 1.5mil
CB:
W9) imflass halberd
SOLD TO KARMACOMA 3.5mil
A1) some scorched cuirbouilli leather
SOLD TO DCORBAN24 300k
A2) vultite arm greaves
SOLD TO SOURD 13mil
A3) mossbark greatshield
SOLD TO DCORBAN24 250k