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View Full Version : NatA Ord Fodder and finds, Dex, Influence. All MBs 100k



GTG
01-05-2014, 06:02 PM
1. a thick mithglin buckler

As you sing, you feel a faint resonating vibration from the mithglin buckler in your hand...

The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.

The buckler resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 5 to Aura.
This enhancement may not be used by adventurers who have not trained 18 times.
The buckler looks to have more than your average giantman could count charges remaining.

You sense that the mithglin buckler will persist after its last enhancive charge has been expended.



2. a burnished mossbark aegis

As you sing, you feel a faint resonating vibration from the mossbark aegis in your hand...

The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.

The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Influence.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 3 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 2 to Discipline.
This enhancement may not be used by adventurers who have not trained 2 times.
The aegis looks to have a lot of charges remaining.

You sense that the mossbark aegis will persist after its last enhancive charge has been expended.



3. some tooled full leather

As you sing, you feel a faint resonating vibration from the full leather in your hand...

The harmonics generated tell you that the leather serves to reduce the severity of inflicted wounds.

The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Dexterity.
This enhancement may not be used by adventurers who have not trained 17 times.
The leather looks to have more than your average giantman could count charges remaining.

The leather resonates with your voice, revealing some details of its temporary enhancement:
The leather's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.

As your song penetrates the full leather, you determine that it is moderately resistant to corrosive attacks.

You sense that the full leather will persist after its last enhancive charge has been expended.




4. an imflass backsword

As you sing, you feel a faint resonating vibration from the imflass backsword in your hand...

The backsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The backsword looks to have more than your average giantman could count charges remaining.

You sense that the imflass backsword will persist after its last enhancive charge has been expended.


5. an etched imflass necklace

You sense a faint aura of magic around the imflass necklace. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the necklace is to cast a spell or perform some magical purpose.

As you sing, you feel a faint resonating vibration from the imflass necklace in your hand...

The imflass necklace contains the spell Warding Sphere, from the Cleric circle.

You sense that the imflass necklace will persist after its last magical charge has been expended.

GTG
01-13-2014, 09:21 AM
bump before it gets pawned

Whirlin
01-13-2014, 10:15 AM
I'll throw 100k on the necklace.

wandererjs
01-13-2014, 11:30 PM
5. an etched imflass necklace

.

150k

wandererjs
01-16-2014, 10:03 PM
Bump? GTG, I see you selling other stuff. This stuff still going, or was it pawned?

GTG
01-16-2014, 10:12 PM
Ah, yes. Still for sale.

150k on the necklace once then

GTG
01-17-2014, 11:40 PM
All yours. Sorry for the delay. Kind of fergot about this thread due to lack of interest. Didn't mean to neglect it.