Shimeria
12-14-2013, 06:13 PM
Up for auction is an altered wisp and altered amulet that houses it. Once you get fully bonded you can wear it as a ring of light or wear it on your shoulder! Also can feed it herbs and it will change the color of the herb to match your wisp!
Silk-strung star jasmine seed pod
A small absinthe green will-o'-wisp
Look Will-o'-wisp.
The will-o'-wisp is no bigger than your average piece of yabathilium fruit, and glows absinthe green. The will-o'-wisp appears to be content and at ease. The will-o'-wisp appears to be hungry. Through the absinthe green corona, an obscured opalescent core is visible. The absinthe green will-o'-wisp is currently bonding to you.
You gesture at a small absinthe green will-o'-wisp.
You sense that the absinthe green will-o'-wisp is a nature spirit that has a slight bond with you. It can be fed certain tree bark, sticks, twigs, stalks, thorns, sprigs of wood, and petrified woods.
Cast Roundtime 3 Seconds.
You analyze your absinthe green will-o'-wisp and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This is will-o'-wisp sentient being. It can have the color changed by a special merchant, and have a SHOW description added, but it cannot change from "a will-o'-wisp". Color is limited to 15 characters.
Bonding:
In order to unlock certain commands, you must first fully bond to your will-o'-wisp. To bond, you can:
FEED the will-o'-wisp certain items.
INFUSE spirit into the will-o'-wisp.
ATTEND the will-o'-wisp to play with it.
Mood:
The will-o'-wisp goes through four moods -- annoyed, mischievous/bored, content, and pleased. Mood will determine how it interacts with certain commands. Certain commands can cause its mood to improve or worsen, as well as just holding it or interacting with it. An annoyed will-o'-wisp can injure its handler.
Feeding:
When you use certain commands, it will randomly cause the will-o'-wisp to get hungry, or just by simply holding it or interacting with it. Consider this the upkeep of the will-o'-wisp. It is very picky at what it can eat, and truly desires a particular type of item.
Amulet:
The amulet that the will-o'-wisp comes in can be altered, but it must remain a small seed of some sort. When a will-o'-wisp is inside, the amulet will have idle messaging, but this can be turned off via PROD. The will-o'-wisp itself cannot have its idle messaging turned off when its handlers is interacting with it. In the case where one misplaces the amulet, the will-o'-wisp will not be able to leave the handler's inventory and will need to either find the amulet that is misplaced, or get a new amulet. If neither can be found, you'll need to ASSIST for a replacement.
Commands:
LOOK/SHOW - Gives some details on the will-o'-wisp current state.
GET/PUT - Can only be placed in a similar empty amulet that the will-o'-wisp came in.
FEED - This is how to feed and bond to the will-o'-wisp.
INFUSE - This is how you can bond with the will-o'-wisp. *
EXHALE - Send the will-o'-wisp some breath.
ATTEND - Play with the will-o'-wisp to bond with it and improve its mood.
LISTEN - Can get a general understanding of the will-o'-wisp's mood.
POKE - A fully bonded will-o'-wisp can be worn like a ring when poked. *
TURN - A fully bonded will-o'-wisp can change the eye color of its handler when turned. *
WHISPER - A fully bonded will-o'-wisp can be whispered a name to attempt to discover their location.
PUT - A fully bonded will-o'-wisp can change the appearance of herbs.
BREAK - This will break the bond the will-o'-wisp has with its handler.
WEAR/REMOVE - A fully bonded will-o'-wisp can hover around its handler's shoulder.
LORESING/DETECT - Loresing or cast Elemental Detection (spell 405) on the will-o'-wisp for info.
* - Has other action depending on bonding level.
+ - All actions are subject to change depending on mood.
You can tell that the will-o'-wisp is as light as it can get.
[I]Housed in:
[COLOR="#00FF00"]Silk-strung star jasmine seed pod
You analyze your acorn amulet and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This is for housing a will-o'-wisp. It must remain a seed of some sort. Part of the show description cannot be changed. You can PROD it to turn off the glowing. It currently is dormant.
You can tell that the amulet is as light as it can get.
>get will
You extend an open hand toward the jasmine seed pod, inviting a small absinthe green will-o'-wisp to come out. After a moment, the will-o'-wisp flits over to your hand, hovering in a circular motion.
>put will in pod
You gesture toward the jasmine seed pod, and the absinthe green will-o'-wisp flits inside. The pod begins glowing absinthe green.
A small absinthe green will-o'-wisp vivaciously hovers around your hand, fluttering around your fingers.
You reach up and release the absinthe green will-o'-wisp to hover freely over to your shoulder.
I will do my best to update daily. Bidding will go once, twice, three times, sold!
Delivery to any town.
Cash via Paypal "GIFT" only $10 per million.
Silvers and cash combo is fine too.
Buyout will be considered, PM me your offer.
MB is 4 million
Silk-strung star jasmine seed pod
A small absinthe green will-o'-wisp
Look Will-o'-wisp.
The will-o'-wisp is no bigger than your average piece of yabathilium fruit, and glows absinthe green. The will-o'-wisp appears to be content and at ease. The will-o'-wisp appears to be hungry. Through the absinthe green corona, an obscured opalescent core is visible. The absinthe green will-o'-wisp is currently bonding to you.
You gesture at a small absinthe green will-o'-wisp.
You sense that the absinthe green will-o'-wisp is a nature spirit that has a slight bond with you. It can be fed certain tree bark, sticks, twigs, stalks, thorns, sprigs of wood, and petrified woods.
Cast Roundtime 3 Seconds.
You analyze your absinthe green will-o'-wisp and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This is will-o'-wisp sentient being. It can have the color changed by a special merchant, and have a SHOW description added, but it cannot change from "a will-o'-wisp". Color is limited to 15 characters.
Bonding:
In order to unlock certain commands, you must first fully bond to your will-o'-wisp. To bond, you can:
FEED the will-o'-wisp certain items.
INFUSE spirit into the will-o'-wisp.
ATTEND the will-o'-wisp to play with it.
Mood:
The will-o'-wisp goes through four moods -- annoyed, mischievous/bored, content, and pleased. Mood will determine how it interacts with certain commands. Certain commands can cause its mood to improve or worsen, as well as just holding it or interacting with it. An annoyed will-o'-wisp can injure its handler.
Feeding:
When you use certain commands, it will randomly cause the will-o'-wisp to get hungry, or just by simply holding it or interacting with it. Consider this the upkeep of the will-o'-wisp. It is very picky at what it can eat, and truly desires a particular type of item.
Amulet:
The amulet that the will-o'-wisp comes in can be altered, but it must remain a small seed of some sort. When a will-o'-wisp is inside, the amulet will have idle messaging, but this can be turned off via PROD. The will-o'-wisp itself cannot have its idle messaging turned off when its handlers is interacting with it. In the case where one misplaces the amulet, the will-o'-wisp will not be able to leave the handler's inventory and will need to either find the amulet that is misplaced, or get a new amulet. If neither can be found, you'll need to ASSIST for a replacement.
Commands:
LOOK/SHOW - Gives some details on the will-o'-wisp current state.
GET/PUT - Can only be placed in a similar empty amulet that the will-o'-wisp came in.
FEED - This is how to feed and bond to the will-o'-wisp.
INFUSE - This is how you can bond with the will-o'-wisp. *
EXHALE - Send the will-o'-wisp some breath.
ATTEND - Play with the will-o'-wisp to bond with it and improve its mood.
LISTEN - Can get a general understanding of the will-o'-wisp's mood.
POKE - A fully bonded will-o'-wisp can be worn like a ring when poked. *
TURN - A fully bonded will-o'-wisp can change the eye color of its handler when turned. *
WHISPER - A fully bonded will-o'-wisp can be whispered a name to attempt to discover their location.
PUT - A fully bonded will-o'-wisp can change the appearance of herbs.
BREAK - This will break the bond the will-o'-wisp has with its handler.
WEAR/REMOVE - A fully bonded will-o'-wisp can hover around its handler's shoulder.
LORESING/DETECT - Loresing or cast Elemental Detection (spell 405) on the will-o'-wisp for info.
* - Has other action depending on bonding level.
+ - All actions are subject to change depending on mood.
You can tell that the will-o'-wisp is as light as it can get.
[I]Housed in:
[COLOR="#00FF00"]Silk-strung star jasmine seed pod
You analyze your acorn amulet and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This is for housing a will-o'-wisp. It must remain a seed of some sort. Part of the show description cannot be changed. You can PROD it to turn off the glowing. It currently is dormant.
You can tell that the amulet is as light as it can get.
>get will
You extend an open hand toward the jasmine seed pod, inviting a small absinthe green will-o'-wisp to come out. After a moment, the will-o'-wisp flits over to your hand, hovering in a circular motion.
>put will in pod
You gesture toward the jasmine seed pod, and the absinthe green will-o'-wisp flits inside. The pod begins glowing absinthe green.
A small absinthe green will-o'-wisp vivaciously hovers around your hand, fluttering around your fingers.
You reach up and release the absinthe green will-o'-wisp to hover freely over to your shoulder.
I will do my best to update daily. Bidding will go once, twice, three times, sold!
Delivery to any town.
Cash via Paypal "GIFT" only $10 per million.
Silvers and cash combo is fine too.
Buyout will be considered, PM me your offer.
MB is 4 million