Anebriated
01-07-2014, 07:54 PM
Couple items for sale, will probably add a few more as I continue to sift through old lockers. Auctions will go once, twice, sold. Some items need a bit more info that I will add asap. Cash accepted @ $9/m.
1. a pair of rolaren-threaded casting gloves with scorched fingertips - wand eating gloves, DM win, no level req, under 1 lb - CB: 18m wizgem3 SOLD
The gloves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Bonus.
It provides a bonus of 1 to Dexterity Bonus.
It provides a bonus of 1 to Mana Recovery.
The gloves looks to have more than your average giantman could count charges remaining.
You sense that the casting gloves will persist after its last enhancive charge has been expended.
You sense that the casting gloves will persist after its last magical charge has been expended.
The creator has also provided the following information:
* It is fully alterable.
These casting gloves are set to use fancy messaging for WAVE. They're using the following set of messaging:
You wave your hands around wildly, gesturing at YOUR TARGET with erratic, exaggerated motions.
These casting gloves are set to use fancy messaging for RAISE. They're using the following set of messaging:
You curl your fingers until they resemble claws, and quickly bring your hand up in a sweeping gesture.
These casting gloves are unlocked.
2. a marbled black and white two-toned stone bead - MB: 10m
You carefully look over the two-toned stone bead and inspect its finer details. You realize that it will always need to be a bauble or bead, but can probably be constructed of any hard material. Fabric doesn't seem like the logical material to use on this at all. If you were to play with the two-toned stone bead, then you'd find that you can analyze, pull, push, tickle, remove, clench, nod, toss, shake, exhale, flip, touch, turn, wrap, unwrap, attend, wear, and weave it. It is a fully unlocked tier 4 bauble.
3. a slim alexandrite bracelet - DM win - MB: 2m liquiddrool
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Magic Item Use Bonus.
It provides a bonus of 3 to Mana Recovery.
The bracelet looks to have more than your average giantman could count charges remaining.
You sense that the alexandrite bracelet will persist after its last enhancive charge has been expended.
4. an exquisite eonake short sword - +20, sancted, damage weighted? 3 lbs - MB: 8m
The harmonics generated tell you that the sword does extra damage when it strikes and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 6 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
The sword looks to have a lot of charges remaining.
You sense that the eonake short sword will persist after its last enhancive charge has been expended.
5. some golden silk robes embroidered with a stylized sun on the back - +30, fire flares, 8 lbs - MB: 5m
7. a radiant dark indigo orb - CB: 1m Jace Solo SOLD
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 47 times.
8. a shining hoarfrost white orb - MB: 1m
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
9. a patinated sorrel leather satchel secured with a black willow clasp - archer's kit - MB: 1m
an almond linen thigh-quiver reinforced with rich cocoa leather
a square of fine grained sandpaper
a burnished gold fletching trimmer
11. some scratched vultite studded leather - +20, sancted - MB: 100k
13. a royal blue golvern mace - +25, 6 lbs - MB: 1m
14. a cracked fireleaf runestaff - +22, 4 lbs - MB: 100k
15. a flame-cut amber ring - MB: 500k
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The ring looks to have more than your average giantman could count charges remaining.
You sense that the amber ring will crumble into dust after its last enhancive charge has been expended.
You sense that the amber ring will disintegrate after its last magical charge has been expended.
17. a perfect maoral-hafted steel maul - +25 - MB: 4m
Sold/Delivered:
6. a coiled green vaalin serpent bracelet set with smoky quartz crystal scales - crystal holding, DM prize - sprklestar
12. some veil iron studded leather - +35, +4 TD - private
10. a perfect steel-shafted steel lance - ROTOR
18. a perfect maple-hafted steel handaxe - ROTOR
16. an old vaalorn helm - Ridic
1. a pair of rolaren-threaded casting gloves with scorched fingertips - wand eating gloves, DM win, no level req, under 1 lb - CB: 18m wizgem3 SOLD
The gloves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Bonus.
It provides a bonus of 1 to Dexterity Bonus.
It provides a bonus of 1 to Mana Recovery.
The gloves looks to have more than your average giantman could count charges remaining.
You sense that the casting gloves will persist after its last enhancive charge has been expended.
You sense that the casting gloves will persist after its last magical charge has been expended.
The creator has also provided the following information:
* It is fully alterable.
These casting gloves are set to use fancy messaging for WAVE. They're using the following set of messaging:
You wave your hands around wildly, gesturing at YOUR TARGET with erratic, exaggerated motions.
These casting gloves are set to use fancy messaging for RAISE. They're using the following set of messaging:
You curl your fingers until they resemble claws, and quickly bring your hand up in a sweeping gesture.
These casting gloves are unlocked.
2. a marbled black and white two-toned stone bead - MB: 10m
You carefully look over the two-toned stone bead and inspect its finer details. You realize that it will always need to be a bauble or bead, but can probably be constructed of any hard material. Fabric doesn't seem like the logical material to use on this at all. If you were to play with the two-toned stone bead, then you'd find that you can analyze, pull, push, tickle, remove, clench, nod, toss, shake, exhale, flip, touch, turn, wrap, unwrap, attend, wear, and weave it. It is a fully unlocked tier 4 bauble.
3. a slim alexandrite bracelet - DM win - MB: 2m liquiddrool
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Magic Item Use Bonus.
It provides a bonus of 3 to Mana Recovery.
The bracelet looks to have more than your average giantman could count charges remaining.
You sense that the alexandrite bracelet will persist after its last enhancive charge has been expended.
4. an exquisite eonake short sword - +20, sancted, damage weighted? 3 lbs - MB: 8m
The harmonics generated tell you that the sword does extra damage when it strikes and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 6 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
The sword looks to have a lot of charges remaining.
You sense that the eonake short sword will persist after its last enhancive charge has been expended.
5. some golden silk robes embroidered with a stylized sun on the back - +30, fire flares, 8 lbs - MB: 5m
7. a radiant dark indigo orb - CB: 1m Jace Solo SOLD
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 47 times.
8. a shining hoarfrost white orb - MB: 1m
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
9. a patinated sorrel leather satchel secured with a black willow clasp - archer's kit - MB: 1m
an almond linen thigh-quiver reinforced with rich cocoa leather
a square of fine grained sandpaper
a burnished gold fletching trimmer
11. some scratched vultite studded leather - +20, sancted - MB: 100k
13. a royal blue golvern mace - +25, 6 lbs - MB: 1m
14. a cracked fireleaf runestaff - +22, 4 lbs - MB: 100k
15. a flame-cut amber ring - MB: 500k
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The ring looks to have more than your average giantman could count charges remaining.
You sense that the amber ring will crumble into dust after its last enhancive charge has been expended.
You sense that the amber ring will disintegrate after its last magical charge has been expended.
17. a perfect maoral-hafted steel maul - +25 - MB: 4m
Sold/Delivered:
6. a coiled green vaalin serpent bracelet set with smoky quartz crystal scales - crystal holding, DM prize - sprklestar
12. some veil iron studded leather - +35, +4 TD - private
10. a perfect steel-shafted steel lance - ROTOR
18. a perfect maple-hafted steel handaxe - ROTOR
16. an old vaalorn helm - Ridic