View Full Version : Lure For Getting More People Into The Lands
Saipher
02-15-2014, 08:18 PM
Alright I already stated this in game but I feel that this is a better place to post this.
I've been away from the lands only for a few years, but I've noticed a pretty drastic decrease in the daily population. At least 200 people per day are gone from what I remember just two years ago or so. Maybe more like 3.
The trend that I am seeing, as I stated in game, is in a downward motion. No trend that is in a downward motion is a good thing. Obviously, even a trend in population that is rising, is eventually going to take a downward swing, but that's still a good thing, because as long as the trend is moving up instead of down, the Lands will gain population that way. No matter what, all trends move from up to down, and from down to down.
So...what I propose is this.
If you have a facebook page/account, at all, with at least 20 friends on it, who are looking for a way to make money on the side, what we need to start doing, for our friends and family, is telling them about the economy that exists out of game. The virtual economy that exists on boards such as this one.
The reason we need to explain that, is because many people out there simply don't understand that you can actually play gemstone for fun, while making real Life money at the same time.
If people only think that they have to spend money on gemstone just to play it for fun, that's not quite going to entice them into becoming a customer as much as making money also through the game's in game/out of game economy will.
Most people I know of who play games like GS do it for making money out of game. That's just a fact. I mean if the world wasn't the way it was out of game, then perhaps people would have more time and more money to spend just to do it for fun. But unfortunately, we all know the state of the world at the moment, and the lack of income that many people are suffering from.
The answer to everyone's problems is that what is good for the goose is also good for the gander. So the more of our friends and family that we can entice into making real life money through the games virtual economy system, the more people we will have at our disposal to make money from ourselves. It's a win win situation.
The lure is the economy system in game. Not all games have one. Most people don't even know that it can be done. Most people in the real world that is. Once we take the time to explain it to them though, how much you wanna bet we can get a lot of our friends and family to jump on the bandwagon as long as we explain that they can make real money out of game as long as they put the effort into it. But eventually, if we're not catching fish, then what's going to end up happening is that it will come to the point where nobody gets to enjoy the water anymore, because we simply won't have anymore fishing experience left. No fish to catch = no fishing experience. No fish to watch and interact with means no more Gemstone 4. It's really that simple. It's more like.....no new fish....nothing to eat. Nothing to eat....we die (the population).
It will work. Games like WOW, and that other one that is very popular, where people have actually become millionaires through the games virtual economy by making real life dollars, do not hide the fact that they have an in/out game virtual economy. I've noticed that for whatever reason, it's kind of a secret in Gemstone 4. That's only resulting in people not signing up for the game though, because it's the lure that we all need for them to come here with.
I used this analogy in game. You can't catch a fish without a good lure. The lure for this game is it's in game and out of game economy. That's the only lure we need, because that's pretty much the only lure that people would even care about. If we use that to our advantage, we can restore the game's in game population. Which is what we all need, because we all benefit from such a thing.
It's as easy as explaining the mechanics of the game to people, and how they can make real money by playing the game. That's enough of a lure for anybody. That would entice people who've never even heard of Gemstone 4 to get right into it.
I'm promoting this game myself on the side, so I'm doing my part. But we really need to open up about the economy in game, and how people can use that to basically have a part time job in real life. That alone will get people to sign up for it.
Gelston
02-15-2014, 08:22 PM
It takes quite a bit of time to get set up to make money out of GS, even more time if you are new and learning what the hell is going on.
waywardgs
02-15-2014, 08:24 PM
It takes quite a bit of time to get set up to make money out of GS, even more time if you are new and learning what the hell is going on.
Bro, do you even skin myklians?
Gelston
02-15-2014, 08:24 PM
Bro, do you even skin myklians?
:clap:
Saipher
02-15-2014, 08:26 PM
Oh we definitely have to take the time to help each person that we reach, with the mechanics of the game. There's no getting something for nothing. Only the things from God.
Saipher
02-15-2014, 08:26 PM
But I can't think of anybody who would turn down a fun way to make money. The only thing they need is the knowledge of how to do it.
waywardgs
02-15-2014, 08:29 PM
Oh we definitely have to take the time to help each person that we reach, with the mechanics of the game. There's no getting something for nothing. Only the things from God.
God gave me 10m for some plate armor yesterday.
Saipher
02-15-2014, 08:30 PM
lol. I guarantee you this would work for anyone you know who is either unemployed...or just looking for an extra way to make some cash.
This is all you need to say to them. Try it, and watch it work.
"Hey you wanna know a fun way to make some easy money?" "Do you have a computer?" "Do you have internet access?" "Ok here's how you do it."
That's all you need to say to them.
Then they say, "Where do I sign up?"
Gelston
02-15-2014, 08:36 PM
You sound like one of those youtube comments section guys.
Saipher
02-15-2014, 08:41 PM
It's just, I know that it would work, because with a game like Gemstone 4, it has the potential for the economy to explode, whereas the economy in other games have pretty much reached their peaks already.
There's nothing wrong with helping people out. We're not selling them anything, we're helping them earn money. It's that simple. Not only do we gain more friends that way, we gain a stronger economy on boards like this one.
Saipher
02-15-2014, 08:41 PM
I'm no salesman. I could be, but I'd rather lead the horse to the water rather then try to bring the water to the horse.
By the way, make sure to tell them about this board as well. Helps save your breath from having to explain everything in person.
Saipher
02-15-2014, 08:44 PM
Very good idea Rojo. But you still have to have a Lure that's "shiny". You know what I mean? That's a good lure, but it's more colorful than shiny.
waywardgs
02-15-2014, 08:44 PM
I'm actually curious how you think they can make money off this game. I've been playing for years, my main is capped, and if I powerhunt for loot I can pull in maybe 100k/hour, which is what, 50 cents? I am definitely not a loot hunter, some people do much better, but no newbie is going to start off making money. That takes years unless you buy characters, and MERCHANTING mostly. Are you saying you make a significant amount of money playing Gemstone? What's your secret!?
Saipher
02-15-2014, 08:44 PM
People love makin money. It's that simple.
Saipher
02-15-2014, 08:46 PM
I wouldn't say significant at all. I'm not talking paying your rent money.
I'm saying anything is better than nothing. I know plenty of college students and such who would love to earn whatever they could from playing the game.
We're talking paper route equivalent type stuff. Where you don't actually have to leave the house to do it.
Saipher
02-15-2014, 08:46 PM
I just haven't spoken to my friends yet because I am still working on my first character.
Saipher
02-15-2014, 08:47 PM
But I know when I do, they will jump on board.
I've promoted it to people I don't know, through other means. I've got a few bites.
Saipher
02-15-2014, 08:48 PM
I'll listen to all the nay sayers as soon as they try my idea with somebody. Just make sure to pick a person who could actually use it. Rather than someone who's pulling in salary and living in a house with a few cars, etc. etc.
Don't pick people who have careers. lol.
For one, they don't have the time. For another, they won't see the point in it.
Saipher
02-15-2014, 08:51 PM
Heck, even teenagers is a perfect target. They appreciate $20 when they see it.
poloneus
02-15-2014, 08:54 PM
I heard this one in like 4th grade. It's called a pyramid scheme.
Alright I already stated this in game but I feel that this is a better place to post this.
I've been away from the lands only for a few years, but I've noticed a pretty drastic decrease in the daily population. At least 200 people per day are gone from what I remember just two years ago or so. Maybe more like 3.
The trend that I am seeing, as I stated in game, is in a downward motion. No trend that is in a downward motion is a good thing. Obviously, even a trend in population that is rising, is eventually going to take a downward swing, but that's still a good thing, because as long as the trend is moving up instead of down, the Lands will gain population that way. No matter what, all trends move from up to down, and from down to down.
So...what I propose is this.
If you have a facebook page/account, at all, with at least 20 friends on it, who are looking for a way to make money on the side, what we need to start doing, for our friends and family, is telling them about the economy that exists out of game. The virtual economy that exists on boards such as this one.
The reason we need to explain that, is because many people out there simply don't understand that you can actually play gemstone for fun, while making real Life money at the same time.
If people only think that they have to spend money on gemstone just to play it for fun, that's not quite going to entice them into becoming a customer as much as making money also through the game's in game/out of game economy will.
Most people I know of who play games like GS do it for making money out of game. That's just a fact. I mean if the world wasn't the way it was out of game, then perhaps people would have more time and more money to spend just to do it for fun. But unfortunately, we all know the state of the world at the moment, and the lack of income that many people are suffering from.
The answer to everyone's problems is that what is good for the goose is also good for the gander. So the more of our friends and family that we can entice into making real life money through the games virtual economy system, the more people we will have at our disposal to make money from ourselves. It's a win win situation.
The lure is the economy system in game. Not all games have one. Most people don't even know that it can be done. Most people in the real world that is. Once we take the time to explain it to them though, how much you wanna bet we can get a lot of our friends and family to jump on the bandwagon as long as we explain that they can make real money out of game as long as they put the effort into it. But eventually, if we're not catching fish, then what's going to end up happening is that it will come to the point where nobody gets to enjoy the water anymore, because we simply won't have anymore fishing experience left. No fish to catch = no fishing experience. No fish to watch and interact with means no more Gemstone 4. It's really that simple. It's more like.....no new fish....nothing to eat. Nothing to eat....we die (the population).
It will work. Games like WOW, and that other one that is very popular, where people have actually become millionaires through the games virtual economy by making real life dollars, do not hide the fact that they have an in/out game virtual economy. I've noticed that for whatever reason, it's kind of a secret in Gemstone 4. That's only resulting in people not signing up for the game though, because it's the lure that we all need for them to come here with.
I used this analogy in game. You can't catch a fish without a good lure. The lure for this game is it's in game and out of game economy. That's the only lure we need, because that's pretty much the only lure that people would even care about. If we use that to our advantage, we can restore the game's in game population. Which is what we all need, because we all benefit from such a thing.
It's as easy as explaining the mechanics of the game to people, and how they can make real money by playing the game. That's enough of a lure for anybody. That would entice people who've never even heard of Gemstone 4 to get right into it.
I'm promoting this game myself on the side, so I'm doing my part. But we really need to open up about the economy in game, and how people can use that to basically have a part time job in real life. That alone will get people to sign up for it.
Saipher
02-15-2014, 09:04 PM
lol. It's the furthest thing from a pyramid scheme. Because it actually produces results.
Look the perfect example of what I'm describing here would be Magic The Gathering Online.
Most of the people who I know that play that game do it for the money that they make by winning tournaments, and then selling the cards that they earn from their winnings on places like Ebay, etc.
What I'm going to start doing in a bit is talking to some of my friends on there, and seeing if I can bring some of them over here too.
Saipher
02-15-2014, 09:06 PM
MTGO recently altered their tournament structure, where now you can get 3rd place in a tournament and still come out with good cards to sell.
It's no secret on MTGO either that people can make money on the side by playing it for fun. For competition, etc.
In fact, there's a way bigger population there than in GS. But that's only because 90% of the population of MTGO has no clue what GS even is.
Saipher
02-15-2014, 09:06 PM
So I've definitely got some work to do.
Saipher
02-15-2014, 09:08 PM
Of course the main thing that people sell in the MTGO economy is Event Tickets. Those are a dollar a pop.
100 of those to sell means 100 dollars in yer pocket.
Saipher
02-15-2014, 09:10 PM
I know what I'm saying here my fellow GSers. Money is the way to go.
If the GM's over at Gemstone were allowed to publicly announce through promotion that there is an in/out of game economy that functions, they could have a population of over 10,000 in a few months.
But they aren't allowed to do that. So we have to.
Saipher
02-15-2014, 09:11 PM
In fact they may be allowed to I don't really know how games like WOW, and that other one where you can open up actual shops in the game and sell clothes for real money, etc. are promoting that system to their fan base. Anyone know of the game I am talking about? I'm sure someone here has heard of it.
Saipher
02-15-2014, 09:12 PM
Let me ask my wife real quick if she remembers the name of that other one....
cwolff
02-15-2014, 09:12 PM
I know what I'm saying here my fellow GSers. Money is the way to go.
If the GM's over at Gemstone were allowed to publicly announce through promotion that there is an in/out of game economy that functions, they could have a population of over 10,000 in a few months.
But they aren't allowed to do that. So we have to.
Better to let the game die and have good memories than to bring in 10k new people who are there solely to buy and sell shit.
Saipher
02-15-2014, 09:13 PM
Second Life.
Bingo I knew my wife would remember. lol.
Saipher
02-15-2014, 09:14 PM
Yeah I guess some kid recently made a million real Life dollars in Second Life. Some 14 year old girl I believe.
Let me see if I can find the news article on that.
Warriorbird
02-15-2014, 09:15 PM
Dragons.
Saipher
02-15-2014, 09:16 PM
Well anyways, here's a Washington Post article about Second Life's Virtual economy: http://www.washingtonpost.com/wp-dyn/content/article/2010/03/07/AR2010030703524.html.
See what I mean though, many of these games don't keep their economies secret at all. That's not a good strategy for any game to do that.
Saipher
02-15-2014, 09:17 PM
Here we go here's the article I was lookin for: http://www.gamespot.com/articles/second-life-realtor-makes-1-million/1100-6162315/
Saipher
02-15-2014, 09:18 PM
I mean the bottom line is we HAVE an economy here in GS. And that's need to be promoted, in order for people to even know about it.
Saipher
02-15-2014, 09:18 PM
Otherwise it's going to move at the pace of a snail. And the population in GS, is going to decline at the fairly rapid pace that it has been.
Saipher
02-15-2014, 09:19 PM
Not all games have economies to use as Lures, so remember that. Nobody plays gears of war and earns a penny from it. But if we told all the people playing gears of war that they could come over here and earn some money, I guarantee you that a huge chunk of them would think to themselves, "What the hell am I doing here? I'm wasting my time." and come on over here to play.
Saipher
02-15-2014, 09:21 PM
You pay $50 a year just to play games on Xbox Live, and then you have to pay for extras in game, etc. And what do you get back from it other than some mediocre fun? Absolutely nothing in the material sense.
You're just throwing money in the toilet, basically.
For what? So you can get your name on the top of some list?
Good luck trying to get past all the hackers which just place their names on the top with some keystrokes. While you've been busting your ass trying to actually compete.
SHAFT
02-15-2014, 09:23 PM
The population hasn't changed much. We lost the two biggest MA's and the other is slowly selling off his stock. Those 3 probably cost us 30-40 characters on at once, but were only three people .
Saipher
02-15-2014, 09:24 PM
GS has been marketing their product wrong by hiding their economy from their new members.
If they did the opposite, they would really truly have something that would "catch a lot of fish".
Saipher
02-15-2014, 09:28 PM
Besides...as far as I know...GS was one of the first online games to ever have an in/out of game economy.
Gelston
02-15-2014, 09:45 PM
Holy fuck dude, you ever hear of the edit button? I saw like 5 pages on this thread and it was mostly you talking to yourself.
Whirlin
02-15-2014, 09:48 PM
They make Whirlin Guide first pages look conservative on post counts.
SHAFT
02-15-2014, 09:58 PM
Holy fuck dude, you ever hear of the edit button? I saw like 5 pages on this thread and it was mostly you talking to yourself.
Be nice non-gemstone player. His posts come from a good place. Shouldn't you shooting more fsu shirt pics? Get to it.
Taernath
02-15-2014, 10:00 PM
lol. It's the furthest thing from a pyramid scheme. Because it actually produces results.
I just haven't spoken to my friends yet because I am still working on my first character.
This guy.
It's a message board not a fucking chat room. Christ this guy.
Candor
02-15-2014, 10:38 PM
Yeah I guess some kid recently made a million real Life dollars in Second Life. Some 14 year old girl I believe.
Let me see if I can find the news article on that.
Some people make their living in Second Life.
Saipher
02-15-2014, 10:43 PM
Alright here's what I would do for everybody who is new to the "game" so to speak.
I would invest $200 on this board's out of game economy system in pure silvers. I don't know how many silvers that's going to get you, but it should at least get you enough to get some uber gear for your character, and prepare them for generating coin in game. You want to have a bank account that's going to start you off.
Then, you have to take a look at what characters are going to be "coin generators" more than others. Virtually all the characters in Gemstone offer different ways to make money. My personal favorites are Rogues and Rangers, but Bards, and all of the others, have their own special blend to offer. Each person has to choose what works best for them.
Now I'm not sure if there's a real estate economy in GS, but if there isn't, there needs to be. If GS would start offering a Real Estate economy then people could actually make some serious dough in/out of game. Not just an in game Real Estate economy but they need to offer the ability for people to start selling property out of game for real cash.
We're gonna have to go over some of the mechanics here, but we could really start pumping up this economy.
Saipher
02-15-2014, 10:46 PM
Like anything you've got to make your investments count. I'm going to practice what I preach in a little bit, because I'm going to purchase around $200 in silver very soon.
Then I plan to start using my characters in game to generate silvers to exchange for cash. Then I want to get some uber gear while I'm at it. Then I'll start looking at the property options that the game has to offer. If not I'll just stick to currency trading.
See we still have enough people to run the economy, but I'm planning on bringing over a lot more people to the game.
I have to put my money where my mouth is though, in order to demonstrate my success.
Saipher
02-15-2014, 10:47 PM
The game needs a viable real estate system though. Something that actually entices people to buy it, and then sell for it for real Life cash. We need more places with more options, etc. But first, we need more people in game, in order to buy, sell, and trade.
Right now, with the way the Lands is, it's a very sorry state for what it could be. We need to change that first, the population, and then, we'll get to the rest.
Saipher
02-15-2014, 10:52 PM
The real money is going to be in Real Estate though, for people who will have the option to do that. If GS doesn't allow that, then the best we can hope for is Item and Currency trading.
waywardgs
02-15-2014, 10:52 PM
Now I'm wondering if you actually play.
Whirlin
02-15-2014, 10:52 PM
You're assume inelastic markets. And your emphasis on gear is WOW-based and doesn't have a good handle on the current market, or doesn't know what uber gear really is. But, proceed naive one.
Whirlin
02-15-2014, 10:53 PM
Now I'm wondering if you actually play.
Starting to lean towards a bot myself... spamming same topic, picking up a couple key phrases from recent posts, complete lack of understanding of mechanics...
Saipher
02-15-2014, 10:55 PM
Well, what exactly are your suggestions?
Let me put it this way, at the moment, what makes the most out of game for in game things?
We know silvers is always going to be strong, because the currency is the Lifeblood of any virtual economy. But what else is the main attraction? Items? Clothing? Gems? Real Estate?
We have to take all of these things into consideration.
We have to add things that aren't already there, and we have to take away things that don't generate much value. Or keep them there but not really focus too much on them.
We need the "big winners". We need to use what the game has to offer to entice people to purchase it.
We need the GM's to start designing things that actually work for the game's out of game economy, rather than only focusing on the game's in game one.
After all, what good is an in game only economy in today's world?
SHAFT
02-15-2014, 10:56 PM
Yup. Bot.
Saipher
02-15-2014, 10:59 PM
lol. When I purchase stuff on here, and meet people in game to collect it, then you will see that I'm not a bot. Neither will the people be that I'm going to bring over.
waywardgs
02-15-2014, 10:59 PM
Good backstory on this one. Married and everything!
Saipher
02-15-2014, 11:00 PM
All I know is, someone here, soon, is going to be making $200 for coin. Not sure who yet, but it's comin. Use that to spend on yer girl, or whatever.
waywardgs
02-15-2014, 11:00 PM
I'll sell you 2 million silvers for 200 bucks right now, paypal verified gift.
Saipher
02-15-2014, 11:00 PM
I have to learn the PayPal system first, because I'm new to that.
Saipher
02-15-2014, 11:01 PM
Oh it's going to have to be a lot more than 2 mill for my $200.
waywardgs
02-15-2014, 11:01 PM
lol you do that.
Allereli
02-15-2014, 11:01 PM
Now I'm wondering if you actually play.
he sits in TSC and whispers the site URL to everyone who enters. HE PLAYS
waywardgs
02-15-2014, 11:02 PM
he sits in TSC and whispers the site URL to everyone who enters. HE PLAYS
What site url? This thread?
Saipher
02-15-2014, 11:02 PM
If my first experience with currency exchange works good, I'm going to keep it up.
Now that's just me, imagine the other people that don't even know about it yet.
Saipher
02-15-2014, 11:03 PM
Somebody here is about to puchase a new pinto by the time I'm done.
waywardgs
02-15-2014, 11:04 PM
Somebody here is about to puchase a new pinto by the time I'm done.
As in the bean?
Allereli
02-15-2014, 11:05 PM
What site url? This thread?
not even the thread, just the forum. He's already been reported for being annoying.
Whirlin
02-15-2014, 11:05 PM
I'm sure someone will end up with more money in their pockets.
I'll even sell you a wonderful drake falchion when you finally get set up on paypal. Unlike the weapons you normally find off of critters, this one randomly does extra fire damage, as well as additional critical damage. I'll even give it to you at a deal at $10.
waywardgs
02-15-2014, 11:15 PM
http://s3-ec.buzzfed.com/static/2014-01/enhanced/webdr02/7/14/anigif_enhanced-buzz-22957-1389124365-24.gif
waywardgs
02-15-2014, 11:17 PM
HE PLAYS
http://s3-ec.buzzfed.com/static/2014-01/enhanced/webdr07/8/14/anigif_enhanced-buzz-10187-1389208417-16.gif
Saipher
02-15-2014, 11:19 PM
One of the questions I have about the pay pal system is, does it work with pre paid credit cards?
Or do I have to have a bank account only in order to receive cash in return?
I can certainly purchase silvers through Pay Pal with one of those pre paid cards can't I?
Also, GS has a lot of hooks to catch dem fish with.
One of the greatest things about GS is that you can play it from virtually any kind of computer, even the oldest out there.
That's not the same with some of these other games. People will like the fact that they don't have to go out of their way to purchase a new PC just to start going in the game.
Velfi
02-15-2014, 11:19 PM
Oh my goodness, this thread is fantastic.
I couldn't agree more.
Saipher
02-15-2014, 11:20 PM
If I can get somebody to answer that Pay Pal question that's going to help me a lot.
I use the Pre Paids on MTGO all the time to purchase event tickets, so why should this be any different?
I've never used Pay Pal before though so I'm not too sure how that works.
Velfi
02-15-2014, 11:21 PM
Thread Tools-> Subscribe to this thread
*click*
waywardgs
02-15-2014, 11:23 PM
http://s3-ec.buzzfed.com/static/2014-01/enhanced/webdr07/8/12/anigif_enhanced-buzz-658-1389200532-2.gif
Saipher
02-15-2014, 11:23 PM
This is going to happen. We're going to get this economy off the ground.
Saipher
02-15-2014, 11:23 PM
It needs more people as a part of it in order to get the most out of it.
Tgo01
02-15-2014, 11:25 PM
I'm only on page 3 so far but when I first saw this thread I thought to myself "How did this thread explode to 8 pages of replies in just a couple of hours?" but now I see 90% of the posts are from the original poster :/
Bro! Calm down, bro!
https://www.paypal.com/webapps/mpp/paypal-prepaid-mastercard
There you go.
Or simply transfer from your PayPal account to your card, and do so in real time.
waywardgs
02-15-2014, 11:26 PM
It needs more people as a part of it in order to get the most out of it.
http://24.media.tumblr.com/8892c95636fd67bb843da6aa79c1ded4/tumblr_mjfgq0AcrB1qd5tdto2_250.gif
Saipher
02-15-2014, 11:27 PM
I mean this in the most non offensive way.
Don't any of you guys have anyone that you can convince to get into this game strictly for it's economy?
Saipher
02-15-2014, 11:30 PM
Also, you guys didn't answer my question related to the Real Estate system.
Are people able to give the title to their house to someone else in game?
If so, why is there no Real Estate section on this board?
Don't you people who own houses realize that you could literally make thousands of dollars in that market?
That's what we need to start doing also. Creating new markets that don't yet exist.
waywardgs
02-15-2014, 11:32 PM
http://s3-ec.buzzfed.com/static/2014-01/enhanced/webdr06/8/13/anigif_enhanced-buzz-17154-1389206827-16.gif
diethx
02-15-2014, 11:32 PM
Don't you people who own houses realize that you could literally make thousands of dollars in that market?
LOL. Is he talking about the houses in the neighborhoods that you can like... buy accessories and shit for??? Or did they actually create a useful real estate concept in GS?
Tgo01
02-15-2014, 11:34 PM
Don't any of you guys have anyone that you can convince to get into this game strictly for it's economy?
No.
Tgo01
02-15-2014, 11:35 PM
LOL. Is he talking about the houses in the neighborhoods that you can like... buy accessories and shit for??? Or did they actually create a useful real estate concept in GS?
I honestly have no idea what's going on in this thread anymore.
I got lost somewhere around someone buying a pinto bean very soon.
Saipher
02-15-2014, 11:35 PM
Then all we have to work with at the moment is an item and currency market. Still viable.
Just nowhere near the economy that other games have.
Whirlin
02-15-2014, 11:39 PM
I think this gif from the random thread sums up this entire 'conversation' perfectly:
http://i16.photobucket.com/albums/b19/Wolfnatas/Other/gECbQJH_zps8463aea5.gif
waywardgs
02-15-2014, 11:40 PM
http://24.media.tumblr.com/f3b84af9768303a0c5e7771497b86646/tumblr_mf3888l7yF1rje5o6o1_400.gif
I think you can buy/sell property if you also take on the identity of the previous owner. And if the sale is secret. Part of this is going to have to operate underground.
Taernath
02-15-2014, 11:43 PM
http://i1347.photobucket.com/albums/p712/dtbrown082/1375293811508_zps1eb1d899.gif
Tgo01
02-15-2014, 11:46 PM
If people are going to start getting into the business of making money off of GS then you all will need some...protection.
Who wants to pay me 30% of everything they earn off of GS to make sure no harm comes to their characters?
Kalishar
02-15-2014, 11:48 PM
Good God, I am in awe of this thread.
Taernath
02-15-2014, 11:48 PM
LOL. Is he talking about the houses in the neighborhoods that you can like... buy accessories and shit for??? Or did they actually create a useful real estate concept in GS?
He's gonna buy all those houses in Shantytown and Bay's Watch, and before you know it the Landing is going to be all gentrified.
diethx
02-15-2014, 11:55 PM
He's gonna buy all those houses in Shantytown and Bay's Watch, and before you know it the Landing is going to be all gentrified.
loolololololololol
Saipher
02-16-2014, 12:00 AM
Another thing.
People aren't going to want to use their bank accounts because they'll be worried about people gaining access to them. Some will do it, but many won't.
People just don't trust that kind of thing usually.
This is why if my pre paid card works out with Pay Pal, then that's the only payment option that I'm going to pitch to people.
You can get a pre paid internet card or credit/debit card at any cash checking place. You just load whatever amount of cash you want on it, and you're good to go. You don't have to worry about people getting your banking info that way.
It's a perfect bet.
Then you come on here, and use that as your medium for the exchange.
Tgo01
02-16-2014, 12:00 AM
You know what else would be a really good money maker in this game? If Simu allowed us to purchase entire hunting grounds.
Think about it. I could buy the Rift for 10,000 dollars and charge everyone 10% of the silvers they earn while in there.
So many possibilities of making money!
waywardgs
02-16-2014, 12:01 AM
Another thing.
People aren't going to want to use their bank accounts because they'll be worried about people gaining access to them. Some will do it, but many won't.
People just don't trust that kind of thing usually.
This is why if my pre paid card works out with Pay Pal, then that's the only payment option that I'm going to pitch to people.
You can get a pre paid internet card or credit/debit card at any cash checking place. You just load whatever amount of cash you want on it, and you're good to go. You don't have to worry about people getting your banking info that way.
It's a perfect bet.
Finally, here comes the pitch... wait for it...
SHAFT
02-16-2014, 12:02 AM
This is going to happen. We're going to get this economy off the ground.
Do eeet!
Saipher
02-16-2014, 12:02 AM
Also with the pre paid cards the worst case scenario is that someone drains whatever cash you have on the card if they ever managed to figure out how to access it. In that case, you only lose what you put on it. So it wouldn't be that big of a loss.
Not like someone hacking into your bank account and draining everything you have in it.
Saipher
02-16-2014, 12:03 AM
We need a solid medium for exchange here. I think pre paid cards are gonna be the way to go.
Saipher
02-16-2014, 12:03 AM
What do you guys think?
Taernath
02-16-2014, 12:04 AM
I only have $57 in my bank account, so that's not a big loss either.
Kalishar
02-16-2014, 12:05 AM
You know what else would be a really good money maker in this game? If Simu allowed us to purchase entire hunting grounds.
Think about it. I could buy the Rift for 10,000 dollars and charge everyone 10% of the silvers they earn while in there.
So many possibilities of making money!
....now entering [The Rift, brought to you by Tgo1]
************IF I CATCH YOU NOT RUNNING MY SKINNING SCRIPT, YOU WILL BE BANNED********************
************Remember TPS reports are due in my inbox by 5pm each work day**************************
Have fun!
Saipher
02-16-2014, 12:05 AM
Well, then start making money in the economy here. For crying out loud, start putting away 10 bucks every time you get it till you get the $200. Then invest.
Saipher
02-16-2014, 12:06 AM
Buy low sell high.
There isn't much more to do it than that.
Other than the silvers you generate in game.
Sell those in bulk.
Taernath
02-16-2014, 12:07 AM
Buy low sell high.
There isn't much more to do it than that.
Other than the silvers you generate in game.
Ok... how about a 4x vultite sword for $50?
Tisket
02-16-2014, 12:07 AM
I'm a hard sell but Saipher has convinced me.
Tgo01
02-16-2014, 12:07 AM
....now entering [The Rift, brought to you by Tgo1]
************IF I CATCH YOU NOT RUNNING MY SKINNING SCRIPT, YOU WILL BE BANNED********************
************Remember TPS reports are due in my inbox by 5pm each work day**************************
Have fun!
Oh man! Now I actually want this to happen :(
Saipher
02-16-2014, 12:08 AM
Come on man the market sets it's own prices.
You don't need to attach value. It's already got it.
1 mill is never going to go for more than about $10 in cash. That's the way it is.
But you can always find someone to buy it for that.
So you buy it when it's $6-8, and you sell it every time for $10.
When people get desperate for silvers, they buy it in bulk, regardless.
You come out with hundreds in profit, and you get right back to it.
waywardgs
02-16-2014, 12:08 AM
What do you guys think?
http://i.imgur.com/AqkJn.gif
http://i.imgur.com/sBRav.gif
http://i.imgur.com/lnRUJ.gif
http://i.imgur.com/g7rjg.gif
Tgo01
02-16-2014, 12:09 AM
Come on man the market sets it's own prices.
You don't need to attach value. It's already got it.
Yeah Taernath, stop being a tool. You got your 200 dollars yet?
Taernath
02-16-2014, 12:09 AM
Ok, $45. Lowest I'll go.
Taernath
02-16-2014, 12:10 AM
Yeah Taernath, stop being a tool. You got your 200 dollars yet?
I'm trying but it's a bear market out there. :(
Saipher
02-16-2014, 12:10 AM
You don't play games in an economy. You just learn how to master it.
Kalishar
02-16-2014, 12:11 AM
You don't play games in an economy. You just learn how to master it.
Is this an epic troll the likes of which we have never seen?
Saipher
02-16-2014, 12:12 AM
But like I said, the only thing we're missing, is more people.
Believe it or not, with more people in the market, the value of everything goes up, because of supply and demand.
Suddenly the silver that was worth $10 in cash can be worth as much as three times that, because of the limited supply.
Bear and Bull, you got it.
Tisket
02-16-2014, 12:12 AM
Is this an epic troll the likes of which we have never seen?
We've seen it before.
Tgo01
02-16-2014, 12:12 AM
Is this an epic troll the likes of which we have never seen?
I still haven't ruled out the possibility of a bot.
If it does turn out to be a bot I want to find the person who programmed it and give them one million silvers.
Saipher
02-16-2014, 12:12 AM
If everybody bought up the silvers, suddenly they are worth more because of the limited supply that people have to sell.
Saipher
02-16-2014, 12:13 AM
This is how markets work. They always work, but this is how they fluctuate.
Tgo01
02-16-2014, 12:13 AM
Alright everyone start posting key words that would trigger a bot response.
Saipher
02-16-2014, 12:14 AM
Like I said we could keep the population of the lands right where it's at, and the market will still work. Only there won't be bull markets really, just bear. You need fluctuation for Bull.
Saipher
02-16-2014, 12:15 AM
But right now, If I was everyone here, I would just start piling up silvers in your bank account, and wait for the time when people need them most. Then dump um here on the market.
In Bulk.
Make thousands.
Tisket
02-16-2014, 12:15 AM
Erectile dysfunction.
Taernath
02-16-2014, 12:15 AM
Believe it or not, with more people in the market, the value of everything goes up, because of supply and demand.
Suddenly the silver that was worth $10 in cash can be worth as much as three times that, because of the limited supply.
http://i1347.photobucket.com/albums/p712/dtbrown082/1335362960092_zpse1f8aba1.gif
Saipher
02-16-2014, 12:16 AM
There are natural events in game that you can set your clock by. But the real thing we need is a bigger populace for a bigger economy.
Saipher
02-16-2014, 12:17 AM
The events I'm speaking of are merchants, things like that. Stock up in silver long before they happen, and then unload on here when they do.
waywardgs
02-16-2014, 12:17 AM
Like I said we could keep the population of the lands right where it's at, and the market will still work. Only there won't be bull markets really, just bear. You need fluctuation for Bull.
https://i.chzbgr.com/maxW500/4728184576/hADBE9FC5/
Saipher
02-16-2014, 12:17 AM
This is how it works.
Saipher
02-16-2014, 12:18 AM
Of course Real Estate is always a different ball game in any market, or any virtual economy, because Real Estate will always retain it's value, and it will always retain it in a big way.
Taernath
02-16-2014, 12:19 AM
Alright everyone start posting key words that would trigger a bot response.
He responded when I said it was a bear market, now everything is bull and bear in his posts.
If only there were portfolio options available for Gemstone. Maybe it should become publicly traded. Turn that excess in game silver into real gold.
Tgo01
02-16-2014, 12:19 AM
Erectile dysfunction.
Darn! Maybe it has to be related to an economy/money making then.
Saipher
02-16-2014, 12:19 AM
That's the biggest market around. Real Estate. You can sell a house always for more than you can sell anything else.
waywardgs
02-16-2014, 12:19 AM
This is how it works.
http://www.youtube.com/watch?v=0hiUuL5uTKc&feature=kp
Tisket
02-16-2014, 12:20 AM
Darn! Maybe it has to be related to an economy/money making then.
I wanted to use the term so it was a win for me.
Saipher
02-16-2014, 12:20 AM
You know now that you guys mention it, introducing a silver AND gold market, would actually improve the economy as well. Because people with less cash in real life could invest in silver, and people to invest more could make more money by investing in gold.
Saipher
02-16-2014, 12:21 AM
Too bad gemstone doesn't have two types of currencies, like most markets.
Silver and gold have been around since the dawn of time.
Tgo01
02-16-2014, 12:21 AM
He responded when I said it was a bear market, now everything is bull and bear in his posts.
If only there were portfolio options available for Gemstone. Maybe it should become publicly traded. Turn that excess in game silver into real gold.
You know now that you guys mention it, introducing a silver AND gold market, would actually improve the economy as well. Because people with less cash in real life could invest in silver, and people to invest more could make more money by investing in gold.
Holy.
Shit.
waywardgs
02-16-2014, 12:22 AM
That's the biggest market around. Real Estate. You can sell a house always for more than you can sell anything else.
http://www.youtube.com/watch?v=iQNdi-fRExc
Saipher
02-16-2014, 12:22 AM
So anyways we have one currency to work with, so we have to work with it.
If the population in GS ever improves by a lot, it will mean people will make a lot of money in silver either way.
Tgo01
02-16-2014, 12:23 AM
What's the best way to make money with silvers in this game?
Saipher
02-16-2014, 12:24 AM
It will just mean more competition to get it. But that's wishful thinking because I don't think that's gonna be too much of a problem. For that to be a reality, the population in GS would have to improve to hundreds of thousands of people. Which isn't gonna happen, so we're good.
Taernath
02-16-2014, 12:24 AM
Holy.
Shit.
http://i1347.photobucket.com/albums/p712/dtbrown082/1371825768422_zps48185e6e.gif
Tisket, at the rate he's going he'll have more rep power than you soon.
Saipher
02-16-2014, 12:24 AM
Silver will work just fine.
waywardgs
02-16-2014, 12:24 AM
What's the best way to make money with silvers in this game?
You have to come to the seminar!
Velfi
02-16-2014, 12:24 AM
http://www.youtube.com/watch?v=iQNdi-fRExc
Wanna meet that Tom Vu.
Saipher
02-16-2014, 12:26 AM
You guys have been holding down the market though, this whole time. I've got to give you that. Unfortunately there's this place, and then, where else, for an out of game economy? If this place were to go, so would the out of game economy, Am I right?
So why aren't you guys bringing more people here?
Tgo01
02-16-2014, 12:26 AM
I have a structured settlement and I want my money NOW!
Saipher
02-16-2014, 12:27 AM
See that's the problem because I don't see anything on Ebay, or other places, that would entice people to join in.
But that's because of the limited number of players in GS.
We have a perfect fricken system here, that people don't know about.
All you people have to do, is tell them about it. Which you obviously haven't been doing, otherwise there would be a lot more than just 150 people here every day.
Moonwitch
02-16-2014, 12:29 AM
I have a structured settlement and I want my money NOW!
Yes and you'll get 50k now for your future payments of 450k!
Taernath
02-16-2014, 12:29 AM
We've got to own our brand.
Tisket
02-16-2014, 12:29 AM
So why aren't you guys bringing more people here?
People don't like it when I stick a gun in their back. I was a little more successful with a knife one time but the deceased don't pay their bills so that was a dead end (lol).
I'll keep working on it, you can count on me.
Saipher
02-16-2014, 12:45 AM
Also, another thing that's going to have to change, before the population in the lands increases, is that certain professions are going to have to start charging currency for their services.
How do Paladins and Clerics expect to thrive in an economy the way it currently stands in game?
You have to understand, Goods and services is how any economy functions successfully. You earn money from your labor in real Life, which is perfectly fine, so why wouldn't it be ok in game as well?
Right now, it's ok for Rogues to charge tips, and to expect them, for picking people's boxes, but Clerics and Paladins feel ashamed if they have to charge 1k per rezz. Why should that be? You put all that work into being able to rezz people, you should expect something in return, especially when it's so easy for someone to make 1k in the game.
How in the world do Sorcerers expect to thrive in the game's economy the way things currently stand?
No, every profession has services to offer in game, and labor to be expended, and those services deserve a return.
As it currently stands, the two best professions for making money in game, are Rogues, and Rangers, because of the coin they can generate through box picking and skinning. But it doesn't have to be that way at all. Every profession should have the right to get a return for their labor.
https://www.youtube.com/watch?v=AO_t7GtXO6w
Always be closing.
It's fuck or walk.
Have you made your decision for Christ?
Saipher
02-16-2014, 12:48 AM
I mean right now it just doesn't pay to be a Cleric, when you don't earn anything for rezzing people. Same for Paladins. It also doesn't pay to be an Empath, when tips are hoped for but not expected. There needs to be set rates for services in game.
The worst professions right now to make money in return for services are probably sorcerers and wizards, because it takes so long to even utilize the services that can be offered. Therefore, those services need to cost more, due to the time it takes for them to be implemented.
But can sorcerers make money in game anywhere near what other professions can? Only if they start charging flat rates for their services. They aren't going to do too well by relying on their hunting abilities. Because they simply lack what other professions can do to make money.
Saipher
02-16-2014, 12:49 AM
You have to be an old sorcerer to even start making the kind of money that young rogues and rangers can. Same goes for clerics, and wizards.
Saipher
02-16-2014, 12:50 AM
Therefore there has to be some kind of a balance put in place. If we expect to have a thriving economy for all professions.
Saipher
02-16-2014, 12:50 AM
You simply demand 1k, or the bodies not getting rezzed. You demand 100k for every enchant, or nothing's getting enchanted.
Saipher
02-16-2014, 12:51 AM
Oh but that's not nice. So they expect you to labor for little or nothing in return? Would you do that in RL? Not in an economy system you wouldn't. Sure maybe if you're just offering help, but not if you're doing it for economical reasons.
Tgo01
02-16-2014, 12:51 AM
You demand 100k for every enchant, or nothing's getting enchanted.
Are you sure you play this game? :/
Saipher
02-16-2014, 12:53 AM
Right now, with the population so low, this is the time to set flat rates. Get everyone together, and agree on them. That way when the population expands later, the rates will already be set.
Saipher
02-16-2014, 12:53 AM
They will be officially accepted throughout the Lands.
Saipher
02-16-2014, 12:54 AM
You can still have the choice to do it for free whenever you want, but there needs to be a standard in place.
Saipher
02-16-2014, 12:55 AM
An acceptable and agreed upon one.
1k for the rezz? No problem. Let me run to the bank real quick when I get up.
Doldrum
02-16-2014, 12:55 AM
You simply demand 1k, or the bodies not getting rezzed. You demand 100k for every enchant, or nothing's getting enchanted.
I agree with this, lets set a flat rate of 100k per enchant and to throw a bone to sorcerers a flat rate of 100k for ensorcelling as well. This is the new norm people, get used to it.
Saipher
02-16-2014, 12:56 AM
Times that by however many rezzes you do in a month, and you're actually getting a good return.
Of course like I said, now's the time to set the rates.
So you can make it whatever you guys want. 5k would be way better, but it's up to you.
waywardgs
02-16-2014, 12:56 AM
Last edited by Saipher; 02-15-2014 at 11:51 PM.
It's learning...
Tgo01
02-16-2014, 12:56 AM
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTvl5cQsvQbyDVhuVAX7_0A_4a41vlB8 5jTHviKoiK_QJlSk3fKPw
Saipher
02-16-2014, 12:56 AM
If someone doesn't have the 5k, they can rot. It's that simple. It's unfortunate, but it's the way things need to be done. Of course like I said, someone can do a charity rezz in that case.
waywardgs
02-16-2014, 12:58 AM
Well shit, this was a fun thread. Troll or not, I had fun.
Tgo01
02-16-2014, 12:59 AM
Well shit, this was a fun thread. Troll or not, I had fun.
I can't tear myself away from this thread. It's so addicting.
Donquix
02-16-2014, 12:59 AM
Did this post get 200+ replies in a day? Well shit...I'll be here for a while.
edit: bwuahahhaha, can't finish. laughing too hard.
You can't turn gemstone into a pyramid scheme. It already is one.
Saipher
02-16-2014, 01:03 AM
People need to not be ashamed to whisper to whoever wants them to rezz them that it's going to be a 5k charge. Or to whisper to someone that it's going to be a 1k heal.
Experience points are good, but they don't pay.
Saipher
02-16-2014, 01:04 AM
This is how economies function. Do you want an economy or do you want gears of war?
Saipher
02-16-2014, 01:04 AM
Otherwise everybody just make rogues and rangers, and start piling up silvers.
Saipher
02-16-2014, 01:05 AM
I'm only a level 6, been playing for 3 days or so, and I've already made 100k just by picking my own boxes. I'm a rogue at the moment, but I'm planning on making a ranger too.
Saipher
02-16-2014, 01:06 AM
Why a Ranger? Because I can just keep my ranger out in the boonies when he gets older and just have him skin all day.
Saipher
02-16-2014, 01:07 AM
He doesn't even need to come back to town just keep him out there skinning until he fills up his two backpacks, pouches, greatcloaks, etc. With nothing but skins.
Saipher
02-16-2014, 01:07 AM
Sorry I just made level 7 with my Rogue. I forgot.
Tgo01
02-16-2014, 01:07 AM
He doesn't even need to come back to town just keep him out there skinning until he fills up his two backpacks, pouches, greatcloaks, etc. With nothing but skins.
Don't forget boots. Some pocketed boots should be able to hold two skins, easy.
Saipher
02-16-2014, 01:08 AM
Now how in the world as it currently stands do the other professions compete with that?
Tgo01
02-16-2014, 01:09 AM
I imagine in order to keep up with Rangers with pocketed boots other professions will need to purchase pocketed boots too.
Saipher
02-16-2014, 01:11 AM
I imagine in order to keep up with Rangers with pocketed boots other professions will need to purchase pocketed boots too.
I aint kidden needer.
Anyone sees me dead, and they are a Paladin or Cleric, charge me 5k for my rezz. Anyone sees me ask for a healer, charge me 1k for the heal.
I'll start the process. If I ever come to a wizard for an enchant, no matter what kind, charge me 100k. If I ever come to a sorcerer for....who knows what....charge me whatever the set rate is.
Saipher
02-16-2014, 01:12 AM
I'll put my money where my mouth is.
Saipher
02-16-2014, 01:13 AM
That's the only way you other professions are going to be able to compete.
Tgo01
02-16-2014, 01:13 AM
If I ever come to a wizard for an enchant, no matter what kind, charge me 100k.
Sounds good to me. Bring me all of your 0x gear and I'll happily bring them all up to 1x for 100k each.
Roblar
02-16-2014, 01:13 AM
But can you hit 1,000 posts before midnight my time?
Go go useless drivel
Saipher
02-16-2014, 01:14 AM
Now this takes care of the in game economy problems.
There's a few in the out of game one that we need to address too. But one thing at a time.
Saipher
02-16-2014, 01:14 AM
I'm serious. Charge me for your services. Please. Not only will I respect you more....but you'll get something out of it.
Tgo01
02-16-2014, 01:16 AM
I'm serious. Charge me for your services. Please. Not only will I respect you more....but you'll get something out of it.
I'm dead serious. Give me all of your 0x gear and I'll enchant them to 1x for 100k each.
What the heck. I'll also bring them up to 2x for an additional 100k.
sentral
02-16-2014, 01:23 AM
Yeah this guy talks alot. Gs is all about playing a fun game.
Sure it has a good economy and all. This guy sounds like a bad infomercial
Saipher
02-16-2014, 01:26 AM
Yeah this guy talks alot. Gs is all about playing a fun game.
Sure it has a good economy and all. This guy sounds like a bad infomercial
If you're gonna go that route, and if you're gonna make a sorcerer or wizard, then just train in spells and nothing but practically, until you can disarm boxes and pop um.
There's no other viable way for a sorcie or wizard to thrive in the in game economy.
Clerics, Paladins, I feel sorry for ya.
Saipher
02-16-2014, 01:26 AM
I'm telling you that's the only way sorcerers and wizards have the potential to make the kind of money that rogues and rangers can.
Saipher
02-16-2014, 01:28 AM
Empaths, I don't know where to begin with you guys.
You guys definitely are playin for fun.
Bards, I think you do have a viable option for opening boxes do you not?
But is it as effective as a sorcerer or wizard? That's the question.
Warriors, bashing things is messy, and you have to go through too much to get there.
You can't automatically open um naturally like the other professions can. So your best bet is to train in nothing but hitting, defending, and lock picking.
Saipher
02-16-2014, 01:29 AM
That would make a viable warrior/money maker in game. That's about the only way without having to do twice as much as the other professions to get there.
sentral
02-16-2014, 01:31 AM
Look these profession and economics of certain professions have been around for a while, i dont think its a reason why the population is less.
Saipher
02-16-2014, 01:34 AM
Empaths can actually succeed only if they train in two handers and or lances.
The only thing you can do in that case, that makes you almost as viable as a ranger, is that you can heal your wounds as you hunt, which means that you could stay out there longer skinning. But you still can't skin as well as a ranger, and you still can't hit as hard as a ranger. You can't defend as well as a ranger, and you can't wear the kind of armor that rangers can. You also don't get much defense redux, so......
The only thing you can do as an Empath. To balance things out, is to train in nothing but spells like a sorcerer, and get your CS up real high, then put all your other raining into dodging and skinning only. If you do that, you will have a decent monkey maker. With yer spells increasing your AS, and yer two handed weapons, that should do it for ya.
There's no other way.
Saipher
02-16-2014, 01:34 AM
Paladins, Clerics, unless the Undead have a major advantage in terms of money over other creatures, then you are always getting the short end of the stick, no matter what.
Saipher
02-16-2014, 01:35 AM
Unless you start charging for rezzes. Death in the lands is about the only equalizer you have.
Velfi
02-16-2014, 01:36 AM
Empaths can actually succeed only if they train in two handers and or lances.
The only thing you can do in that case, that makes you almost as viable as a ranger, is that you can heal your wounds as you hunt, which means that you could stay out there longer skinning. But you still can't skin as well as a ranger, and you still can't hit as hard as a ranger. You can't defend as well as a ranger, and you can't wear the kind of armor that rangers can. You also don't get much defense redux, so......
The only thing you can do as an Empath. To balance things out, is to train in nothing but spells like a sorcerer, and get your CS up real high, then put all your other raining into dodging and skinning only. If you do that, you will have a decent monkey maker.
There's no other way.
Lots of spells and dodge as an empath, along with weapons? Tell me more.
Saipher
02-16-2014, 01:37 AM
You'd be surprised at how many Empaths believe that all they can do is sit around and socialize.
Saipher
02-16-2014, 01:37 AM
Oh and hope to get tips. Though I've noticed lately that all the Empaths are giving their tips back.
Saipher
02-16-2014, 01:38 AM
Not a smart thing to do. It sets a precedent the other way.
Roblar
02-16-2014, 01:39 AM
Waiting on the post timer...
Velfi
02-16-2014, 01:40 AM
You'd be surprised at how many Empaths believe that all they can do is sit around and socialize.
Would I?
Velfi
02-16-2014, 01:41 AM
This guy (or bot): good capitalist or best capitalist? You decide.
Allereli
02-16-2014, 01:43 AM
is this guy on crystal meth or cocaine? can you believe he waited 30 seconds between all these posts? Not only is he a bot on the boards, but he's a bot in game. It's fucking Judgment Day.
I think you can make the most money in game by being a llama farmer.
Velfi
02-16-2014, 01:44 AM
is this guy on crystal meth or cocaine? can you believe he waited 30 seconds between all these posts? Not only is he a bot on the boards, but he's a bot in game. It's fucking Judgment Day.
I think you can make the most money in game by being a llama farmer.
vB needs a 'show when someone is typing' option.
sentral
02-16-2014, 01:49 AM
Lol the tags for this thread are hilarious
Saipher
02-16-2014, 02:03 AM
Now I am a Christian, so the ultimate reason that I am here is going to be winning Souls over to Christ.
I'm about to start a Bible thread in the off topic section in order to do that, but on the money making side of things, let me just tell you Empaths, a battle Empath needs to be the norm. You're not going to be a viable money maker any other way. What you lack in attack, you can make up for in defense. With the healing the wounds thing, you might one day actually be able to start generating some good money through skinning at higher levels.
But if you didn't train your Empath to be a hunter, you need to sell your character or reroll it.
In order for you to get the most out of the in game and out of game economy, these are your only options.
Paladins and Clerics are going to have to rely on Larton. He's there for a reason. Just you don't get to keep as much of your earnings.
Tgo01
02-16-2014, 02:06 AM
Now I am a Christian, so the ultimate reason that I am here is going to be winning Souls over to Christ.
I'm about to start a Bible thread in the off topic section in order to do that
:spaz:
Velfi
02-16-2014, 02:06 AM
Now I am a Christian, so the ultimate reason that I am here is going to be winning Souls over to Christ.
I'm about to start a Bible thread in the off topic section in order to do that, but on the money making side of things, let me just tell you Empaths, a battle Empath needs to be the norm. You're not going to be a viable money maker any other way. What you lack in attack, you can make up for in defense. With the healing the wounds thing, you might one day actually be able to start generating some good money through skinning at higher levels.
But if you didn't train your Empath to be a hunter, you need to sell your character or reroll it.
In order for you to get the most out of the in game and out of game economy, these are your only options.
Paladins and Clerics are going to have to rely Larton. He's there for a reason. Just you don't get to keep as much of your earnings.
Oh, okay. That really ties it all together then.
Allereli
02-16-2014, 02:08 AM
fuck, I thought I knew how to play, and now my whole world has been turned upside down. I'm going to church tomorrow now, too.
Roblar
02-16-2014, 02:11 AM
LOL
He sure knows a LOT about the game for a first character who hasn't hit 10 trainings. Nice troll, though.
Velfi
02-16-2014, 02:38 AM
Thread Tools-> Unsubscribe from this Thread
Tisket
02-16-2014, 03:09 AM
Lol the tags for this thread are hilarious
Apparently vampires are watching my house.
Riltus
02-16-2014, 03:46 AM
I think he's on to something.
Let's say that 2m silvers, at $7.50 per, covers the monthly subscription cost.
and
rat pelts sell for 20 silvers each.
It would only take 100,000 killed, skinned and sold rat pelts per month to cover the subscription cost. After that PROFIT.
I don't understand why hundreds of thousands of indigent students aren't taking advantage of this opportunity.
And then with the profits they could buy the four railroads, both utilities and eventually hotels for Boardwalk and Park Place.
http://www.youtube.com/watch?v=1KmzxPumrG8
Tenlaar
02-16-2014, 06:36 AM
:spaz:
Holy shit, when I read his post I made that exact face and then I scrolled down and lost it. I'd almost forgotten why I've been reading this board for so many years.
Warriorbird
02-16-2014, 09:11 AM
My main question is whether this is the dragon guy or the guy with message boards full of him talking to himself. I'm guessing the second.
Gelston
02-16-2014, 09:17 AM
Now I am a Christian, so the ultimate reason that I am here is going to be winning Souls over to Christ.
I'm about to start a Bible thread in the off topic section in order to do that
http://1.bp.blogspot.com/-VgCup5xKStE/UHktSkQ0zoI/AAAAAAAABD4/IkIFw37bu5k/s1600/praise4.jpg
cwolff
02-16-2014, 09:39 AM
This thread is
http://i.imgur.com/H7YtBDB.jpg
Indeed.
Whirlin
02-16-2014, 09:40 AM
INTRODUCING:
GuidesByWhirlin: Understanding Bots!
-Content locked except for WhirlinGuide GOLD subscribers-
But seriously... Saipherbot:
http://www.youtube.com/watch?v=0MRmxfLuNto
Taernath
02-16-2014, 09:51 AM
Instead of The Wolf of Wall Street, this is The Rolton That Wandered Into TSC.
Kalishar
02-16-2014, 10:40 AM
Is it over...? Amazing
waywardgs
02-16-2014, 11:02 AM
My main question is whether this is the dragon guy or the guy with message boards full of him talking to himself. I'm guessing the second.
Yeah I was trying to remember that guy's name last night. Does anyone remember? I wanted to see if his megaforum was still up.
Keller
02-16-2014, 11:03 AM
Please tell me this thread is satire. For the sake of my opinion of humankind, lie to me if necessary.
Taernath
02-16-2014, 11:39 AM
Is it over...? Amazing
Fear not; he is either coming down off a massive cocaine buzz or busy skinning millions of rats in the catacombs.
Gelston
02-16-2014, 11:41 AM
Fear not; he is either coming down off a massive cocaine buzz or busy skinning millions of rats in the catacombs.
MONEY MONEY MONEY MOOONNNEEY.... MONEEEEEEEEY
Ker_Thwap
02-16-2014, 11:44 AM
I don't think you've thought through your genius idea. You're sad that there are less people in game, so you want to encourage the kind of people to sign up for the game who won't even interact with you, so they can script past your character at the speed of light in their rush to profit? More people who will do nothing but bump up the hunting pressure, multi account at merchants and generally just get in your way without fun interaction? Oh, sure, maybe 1 out of 100 of these new world merchants making their fifty seven cents an hour of elite loot will decide that roleplaying is kind of fun, and will interact with you. What fun it will be!
GemStone IV Player Policy: Introduction
This policy is in addition to the overall TERMS AND CONDITIONS that every user of Simutronics services agrees to follow. Included in the Terms are topics like use of accounts, use of vulgarity, and use of the service. We strongly recommend that every Player read the TERMS and CONDITIONS on the web site, as every user is required to follow them and this Policy. Our goal is to provide an enjoyable experience for the majority of our Players. If you have any questions about either the TERMS AND CONDITIONS or this policy after reading them, you may put in an assist to speak with a staff member.
By using GemStone IV, players agree that Simutronics reserves the sole right to make the final determination of what is and is not in violation of any part of this policy. Other policies in addition to the ones listed here may occasionally be necessary (such as unique rules for a quest). Therefore, Simutronics also reserves the right to make special-case adjustments to its policies and the steps it takes concerning violation of these policies.
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>policy
GemStone IV Player Policy: Role-playing
GemStone IV is a Role-playing Game. This means that players interact in the world playing the part of their characters in a medieval fantasy environment. This is known as "in character" (IC) and means that the player is acting out the part believably. The term "out of character" (OOC) means that the player is behaving inconsistently with their character's situation in the game (such as discussing the latest sports event, singing the latest music release, playing the part of a starship captain, or communicating in French, Swahili or any earthly language other than English (Elanthia's Common tongue).
Players are expected to remain in character. Generally, if someone wants or needs to be OOC (such as explain game mechanics to another player), they may do so in ways that are not in public. Using a private room (one with a locked or latched door) or talking in whispers is recommended. Note that tables are considered in public.
When one individual is reducing the enjoyment of other players by out-of-character behavior (be it by speech, actions, ESP messages, or any other method of communication within GemStone IV), this may be considered disruptive behavior. Private rooms, whispers, direct thoughts to another player through ESP, or any other methods of communication are not excluded from this if one of the participants involved objects.
Staff Member Characters (GMs, Sages, and Hosts) are necessary to keep the game running smoothly and to assist players with working out problems and are inherently OOC entities because of the nature of their tasks. Because of the reasons a Player may need the assistance of a staff member, interactions with staff characters are not required to be IC. It would be extremely difficult for a high elf to describe the details of a serious game mechanics calculation bug that the character would never see, but the Player has to talk about the numbers involved. This only applies to Staff Member characters, not interactions with Non-player characters (merchants, creatures, royalty, or other NPCs). These should be IC.
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>policy 3
GemStone IV Player Policy: Abusive Or Disruptive Behavior
Because GemStone IV is a multi-player game, there can sometimes be a conflict between an individual player's idea of entertainment and that of the majority of the players as a whole. In such situations, the majority will be given the greatest weight.
GemStone IV is designed for the enjoyment of everyone, and as a general rule, any behavior which is specifically targeted to lessen that enjoyment for another player may be in violation of GemStone IV policy. While what is disruptive is an extremely long list, it includes things such as harassment, sexual advances, and actions specifically targeted to be disruptive.
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>policy
GemStone IV Player Policy: Player vs Player Conflict
There are elements in GemStone IV that promote a competitive environment. GemStone IV has been designed to promote competition as player vs. creature, or player vs. puzzle, and not generally player vs. player.
Some events (such as the Gladiatorial Games), encourage player vs. player combat in a structured setting. Also, some players will choose to role-play a competitive situation between themselves, and will combat each other, which is acceptable. What is not acceptable is to initiate combat against unsuspecting victims, especially to prey upon weaker players for the singular enjoyment of the attacker. As a rule of thumb, Character vs. Character (role-playing -CvC) combat is acceptable, while Player vs. Player (OOC or disruptive - PvP) is not.
There are many gray areas in terms of defining what is acceptable competition, and what is abusive behavior. For example, a pickpocket stealing items or silvers. This *can* be considered an open invitation for CvC, but losing 25 silvers isn't exactly cause for death. Losing large amounts might be though. Another example, the classic duel (Character 1: You have insulted my honor and I must defend that to the death! Character 2: Have at thee Knave!) is on the surface acceptable, but on the other hand saying dueling (Player 1: Wanna duel? Player 2: Yeah) isn't as it can be considered OOC.
In general, Simutronics will not get involved in a conflict confined to a small group of players unless it threatens to overlap to others or cause a generally disruptive influence on the game.
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>policy 5
GemStone IV Player Policy: Solicitations
GemStone IV may not be used as a venue for promotion of competing products or services. Casual discussion of the genre (such as saying "The Lord of the Rings is a great book") is acceptable as long as it falls within the role-playing section of policy (such as in whispers, locked rooms, etc).
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>policy
GemStone IV Player Policy: Character Names
The following guidelines are in place to ensure a high level of consistency among the names of the adventurers within our community. Players consistently creating names that violate the guidelines may be formally warned or face suspension of playing privileges.
- Vulgarity of any sort will not be allowed.
- Racist or racist related terms are clearly unacceptable. (Klan, Towelhead)
- Names clearly in bad taste will not be allowed. (Lykmi Pihole or Monkeyspanker)
- Names of well-known historical or religious figures. (Hitler, God, St. Peter, Gandhi)
- Copyrighted or trademarked names. (Nintendo, Lucasfilm, Chevy)
- Famous Out-of-genre literary figures or well-known literary terms. (Buck Rogers, Chewy Bacca)
- Names taken from movies, cartoons or video games.
- Technology based names. (Laserbrain, Jetfighter, Mouseclicker)
- Names of current or past well-known personalities. (Madonna, Goldberg, Cronkite)
- Garbage names. (xxbdgscy , yyyzzz)
- Names with repetitive letters. Two may be allowed, three will not. (xxfredxx, Ghannndalf, Marrrisa)
- Phrases. (Ima toasteroven, Worldsgreatest Treeclimber)
- Names with titles in them. (Knight Blackness, Mistress Bombshell)
- Silly or out of genre names. (Frogeater Tongueodeath, Bumblebee Tunahead)
- Names created specifically to mock current players.
- Names too similar to names of Staff members or NPCs in game.
- Odd punctuation or capitalization. (Fragel DeLYon)
There may be names within the lands that do not adhere to the above guidelines. The fact that these names were created prior to this revision has no bearing on the creation of new names. We will not argue or debate names currently in the game, if we feel a newly created name violates our guidelines.
If you were sent to re-create your name, but feel your name is acceptable, and you wish to appeal, you must file the appeal in writing to feedback@simutronics.com. Your request will be submitted to the senior staff for review. Be prepared to wait 1 to 2 weeks for a review of your appeal.
If an existing name is found to be a blatant violation of our guidelines, the senior staff may either request or force a name change depending upon the severity of the guideline breech or disruption among the community.
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>policy
GemStone IV Player Policy: Bug Abuse
Attempts to gain an unfair advantage which circumvents the letter or spirit of the rules presented in the documentation and version notes, as judged solely by Simutronics, are a violation of policy. Types of abuse range from sending special characters or signals to the software to obtain an unusual result, to using normal game mechanics in ways they are clearly not intended.
Examples of serious bug abuse: Disconnecting from the merchant manager to avoid paying the purchase price of an item; finding a "feedback loop" with spells or mana points, which allows spells to be cast multiple times with little or no cost; repeatedly injuring yourself (or another character) in order to generate experience for an empath or cleric; finding a special circumstance in which to use a potion whereby its quantity is not decremented when it is used; abusing game mechanics to cause duplication of items or silver.
Abusing bugs disrupts the balance of GemStone IV and reduces its effectiveness to remain an entertaining product. Sometimes there will be a great temptation to abuse a bug for personal gain because the negative effect is not readily apparent. Therefore, Simutronics will exercise no tolerance whatsoever for anyone participating in this type of activity.
Bugs should *always* be reported. Serious bugs should be REPORTed and BUGged, while minor ones should be BUGged. If you observe someone else abusing a serious bug, or discussing a plan to abuse one, and fail to report it, you are subject to the same penalties as they are. Serious bugs should be reported through GemStone IV Feedback.
Benefits obtained from bug abuse may be confiscated. Failure to cooperate with Simutronics as to the extent or nature of a bug, or failure to be honest about the benefits obtained from bug abuse, is grounds for immediate lock-out from GemStone IV.
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>policy
GemStone IV Player Policy: Delays Or Slowdowns
Some delay between commands is a normal consequence of playing a game on a network. Delays are typically only a few seconds, but may occasionally be longer. Additionally, some delays may affect only one player, because he or she is having problems with a local network node.
If a character is harmed because of a delay (or "slowdown") which was caused by a Simutronics system-wide delay which affected all users, repair or replacement of the damage may only be authorized if three separate criteria are met: 1. The damage was related directly to the slowdown; 2. The slowdown was at least 10 seconds in duration; and 3. The slowdown is verifiable by Simutronics.
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>policy
>
GemStone IV Player Policy: Transferring Characters
Under no circumstances will Simutronics transfer an existing character from one online service to a different service. If you decide to switch online services, you will have to either roll up a new character from the new service, or continue to use the old service to play your old character.
Even within the same service, characters generally cannot be transferred from one account to another, except in certain specific situations. For example, if a user moves, he or she may require a new account, which would require the transferring of the player's character from the old account to the new one.
To request the transfer of your character from one account to another, use the GemStone IV Feedback option. All requests to transfer a character to another account must be approved by the management of that particular service.
Transferring Characters (Platinum Specific)
Due to the extent of disruption caused when a character changes ownership within the Platinum community, any account owner wishing to transfer his or her character to a new account, or any account owner who wishes to transfer his account ownership to a new person, must first gain the approval of the Platinum Guru.
Approval may be gained by consulting the Platinum Guru, either from within the product or via e-mail. The Platinum Guru will endeavor to determine whether the character or account transfer is legitimate.
Legitimate transfers include, but are not limited to:
* Situations where a family started playing on one account, however, they are interested in playing simultaneously and wish to split the account in order to allow access to Platinum to all members of the Family at once.
* Situations where members of a family are parting ways for any number of reasons (going to college, or divorce, etc.) and responsibility for account payment is being passed from the breadwinner of the family to the actual controller of the characters.
* Situations where members of a family, for one reason or another, wish to consolidate all of their characters into one account.
* Any other legitimate situation where multiple people individually controlled separate characters on a single account and wish to split those characters up in legitimate ways into multiple accounts.
Once the Platinum Guru is consulted, the Platinum Guru must have his decision seconded by one of the following people: The Platinum Gurus Senior Manager, the Producer, or the Customer Service Manager.
Should Simutronics determine that the owner of an account is attempting to bypass this policy (either via transfer of credit card or other means); Simutronics reserves the right to confiscate any account or character involved in the transfer.
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>policy
GemStone IV Player Policy: Character Purges
Certain inactive characters may be removed from the database to make room for active characters. The rules are as follows:
If someone just logs into the game once or twice for a few minutes, and then never returns, their character may be removed.
The criteria are, if a character's TOTAL playing time in the game is under an hour, and they have not visited the game for at least 15 days, they may be removed.
ANY character, even a high-level one, that has not visited the game for 6 months or more may be removed from the database.
If this happens, your only option is to start a new character, as nothing from the old one (stats, silver, fame, inventory, etc.) will be replaced or re-created.
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>policy
GemStone IV Player Policy: Score Lists
Simutronics is the sole judge of the accuracy of any high score lists and other event score listings. An announcement by Simutronics as to the winners of an event, is final.
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>policy
GemStone IV Player Policy: GameMasters and GameHosts.
GameMasters are the equivalent to the GM in tabletop role-playing games. They create the world that characters live in, the events that occur within it, and the non-player characters and creatures that populate it.
GameMasters have several roles: Guest Service Representative, Technical Support for game mechanics, and World Builder.
As Guest Service Representative, GameMasters are frequently on duty to answer any calls for technical help or to address Policy issues that arise. GameMasters will ONLY contact players in an official capacity through email from a play.net e-mail address OR in person in-game. They will NOT use any other methods (for example - AIM, ICQ or MSN Messenger). Do NOT share your password with anyone claiming to be a GameMaster, Sage, or Host. They have no need for that information and will NEVER ask you what it is.
Type HELP first, since many questions are answered within the extensive HELP system. If you still have difficulties or a technical problem with game mechanics, type ASSIST for additional sources of information, one option of which will notify on duty staff members that you have a question.
If it is an emergency or technical problem that will affect the integrity of the game, type REPORT and the specifics of the emergency. Also, while we encourage you to instantly inform us where you feel there is an important issue that may require our immediate attention, please try and limit REPORT to one time and then follow-up with an ASSIST.
Instant action and results should not be expected when reporting. Understand that every report is heard even though there may not be someone on duty and the issue will be addressed. While Staff Members try to answer each REPORT, keep in mind that they may need to focus on taking care of the issue (such as stopping a programming loop so that the game doesn't crash or preventing a character from being corrupted in the database time is of the essence) and fixing the problem takes priority over everything else. Therefore, you may not receive an answer to your REPORT.
Unless a staff member requests additional information through REPORT, please try and give additional information through ASSIST. Additional REPORTs can be distracting when the staff is trying to fix a problem. Over-use or misuse of REPORT can result in a warning.
While able to handle Technical Support in depth for game mechanics issues, GameMasters may not give solutions to puzzles or give out details which Players are supposed to discover for themselves. For example, a GameMaster could examine a locked chest to see if it was constructed properly, but would not typically be allowed to tell you its exact difficulty level, or what number you would have to roll in order to be able to open it.
GameMasters may not make personalized items for players. NPC GM-run characters running special events such as merchants may. GameMasters may not show favoritism towards one player or another. Specific concerns about favoritism or in-game decisions about policy enforcement should be directed to the Senior GM staff.
VERY IMPORTANT: Although one of the roles that a GameMasters fills is Customer Service oriented, their main responsibility is to preserve the integrity of the game's rules and balance. In situations where customer service may conflict with preserving the integrity of the game, the GameMaster is required to put the rules first.
GameHosts
GameHosts are volunteer staff members who assist Players with basic mechanics questions, assist with finding help sources and aid with simple trouble shooting. GameHosts can not handle involved Policy enforcement situations or mediate disputes, but can record concerns and bring issues to the attention of Sages and GMs. Often, GMs will ask Players to put in an assist so that a GameHost may record their side of a problem and/or get a REFER. GameHosts may not replace items nor give out game secrets.
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>policy
GemStone IV Player Policy: Repair Or Replacement
Simutronics is not obligated to credit or replace losses for any user if their use is interrupted by a software failure or other service interrupt. Simutronics' sole obligation is to make a reasonable effort to fix a software problem or to return service as quickly as possible (except in cases where the service interrupt is not related to the GemStone IV product itself). Simutronics has no control over and is not responsible for hardware or software that it does not own (internet routers or a user's ISP for example).
If it appears that your character is missing some points or that something about your character or its inventory has changed unexpectedly, you may inform us by typing ASSIST and speaking to a GameMaster directly. Simutronics will attempt to investigate the problem, and may, at its sole discretion, authorize adjustments to your score or inventory. GameMasters are empowered to make many on-the-spot decisions about replacement, but some situations will require approval from Simutronics management. GameMasters will inform Players about these situations when further research or approval is required.
Some missing items are caused by normal means, such as a weapon which is broken in combat, silver lost to a pickpocket, or a mis-typed line. For example, if you were to type PUT SWORD IN SACK, this would normally put the sword into your own sack, but if there were to be a sack on the ground (perhaps left there by another player), your sword would instead go into that sack, and when you reached for it later, you might think it had just "disappeared." In any case where an item is lost or damaged through this type of normal game mechanics, repair or replacement may not be authorized. Items lost due to sharing passwords or accounts will not be replaced.
In many instances, Simutronics' only recourse in determining the cause of a problem a user may experience, is to verify that the programming involved is reliable. If specific game mechanics function correctly, and repeated tests under similar circumstances as the reported problem yield correct results, then we must rule that what the user saw is attributed to some type of communication problem or a misunderstanding of the output.
If Simutronics cannot verify that an error in programming has occurred or cannot verify the construction of the missing item, then the replacement request will be declined. Characters will ONLY be replaced due to an error in Simutronics programming. Players may help verify construction of items by registering their items regularly. See the town registrar to register your items. Also see the Unique Items section.
Note that some items may change the way they work from the last time they were handled. See the Game Mechanics section for more information about these instances. Compensation or replacement requests will be declined in cases where mechanics balance adjustments have been made and are working properly.
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>policy
GemStone IV Player Policy: Unique Items
Because of the volume of items and the wide range of distribution methods used for items that exist within GemStone IV, Simutronics cannot, and does not, maintain detailed records of the types of items, and who claims them.
It is possible that there will be mistakes in item creation from time to time. These mistakes may be technical, invalid or unreasonable parameters, or elements which are outside the guidelines and mythos of the game environment.
Items vary widely in their scope, concept, and usefulness. Some items of similar or exact appearance may have different powers.
Therefore, the following policy is imposed on these items:
- Simutronics will not replace or repair unique items under any circumstances other than bug fixes we initiate at our sole discretion. Therefore, if you lose one of these items in a crash, we may not be able to replace it because we will not have any documentation on what it was, or how it really worked.
- Simutronics can and will, at its sole discretion, make adjustments or repairs to these items as needed. In most cases, if an error represents a clear imbalance, you will not lose the benefits you acquired while the item was working the way it was. The exception to this is if it was a mistake that has an effect on world balance.
- Simutronics is not required to make any notification that a change has occurred. If you see that an item suddenly shifts its operation, then the reason is either due to a repair, or that the item was programmed to do what it does for some reason. Items should never be trusted to ALWAYS behave perfectly predictably.
- In very rare instances, an item may have to be confiscated if it is seriously in error. GameMasters may replace it at their discretion with the next item in the unique item queue (though this will probably not have any relationship to the benefits/powers of the one removed).
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>policy
GemStone IV Player Policy: Game Mechanics and Game Changes
Simutronics reserves the right to make modifications to any and all game mechanics and rules at any time, without notice.
Simutronics has a responsibility to preserve the balance of the game for the majority of the players, and furthermore, to maintain a level of challenge that is adequate for this type of product. Therefore, Simutronics will routinely add new rules, modify existing rules, and even go back and change new additions that did not function as expected.
These changes can impact your character in a variety of ways. If you feel that the change unfairly penalizes your character, or your character type, given the requirements of balance, challenge, and the general good of the game, then you may make your views known to Simutronics via GemStone IV Feedback (not ASSIST or REPORT).
Simutronics maintains a longer range view which may be in conflict with short-term and character-specific interests, but Simutronics will always attempt to make the best decision for the overall good of the game.
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>policy
GemStone IV Player Policy: Quests And Special Events
Quests and special events may happen at any time. Simutronics is not required to give warning that a quest will be run. Some quests are announced ahead of time, while others are run spontaneously. The intent is to involve characters and players in a living story, much as they would if the world was real and the character was truly living and breathing within.
Because of this, quests and special events have inherent dangers in them over and above the normal dangers to your character while playing GemStone IV. This could mean the death of your character, the loss of inventory, the threat of kidnapping or capture, and many other possibilities due to choices your character, someone elses character or even a staff NPC makes. Not every quest or event will end up working out in your favor, so be careful with choices and actions with your character, as they will have repercussions, both good and bad.
You have the option of choosing not to participate in an ongoing quest, by typing ASSIST and requesting that you be removed from the quest. This must be done as soon as you are aware that there is a quest in progress. Once you have become involved, it is up to the GameMaster running the quest as to whether your request to be removed should be honored.
Some quests and special events have a limited capacity. For these limited space quests and events, not everyone who shows up will be able to participate. Most quests and events will be run again at a later date, but there is no guarantee of the frequency of these quests, or that any particular player will be able to participate in any of them.
If you participate in a quest, please do not discuss the details of the puzzles with other players, because this can decrease their own enjoyment of it when their turn comes around. Also, please do not broadcast puzzle solutions or other spoilers over general means of communication, such as the ESP network, or the public Message Board topics.
Awards may be given out at the end of quests and other events, but participation in an event does not guarantee an award. Even though a player may have contributed to the solution of a puzzle, or role-played well, their actions at those times may not be monitored. Simutronics is not required to monitor all quest participants.
Quest participants who are being disruptive may be removed from the quest at the discretion of the GM running the event and will not be eligible for any refunds. Examples of disruptive behavior in addition to the normal disruption definition are:
- Making disparaging comments about the quest or the people involved.
- Actively thwarting the progress of other participants.
- Players who have participated in a quest before or by players who have received puzzle solutions from other participants who lessen the enjoyment of other players who wish to discover the solutions for themselves (Such as solving the quest or giving out answers just to get to the next step).
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>policy
GemStone IV Player Policy: Privacy
Staff members may not eavesdrop on private conversations unless there is a reasonable concern that such conversations relate to breaking policy, disruptive behavior, or ongoing events. In general, we try to respect player privacy as much as possible, however no area in the game is completely private. All actions and conversations within GemStone IV are subject to monitoring at any time.
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>policy
GemStone IV Player Policy: Scripting Abuse Policy
Any activity that derives ANY benefit to either yourself or another player while being unresponsive to the gaming environment will be considered against policy.
If your attention is not on the game window, you should log out of the game or stop ALL SCRIPTED activities (including but not limited to: artisan skill use, guild skill use, healing, lock picking, purifying gems, spell casting, hunting, and playing) to avoid being warned. The use of character "bots" that provide third parties an in-game advantage while being unresponsive are strictly prohibited. The excuse that you looked away from the monitor or left your desk for a few minutes will not prevent you from being issued a warning since the Staff of GemStone IV will have no way of verifying that fact.
Warnings for scripting or any unresponsive activities are based on the Staff's observation of the character, and the Staff's judgment may vary from instance to instance. Therefore, each instance of scripting abuse will be judged independently. Furthermore, GameMasters have the right to verify that any and all characters are following this policy at any time.
Exceptions
In general, if you are running a script or are in Rest Mode and are not gaining any NEW experience, skills, money, or providing other players or characters with an in-game advantage (e.g., casting spells), it does not fall under this policy. ANY activity that is deemed by Staff to be disruptive or not in the best interest of the game or its players can be warned when discovered. Examples include, but are not limited to:
--If you are script moving in and out of a room, a warning may be issued because it causes undue screen scroll.
--If you are gaining skills passively or providing other characters with an in-game advantage, a warning may be issued based on your being unresponsive to the gaming environment.
--If your "Rest Mode" message is determined to be inappropriate, a warning may be issued based on the messaging being Out of Character (OOC) or disruptive.
--If you set up a character "bot" to provide services (e.g., healing, lock picking, spell casting) to others while being unresponsive, you will be issued a warning.
Character "Bots"
For the purpose of this policy, a character "bot" is defined as any character that is unresponsive to the gaming environment except for scripted responses to triggers which can be executed by third parties to perform automatic "services" (e.g., healing, lock picking, spell casting, etc.).
Any participation in the use of character "bots" witnessed by Staff, even if the unresponsive character(s) is not connected to your account, will be considered against policy and result in a warning and or other penalties. For example, if you knowingly activate a script run by another character who is unresponsive (such as set up to cast spells when "tapped"), you will receive a warning for Scripting Abuse.
Multiple Accounts
The use of multiple accounts is not prohibited by GemStone IV Policy; however, if a player chooses to run multiple accounts at the same time, and they are being controlled by scripts and are gaining ANY benefit to the character or other surrounding characters, the player must be actively responsive to the gaming environment from EACH character's perspective.
Violation Penalties
For the purpose of this policy, all offenses by any character on an account can be treated as having occurred to the same character. As with other policy violations that lead to lockouts, accounts that are "linked" by any method, including but not limited to name, address or other billing information, password sharing, or account access, can be treated as the same account in regards to disciplinary action.
First Offense: Player receives a formal warning, is moved to a consultation room, loses ALL field experience (unabsorbed experience) and an experience inefficiency penalty is added, and must reread and agree to policy before being released. If the character was scripting an Artisan Guild skill or Adventurer's Guild task, will lose HALF of their current bounty points or 50 ranks in an artisan's guild or 10 ranks in a professional guild skill. If the character was engaged in any activity including, but not limited to, a game, event, or any other activity which results in acquisition of points, prizes, or any other type of item or "score", those items/points may be confiscated as well.
Second Offense: In addition to the second warning, substantial penalties may be assessed, including experience inefficiency penalities, and the loss of all current outstanding bounty points. The character may also be removed from the Adventurer's Guild for 30 days, and lose up to HALF of ALL ranks in an artisan or professional guild skill.
Third Offense: The account, plus all related accounts, can be locked out for 30 days. In addition, substantial experience inefficiency penalities can be assessed, all Artisan's or profession guild skill ranks may be removed, and all characters on the account may be removed from the Adventurer's Guild for at least 30 days and forfeit all current rewards.
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>policy
GemStone IV Player Policy: Violations Of Policy
Anyone found to be in violation of the GemStone IV policies or Simutronics Terms and Conditions, at the sole discretion of Simutronics, may be warned or removed from the game. Please keep in mind that GameMasters may not rely on a Players word alone when handling possible Policy violations, however a Players history may be taken into account on any given violation decision.
This list is used as a general guideline by GameMasters in determining steps to take. The actual decision will vary based upon the severity of the decision and the history of violations on *any* accounts connected to a players account.
1. First violation: The user will receive a warning describing the breach of policy Simutronics believes they have committed, either onscreen or in e-mail. Incidents of scamming and serious bug abuse may be locked out for a minimum of two months on the first violation. Scamming is deliberate use of game mechanics to bilk another player (for example, selling mystery notes and getting a note of a value lower than the sale from the bank after the sale is made, or deliberately stealing items or silvers from one account to transfer to another.)
2. Second violation: The user may be locked out of GemStone IV for a period of up to one month, and will be notified via Email. A second violation for bug abuse or scamming may result in a permanent lockout.
3. Third violation: The user may be locked out of GemStone IV for any duration up to and including permanent.
4. In certain circumstances, such as extremely abusive behavior, a user may be locked out without warning or notice of any kind.
If the user has more than one account, all accounts, on all services, may be simultaneously subject to the above actions.
Any account that is being used by a person who has already had a lockout issued on them may also be locked out. This includes accounts that are not registered to the person who is locked out. The lockout for *both* accounts will be re-started from the date that the second account was removed.
If anyone is locked out of one Simutronics product, for any reason, Simutronics may choose to lock that user's accounts out of ALL Simutronics products, on all services. This includes current and future Simutronics products. If a user is discovered to be playing on an account which is registered to a fraudulent or incorrect name, address, or billing method, that may also be grounds for immediate lockout.
Players are also always subject to the policies of the online services that provide the connection to GemStone IV. If a player violates the policy of the online service, then that is also considered to be a violation of GemStone IV Player Policy. Reports of such policy violations may be forwarded to the online service involved.
Players wishing to appeal a warning may do so through GemStone IV Feedback (found on the website or through e-mail at gsfeedback@simutronics.com).
Players wishing to dispute a lockout may do so through lockout@simutronics.com. Once a lockout request has been put in place, GameMasters may not handle requests for information or appeals.
Simutronics, at its discretion, will have the Senior GM staff review decisions on warnings or lockouts and take appropriate action. Note that all situations will not merit a Senior GM review.
Tisket
02-16-2014, 12:13 PM
Please tell me this thread is satire. For the sake of my opinion of humankind, lie to me if necessary.
It's truth. Every word. He's really onto something here.
Everyone reactivate on my mark!
Ker_Thwap
02-16-2014, 12:20 PM
It's truth. Every word. He's really onto something here.
Everyone reactivate on my mark!
I'm going to be rich! Who would like to by shares of my future GS income? I'm selling 200 shares at ten thousand per share. Each share gives you the rights to 100% of my profits.
Taernath
02-16-2014, 12:22 PM
If each share gives 100% of your profits... then that means 200,000% profits!
Gelston
02-16-2014, 12:24 PM
I'm going to be rich! Who would like to by shares of my future GS income? I'm selling 200 shares at ten thousand per share. Each share gives you the rights to 100% of my profits.
The money used to buy the share would be a profit for you though right? So I'd just get it back? I'll take all 200. No need to go through the hassle of transferring the money to you to transfer it back. Also, I'll be expecting payments from you really soon.
waywardgs
02-16-2014, 12:29 PM
The money used to buy the share would be a profit for you though right? So I'd just get it back? I'll take all 200. No need to go through the hassle of transferring the money to you to transfer it back. Also, I'll be expecting payments from you really soon.
He needs the money up front for startup meth.
Ker_Thwap
02-16-2014, 12:31 PM
Curses, foiled again.
Gelston
02-16-2014, 12:31 PM
He needs the money up front for startup meth.
Seeing as he is now a subsidiary of GelstoCorp I have decided to push the brand in another direction. Ker_Thwap Enterprises will now be a kitchen cleaning service. Come clean my damn kitchen.
Ker_Thwap
02-16-2014, 12:35 PM
Seeing as he is now a subsidiary of GelstoCorp I have decided to push the brand in another direction. Ker_Thwap Enterprises will now be a kitchen cleaning service. Come clean my damn kitchen.
Sadly, we lost millions this quarter and since it's not an LLC, you're on the hook for the entire loss as the sole shareholder. Just forward me a check, I'll be sure to distribute it to the creditors.
waywardgs
02-16-2014, 12:36 PM
Seeing as he is now a subsidiary of GelstoCorp I have decided to push the brand in another direction. Ker_Thwap Enterprises will now be a kitchen cleaning service. Come clean my damn kitchen.
This does not preclude the need for startup meth. The original concept as outlined by Saipher clearly implies the necessity of this requirement for all future endeavors.
Tisket
02-16-2014, 12:39 PM
We are really good at spinning bullshit in our little corner of the internets.
None better than yourself.
Tisket
02-16-2014, 12:42 PM
What...I was complimenting you!
Touchy touchy.
Tisket
02-16-2014, 12:48 PM
I'm wearing boots, my "boyfriend" has a bulletproof vest, and hairflipping is for amateurs.
Ker_Thwap
02-16-2014, 12:57 PM
I'd have gone with the ponytail whiplash myself.
Tisket
02-16-2014, 12:58 PM
We don't need clones of shallow meretricious trash.
Gelston
02-16-2014, 12:59 PM
Sadly, we lost millions this quarter and since it's not an LLC, you're on the hook for the entire loss as the sole shareholder. Just forward me a check, I'll be sure to distribute it to the creditors.
I received a Government bailout, and you are now being investigated by the SEC.
waywardgs
02-16-2014, 01:00 PM
Hey! The crazy in this thread is not gender specific! Let's stick to the original format!
Taernath
02-16-2014, 01:01 PM
We don't need clones of shallow meretricious trash.
Ooooh it's been a while since someone made me look up a word.
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