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Dhuul
09-15-2004, 04:33 AM
this was much tougher than the Solhaven invasion:

[Icemule Trace, Exterior]
Cresting the hill provides an overview of Icemule Trace near this part of the wall. Several streets are visible, crowded with people going about their daily business. Smooth, flattened paths streak down the hill to the stone fortification rising up at the bottom, indicating that this is a popular locale for sledding. You also see a fanged ice cat that appears stunned, a snow witch, a fanged ice cat that appears dead, a greater ice elemental, a greater ice elemental, a white opal, some silver coins, a turquoise scabbard, a badly damaged monir strongbox, some polished pink coral, an ice guardian that appears stunned, a dusky blue arrow, an ice guardian, a dusky blue arrow, a wooden arrow and an iron-banded red haon sled.
Also here: Stillson, Ardwen, Mekthros, Lady Eiadh, Wulfhen, Lord Arkans
Obvious paths: north, south
Arkans traces a sign that contorts in the air while he forcefully incants a dark invocation...
Arkans gestures at a greater ice elemental.
CS: +358 - TD: +264 + CvA: +25 + d100: +47 == +166
Warding failed!
Target staggers in pain.
... 15 points of damage!
>target random
A snow witch forms into a ball of snow which rolls north.
An ice guardian gestures at Stillson!
An ice guardian hurls a freezing ball of pure cold at Stillson!
AS: +163 vs DS: +297 with AvD: +17 + d100 roll: +15 = -102
A clean miss.
>prep 302
>channel target
A ball of snow rolls in and forms into a snow witch!
Mekthros traces a sign that contorts in the air while he forcefully incants a dark invocation...
Mekthros gestures at a greater ice elemental.
CS: +344 - TD: +264 + CvA: +25 + d100: +5 == +110
Warding failed!
A painful blow.
... 5 points of damage!
You are now targetting a greater ice elemental.
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
You channel at a greater ice elemental.
A sickly, violet haze encompasses a greater ice elemental.
CS: +240 - TD: +250 + CvA: +25 + d100: +25 == +40
Warded off!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
Eiadh utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
Eiadh gestures at a greater ice elemental.
Eiadh hurls a roaring ball of fire at a greater ice elemental!
AS: +293 vs DS: +333 with AvD: +70 + d100 roll: +2 = +32
A clean miss.
Wulfhen swings a silver-hilted dark imflass claidhmore at a greater ice elemental!
AS: +442 vs DS: +421 with AvD: +41 + d100 roll: +79 = +141
... and hits for 36 points of damage!
Ardwen looks determined and focused.
In a breathtaking display of agility and combat mastery, Ardwen whirls in a fury of unrelenting strikes and ripostes!
Ardwen swings a short-hafted lochaber axe at a snow witch! A hit!
Blast to hand reduces it to pulp!
The snow witch is stunned!
Ardwen swings a short-hafted lochaber axe at a fanged ice cat! A hit!
Mighty swing separates head from shoulders.
The ice cat crumples to the ground and dies.
Eiadh stares off into space.
>target random
Mekthros traces a sign that contorts in the air while he forcefully incants a dark invocation...
>prep 302
>channel target
Mekthros gestures at a greater ice elemental.
CS: +344 - TD: +264 + CvA: +25 + d100: +10 == +115
Warding failed!
A painful blow.
... 15 points of damage!
You are now targetting a snow witch.
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
You channel at a snow witch.
A sickly, violet haze encompasses a snow witch.
CS: +240 - TD: +137 + CvA: +25 + d100: +72 == +200
Warding failed!
The violet haze chaotically swirls around the witch, the tremendous force causing the victim to crumple inward upon itself!
The snow witch is hit for 108 points of damage!
... 35 points of damage!
Intense beam of plasma shears away large chunks of the snow witch's forearm!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
Arkans traces a sign that contorts in the air while he forcefully incants a dark invocation...
Arkans gestures at a greater ice elemental.
CS: +358 - TD: +264 + CvA: +25 + d100: +11 == +130
Warding failed!
A very painful blow.
... 15 points of damage!
R>l
[Icemule Trace, Exterior]
Cresting the hill provides an overview of Icemule Trace near this part of the wall. Several streets are visible, crowded with people going about their daily business. Smooth, flattened paths streak down the hill to the stone fortification rising up at the bottom, indicating that this is a popular locale for sledding. You also see a snow witch that appears stunned, a fanged ice cat that appears dead, a fanged ice cat that appears dead, a greater ice elemental, a greater ice elemental, a white opal, some silver coins, a turquoise scabbard, a badly damaged monir strongbox, some polished pink coral, an ice guardian that appears stunned, a dusky blue arrow, an ice guardian, a dusky blue arrow, a wooden arrow and an iron-banded red haon sled.
Also here: Stillson, Ardwen, Mekthros, Lady Eiadh, Wulfhen, Lord Arkans
Obvious paths: north, south
R>target random
>prep 302
>channel target
Mekthros picks up a white opal.
...wait 1 seconds.
...wait 1 seconds.
You are now targetting a snow witch.
Mekthros put a white opal in his spidersilk pack.
R>target random
>prep 302
>channel target
...wait 1 seconds.
...wait 1 seconds.
You are now targetting a snow witch.
A ball of snow rolls in and forms into a snow witch!
A snow witch throws its head back and howls, shaking off the stun!
>target random
>prep 302
>channel target
Mekthros traces a sign that contorts in the air while he forcefully incants a dark invocation...
Mekthros gestures at a greater ice elemental.
Nothing happens.
Arkans traces a sign that contorts in the air while he forcefully incants a dark invocation...
Arkans gestures at a greater ice elemental.
CS: +358 - TD: +264 + CvA: +25 + d100: +80 == +199
Warding failed!
Target reels from brutal strike.
... 20 points of damage!
You are now targetting a snow witch.
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
You channel at a snow witch.
A sickly, violet haze encompasses a snow witch.
CS: +240 - TD: +137 + CvA: +25 + d100: +81 == +209
Warding failed!
The violet haze chaotically swirls around the witch, the tremendous force causing the victim to crumple inward upon itself!
The snow witch is hit for 107 points of damage!
The snow witch falls to the ground motionless.
The light blue glow leaves a snow witch.
The powerful look leaves a snow witch.
The bright luminescence fades from around a snow witch.
The silvery luminescence fades from around a snow witch.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
Eiadh looks tense and ready for action.
[OOC]-Kyena: "sounds, prone, stun, no bow out"
An ice guardian swings a closed fist at Eiadh!
Eiadh evades the attack!
Wulfhen looks determined and focused.
In a breathtaking display of agility and combat mastery, Wulfhen whirls in a fury of unrelenting strikes and ripostes!
Wulfhen swings a silver-hilted dark imflass claidhmore at a snow witch! A hit!
Off-balance slash to the snow witch's left arm shatters its elbow.
*CRUNCH*
The snow witch is stunned!
Wulfhen swings a silver-hilted dark imflass claidhmore at a greater ice elemental! A clean miss.
Wulfhen swings a silver-hilted dark imflass claidhmore at a greater ice elemental! A hit!
The deep blue glow emanating from the ice elemental goes dark suddenly.
A greater ice elemental glances around, looking a bit less confident.
The tingling sensation and sense of security leaves a greater ice elemental.
The brilliant luminescence fades from around a greater ice elemental.
A greater ice elemental appears somehow different.
The bright luminescence fades from around a greater ice elemental.
The shimmering multicolored sphere fades from around a greater ice elemental.
Wulfhen swings a silver-hilted dark imflass claidhmore at an ice guardian! A hit!
The ice guardian screams evilly one last time and goes still.
R>loot
You search the snow witch.
It had a dusky blue arrow.
It didn't carry any silver.
It had a violet sapphire on it!
Interesting, it carried a copper lockpick with it.
It had nothing else of value.
A snow witch turns to slush, leaving nothing behind.
Arkans traces a sign that contorts in the air while he forcefully incants a dark invocation...
Arkans gestures at a greater ice elemental.
CS: +358 - TD: +267 + CvA: +25 + d100: +73 == +189
Warding failed!
Target reels from brutal strike.
... 15 points of damage!
>target random
>prep 302
>channel target
Mekthros traces a sign that contorts in the air while he forcefully incants a dark invocation...
Mekthros gestures at a greater ice elemental.
CS: +344 - TD: +267 + CvA: +25 + d100: +41 == +143
Warding failed!
A most painful blow.
... 15 points of damage!
You are now targetting a snow witch.
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
You channel at a snow witch.
A sickly, violet haze encompasses a snow witch.
CS: +240 - TD: +137 + CvA: +25 + d100: +66 == +194
Warding failed!
The violet haze chaotically swirls around the witch, the tremendous force causing the victim to crumple inward upon itself!
The snow witch is hit for 102 points of damage!
... 40 points of damage!
Sizzling arc of plasma blows the snow witch's kneecap off!
It is knocked to the ground!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
A greater ice elemental flows in, followed by a hailing icestorm!
A ball of snow rolls in and forms into a snow witch!
R>target random
>prep 302
>channel target
A greater ice elemental flows in, followed by a hailing icestorm!
A snow witch throws its head back and howls, shaking off the stun!
A greater ice elemental glows with a bright blue light.
Mekthros traces a sign that contorts in the air while he forcefully incants a dark invocation...
Mekthros gestures at a greater ice elemental.
CS: +344 - TD: +267 + CvA: +25 + d100: +75 == +177
Warding failed!
Massive internal disruption.
... 15 points of damage!
Arkans traces a sign that contorts in the air while he forcefully incants a dark invocation...
Arkans gestures at a greater ice elemental.
CS: +358 - TD: +267 + CvA: +25 + d100: +91 == +207
Warding failed!
Massive internal disruption.
... 25 points of damage!
[Erratic (faint)]: "casting"
You are now targetting a snow witch.
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
You channel at a snow witch.
A sickly, violet haze encompasses a snow witch.
CS: +240 - TD: +137 + CvA: +25 + d100: +13 == +141
Warding failed!
You successfully infuse more mana into the cast.
The violet haze rapidly swirls around the witch, sparking with pockets of chaotic, plasma energy.
The snow witch is hit for 216 points of damage!
The snow witch cries out in cold agony one last time and dies.
The light blue glow leaves a snow witch.
The powerful look leaves a snow witch.
The bright luminescence fades from around a snow witch.
The silvery luminescence fades from around a snow witch.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
Eiadh traces a sign while beseeching the spirits for empowerment...
Eiadh gestures at a greater ice elemental.
Eiadh draws a large sign in the air before her ...

Spirits begin to swirl around a greater ice elemental.
CS: +268 - TD: +222 + CvA: +25 + d100: +37 == +108
Warding failed!
The spirits distract the ice elemental's every action.

A greater ice elemental is partially unaffected by the distraction of the spirits!
Spirits begin to swirl around a snow witch.
CS: +268 - TD: +108 + CvA: +25 + d100: +45 == +230
Warding failed!
The spirits distract the snow witch's every action.

Spirits begin to swirl around a greater ice elemental.
CS: +268 - TD: +220 + CvA: +25 + d100: +23 == +96
Warded off!
Spirits begin to swirl around a greater ice elemental.
CS: +268 - TD: +220 + CvA: +25 + d100: +99 == +172
Warding failed!
The spirits distract the ice elemental's every action.

A greater ice elemental is partially unaffected by the distraction of the spirits!
Spirits begin to swirl around an ice guardian.
CS: +268 - TD: +87 + CvA: +25 + d100: +27 == +233
Warding failed!
The spirits distract the ice guardian's every action.

Spirits begin to swirl around you.
CS: +268 - TD: +184 + CvA: +12 + d100: +72 == +168
Warding failed!
The spirits distract your every action.
Spirits begin to swirl around Stillson.
CS: +268 - TD: +140 + CvA: -21 + d100: +84 == +191
Warding failed!
Stillson appears distracted.
Spirits begin to swirl around Arkans.
CS: +268 - TD: +292 + CvA: +12 + d100: +21 - -5 == +14
Warded off!
Ardwen swings a short-hafted lochaber axe at a greater ice elemental!
AS: +512 vs DS: +399 with AvD: +30 + d100 roll: +67 = +210
... and hits for 71 points of damage!
Suddenly, Ardwen's lochaber axe glows with an icy blue light!
R>target random
>prep 302
>channel target
...wait 2 seconds.
...wait 2 seconds.
You are now targetting a greater ice elemental.
A snow witch forms into a ball of snow which rolls north.
An ice guardian charges at Arkans!
Arkans blocks the attack with his shield!
Mekthros traces a sign that contorts in the air while he forcefully incants a dark invocation...
Mekthros gestures at a greater ice elemental.
CS: +344 - TD: +267 + CvA: +25 + d100: +61 == +163
Warding failed!
A powerful hit.
The deep blue glow emanating from the ice elemental goes dark suddenly.
A greater ice elemental glances around, looking a bit less confident.
The tingling sensation and sense of security leaves a greater ice elemental.
The brilliant luminescence fades from around a greater ice elemental.
A greater ice elemental appears somehow different.
The bright luminescence fades from around a greater ice elemental.
A greater ice elemental seems less distracted.
>target random
>prep 302
>channel target
You are now targetting a greater ice elemental.
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
You channel at a greater ice elemental.
A sickly, violet haze encompasses a greater ice elemental.
CS: +240 - TD: +255 + CvA: +25 + d100: +31 == +41
Warded off!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
Arkans traces a sign that contorts in the air while he forcefully incants a dark invocation...
Arkans gestures at a greater ice elemental.
CS: +358 - TD: +271 + CvA: +25 + d100: +86 == +198
Warding failed!
Massive internal disruption.
... 20 points of damage!
R>l
You feel less drained.
A greater ice elemental flows in, followed by a hailing icestorm!
[Icemule Trace, Exterior]
Cresting the hill provides an overview of Icemule Trace near this part of the wall. Several streets are visible, crowded with people going about their daily business. Smooth, flattened paths streak down the hill to the stone fortification rising up at the bottom, indicating that this is a popular locale for sledding. You also see a greater ice elemental, a greater ice elemental, a greater ice elemental, a copper lockpick, a violet sapphire, a dusky blue arrow, a snow witch that appears dead, a fanged ice cat that appears dead, a fanged ice cat that appears dead, a greater ice elemental that appears dead, a greater ice elemental that appears dead, some silver coins, a turquoise scabbard, a badly damaged monir strongbox, some polished pink coral, an ice guardian that appears dead, a dusky blue arrow, an ice guardian, a dusky blue arrow, a wooden arrow and an iron-banded red haon sled.
Also here: Stillson, Ardwen, Mekthros, Lady Eiadh, Wulfhen, Lord Arkans
Obvious paths: north, south
R>target random
>prep 302
>channel target
You are now targetting a greater ice elemental.
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
You channel at a greater ice elemental.
A sickly, violet haze encompasses a greater ice elemental.
CS: +240 - TD: +255 + CvA: +25 + d100: +76 == +86
Warded off!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
Mekthros traces a sign that contorts in the air while he forcefully incants a dark invocation...
Mekthros gestures at a greater ice elemental.
CS: +344 - TD: +271 + CvA: +25 + d100: +14 == +112
Warding failed!
A powerful hit.
... 5 points of damage!
Ardwen looks determined and focused.
In a breathtaking display of agility and combat mastery, Ardwen whirls in a fury of unrelenting strikes and ripostes!
Ardwen swings a short-hafted lochaber axe at a greater ice elemental! A hit!
Ardwen swings a short-hafted lochaber axe at a greater ice elemental! A hit!
The deep blue glow emanating from the ice elemental goes dark suddenly.
A greater ice elemental glances around, looking a bit less confident.
The tingling sensation and sense of security leaves a greater ice elemental.
The brilliant luminescence fades from around a greater ice elemental.
A greater ice elemental appears somehow different.
The bright luminescence fades from around a greater ice elemental.
The shimmering multicolored sphere fades from around a greater ice elemental.
The silvery luminescence fades from around a greater ice elemental.
A greater ice elemental seems less distracted.
Eiadh reaches into the ice elemental and yelps in pain, but withdraws a cold blue gem!
A greater ice elemental glows with a bright blue light before turning to slush, leaving nothing behind.
A ball of snow rolls in and forms into a snow witch!
R>target random
>prep 302
>channel target
You are now targetting a greater ice elemental.
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
You channel at a greater ice elemental.
A sickly, violet haze encompasses a greater ice elemental.
CS: +240 - TD: +253 + CvA: +25 + d100: +54 == +66
Warded off!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
An ice guardian begins to shiver violently!
Stillson thrusts with a brilliant eahnor rapier at a greater ice elemental!
AS: +312 vs DS: +417 with AvD: +45 + d100 roll: +47 = -13
A clean miss.
Mekthros traces a sign that contorts in the air while he forcefully incants a dark invocation...
Mekthros gestures at a greater ice elemental.
CS: +344 - TD: +267 + CvA: +25 + d100: +53 == +155
Warding failed!
Target staggers in pain.
... 15 points of damage!
Arkans traces a sign that contorts in the air while he forcefully incants a dark invocation...
Arkans gestures at a greater ice elemental.
CS: +358 - TD: +267 + CvA: +25 + d100: +48 == +164
Warding failed!
A very painful blow.
... 15 points of damage!
Eiadh says, "Ack."
Eiadh just opened a tightly woven silver mesh gem pouch.
Eiadh put a clear blue gem in her silver mesh gem pouch.
[Jennaen (faint)]: "West gate looks clear fer grabbin' bodies"
A fanged ice cat decays into a compost of fangs, fur and claws.
Eiadh just closed a tightly woven silver mesh gem pouch.
Eiadh reaches into the ice elemental and yelps in pain, but withdraws a cold blue gem!
A greater ice elemental glows with a bright blue light before turning to slush, leaving nothing behind.
Mekthros traces a sign that contorts in the air while he forcefully incants a dark invocation...
Mekthros gestures at a greater ice elemental.
CS: +344 - TD: +267 + CvA: +25 + d100: +66 == +168
Warding failed!
A painful blow.
... 15 points of damage!
Arkans traces a sign that contorts in the air while he forcefully incants a dark invocation...
Arkans gestures at a greater ice elemental.
CS: +358 - TD: +267 + CvA: +25 + d100: +65 == +181
Warding failed!
A devastating hit.
... 15 points of damage!
>prep 319
You chant a reverent litany, clasping your hands while focusing upon the Divine Wrath spell...
Your spell is ready.
>cast
A snow witch forms into a ball of snow which rolls north.
Wulfhen asks, "Ack?"
Eiadh searches a snow witch.
A snow witch turns to slush, leaving nothing behind.
You gesture.
You try to conjure your magic, but the distraction from the unseen spirits around you is too strong and your spell fizzles.
Cast Roundtime 3 Seconds.
Eiadh just opened a tightly woven silver mesh gem pouch.
Eiadh put a clear blue gem in her silver mesh gem pouch.
A greater ice elemental glows with a bright blue light.
Eiadh just closed a tightly woven silver mesh gem pouch.
Arkans traces a sign that contorts in the air while he forcefully incants a dark invocation...
Arkans gestures at a greater ice elemental.
CS: +358 - TD: +267 + CvA: +25 + d100: +76 == +192
Warding failed!
Massive internal disruption.
The deep blue glow emanating from the ice elemental goes dark suddenly.
A greater ice elemental glances around, looking a bit less confident.
The tingling sensation and sense of security leaves a greater ice elemental.
The brilliant luminescence fades from around a greater ice elemental.
A greater ice elemental appears somehow different.
The bright luminescence fades from around a greater ice elemental.
Mekthros traces a sign that contorts in the air while he forcefully incants a dark invocation...
Mekthros gestures at a greater ice elemental.
CS: +344 - TD: +271 + CvA: +25 + d100: +80 == +178
Warding failed!
Massive internal disruption.
... 15 points of damage!
Eiadh reaches into the ice elemental and yelps in pain, but withdraws a cold blue gem!
A greater ice elemental glows with a bright blue light before turning to slush, leaving nothing behind.
Stillson thrusts with a brilliant eahnor rapier at a greater ice elemental!
AS: +312 vs DS: +414 with AvD: +45 + d100 roll: +49 = -8
A clean miss.
Wulfhen swings a silver-hilted dark imflass claidhmore at a greater ice elemental!
AS: +427 vs DS: +414 with AvD: +41 + d100 roll: +95 = +149
... and hits for 41 points of damage!
A fanged ice cat decays into a compost of fangs, fur and claws.
An ice guardian gestures at Arkans!
An ice guardian hurls a freezing ball of pure cold at Arkans!
Arkans evades the bolt!
Ardwen swings a short-hafted lochaber axe at a greater ice elemental!
AS: +497 vs DS: +414 with AvD: +30 + d100 roll: +97 = +210
... and hits for 71 points of damage!
Mekthros traces a sign that contorts in the air while he forcefully incants a dark invocation...
Mekthros gestures at a greater ice elemental.
CS: +344 - TD: +271 + CvA: +25 + d100: +54 == +152
Warding failed!
A masterful strike.
... 10 points of damage!
Eiadh just opened a tightly woven silver mesh gem pouch.
Eiadh put a clear blue gem in her silver mesh gem pouch.
Eiadh just closed a tightly woven silver mesh gem pouch.
>target random
>prep 302
>channel target
Arkans traces a sign that contorts in the air while he forcefully incants a dark invocation...
Arkans gestures at a greater ice elemental.
CS: +358 - TD: +271 + CvA: +25 + d100: +80 == +192
Warding failed!
A very painful blow.
... 15 points of damage!
You are now targetting a greater ice elemental.
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
You channel at a greater ice elemental.
A sickly, violet haze encompasses a greater ice elemental.
CS: +240 - TD: +255 + CvA: +25 + d100: +89 == +99
Warded off!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
Eiadh reaches into the ice elemental and yelps in pain, but withdraws a cold blue gem!
A greater ice elemental glows with a bright blue light before turning to slush, leaving nothing behind.
Stillson just went north.
[Dergoatean (faint)]: "4 bodies outsie west gate"
R>l
[Icemule Trace, Exterior]
Cresting the hill provides an overview of Icemule Trace near this part of the wall. Several streets are visible, crowded with people going about their daily business. Smooth, flattened paths streak down the hill to the stone fortification rising up at the bottom, indicating that this is a popular locale for sledding. You also see a drake greataxe, a greater ice elemental, a copper lockpick, a violet sapphire, a dusky blue arrow, some silver coins, a turquoise scabbard, a badly damaged monir strongbox, some polished pink coral, an ice guardian that appears dead, a dusky blue arrow, an ice guardian, a dusky blue arrow, a wooden arrow and an iron-banded red haon sled.
Also here: Ardwen, Mekthros, Lady Eiadh, Wulfhen, Lord Arkans
Obvious paths: north, south
Mekthros traces a sign that contorts in the air while he forcefully incants a dark invocation...
Mekthros gestures at a greater ice elemental.
CS: +344 - TD: +271 + CvA: +25 + d100: +17 == +115
Warding failed!
A very painful blow.
The deep blue glow emanating from the ice elemental goes dark suddenly.
A greater ice elemental glances around, looking a bit less confident.
The tingling sensation and sense of security leaves a greater ice elemental.
The brilliant luminescence fades from around a greater ice elemental.
A greater ice elemental appears somehow different.
The silvery luminescence fades from around a greater ice elemental.
The bright luminescence fades from around a greater ice elemental.
The shimmering multicolored sphere fades from around a greater ice elemental.
Wulfhen swings a silver-hilted dark imflass claidhmore at an ice guardian!
AS: +427 vs DS: +177 with AvD: +43 + d100 roll: +96 = +389
... and hits for 170 points of damage!
The ice guardian falls to the ground motionless.
An ice guardian seems less distracted.
Eiadh just opened a tightly woven silver mesh gem pouch.
Eiadh put a clear blue gem in her silver mesh gem pouch.
Arkans traces a sign that contorts in the air while he forcefully incants a dark invocation...
Eiadh just closed a tightly woven silver mesh gem pouch.
Ardwen looks determined and focused.
In a breathtaking display of agility and combat mastery, Ardwen whirls in a fury of unrelenting strikes and ripostes!
An ice guardian turns to dust.
Eiadh reaches into the ice elemental and yelps in pain, but withdraws a cold blue gem!
A greater ice elemental glows with a bright blue light before turning to slush, leaving nothing behind.
>target random
>prep 302
>channel target
Could not find a valid target.
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
Cast at what?
Mekthros traces a sign that contorts in the air while he forcefully incants a dark invocation...
Lord Arkans just went north.
A small whirlwind races through the area.
Eiadh mutters under her breath.
Wulfhen searches an ice guardian.
An ice guardian turns to dust.
Lord Arkans just arrived.
>'Hey, thanks for the interferenc
>mutter
Eiadh murmurs a simple, mystical chant...
Lord Arkans just went south.
Eiadh concentrates.
Eiadh's right hand looks better.
Mekthros put a battered white buckler rimmed with a band of pitch black steel in his leather harness.
You say, "Hey, thanks for the interference."

Drew
09-15-2004, 05:22 AM
My view of the invasion:


>An ice gremlin lumbers in, followed by a hailing icestorm!
>An ice gremlin blows its icy breath at you!
An ice gremlin hurls a freezing ball of pure cold at you!
AS: +261 vs DS: +229 with AvD: +39 + d100 roll: +93 = +164
... and hits for 21 points of damage!
Chilly blast to the head. Where is that cap Mom knitted for you!?
The freezing ball of pure cold strikes you, blossoming into a much larger sphere of frost upon impact.
... 40 points of damage!
Hand freezes solid before falling off! Who needs a left hand anyways?
You are stunned for 5 rounds!

A burst of frost from an ice gremlin's freezing ball of pure cold flies off and hits Hyuuga!
... 60 points of damage!
Hyuuga drops in his tracks as the bitter cold freezes his lungs solid!

* Hyuuga drops dead at your feet!

The brilliant luminescence fades from around Hyuuga.
Hyuuga becomes solid again.
Hyuuga returns to normal color.
>You hear the faint thoughts of Kontii echo in your mind:
"dont go west of TC...invasion"
* Hyuuga just bit the dust!
>A snow witch begins to shiver.
>The ghostly voice of Hyuuga softly says, "Crap."
>An ice gremlin claws at you!
AS: +283 vs DS: +158 with AvD: +23 + d100 roll: +1 = +149
... and hits for 10 points of damage!
Light, bruising slash to your left thigh.
>An ice gremlin begins to shiver.
>stance defensiveYou are still stunned.
> * Martine just bit the dust!
>An ice gremlin begins to shiver.
>A snow witch blows its icy breath at you!
A snow witch hurls a freezing ball of pure cold at you!
AS: +215 vs DS: +200 with AvD: +39 + d100 roll: +96 = +150
... and hits for 13 points of damage!
Your right hand turns an interesting shade of light blue.
The freezing ball of pure cold strikes you, blossoming into a much larger sphere of frost upon impact.
... 15 points of damage!
Your right arm trembles with the cold.
>An ice gremlin blows its icy breath at you!
An ice gremlin hurls a freezing ball of pure cold at you!
AS: +261 vs DS: +195 with AvD: +39 + d100 roll: +55 = +160
... and hits for 20 points of damage!
My! You'll surely be stiff in the morning! Better ice down the bruises!
The freezing ball of pure cold strikes you, blossoming into a much larger sphere of frost upon impact.
... 45 points of damage!
Failed to evade blast! Eye and brain splintered beyond recognition.
The light blue glow leaves you.
The deep blue glow leaves you.
You feel the aura of confidence leave you.
You are no longer moving silently.
The silvery luminescence fades from around you.
You no longer feel so dextrous.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel the inner strength leave you.
The buzz of thoughts in your mind subsides.
The bright luminescence fades from around you.
You become solid again.
The powerful look leaves you.
You return to normal color.
The air about you stops shimmering.
The brilliant luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

The ice gremlin bellows with icy delight!

>stance defensiveYou are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
> * Chivalrous just bit the dust!



......



>An ice gremlin blows its icy breath at Kontii!
An ice gremlin hurls a freezing ball of pure cold at Kontii!
AS: +261 vs DS: +187 with AvD: +39 + d100 roll: +40 = +153
... and hits for 11 points of damage!
Kontii's right hand turns an interesting shade of light blue.
The freezing ball of pure cold strikes Kontii, blossoming into a much larger sphere of frost upon impact.
... 20 points of damage!
Cold blast rends muscles from bone!
He is stunned!
>Erebos gestures while calling upon the lesser spirits for aid...
>Erebos gestures at you.
You are no longer stunned.
>[OOC]-Elanywn: "how's the DS on these things?"
A snow witch turns to slush, leaving nothing behind.
>619*** TypoHelp: Converted "619" to INCANT 619.

You make a simple motion, quietly invoking the Mass Calm spell...
Your spell is ready.
You gesture.
A calm washes over an ice gremlin.
A calm washes over an ice gremlin.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>lAn ice gremlin blinks in confusion a moment before shaking off the calm!
>An ice gremlin blinks in confusion a moment before shaking off the calm!
>[Tavern Burrow, Pilsner Avenue]
Pilsner Avenue ends at the West Road, although you can see that another road continues beyond this intersection. A tall, narrow, wooden framed building, apparently hastily constructed some years past, houses the Nightowl Pub. You also see a dusky blue arrow, a bone-tipped arrow, an ice gremlin, a bone-tipped arrow and an ice gremlin.
Also here: Lord Erebos, a stunned Kontii who is lying down
Obvious paths: north, east, south, west
>Erebos gestures while calling upon the lesser spirits for aid...
>Erebos gestures at Kontii.
The glazed look leaves Kontii.
>Kontii stands up.
>An ice gremlin begins to shiver.
>An ice gremlin claws at Kontii!
AS: +283 vs DS: +209 with AvD: +23 + d100 roll: +23 = +120
... and hits for 3 points of damage!
Weak slash to Kontii's right arm.
That doesn't even sting.
>stance defensive[OOC]-Stay: "level 40's so far"
You are now in a defensive stance.
> * Herberto just bit the dust!
>Lord Erebos just went south.
>lAn ice gremlin blows its icy breath at Kontii!
An ice gremlin hurls a freezing ball of pure cold at Kontii!
AS: +261 vs DS: +232 with AvD: +39 + d100 roll: +94 = +162
... and hits for 16 points of damage!
Icy chill to Kontii's midriff. Looks like a bowl of nice hot stew is in order.
The freezing ball of pure cold strikes Kontii, blossoming into a much larger sphere of frost upon impact.
... 25 points of damage!
Kontii staggers as the icy blow shatters his left leg.
Kontii screams and falls to the ground grasping his mangled left leg!
He is stunned!

A burst of frost from an ice gremlin's freezing ball of pure cold flies off and hits you!
... 35 points of damage!
Icy blast takes right arm off at the shoulder!
You are stunned for 6 rounds!
>An ice gremlin claws at Kontii!
AS: +283 vs DS: +140 with AvD: +23 + d100 roll: +59 = +225
... and hits for 20 points of damage!
Broken finger on Kontii's right hand!

An ice gremlin claws at Kontii!
AS: +283 vs DS: +140 with AvD: +23 + d100 roll: +22 = +188
... and hits for 18 points of damage!
Blow leaves an imprint on Kontii's chest!

* Kontii drops dead at your feet!

The brilliant luminescence fades from around Kontii.
The deep blue glow leaves Kontii.
The air about Kontii stops shimmering.
The silvery luminescence fades from around Kontii.
Kontii seems to lose some dexterity.
The powerful look leaves Kontii.
The bright luminescence fades from around Kontii.
The light blue glow leaves Kontii.

The ice gremlin bellows with icy delight!

>An ice gremlin claws at you!
AS: +283 vs DS: +182 with AvD: +23 + d100 roll: +59 = +183
... and hits for 20 points of damage!
Quick slash to your upper left arm!
Just a nick.
>You hear the faint thoughts of Silversoft echo in your mind:
"cat in voln"
* Kontii just bit the dust!
>sym of restorationYou are still stunned.
>An ice gremlin claws at you!
AS: +283 vs DS: +179 with AvD: +23 + d100 roll: +39 = +166
... and hits for 15 points of damage!
Attack hits your throat but doesn't break the skin.
Close!
>An ice gremlin begins to shiver.
>sym of restorationYou are still stunned.
>sym of restorationYou are still stunned.
> * Lazalye just bit the dust!
>sym of restorationThe ghostly voice of Kontii thoughtfully says, "Woops."
>You are still stunned.
>sym of restorationYou are still stunned.
>sym of restorationYou are still stunned.
>An ice gremlin claws at you!
AS: +283 vs DS: +179 with AvD: +23 + d100 roll: +54 = +181
... and hits for 17 points of damage!
Broken finger on your left hand!
>An ice gremlin blows its icy breath at you!
An ice gremlin hurls a freezing ball of pure cold at you!
AS: +261 vs DS: +234 with AvD: +39 + d100 roll: +11 = +77
A clean miss.
>sym of restorationYou are still stunned.
>sym of restorationYou are still stunned.
>sym of restorationYou are still stunned.
>Lord Erebos just arrived.
>sym of restorationYou are still stunned.
>Lord Erebos just went south.
>sym of restorationYou are still stunned.
>An ice gremlin begins to shiver.
>An ice gremlin begins to shiver.
>sym of restorationYou are still stunned.
>sym of restorationYou are still stunned.
>[OOC]-Shailya: "need Clerics at the Ice Garden in Mule"
sym of restorationYou are still stunned.
>sym of restorationYou are still stunned.
>sym of restorationYou are still stunned.
>sym of restorationYou are still stunned.

At this point I had exactly 4 health left


>An ice gremlin blows its icy breath at you!
An ice gremlin hurls a freezing ball of pure cold at you!
AS: +261 vs DS: +234 with AvD: +39 + d100 roll: +49 = +115
... and hits for 4 points of damage!
Cold hands, warm heart!
You are no longer moving silently.
You feel the extra courage wane.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
You return to normal color.
The deep blue glow leaves you.
The powerful look leaves you.
You no longer feel so dextrous.
You feel the aura of confidence leave you.
You feel the inner strength leave you.
The layer of protection fades away.
The buzz of thoughts in your mind subsides.
The light blue glow leaves you.
The air about you stops shimmering.
The silvery luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...
The freezing ball of pure cold strikes you, blossoming into a much larger sphere of frost upon impact.

The ice gremlin bellows with icy delight!

>sym of restorationYou cannot use this symbol while dead.
>
Kontii's body decays into compost.

> * Chivalrous just bit the dust!




..............





>An ice gremlin blows its icy breath at Erratic!
An ice gremlin hurls a freezing ball of pure cold at Erratic!
AS: +261 vs DS: +305 with AvD: +54 + d100 roll: +97 = +107
... and hits for 2 points of damage!
Erratic barely notices the cool burst of energy.
The freezing ball of pure cold strikes Erratic, blossoming into a much larger sphere of frost upon impact.
... 35 points of damage!
What was once Erratic's left leg shatters with the well placed strike!
Erratic screams and falls to the ground grasping his mangled left leg!
He is stunned!

A burst of frost from an ice gremlin's freezing ball of pure cold flies off and hits Drakam!
... 1 point of damage!
Cold hands, warm heart!

A burst of frost from an ice gremlin's freezing ball of pure cold flies off and hits you!
... 35 points of damage!
What was once your right leg seems to have disappeared!
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 8 rounds!

A burst of frost from an ice gremlin's freezing ball of pure cold flies off and hits Reyek!
... 10 points of damage!
A chilly blast strikes Reyek in the chest, knocking him back a step.



peck peck peck

>An ice gremlin blows its icy breath at you!
An ice gremlin hurls a freezing ball of pure cold at you!
AS: +261 vs DS: +147 with AvD: +39 + d100 roll: +38 = +191
... and hits for 27 points of damage!
Brrrr! That was a good hit to the left leg! Knocked you silly.
The bright luminescence fades from around you.
The deep blue glow leaves you.
You are no longer moving silently.
The layer of protection fades away.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel the aura of confidence leave you.
The buzz of thoughts in your mind subsides.
The silvery luminescence fades from around you.
You feel the extra courage wane.
The brilliant luminescence fades from around you.
The air about you stops shimmering.
You no longer feel so dextrous.
The light blue glow leaves you.
You feel the inner strength leave you.
You return to normal color.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...
The freezing ball of pure cold strikes you, blossoming into a much larger sphere of frost upon impact.





.........




>A greater ice elemental releases a wave of cold blue energy at you!
CS: +299 - TD: +139 + CvA: +2 + d100: +53 == +215
Warding failed!
Your vultite maul is struck with a greater ice elemental's cast.
>You are still stunned.
>You hear the faint thoughts of Silversoft echo in your mind:
"A deranged seeker shuffles in, muttering, "I will not stop until I find what I seek!" "
stance defensiveYou are still stunned.
>Maerit put an enruned silver coffer in his leather war pack.
>A cold blue light leaps from a spiked-head vultite maul in your right hand.
... 65 points of damage!
Impact removes the right hand in a spray of red mist!
>stance defensiveYou are still stunned.


>A greater ice elemental lashes out at you!
AS: +339 vs DS: +142 with AvD: +34 + d100 roll: +31 = +262
... and hits for 32 points of damage!
Slight leg hold.
You are no longer moving silently.
The buzz of thoughts in your mind subsides.
You feel the aura of confidence leave you.
The deep blue glow leaves you.
The powerful look leaves you.
The light blue glow leaves you.
The layer of protection fades away.
The air about you stops shimmering.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
You return to normal color.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around you.
You no longer feel so dextrous.
You feel the inner strength leave you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 14 mins...

The ice elemental shimmers with icy delight!

>A greater ice elemental notices Stunseed botch an attempt at concealing himself.
> * Chivalrous just bit the dust!


Here's a smart move!


>depart confirmMaerit raises his coraesine sword, causing the swirling orb-shaped sigil engraved upon its blade to flicker rapidly with blue-white light. The glow spreads forth from the sigil until the entire sword appears to be made of nothing more than a bright light.

Immediately, the glowing sword curls inward on itself like a current of wind and coalesces into a small orb of coraesine, its glow giving way to the swirled metal.
>Maerit put a grey-swirled coraesine orb in his brown gloves.
>
The world before you dissolves into a grainy montage of color...

You find yourself wandering amidst endless streaming light and vast nothingness. This place feels torn between two powers, polar opposites vying for your loyalty. You are surrounded by the spirits of those who could not choose. The only way out seems to be through light or darkness.

Time has no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.

After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality...

[Hall of Rebirth]
Designed to resemble a natural cave rather than a building's interior, this room is both forbidding and welcoming. Above a tile floor, the curved walls and ceilings are studded with shards of crystalline ice, which threaten to rip and tear at skin and cloth. Yet beams of sunlight penetrating deep inside the glacier fracture as they pass through these natural prisms, bathing the grotto in bands of warm, richly colorful light. A black marble arch leads through the south wall into the temple's nave. You also see a rough-hewn ice altar and an ice blue taper.
Obvious exits: none
>standYou stand back up.
>go altYou take a few steps towards a rough-hewn ice altar.
>A cold blue light leaps from a spiked-head vultite maul in your right hand.
... 30 points of damage!
Hard strike to your right leg breaking tendons and bone!
You are knocked to the ground!
You are stunned for 6 rounds!
>[OOC]-Arkans: "Shit's getting a bit older"
A cold blue light leaps from a spiked-head vultite maul in your right hand.
... 70 points of damage!
Blow to abdomen breaks you almost in two!

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 14 mins...

* Chivalrous just bit the dust!





............


And a little later on in Solhaven:


A black death knight swings a rusted steel broadsword at you!
AS: +287 vs DS: +124 with AvD: +30 + d100 roll: +98 = +291
... and hits for 68 points of damage!
Quick, hard slash to your right arm!
*CRACK*
The layer of protection fades away.
You return to normal color.
The powerful look leaves you.
The buzz of thoughts in your mind subsides.
You feel the inner strength leave you.
The deep blue glow leaves you.
You no longer feel so dextrous.
You feel the aura of confidence leave you.
You are no longer moving silently.
The air about you stops shimmering.
The light blue glow leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 14 mins...

The death knight throws back her head and howls, exulting in her victim's dying screams!





good times



Edit: Note my deeds running out about halfway through, I had about 25 deeds a few months ago until I realized that they were now useless.

[Edited on 9-15-2004 by Drew]

Parkbandit
09-15-2004, 09:29 AM
Thank you for reminding me why I hate invasions. Screen scroll gives me a headache.

Stunseed
09-15-2004, 10:22 AM
Hey Drew, you just cut out the part where I cleared out hordes of creautres so someone could get your corpse?

StrayRogue
09-15-2004, 10:28 AM
Nothing up there was over 60, unfortunately.

09-15-2004, 10:54 AM
People that get hit by bolts and get others should die. DID U SEE PWN THINGS?

- Arkans

Syberus
09-15-2004, 11:35 AM
Looks like stuff around 60 judging by the TD. As opposed to around 30-40 in solhaven. Maybe they'll get around to having something I could learn from by the time the invasion is over..

Meos
09-15-2004, 12:40 PM
Figures, the night I headed back to Illistim...

Suppa Hobbit Mage
09-15-2004, 12:47 PM
I PWNed when I got there.

I attribute the saving of Icemule solely to Tayvin.

Drew
09-15-2004, 03:58 PM
Originally posted by Stunseed
Hey Drew, you just cut out the part where I cleared out hordes of creautres so someone could get your corpse?


Hmm, I just looked through the log I posted and this was the only part of you in it:

>A greater ice elemental notices Stunseed botch an attempt at concealing himself.


hmmmm....


I actually didn't see too much of Stunseed during the invasion, I was mostly trying to clear stuff that actually got into the town and when I did come out I didn't stay in the first room outside the west gate because I didn't want an iceball to bloom of me and kill people.

Syberus
09-15-2004, 04:03 PM
I think ball spells only bloom onto other people if they're in your group.

Drew
09-15-2004, 04:05 PM
Nope...

I'm positive that Hyuuga wasn't in my group, and I've definately been stunned just walking through an area when someone happened to get bloomed

Suppa Hobbit Mage
09-15-2004, 04:06 PM
I dragged some bitch who was symbol of retributioning west and away from the gate and left her bitch ass, because I couldn't see shit thanks to the cunt.

Jolena
09-15-2004, 04:08 PM
That didn't happen last night did it? If so, damn I didn't even hear anything about it and I was IN Mule.

Drew
09-15-2004, 04:09 PM
I thought about using Symbol of retribution, but I realized that as soon as I departed after using it, I would wait 2 minutes for my 4 spirit to come back, go back out, and die again, so the experiene would be a waste and I'd have wasted favour.

Drew
09-15-2004, 04:10 PM
Originally posted by Jolena
That didn't happen last night did it? If so, damn I didn't even hear anything about it and I was IN Mule.


Nope, it was Sunday night

Jolena
09-15-2004, 04:36 PM
Okay thought so, I knew about that one, just wasn't sure if this was a different invasion. Anyone heard anything else about Shar and the invading black death knights? Last thing any of us heard was her voice in the night saying that they needed to prepare because the rest of the continent had yet to feel her grasp. Fun fun stuff.

Disrupture
09-15-2004, 05:03 PM
:( I'm sad I didn't have Disrupture active for the Death Knights. Usually stuff is way too old for him in invasions, but he could have handled them.

perfect_cheezit
09-29-2004, 04:31 PM
Im sad i dont have 7000 posts, then my dick would be way bigger