View Full Version : 319 update and upgrade to 335
Jeril
02-03-2014, 08:55 PM
Divine Wrath has been updated and moved from spell slot 319 to 335. This allows for a more powerful spell in exchange for the higher level and mana cost. The updates to the spell include:
* | There is no longer a cooldown on the spell. Clerics may recast it as often as they like except if the spell is already active.
* | It will not deal damage if the Cleric is not present in the same room when each round triggers.
* | The spell’s damage no longer has deity alignment as a factor. It affects living and undead creatures equally.
* | The spell will always have 3 rounds of damage. Spiritual Lore, Religion is no longer a factor.
* | The spell is significantly more deadly than before and now affects players too! Each round is stronger than the previous.
* | When the spell is CAST, it only affects creatures. The maximum number of targets it can affect is 2 + 1 per 75 Spirit Mana Control skill.
* | When the spell is CHANNELed, it can affect creatures and players (preferring the former first). The maximum number of targets it can affect is 5 + 1 per 50 Spirit Mana Control skill.
* | Players outside of the Cleric’s group and who worship deities of the same pantheon of the Cleric’s deity are immune to the spell unless the spell is CHANNELed directly at them.
* | Spiritual Lore, Spirit Summoning decreases the amount of time before the first damage round occurs. The delay is reduced by 2 seconds at 20, 45, 75, 110, and 150 ranks, down to the minimum of a 2-second delay.
* | Spiritual Lore, Religion increases the amount of critical damage dealt with each round.
* | A few deities have updated messaging and/or critical damage types:
| * Charl: has a random chance to trigger different messaging which uses impact criticals.
| * Koar: has a random chance to utilize heat criticals instead of electricity. No change in the messaging.
| * Ivas: slightly updated messaging and will always use crushing criticals.
| * Aeia: will always use crushing criticals.
| * Arachne: completely new messaging that utilizes puncture criticals.
GameMaster Estild
http://forums.play.net/forums/GemStone%20IV/Clerics/Cleric%20Spells/view/755
JackWhisper
02-03-2014, 09:31 PM
Jeril forgot the most important implementation.
| * Casting said new spell crashes Gemstone IV until everyone buys at least 1 locker expansion. Blame Kaedra for casting it.
Donquix
02-03-2014, 09:40 PM
Jeril forgot the most important implementation.
| * Casting said new spell crashes Gemstone IV until everyone buys at least 1 locker expansion. Blame Kaedra for casting it.
prep 335
channel 127.0.0.1
Pockets
02-03-2014, 10:00 PM
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
The dull golden nimbus surrounding a Grimswarm troll ranger suddenly begins to glow brightly.
CS: +349 - TD: +244 + CvA: +8 + d100: +10 == +123
Warding failed!
... and hits for 24 points of damage!
... 20 points of damage!
Small veins in the troll ranger's neck burst, the blood flows freely.
The troll ranger is stunned!
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
CS: +349 - TD: +244 + CvA: +8 + d100: +55 == +168
Warding failed!
... and hits for 33 points of damage!
... 15 points of damage!
Veins bulge on forehead, giving the troll guard a mild headache.
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
CS: +349 - TD: +240 + CvA: +5 + d100: +96 == +210
Warding failed!
... and hits for 42 points of damage!
... 15 points of damage!
Strike to the troll guard's right arm sprains biceps.
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
CS: +349 - TD: +265 + CvA: +18 + d100: +61 == +163
Warding failed!
... and hits for 32 points of damage!
... 25 points of damage!
The troll adept's neck snapped violently by spasming muscles.
The troll adept is stunned!
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
CS: +349 - TD: +313 + CvA: +18 + d100: +20 == +74
Warded off!
....I'm not impressed
Granted that's only one of three rounds...but even with that being that case I'm having a hard time seeing myself burn 35 mana and sit through the build up phase for that.
waywardgs
02-03-2014, 10:44 PM
Hmm. Maybe they'll buff it?
......
HAHAHAHAHAHAHA
caelric
02-03-2014, 11:01 PM
The long build time and the low damage make it the monk/UAC of spells......
Donquix
02-04-2014, 12:10 AM
Hmm. Maybe they'll buff it?
......
HAHAHAHAHAHAHA
Might want to try again. This was posted on the officials about 20 minutes ago (in the linked thread)
FYI, there was an issue that was causing the warding margin to be ignored in the damage calculation. It should be fixed now.
GameMaster Estild
AMUSED1
02-04-2014, 06:08 AM
You're also casting at grimswarm. Try a different type of creature.
wizgem3
02-04-2014, 09:48 AM
A deafening thunderclap splits the air! Rather than fading away, the sound's echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.
The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into an Ithzir janissary.
CS: +536 - TD: +340 + CvA: -2 + d100: +89 == +283
Warding failed!
... and hits for 60 points of damage!
... 70 points of damage!
Strike to chest causes a large gaping hole!
The Ithzir janissary vainly struggles to rise, then goes still.
The janissary's paralyzed body slackens in the grip of death.
The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into an Ithzir herald.
CS: +536 - TD: +369 + CvA: +9 + d100: +90 == +266
Warding failed!
... and hits for 57 points of damage!
... 70 points of damage!
Blow to abdomen breaks the Ithzir herald almost in two!
The Ithzir herald vainly struggles to rise, then goes still.
The tingling sensation and sense of security leaves an Ithzir herald.
The brilliant luminescence fades from around an Ithzir herald.
The silvery luminescence fades from around an Ithzir herald.
The bright luminescence fades from around an Ithzir herald.
The herald's paralyzed body slackens in the grip of death.
The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into an Ithzir janissary.
d100 == 1 FUMBLE!
The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into an Ithzir seer.
CS: +536 - TD: +371 + CvA: +19 + d100: +100 == +284
Warding failed!
... and hits for 60 points of damage!
... 70 points of damage!
Blow to abdomen breaks the Ithzir seer almost in two!
The Ithzir seer vainly struggles to rise, then goes still.
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around an Ithzir seer.
The seer's paralyzed body slackens in the grip of death.
The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into an Ithzir janissary.
CS: +536 - TD: +337 + CvA: -2 + d100: +29 == +226
Warding failed!
... and hits for 48 points of damage!
... 50 points of damage!
Blow to head removes skull!
The Ithzir janissary falls to the ground in a crumpled heap.
The janissary's paralyzed body slackens in the grip of death.
The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into an Ithzir herald.
CS: +536 - TD: +369 + CvA: +9 + d100: +19 == +195
Warding failed!
... and hits for 39 points of damage!
... 35 points of damage!
Massive blow removes the Ithzir herald's right forearm at the elbow!
The herald's silvery blade falls to the ground.
The Ithzir herald is stunned!
Buckwheet
02-04-2014, 09:52 AM
They should remove the fumble option on that for a "build up spell".
Methais
02-04-2014, 10:00 AM
They should remove the fumble option on that for a "build up spell".
They should add fumbles for each round because realism!
audioserf
02-04-2014, 10:09 AM
Sweet, they gave clerics 1030.
Buckwheet
02-04-2014, 10:14 AM
Sweet, they gave clerics 1030.
Now to add a channel option for immolation to aoe the room.
audioserf
02-04-2014, 10:19 AM
Now to add a channel option for immolation to aoe the room.
I'd reactivate for that. Or for any mage dev, at all, on any level.
Whirlin
02-04-2014, 10:31 AM
They should add fumbles for each round because realism!
http://www.youtube.com/watch?v=DW3dg9VURMU
Fumbles.
Methais
02-04-2014, 01:30 PM
Now to add a channel option for immolation to aoe the room.
This. I will fap all day to it.
Riltus
04-12-2014, 02:15 PM
Divine Wrath (335) concussion damage formula:
20 base damage + trunc((Endroll - 100) * DF 0.200)
Each strike inflicts concussion (hitpoint only) damage and critical damage. The formula for concussion damage is constant for all cycles. However, status effects, such as stunned, bind etc., will effectively increase damage by adding phantom endrolls. There is some variability with the number of endrolls added. Because the spell has a very low damage factor (0.200) the increased damage from the status effects is minimal.
Example I
In this first example the targets were free from any status effects prior to the 335 cast. The theoretical damage, based on the formula, equals the actual damage taken.
First target, 1st cycle:
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
CS: +211 - TD: +63 + CvA: +11 + d100: +51 == +210
Warding failed!
... and hits for 42 points of damage!
... 50 points of damage!
Gaping hole punched through the hill troll's stomach!
The hill troll is stunned!
Concussion Damage Calculations (First target, 1st cycle)
Theoretical damage: 20 + trunc(110 * 0.200) = 42
Actual damage: 42
Second target, 1st cycle:
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
CS: +211 - TD: +63 + CvA: +11 + d100: +6 == +165
Warding failed!
... and hits for 33 points of damage!
... 25 points of damage!
Pressure on the hill troll's organs causes internal bleeding.
The hill troll is stunned!
Concussion Damage Calculations (Second target, 1st cycle)
Theoretical damage: 20 + trunc(65 * 0.200) = 33
Actual damage: 33
Example II
In this next example the targets were first bound w/214 prior to the 335 cast. After the 1st cycle they were also stunned.
First target, 1st cycle:
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
CS: +211 - TD: +63 + CvA: +11 + d100: +38 == +197
Warding failed!
... and hits for 42 points of damage!
... 25 points of damage!
Flesh flayed from the hill troll's left hand.
The hill troll is stunned!
Concussion Damage Calculations (First target, 1st cycle)
Theoretical damage: 20 + trunc(97 * 0.200) = 39
Actual damage: 42
An additional 3 pts of damage from the effects of spell 214
Second target, 1st cycle:
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
CS: +211 - TD: +63 + CvA: +11 + d100: +61 == +220
Warding failed!
... and hits for 47 points of damage!
... 60 points of damage!
You send a blood clot to the hill troll's heart, causing massive damage.
The hill troll is stunned!
Concussion Damage Calculations (Second target, 1st cycle)
Theoretical damage: 20 + trunc(120 * 0.200) = 44
Actual damage: 47
An additional 3 pts of damage from the effects of spell 214
First target, 2nd cycle:
>Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
CS: +211 - TD: +63 + CvA: +11 + d100: +68 == +227
Warding failed!
... and hits for 50 points of damage!
... 70 points of damage!
Heart explodes rupturing the hill troll's chest.
The hill troll falls to the ground and dies.
The deep blue glow leaves a hill troll.
Concusion Damage Calculations (First target, 2nd cycle)
Theoretical damage: 20 + trunc(127 * 0.200) = 45
Actual damage: 50
An additional 5 pts of damage from the effects of spell 214 and the stun.
Second target, 2nd cycle:
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
CS: +211 - TD: +63 + CvA: +11 + d100: +76 == +235
Warding failed!
... and hits for 52 points of damage!
... 40 points of damage!
You shatter all of the hill troll's bones from the elbow down, leaving only bloody strips of flesh behind.
The troll's war mattock falls to the ground.
Concusion Damage Calculations (Second target, 2nd cycle)
Theoretical damage: 20 + trunc(135 * 0.200) = 47
Actual damage: 52
An additional 5 pts of damage from the effects of spell 214 and the stun.
Mark
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