Buckwheet
02-22-2014, 10:03 AM
100k MB on all items.
Cash at $9 per.
A1 - a sprite-marked hoarfrost white orb - CB:100k Luntz SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
A2 - a shard-marked hoarfrost white orb - CB:3m RangerZ SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Two-Handed Weapons Bonus.
This enhancive item has restrictions whose type are unclear to you.
A3 - a wyvern-marked hoarfrost white orb - CB:750k RangerZ SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
A4 - a wyvern-marked hoarfrost white orb - CB:600k Geijon SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
A5 - a jewel-marked hoarfrost white orb - CB:100k Goat SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by the following professions: Warrior Rogue Wizard Cleric Empath Ranger Bard Monk Paladin Savant
This enhancive item has restrictions whose type are unclear to you.
A6 - a giant-marked cardinal red orb - CB:300k bluotaku SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Strength.
This enhancement may not be used by adventurers who have not trained 12 times.
This enhancive item has restrictions whose type are unclear to you.
A7 - a wing-marked cardinal red orb - CB:100k Aluvius SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Agility.
This enhancement may not be used by adventurers who have not trained 22 times.
A8 - a jelly-marked hoarfrost white orb - CB:3m Merll SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
A9 - a swirling cardinal red orb - CB:5m Nektarius SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Aura.
This enhancement may not be used by adventurers who have not trained 54 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the cardinal red orb will persist after its last enhancive charge has been expended.
A10 - a radiant dark indigo orb - CB:100k Luntz SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the dark indigo orb will persist after its last enhancive charge has been expended.
A11 - a radiant dark indigo orb - CB:100k Lemonkyst SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Max Mana.
This enhancement may not be used by adventurers who have not trained 33 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the dark indigo orb will persist after its last enhancive charge has been expended.
A12 - a radiant dark indigo orb - CB:100k Luntz SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by the following professions: Warrior Rogue Cleric Empath Ranger Bard Monk Paladin Savant
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the dark indigo orb will persist after its last enhancive charge has been expended.
C1 - a shining hoarfrost white orb - CB:2m Ricer SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 15 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 72 times.
C2 - a rich sunset orange orb - CB:4m Shinoo SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
C3 - a radiant dark indigo orb - CB:400k Luntz SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Max Spirit.
This enhancement may not be used by adventurers who have not trained 40 times.
This enhancive item has restrictions whose type are unclear to you.
C4 - a shining hoarfrost white orb - CB:100k Luntz SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Dodging Bonus.
This enhancive item has restrictions whose type are unclear to you.
CE1 - a monir-handled vultite-spiked maul - 6 pounds - 4x - CB:300k Gawyane SOLD!
The harmonics generated tell you that the maul has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The maul resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 18 to Max Health.
This enhancement may not be used by adventurers who have not trained 69 times.
It provides a bonus of 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The maul looks to have several charges remaining.
You sense that the vultite-spiked maul will persist after its last enhancive charge has been expended.
CE2 - a copper and peridot headband - CB:300k Omnipotent SOLD!
The peridot headband contains the spell Ice Patch, from the Major Elemental circle.
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Swimming Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The headband looks to have more than your average giantman could count charges remaining.
You sense that the peridot headband will crumble into dust after its last enhancive charge has been expended.
You sense that the peridot headband will persist after its last magical charge has been expended.
CE3 - a small rowan runestaff - 1x - 2 Pounds - CB:300k Geijon SOLD!
The harmonics generated tell you that the runestaff has been infused with a flaming substance.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You sense that the rowan runestaff will persist after its last enhancive charge has been expended.
CE4 - an etched spiked mithril greathelm - 2 pounds - CB:125k Luntz SOLD!
The greathelm resonates with your voice, revealing some details of its temporary enhancement:
The greathelm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
Examining the greathelm closely, it looks like it is temporarily very heavily padded against critical blows.
AE1 - a thick vaalorn shield - +18 - 5 pounds - medium
The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 3 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The shield looks to have more than your average giantman could count charges remaining.
You sense that the vaalorn shield will persist after its last enhancive charge has been expended.
AE2 - a sleek faewood runestaff - 4x - 2 pounds - CB:100k Luntz SOLD!
The harmonics generated tell you that the runestaff has been infused with a flaming substance.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Sorcerous Lore - Necromancy Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The runestaff looks to have quite a few charges remaining.
You sense that the faewood runestaff will persist after its last enhancive charge has been expended.
AE3 - a ruby-taloned black mithril grik'mlar amulet with faceted bloodjewel eyes - neck worn - CB:300k NeimanzSOLD!
The amulet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Sorcerous Lore - Demonology Bonus.
It provides a bonus of 1 to Max Mana.
The amulet looks to have a lot of charges remaining.
You sense that the grik'mlar amulet will persist after its last enhancive charge has been expended.
AE4 - some embossed mithglin arm greaves - CB:550k Luntz SOLD!
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 7 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 56 times.
The greaves looks to have a lot of charges remaining.
You sense that the mithglin arm greaves will persist after its last enhancive charge has been expended.
AE5 - an engraved peridot clasp - pin worn
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The clasp looks to have quite a few charges remaining.
You sense that the peridot clasp will crumble into dust after its last enhancive charge has been expended.
AE6 - a gold-inlaid dark green jade bracelet - wrist - CB:325k Luntz SOLD!
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by the following professions: Warrior Rogue Cleric Empath Ranger Bard Monk Paladin Savant
The bracelet looks to have a fair amount of charges remaining.
You sense that the dark green jade bracelet will persist after its last enhancive charge has been expended.
AE7 - a gold-inlaid dark green anklet - ankle - - CB:150k Luntz SOLD!
The anklet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Harness Power Bonus.
This enhancement may not be used by the following professions: Warrior Rogue Cleric Empath Ranger Bard Monk Paladin Savant
The anklet looks to have a fair amount of charges remaining.
You sense that the dark green anklet will persist after its last enhancive charge has been expended.
Cash at $9 per.
A1 - a sprite-marked hoarfrost white orb - CB:100k Luntz SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
A2 - a shard-marked hoarfrost white orb - CB:3m RangerZ SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Two-Handed Weapons Bonus.
This enhancive item has restrictions whose type are unclear to you.
A3 - a wyvern-marked hoarfrost white orb - CB:750k RangerZ SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
A4 - a wyvern-marked hoarfrost white orb - CB:600k Geijon SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
A5 - a jewel-marked hoarfrost white orb - CB:100k Goat SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by the following professions: Warrior Rogue Wizard Cleric Empath Ranger Bard Monk Paladin Savant
This enhancive item has restrictions whose type are unclear to you.
A6 - a giant-marked cardinal red orb - CB:300k bluotaku SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Strength.
This enhancement may not be used by adventurers who have not trained 12 times.
This enhancive item has restrictions whose type are unclear to you.
A7 - a wing-marked cardinal red orb - CB:100k Aluvius SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Agility.
This enhancement may not be used by adventurers who have not trained 22 times.
A8 - a jelly-marked hoarfrost white orb - CB:3m Merll SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
A9 - a swirling cardinal red orb - CB:5m Nektarius SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Aura.
This enhancement may not be used by adventurers who have not trained 54 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the cardinal red orb will persist after its last enhancive charge has been expended.
A10 - a radiant dark indigo orb - CB:100k Luntz SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the dark indigo orb will persist after its last enhancive charge has been expended.
A11 - a radiant dark indigo orb - CB:100k Lemonkyst SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Max Mana.
This enhancement may not be used by adventurers who have not trained 33 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the dark indigo orb will persist after its last enhancive charge has been expended.
A12 - a radiant dark indigo orb - CB:100k Luntz SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by the following professions: Warrior Rogue Cleric Empath Ranger Bard Monk Paladin Savant
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the dark indigo orb will persist after its last enhancive charge has been expended.
C1 - a shining hoarfrost white orb - CB:2m Ricer SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 15 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 72 times.
C2 - a rich sunset orange orb - CB:4m Shinoo SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
C3 - a radiant dark indigo orb - CB:400k Luntz SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Max Spirit.
This enhancement may not be used by adventurers who have not trained 40 times.
This enhancive item has restrictions whose type are unclear to you.
C4 - a shining hoarfrost white orb - CB:100k Luntz SOLD!
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Dodging Bonus.
This enhancive item has restrictions whose type are unclear to you.
CE1 - a monir-handled vultite-spiked maul - 6 pounds - 4x - CB:300k Gawyane SOLD!
The harmonics generated tell you that the maul has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The maul resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 18 to Max Health.
This enhancement may not be used by adventurers who have not trained 69 times.
It provides a bonus of 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The maul looks to have several charges remaining.
You sense that the vultite-spiked maul will persist after its last enhancive charge has been expended.
CE2 - a copper and peridot headband - CB:300k Omnipotent SOLD!
The peridot headband contains the spell Ice Patch, from the Major Elemental circle.
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Swimming Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The headband looks to have more than your average giantman could count charges remaining.
You sense that the peridot headband will crumble into dust after its last enhancive charge has been expended.
You sense that the peridot headband will persist after its last magical charge has been expended.
CE3 - a small rowan runestaff - 1x - 2 Pounds - CB:300k Geijon SOLD!
The harmonics generated tell you that the runestaff has been infused with a flaming substance.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You sense that the rowan runestaff will persist after its last enhancive charge has been expended.
CE4 - an etched spiked mithril greathelm - 2 pounds - CB:125k Luntz SOLD!
The greathelm resonates with your voice, revealing some details of its temporary enhancement:
The greathelm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
Examining the greathelm closely, it looks like it is temporarily very heavily padded against critical blows.
AE1 - a thick vaalorn shield - +18 - 5 pounds - medium
The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 3 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The shield looks to have more than your average giantman could count charges remaining.
You sense that the vaalorn shield will persist after its last enhancive charge has been expended.
AE2 - a sleek faewood runestaff - 4x - 2 pounds - CB:100k Luntz SOLD!
The harmonics generated tell you that the runestaff has been infused with a flaming substance.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Sorcerous Lore - Necromancy Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The runestaff looks to have quite a few charges remaining.
You sense that the faewood runestaff will persist after its last enhancive charge has been expended.
AE3 - a ruby-taloned black mithril grik'mlar amulet with faceted bloodjewel eyes - neck worn - CB:300k NeimanzSOLD!
The amulet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Sorcerous Lore - Demonology Bonus.
It provides a bonus of 1 to Max Mana.
The amulet looks to have a lot of charges remaining.
You sense that the grik'mlar amulet will persist after its last enhancive charge has been expended.
AE4 - some embossed mithglin arm greaves - CB:550k Luntz SOLD!
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 7 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 56 times.
The greaves looks to have a lot of charges remaining.
You sense that the mithglin arm greaves will persist after its last enhancive charge has been expended.
AE5 - an engraved peridot clasp - pin worn
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The clasp looks to have quite a few charges remaining.
You sense that the peridot clasp will crumble into dust after its last enhancive charge has been expended.
AE6 - a gold-inlaid dark green jade bracelet - wrist - CB:325k Luntz SOLD!
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by the following professions: Warrior Rogue Cleric Empath Ranger Bard Monk Paladin Savant
The bracelet looks to have a fair amount of charges remaining.
You sense that the dark green jade bracelet will persist after its last enhancive charge has been expended.
AE7 - a gold-inlaid dark green anklet - ankle - - CB:150k Luntz SOLD!
The anklet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Harness Power Bonus.
This enhancement may not be used by the following professions: Warrior Rogue Cleric Empath Ranger Bard Monk Paladin Savant
The anklet looks to have a fair amount of charges remaining.
You sense that the dark green anklet will persist after its last enhancive charge has been expended.