View Full Version : Redux Calculator
Atlanteax
09-20-2004, 03:48 PM
Anyone know of a website that can calculate redux based upon the plugged-in data from a HIT?
Xygon used to have one, I believe, but the link to that is dead now.
A link may have already been posted on these boards, but I don't recall seeing one recently.
Bobmuhthol
09-20-2004, 03:50 PM
The only accurate one you'll find needs DF, endroll, and raw damage to be input. Everything else is outdated, Xygon's included.
Source code to my calculator (in BASIC):
CLS
START:
INPUT "End roll:"; A
INPUT "Damage:"; B
INPUT "DF:"; C
X# = (B / (A - 100) / C - 1) * -1
PRINT 100 * X#; "%"
INPUT "0 = Exit, 1 = Again: ", F
IF F = 0 THEN GOTO DONE
IF F = 1 THEN GOTO START
DONE:
PRINT "Press enter to exit."
INPUT "", D
END
Anything more is overdone.
Atlanteax
09-20-2004, 04:02 PM
Bob,
Is that
X# ={ [ B / (A- - 100) ] / (C - 1) } * -1
Wanted to make sure brackets are correct...
Originally posted by Bobmuhthol
The only accurate one you'll find needs DF, endroll, and raw damage to be input. Everything else is outdated, Xygon's included.
Source code to my calculator (in BASIC):
CLS
START:
INPUT "End roll:"; A
INPUT "Damage:"; B
INPUT "DF:"; C
X# = (B / (A - 100) / C - 1) * -1
PRINT 100 * X#; "%"
INPUT "0 = Exit, 1 = Again: ", F
IF F = 0 THEN GOTO DONE
IF F = 1 THEN GOTO START
DONE:
PRINT "Press enter to exit."
INPUT "", D
END
Anything more is overdone.
Bobmuhthol
09-20-2004, 04:06 PM
It's not divided by (C - 1), [B / (A - 100)] is divided by C and then 1 is subtracted at the end, then the final answer is multiplied by -1.
If I suck at explaining that..
Subtract 100 from the end roll, divide the raw damage by that. Divide that answer by what the DF normally is. Subtract 1. Multiply by -1.
Atlanteax
09-20-2004, 04:12 PM
Got it... would be this way, Algebra-wise.
X# = ({[ B/(A-100) ] / C} - 1) * -1
Reading that kinda makes my brain burn, I have no idea how I passed math in college
djbrianc
09-20-2004, 04:27 PM
so the raw damage is how much you hit for right? and how do i find out the DF?
Bobmuhthol
09-20-2004, 04:29 PM
Raw damage is the damage before the crit is calculated, so you'll need a crit table. You'll also need a DF table for the DFs. They're in QRS (make sure it's updated).
djbrianc
09-20-2004, 05:02 PM
where can i find a crit table?
Artha
09-20-2004, 05:03 PM
The QRS.
edited by the Department of Redundancy Department.
[Edited on 9-20-2004 by Artha]
djbrianc
09-20-2004, 05:11 PM
from .qrs
echo 9 75 Masterful slash to the critter's lower back! Spinal cord and life are just memories now.
so thats a rank 9 back crit (via slash) the 75 is damage, does that mean the damage over 75 damage is from the crit? or does it mean 75 damage of the total damage was from the crit?
Atlanteax
09-20-2004, 05:30 PM
Originally posted by djbrianc
from .qrs
echo 9 75 Masterful slash to the critter's lower back! Spinal cord and life are just memories now.
so thats a rank 9 back crit (via slash) the 75 is damage, does that mean the damage over 75 damage is from the crit? or does it mean 75 damage of the total damage was from the crit?
Means that the rank 9 crit added 75 damage.
So to find the raw damage... take the total damage and subtract 75.
djbrianc
09-20-2004, 05:37 PM
thank you very much
Latrinsorm
09-20-2004, 06:06 PM
If you want to do it accurately, it's better to find the range of DF's (to the thousandths place) for each hit and find the overlap, then see how much the original DF was reduced.. If all you're looking for is a rough idea, than I'm sure Bob's works great.
hectomaner
09-20-2004, 07:02 PM
DFs arent a set number? they change?
i know that DFs of a weapon type vs. different armor are different, but 2+ hits from the same weapon vs the same armor could yield different DFs?
[Edited on 9-20-2004 by hectomaner]
If you have redux, the effective DF of the weapon could be different on two hits. Otherwise they should stay consistent (not accounting for crit damage)
hectomaner
09-20-2004, 07:25 PM
ahh, ok, the redux will vary the DF, that makes sense, so it would basically be due to rounding?
Artha
09-20-2004, 07:28 PM
Redux reduces the DF. The reduction of the DF then reduces the amount of damage done and indirectly (I believe), the crits done. Redux is given as the percentage of the reduction to the DF.
Bobmuhthol
09-20-2004, 07:37 PM
DF never changes, but because there's rounding and truncating involved, you get varying results. If it were kept as an exact answer, you would always have the same DF, but you'd be doing 57.2846 damage.
On a redux related subject, does anyone have Porcell's redux formula?
I know it was 3 per PF rank and once you got 109 you had redux but I don't know the secondary and tertiary ranks and what they are worth.
Bobmuhthol
09-20-2004, 07:46 PM
That would be nice to know, but I really doubt it's right.
Latrinsorm
09-20-2004, 09:23 PM
1 Redux Point for PF.
.4 Redux Points for secondary skills.
.3 Redux Points for tertiary skills.
When he posted about it, he didn't have any info on a level or spell penalty.
Excellent, that's exactly what I was looking for. Also, I'm never getting redux, I have 76 points right now plus whatever the penalty is for 40 spells....
Powered by vBulletin® Version 4.2.5 Copyright © 2025 vBulletin Solutions Inc. All rights reserved.