Grim Reaper
03-10-2014, 12:01 AM
Up for auction is some sleek veil iron full plate should a collector be interested. This suit true veil iron full plate is a full 5x enchant, max light at 38lbs with tier 4 ithzir flares. The minimum is 50mil. The buyout is 60mil. SOLD in a generous trade.
Disclaimer: The premium point padding option is currently off the table.
You analyze your veil iron full plate and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This plate offers a chance to interrupt an attack when you are stunned, webbed, rooted, immobilized, unconscious, or prone.
This is Base armor, and will fire up to 7 times per day to move you in a random direction. It has special messaging for WEAR, REMOVE, and CLEAN.
It can be altered freely, within normal armor altering guidelines. Because some of the messaging refers to buckles and straps, nothing that completely conflicts with that concept should be done.
This plate is more then likely the highest unlocked on the market and at unlock level 4 of a full status condition tree with many more options available. It's seemingly even more rare then the tier 4 Voln script with how many went out recently. More information about the status condition tree and what abilities are currently unlocked is located below in bold.
Example of zesting:
Tap - You drum your fingers on the surface of your plate, and small wisps of vapor puff out after each impact.
Wear - You fasten the plates and straps of your plate securely around your body.
Clean - You scrub at a particularly stubborn stain splattered across the shoulder of your plate.
Remove - You release the straps fastening the plate securely around your body.
This is from the officials and offer some information about the status trees:
Instead of unlocking in a straight line set of tiers, this armor will now offer choices. Existing base armor (previously called Tier 1) will be considered Tier 0. One unlock (previously Tier 2) will be considered a Tier 1 unlock of the Charges tree. Tier 3 unlocked existing armor will be considered a Tier 3 unlock of the Charges tree. Previous tiers must be unlocked before later tiers are available.
General:
- Base functionality remains at 3 charges / day.
- Each upgrade increases the max daily armor charges by 1.
- Cost in charges is listed below for each ability
Escape Flare Chance Tree:
Tier 0 (default): 20%
Tier 1: 35%
Tier 2: 50%
Tier 3: 65%
Tier 4: 80%
Status Condition Tree:
Tier 1: Remove one random condition from the following list when the armor's escape ability triggers: stunned, prone/sitting/kneeling, blind. [1 armor charge]
Tier 2: Add web, bind, and rooted to the list of potential conditions in Tier 1. [1 armor charge]
Tier 3: Manually invoke (BESEECH) the status clear ability to manually remove a random condition, adding sleep, poison, and disease to the above. [2 armor charges]
Tier 4: Manually invoke (BESEECH) the status clear ability to remove ALL of the above conditions. [3 armor charges]
Healing Tree:
Tier 1: Manually (SHRUG) invoke to heal an amount HPs equal to 50% of max health. [2 armor charges]
Tier 2: Tier 1 + reduce all bleeding effects by half, rounding down. 2 armor charges]
Tier 3: Tier 2 + reduce severity of worst injury by 1 rank. [3 armor charges]
Tier 4: Tier 2 + reduce severity of all injuries by 1 rank. [3 armor charges]
Charges Tree:
Tier 1: Additional 3 max charges to the armor, as per old Tier 2.
Tier 2: Adds a short-duration sanctuary effect (90 seconds) to the arrival room upon a triggered escape. [1 charge]
Tier 3: Triggered escape ability takes player to safe room, as per old Tier 3. [2 charges]
Tier 4: Escape ability can be manually triggered (SLAP) to escape to safe room. A new exit from the room will take the player to a local fog location. [3 charges]
In it's current condition the cost to add heavy damage padding or heavy crit padding from an informational standpoint is as follows:
You glance over your alterer's scroll and read,
"I, Koops, request to have my veil iron full plate altered in the following manner: I am looking to find out what it would cost in total points (surcharge included) to add heavy crit padding to this set of plate when time permits. Thanks"
The merchant's last response was: Greetings! This armor would cost 4300 to add padding! ~Sadie
You can READ your scroll for more details. Please WRITE REPLY to respond, or WRITE NEW to start again.
Don't want to add padding at present time? No problem! There is even the option to add temporary somewhat or heavy damage padding via adventurer guild points until your ready to further work on it.
Disclaimer: The premium point padding option is currently off the table.
You analyze your veil iron full plate and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This plate offers a chance to interrupt an attack when you are stunned, webbed, rooted, immobilized, unconscious, or prone.
This is Base armor, and will fire up to 7 times per day to move you in a random direction. It has special messaging for WEAR, REMOVE, and CLEAN.
It can be altered freely, within normal armor altering guidelines. Because some of the messaging refers to buckles and straps, nothing that completely conflicts with that concept should be done.
This plate is more then likely the highest unlocked on the market and at unlock level 4 of a full status condition tree with many more options available. It's seemingly even more rare then the tier 4 Voln script with how many went out recently. More information about the status condition tree and what abilities are currently unlocked is located below in bold.
Example of zesting:
Tap - You drum your fingers on the surface of your plate, and small wisps of vapor puff out after each impact.
Wear - You fasten the plates and straps of your plate securely around your body.
Clean - You scrub at a particularly stubborn stain splattered across the shoulder of your plate.
Remove - You release the straps fastening the plate securely around your body.
This is from the officials and offer some information about the status trees:
Instead of unlocking in a straight line set of tiers, this armor will now offer choices. Existing base armor (previously called Tier 1) will be considered Tier 0. One unlock (previously Tier 2) will be considered a Tier 1 unlock of the Charges tree. Tier 3 unlocked existing armor will be considered a Tier 3 unlock of the Charges tree. Previous tiers must be unlocked before later tiers are available.
General:
- Base functionality remains at 3 charges / day.
- Each upgrade increases the max daily armor charges by 1.
- Cost in charges is listed below for each ability
Escape Flare Chance Tree:
Tier 0 (default): 20%
Tier 1: 35%
Tier 2: 50%
Tier 3: 65%
Tier 4: 80%
Status Condition Tree:
Tier 1: Remove one random condition from the following list when the armor's escape ability triggers: stunned, prone/sitting/kneeling, blind. [1 armor charge]
Tier 2: Add web, bind, and rooted to the list of potential conditions in Tier 1. [1 armor charge]
Tier 3: Manually invoke (BESEECH) the status clear ability to manually remove a random condition, adding sleep, poison, and disease to the above. [2 armor charges]
Tier 4: Manually invoke (BESEECH) the status clear ability to remove ALL of the above conditions. [3 armor charges]
Healing Tree:
Tier 1: Manually (SHRUG) invoke to heal an amount HPs equal to 50% of max health. [2 armor charges]
Tier 2: Tier 1 + reduce all bleeding effects by half, rounding down. 2 armor charges]
Tier 3: Tier 2 + reduce severity of worst injury by 1 rank. [3 armor charges]
Tier 4: Tier 2 + reduce severity of all injuries by 1 rank. [3 armor charges]
Charges Tree:
Tier 1: Additional 3 max charges to the armor, as per old Tier 2.
Tier 2: Adds a short-duration sanctuary effect (90 seconds) to the arrival room upon a triggered escape. [1 charge]
Tier 3: Triggered escape ability takes player to safe room, as per old Tier 3. [2 charges]
Tier 4: Escape ability can be manually triggered (SLAP) to escape to safe room. A new exit from the room will take the player to a local fog location. [3 charges]
In it's current condition the cost to add heavy damage padding or heavy crit padding from an informational standpoint is as follows:
You glance over your alterer's scroll and read,
"I, Koops, request to have my veil iron full plate altered in the following manner: I am looking to find out what it would cost in total points (surcharge included) to add heavy crit padding to this set of plate when time permits. Thanks"
The merchant's last response was: Greetings! This armor would cost 4300 to add padding! ~Sadie
You can READ your scroll for more details. Please WRITE REPLY to respond, or WRITE NEW to start again.
Don't want to add padding at present time? No problem! There is even the option to add temporary somewhat or heavy damage padding via adventurer guild points until your ready to further work on it.