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View Full Version : Post cap spell training



Jumpkick
01-17-2014, 03:31 PM
I am curious what everyone has decided to do with their spell training post cap. Where did you stop with Minor/Major spirit?

Whirlin
01-17-2014, 04:03 PM
169/67/67 would max CS... unless there's a scaling spell effect that I'm missing in there.

Asrial
01-17-2014, 07:45 PM
Nope, 169/67/67 is the way to go. No benefit to do it any other way. Everything is capped at level or uses lores.

Jumpkick
01-17-2014, 07:52 PM
Next question would be what lores? Seems like clerics have some of the best lore benefits.

Asrial
01-18-2014, 12:46 AM
At least 40 religion (is it 1 per training at 40?)

Everything else is whatever you feel like enhancing.

I think, lol. I'd have to go back and re-check every spell to see what lores affect it, but nothing feels like it stands out except religion which increases the damage 302 (and I think 312 and 317) does.

Jeril
01-18-2014, 09:18 PM
We've been over the CS thing, it is 166 cleric, 67 in each spirit circle, leaving 3 spell ranks that can be placed wherever. I tell people to put them into minor spirit for the +4 DS they'd get from it.

Jumpkick
01-19-2014, 01:26 AM
Thanks for the info!

Asrial
01-19-2014, 04:12 AM
We've been over the CS thing, it is 166 cleric, 67 in each spirit circle, leaving 3 spell ranks that can be placed wherever. I tell people to put them into minor spirit for the +4 DS they'd get from it.Oh, nice. This has been something long on my to do list to test in person because the 169/67/67 seemed to be based on the formula and not hard evidence, and the formula is not 100% accurate.

Jeril
01-19-2014, 04:20 AM
Oh, nice. This has been something long on my to do list to test in person because the 169/67/67 seemed to be based on the formula and not hard evidence, and the formula is not 100% accurate.

It was also somewhat recently updated on krakii, the formula that is.

Tgo01
01-19-2014, 04:31 AM
We've been over the CS thing, it is 166 cleric, 67 in each spirit circle, leaving 3 spell ranks that can be placed wherever. I tell people to put them into minor spirit for the +4 DS they'd get from it.

This go for empaths too, minor spirit for the +4 DS?

masterdtwin
01-26-2014, 10:10 PM
At least 40 religion (is it 1 per training at 40?)

Yes, after that it's 10 ranks/1% crit kill rate

Jeril
01-27-2014, 07:40 PM
Do you know exactly how much lore affects it, or are you just guessing? Most lores work off the seed chart and if you do see roughly 14% at 40 ranks of lore, it seems that 13 is more likely. There is a base 5% chance for an instant kill and using seed 1 at 36 ranks you'd have a bonus of 8, which would give you 13%.

masterdtwin
01-27-2014, 08:22 PM
Do you know exactly how much lore affects it, or are you just guessing? Most lores work off the seed chart and if you do see roughly 14% at 40 ranks of lore, it seems that 13 is more likely. There is a base 5% chance for an instant kill and using seed 1 at 36 ranks you'd have a bonus of 8, which would give you 13%.

My bad, I was thinking of the infusion rate...

Religion grants and increases the chance for an infusion of extra damage. The chance is approximately (Religion bonus/10)%. <-- Krakiipedia