Laviticas
03-08-2014, 01:09 PM
1: an opal studded gold necklace, blank imbed
It provides a bonus of 3 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have a lot of charges remaining.
The studded gold necklace will crumble into dust after its last enhancive charge has been expended.
The studded gold necklace will persist after its last magical charge has been expended.
SB: 35k
2: a soulstone inset silver pin, blank imbed
It enhances its owner in the following ways:
It provides a bonus of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The pin looks to have more than your average giantman could count charges remaining.
The inset silver pin will persist after its last enhancive charge has been expended.
The inset silver pin will persist after its last magical charge has been expended.
SB: 100k
3: A tanik-hafted imflass-studded cudgel, +12
It provides a bonus of 2 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 3 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 8 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The cudgel looks to have a lot of charges remaining.
The imflass-studded cudgel will persist after its last enhancive charge has been expended.
SB: 150k
4: An engraved kelyn morning star, +10
It provides a bonus of 3 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 6 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
The star looks to have a lot of charges remaining.
You sense that the kelyn morning star will persist after its last enhancive charge has been expended.
SB: 750k
5: a sapphire-set imflass earcuff, blank imbed
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a huge number of charges remaining.
The imflass earcuff will persist after its last enhancive charge has been expended.
The imflass earcuff will persist after its last magical charge has been expended.
CB: 200k, Dabuffaro, Sold.
6: a blackened imflass aventail, +12
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 9 to Intuition.
This enhancement may not be used by adventurers who have not trained 18 times.
The aventail looks to have almost innumerable charges remaining.
You sense that the imflass aventail will persist after its last enhancive charge has been expended.
CB: 750K, Allereli/sold
7: some gleaming mithril arm greaves.
It provides a bonus of 2 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Pickpocketing Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 14 to Max Health.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 13 times.
The greaves looks to have a lot of charges remaining.
The mithril arm greaves will persist after its last enhancive charge has been expended.
SB: 450k
It provides a bonus of 3 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have a lot of charges remaining.
The studded gold necklace will crumble into dust after its last enhancive charge has been expended.
The studded gold necklace will persist after its last magical charge has been expended.
SB: 35k
2: a soulstone inset silver pin, blank imbed
It enhances its owner in the following ways:
It provides a bonus of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The pin looks to have more than your average giantman could count charges remaining.
The inset silver pin will persist after its last enhancive charge has been expended.
The inset silver pin will persist after its last magical charge has been expended.
SB: 100k
3: A tanik-hafted imflass-studded cudgel, +12
It provides a bonus of 2 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 3 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 8 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The cudgel looks to have a lot of charges remaining.
The imflass-studded cudgel will persist after its last enhancive charge has been expended.
SB: 150k
4: An engraved kelyn morning star, +10
It provides a bonus of 3 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 6 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
The star looks to have a lot of charges remaining.
You sense that the kelyn morning star will persist after its last enhancive charge has been expended.
SB: 750k
5: a sapphire-set imflass earcuff, blank imbed
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a huge number of charges remaining.
The imflass earcuff will persist after its last enhancive charge has been expended.
The imflass earcuff will persist after its last magical charge has been expended.
CB: 200k, Dabuffaro, Sold.
6: a blackened imflass aventail, +12
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 9 to Intuition.
This enhancement may not be used by adventurers who have not trained 18 times.
The aventail looks to have almost innumerable charges remaining.
You sense that the imflass aventail will persist after its last enhancive charge has been expended.
CB: 750K, Allereli/sold
7: some gleaming mithril arm greaves.
It provides a bonus of 2 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Pickpocketing Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 14 to Max Health.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 13 times.
The greaves looks to have a lot of charges remaining.
The mithril arm greaves will persist after its last enhancive charge has been expended.
SB: 450k