Kaldonis
02-06-2014, 04:03 AM
Honestly, not much experience with the CMAN system. This was a warrior that got titled in like 2002 before CMANs and converted to a paladin last year. The last ~2 months I've been actually playing him and enjoying it a lot.
Flail, your Combat Maneuver training is as follows:
Skill name Mnemonic Ranks
Combat Movement cmovement 1
Precision precision 1
Specialization I wspec1 1
Surge of Strength surge 2
Available Combat Maneuver Training Points: 7
For completeness:
Flail (at level 26), your base skill bonuses, ranks and goals are:
Armor Use..........................| 160 60
Combat Maneuvers...................| 114 28
Two-Handed Weapons.................| 156 56
Multi Opponent Combat..............| 25 5
Physical Fitness...................| 114 28
Dodging............................| 114 28
Harness Power......................| 108 26
Spirit Mana Control................| 20 4
Spiritual Lore - Blessings.........| 15 3
Perception.........................| 50 10
Climbing...........................| 70 15
Swimming...........................| 50 10
First Aid..........................| 114 28
Spell Lists
Minor Spiritual....................| 3
Spell Lists
Paladin............................| 25
A quick run down on anything that might need explaining.
He was converted to a Paladin since I explicitly want him to be able to raise the dead. I also have one of those super light vultite-link halfling chain shirts, so I trained up for that; at level 50 I plan to put him into plate (so juggle back to 3x Armor Use after level ~40), and hopefully I can dig up the imflass halfling plate (or the stuff at this festival is actually good). He has Spirit Defense (103) just because delaying 1640 by maybe one level is worth all the levels in the meantime always have 103 up IMO; ideally I can squeeze in double training once at 40. Working towards the Mana Control right now up to 25 ranks (24+1 for multi-incant). A few lores just because the early lores go a long way, so I'll probably get some of the others up to a few ranks as well. There's honestly not a lot else to say about the basic training path; maybe he shouldn't be converting physical points and should do more physical training for redux, but as I said, I want 1640 to work. Beyond SMC@25+1640 at 40, and full plate at 50, I guess religious lore for Zealot/1640 after that.
At some point I want more MOC. That sounds like flailing to me!
As to the CMANs specifically:
Flail uses a flail, hence Precision. Combat Movement was probably wasted, but at first I noticed I sucked against bolt spells (no problem with deep blues and guards); either way, it's a very small price for +2 DS, so no real worries there (similar philosophy with a few ranks of lores). Surge of Strength is definitely good, but I was planning to get the third tier, and then move on to something else. As a halfling in Voln, the extra strength is amazing (even for dragging people, etc), and I've almost no other use for stamina at all. But having said that, I can pretty much keep Surge up almost my whole hunt as it is, between hitting it immediately after it drops for double cost and 1607. Also, as I bond to my weapon, I'll get more strength from that (but it's NEVER enough).
Besides whether or not Surge up to 3 is reasonable, it's a question of what to go for next. Sure more weapon specialization is an obvious choice. As far as the character, I can see finishing off Precision even if it's a strange choice. Combat Focus is always solid, and Combat Movement isn't bad (it just doesn't seem worth it past the first rank early on).
Since my primary character is a sorcerer, I'm drooling at Tainted Bond, but 30 CMANs is a ridiculous amount and will take a long time to work towards. I've considered just topping off a few other goals and then saving up for that, in fact. It seems like the kind of thing I should convert into with a potion, though, once I get the ensorcell rocking, rather than be sitting around with 29 free CMAN points for 29 levels that do absolutely nothing for me.
Bullrush also is tempting to get a rank or two, but no idea if it's any good at all. Given I can Voln bless to cast 1608 on my armor (and getting some spikes), is one or two ranks of this skill useful at all? It sure seems to beat Feint, but I dismissed Feint because of Divine Strike.
I might be the only person ever to have looked at Combat Toughness, but I'll see what shape I'm in for HP once he's got redux and is in plate. 1616 with a little blessing lore is already amazing for HP from what I've ever known with a halfling...
Let me know what insight you have! Anything ranging from telling me what I did is stupid to what's especially funny for this type of character is welcome.
Flail, your Combat Maneuver training is as follows:
Skill name Mnemonic Ranks
Combat Movement cmovement 1
Precision precision 1
Specialization I wspec1 1
Surge of Strength surge 2
Available Combat Maneuver Training Points: 7
For completeness:
Flail (at level 26), your base skill bonuses, ranks and goals are:
Armor Use..........................| 160 60
Combat Maneuvers...................| 114 28
Two-Handed Weapons.................| 156 56
Multi Opponent Combat..............| 25 5
Physical Fitness...................| 114 28
Dodging............................| 114 28
Harness Power......................| 108 26
Spirit Mana Control................| 20 4
Spiritual Lore - Blessings.........| 15 3
Perception.........................| 50 10
Climbing...........................| 70 15
Swimming...........................| 50 10
First Aid..........................| 114 28
Spell Lists
Minor Spiritual....................| 3
Spell Lists
Paladin............................| 25
A quick run down on anything that might need explaining.
He was converted to a Paladin since I explicitly want him to be able to raise the dead. I also have one of those super light vultite-link halfling chain shirts, so I trained up for that; at level 50 I plan to put him into plate (so juggle back to 3x Armor Use after level ~40), and hopefully I can dig up the imflass halfling plate (or the stuff at this festival is actually good). He has Spirit Defense (103) just because delaying 1640 by maybe one level is worth all the levels in the meantime always have 103 up IMO; ideally I can squeeze in double training once at 40. Working towards the Mana Control right now up to 25 ranks (24+1 for multi-incant). A few lores just because the early lores go a long way, so I'll probably get some of the others up to a few ranks as well. There's honestly not a lot else to say about the basic training path; maybe he shouldn't be converting physical points and should do more physical training for redux, but as I said, I want 1640 to work. Beyond SMC@25+1640 at 40, and full plate at 50, I guess religious lore for Zealot/1640 after that.
At some point I want more MOC. That sounds like flailing to me!
As to the CMANs specifically:
Flail uses a flail, hence Precision. Combat Movement was probably wasted, but at first I noticed I sucked against bolt spells (no problem with deep blues and guards); either way, it's a very small price for +2 DS, so no real worries there (similar philosophy with a few ranks of lores). Surge of Strength is definitely good, but I was planning to get the third tier, and then move on to something else. As a halfling in Voln, the extra strength is amazing (even for dragging people, etc), and I've almost no other use for stamina at all. But having said that, I can pretty much keep Surge up almost my whole hunt as it is, between hitting it immediately after it drops for double cost and 1607. Also, as I bond to my weapon, I'll get more strength from that (but it's NEVER enough).
Besides whether or not Surge up to 3 is reasonable, it's a question of what to go for next. Sure more weapon specialization is an obvious choice. As far as the character, I can see finishing off Precision even if it's a strange choice. Combat Focus is always solid, and Combat Movement isn't bad (it just doesn't seem worth it past the first rank early on).
Since my primary character is a sorcerer, I'm drooling at Tainted Bond, but 30 CMANs is a ridiculous amount and will take a long time to work towards. I've considered just topping off a few other goals and then saving up for that, in fact. It seems like the kind of thing I should convert into with a potion, though, once I get the ensorcell rocking, rather than be sitting around with 29 free CMAN points for 29 levels that do absolutely nothing for me.
Bullrush also is tempting to get a rank or two, but no idea if it's any good at all. Given I can Voln bless to cast 1608 on my armor (and getting some spikes), is one or two ranks of this skill useful at all? It sure seems to beat Feint, but I dismissed Feint because of Divine Strike.
I might be the only person ever to have looked at Combat Toughness, but I'll see what shape I'm in for HP once he's got redux and is in plate. 1616 with a little blessing lore is already amazing for HP from what I've ever known with a halfling...
Let me know what insight you have! Anything ranging from telling me what I did is stupid to what's especially funny for this type of character is welcome.