View Full Version : Koar Cleric - brawling...mold me!
Briem
03-18-2014, 06:56 PM
Don't know much about clerics and am hoping for some insights. Going brawling in the hopes that the new voln attacks are decent, but also knowing that spell casting will be necessary (2x Spell aiming). My ideals would be to have the base chrism and to be able to fog to and from ASAP. Hunting is important but if I can scratch by underhunting slightly I will. I could use insight on stat growth as well, something optimal for lvl 50 as 100 will probably be unattainable. I still have 28 days for my 30 and here is what I have thus far to include my skills.
Strength (STR): 91 (20) ... 91 (20)
Constitution (CON): 61 (5) ... 61 (5)
Dexterity (DEX): 51 (5) ... 51 (5)
Agility (AGI): 52 (16) ... 52 (16)
Discipline (DIS): 81 (0) ... 81 (0)
Aura (AUR): 61 (10) ... 61 (10)
Logic (LOG): 62 (6) ... 62 (6)
Intuition (INT): 81 (15) ... 81 (15)
Wisdom (WIS): 82 (16) ... 82 (16)
Influence (INF): 52 (11) ... 52 (11)
LVL 4
Armor Use..........................| 25 5
Shield Use.........................| 25 5
Brawling...........................| 25 5
Physical Fitness...................| 25 5
Arcane Symbols.....................| 25 5
Magic Item Use.....................| 25 5
Spell Aiming.......................| 40 8
Harness Power......................| 25 5
Spirit Mana Control................| 25 5
Spiritual Lore - Blessings.........| 5 1
Spiritual Lore - Religion..........| 40 8
Spell Lists
Major Spiritual....................| 4
Spell Lists
Minor Spiritual....................| 1
Spell Lists
Cleric.............................| 4
Craft me like macaroni and cheese
cwolff
03-18-2014, 07:01 PM
I don't think Voln will provide much benefit to brawling for you. As a cleric you might get more benefit from the other societies.
Briem
03-18-2014, 07:10 PM
was debating GoS but no good scripts to get to Zul so I figure that is darn near impossible and since way back time machine never a huge fan of CoL
cwolff
03-18-2014, 07:15 PM
was debating GoS but no good scripts to get to Zul so I figure that is darn near impossible and since way back time machine never a huge fan of CoL
That'll be a tough trip for you but you can make it (maybe, hahaha). Do you have Lich? If so you can ;go2 Zul. Voln may be the easiest thing for you though. Not sure how a young cleric will do against grim and in warcamps. Especially brawling. That could be really bad.
Jace Solo
03-18-2014, 08:10 PM
There's a sunfist-world-wide or something script that will do all of the fifth step for you. C'mon!
Briem
03-18-2014, 08:57 PM
I think for RP purposes Voln is going to have to be the way to go. What are your thoughts on my other questions?
Whirlin
03-19-2014, 09:44 AM
So... here are my concerns.
Brawling/shield is TP costly
Spell aiming is TP costly
2x Lores is TP costly
Additional TP is usually dedicated towards spell research to raise CS for Bane/Smite (302) or towards unlocking spells like fogging, etc. You will lose out on spell research ranks by spending TP in those three other training options. I haven't done out the training plan, but it is incredibly unlikely that you'd be able to fog to, chrism, brawl, aim spells, and fog back, before level 40.
If you take a look at your training right now, you can see how TP starved you are. Even if we don't take into account the raised skill caps for training towards level 5 (so, 1x would be 5, 2x would be 10), you're still behind 2x in Spell Aiming, Lores, and Spell Research, and yet, you've already started the level cycle. I realize things like Armor use will eventually fall off of the training regime, but that wouldn't produce sufficient TP to make up for that deficit.
Training in just those skills will also leave you so TP starved while you wait for your stats to grow as you level, it's unlikely you will be able to fit in tertiary skills like climbing/swimming/perception anytime soon.
Additionally, if you're considering fogging to be a rescuing cleric, First Aid is a good skill to be able to prep the dead in the absence of an empath.
If you want to train in so many things, you will not be able to place your stats for long term growth, and you will need to put emphasis on prime stats for TP generation. This will hurt you substantially if you ever cap, and will result in extraordinary TP loss upon fixstating.
Race is also important from a training perspective. You selected Elf, which has low spirit regen, no STR bonus, and only a +5 DEX bonus. STR would play into Brawling, DEX would play into bolting, and spirit regen for raising and society selection. Statistically, you're not good at any of them. Fortunately this game is easy enough.
You're going to have a tough time. Simple as that. But if a polearm sorc can cap, anything can. It won't be fast, it won't be efficient, and hunting partners will outlevel you quickly.
cwolff
03-19-2014, 10:04 AM
I think for RP purposes Voln is going to have to be the way to go. What are your thoughts on my other questions?
For the sake of RP I'd go with a different one. Beyond RP I don't know what Voln will do for you that you won't be able to do for yourself. I bet CoL of GoS will give you more bang for the buck and wracking is always a great thing to have access to for a spell caster.
Johnny Five
03-19-2014, 10:18 AM
For the sake of RP I'd go with a different one. Beyond RP I don't know what Voln will do for you that you won't be able to do for yourself. I bet CoL of GoS will give you more bang for the buck and wracking is always a great thing to have access to for a spell caster.
Voln = Best capped society.
Symbol of seeking (Instant teleportation to two capped hunting areas. Fuck swimming.) > all.
As a capped cleric that is in voln there are alot of perks.
Symbol of mana (50 mana back, lame 5 minute cooldown)
Symbol of Supremacy (Major CS boost vs undead)
Symbol of dreams (Fast mana regen and spirit)
Symbol of return (Fog out of capped areas)
Symbol of transference (Save your ass from getting critted when stunned)
Symbol of need (Let people know you are dead if you aren't on lnet)
symbol of renewal(Helps with that annoying spirit drain in the rift)
I'm sure there is more besides the standard DS spells and the ability to wtfpwn undead. But I think Voln is the best choice for end game.
Whirlin
03-19-2014, 10:44 AM
For the sake of RP I'd go with a different one. Beyond RP I don't know what Voln will do for you that you won't be able to do for yourself. I bet CoL of GoS will give you more bang for the buck and wracking is always a great thing to have access to for a spell caster.
Not entirely.
CoL's strength is AS/DS boosters.
Sure, if a cleric is using brawling with AS resolutions, or bolting, the AS boost will help.
Wracking is spirit intensive. Since the OP is an elf, spirit regen sucks. Plus, clerics can meditate for mana gain in a pinch.
DS isn't as much of a concern for pures. However, this user will be <2x spell research, so may end up lacking in DS.
GoS is a poor choice, because the user's CMAN defense is going to suck hardcore. No points to dedicated towards perception is gonna leave the cleric as vulnerable as a Sorcerer for CMAN defense, with none of the sorc benefits.
J5 wrote up some positives for voln, however, symbol of dreams is very redundant of meditation.
Voln is likely strongest for a Clerics/Sorcerers mainly for their +CS against undead from symbol of supremacy, and lack of any other society offering a CS booster, and slightly more bells and whistle intangibles.
cwolff
03-19-2014, 11:04 AM
Both of those posts sound like great arguments for Voln especially for the tangible gains. I know my 1 Voln Master gets a lot of use out of the symbols and he's only lvl 60. I always forgot about Symbol of Transcendence so only used it a few times but it is a life saver and symbol of seeking has saved me a hell of a lot of swimming in RR. I'm completely convinced that Voln's benefits are great now a days, I'm still resistant to the idea that Clerics should go Voln simply because they are clerics and it fits the professions RP.
Whirlin
03-19-2014, 11:20 AM
Both of those posts sound like great arguments for Voln especially for the tangible gains. I know my 1 Voln Master gets a lot of use out of the symbols and he's only lvl 60. I always forgot about Symbol of Transcendence so only used it a few times but it is a life saver and symbol of seeking has saved me a hell of a lot of swimming in RR. I'm completely convinced that Voln's benefits are great now a days, I'm still resistant to the idea that Clerics should go Voln simply because they are clerics and it fits the professions RP.
RP decisions trumping mechanics when it comes to hunting ability maximization?
I have (forum.gsplayers.com/showthread.php?86811-Polearmed-sorcery-for-fun-and-profit-(level-83))no idea (http://forum.gsplayers.com/showthread.php?83173-So-you-want-to-be-a-pure-Whirlin-s-Guide-to-Sorcerers)what you're (http://forum.gsplayers.com/showthread.php?88700-THW-open-ambush-versus-stealth)talking about (http://forum.gsplayers.com/showthread.php?81965-Do-real-wizards-wear-robes)
Cereal Killer
03-19-2014, 12:22 PM
1x brawling with no available brawling cmans is going to lead to a poor UAC experience. Add in a shield for defensive purposes and you're going to be looking at a MM that will slowly wittle down a mob AFTER getting to third tier. My experience with this is based on a UAC ambushing rogue and an open UAC paladin. The path may become more viable after you're able to web things consistently, but that's not going to be for a long time.
Jeril
03-19-2014, 02:59 PM
You selected Elf, which has low spirit regen, no STR bonus, and only a +5 DEX bonus. STR would play into Brawling, DEX would play into bolting, and spirit regen for raising and society selection.
(Brawling Ranks × 2) + trunc(CM Ranks ÷ 2) + trunc(STR bonus ÷ 2) + trunc(AGI bonus ÷ 2) + (glove or boot enchant bonus) + trunc(Avg held weapon enchant bonus ÷ 2)
http://www.krakiipedia.org/wiki/UAF
Stat wise, elves and HK are the best choices for UAC, silly Whirlin.
Whirlin
03-19-2014, 03:28 PM
(Brawling Ranks × 2) + trunc(CM Ranks ÷ 2) + trunc(STR bonus ÷ 2) + trunc(AGI bonus ÷ 2) + (glove or boot enchant bonus) + trunc(Avg held weapon enchant bonus ÷ 2)
http://www.krakiipedia.org/wiki/UAF
Stat wise, elves and HK are the best choices for UAC, silly Whirlin.
I figured with pairing brawling with Shield use, with no potential UAC CMANs, no hiding, etc, it would be attacks resolved via AS rolls rather than UAC rolls.
Half-Krolvins are proving to be a pretty badass race. Max DEXAGL without enhancives at -4, good STR bonus...
Johnny Five
03-19-2014, 03:30 PM
Let's look here. Does anyone know a cleric that uses a weapon besides Kaedra(50m xp lets you do whatever the fuck you want).?
Cereal Killer
03-19-2014, 05:01 PM
Every time I look at half-krolvin stats I see the -10 logic bonus, forcing me to run away from the screen in fear.
Briem
03-20-2014, 09:22 AM
Okay so bottom line, it sounds like for the most part I will be up Shits creek without a paddle with all that I want to do. I'm just not terribly familiar going the pure route, so figured I could stand on brawling for a bit but I have noticed already how starved I am for points. I'm assuming it is hard to be viable for being a pure low level, but would the plan be for going pure to just blast Cleric spells as much as I can and supplement my training with the low point demanding items to make sure I get my DS boost from runestaves?
Briem
03-20-2014, 09:24 AM
While I don't mind slow and difficult I would prefer to be a little more viable, and if that means scrapping brawling and shield that is an easy sacrifice my next question would be then what is a good set-up for a pure cleric? Smite build not bane as I am going to go with Voln (final decision!) plus I'm aligned with Koar anyhow. Stats and skill advice is much appreciated. Thanks for all the information thus far as well!
Johnny Five
03-20-2014, 09:39 AM
Just go with the good ol' runestaff. Get a mana flaring one, it will make mana issues considerably easier at lower levels.
Briem
03-20-2014, 09:43 AM
Mana flaring? That sounds expensive but I will be going the runestaff route I think, I just need to adjust my training and stats =) Appreciate the help!
Johnny Five
03-20-2014, 09:59 AM
You can get one probably between 30-100k silvers.
Whirlin
03-20-2014, 10:20 AM
As far as training goes:
8 ranks of Armor use fully trains off Double leathers, no hindrance
1x PF
1x Perception
1x Harness Power
1x MIU
1x AS
Up to 25 ranks of SMC (more if you want)
2x Lores
2x Spell Aiming (if you want)
1x First aid (if you want)
All the rest of your points into spells. More spells, the better.
Briem
03-20-2014, 04:15 PM
Appreciate the input! Went ahead and dropping spell aiming and am going to focus on being purely CS based at least for a little while, then maybe later on try to even them out and slow down on pumping CS once I get into the 30s 40s to be more of a town resource for ressing and hunting for fun or for favor. Following your training model, it is much appreciated! now to just find a mana flaring runestaff for 30ishK in Vaalor ha!
Powered by vBulletin® Version 4.2.5 Copyright © 2025 vBulletin Solutions Inc. All rights reserved.