Paco420
09-09-2004, 04:25 PM
See I still dont understand why this happen to me... but everyone that was listening in asked me to post this log so....
It all started with me hunting the kobolds in Vornavis out side the tower.
[Vornavis, West Road]
To the east, a small wooded area crosses the path, and vibrant green leaves cling to trees swaying in the breeze. The road slopes sharply downward for a stretch before turning toward the southwest. A clump of holly bushes to the north of the path here looks out of place. You also see a mongrel kobold, a mongrel kobold and a handaxe.
Obvious paths: east, southwest
>You suddenly feel sickened as you attempt to swing at a mongrel kobold!
>Your surrounding fade, you awaken to find yourself....
[Chamber of Insanity]
Unpolished grey stone blocks form the circular chamber, its interior sparse save for a warped altar near the center of the room. Wrought-iron sconces line the walls, the candle's flames illuminating the area with a dim, fiery glow that cast distorted shadows erratically. A faint humming sound rises up from the floor, its pitch too soft to be clearly heard.
Obvious exits: out
>A rustling sound echoes around you in the room, like the shambling of a half-rotted corpse slowly moving towards you. You frantically try to look around but your blinded eyes are of little use. What feels like a thick ichor slowly drips onto your face and oozes down your chin, causing you to scream loudly and try to push away the source. Nothing but foul air meets your hands and nostrils.
>The room begins to bend and twist around you, making you dizzy if not sick.
>It feels like your arms are being swarmed by thousands of tiny, slimey insects, all worming their way in and out of your flesh. You frantically swat at your skin, but in your blindness you cannot see if you're removing them.
look
[Chamber of Insanity]
Unpolished grey stone blocks form the circular chamber, its interior sparse save for a warped altar near the center of the room. Wrought-iron sconces line the walls, the candle's flames illuminating the area with a dim, fiery glow that cast distorted shadows erratically. A faint humming sound rises up from the floor, its pitch too soft to be clearly heard.
Obvious exits: out
>It feels like your arms are being swarmed by thousands of tiny, slimey insects, all worming their way in and out of your flesh. You frantically swat at your skin, but in your blindness you cannot see if you're removing them.
>It feels like your arms are being swarmed by thousands of tiny, slimey insects, all worming their way in and out of your flesh. You frantically swat at your skin, but in your blindness you cannot see if you're removing them.
Bleeding:
Area Health per Round
----------------------------------
Right arm 2
Left arm 1
Maximum Health Points: 57
Remaining Health Points: 34
You are feeling light headed.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 31
Remaining Stamina Points: 31
>'What the hell is going on!!
>You attempt to speak out but your words are blown away by a stiff cold wind.
>It feels like your arms are being swarmed by thousands of tiny, slimey insects, all worming their way in and out of your flesh. You frantically swat at your skin, but in your blindness you cannot see if you're removing them.
>A chilling breeze passes over the room and you feel the presence of something within the room. Your blindness leaves you feeling helpless as a heated air touches the nape of your neck. You flail your arms wildly around, but can't feel anything near you.
>It feels like your arms are being swarmed by thousands of tiny, slimey insects, all worming their way in and out of your flesh. You frantically swat at your skin, but in your blindness you cannot see if you're removing them.
>A soft voice suddenly blossoms in your mind, the gentleness serene in tone. Slowly, another voice comes into perspective and then another and another. Your mind is filled with the cacophony of voices, all gibbering and babbling about different things. You quickly raise your hands to your ears to block the sounds, but before you do you notice silence once again takes its hold.
>The room begins to bend and twist around you, making you dizzy if not sick.
>A soft voice suddenly blossoms in your mind, the gentleness serene in tone. Slowly, another voice comes into perspective and then another and another. Your mind is filled with the cacophony of voices, all gibbering and babbling about different things. You quickly raise your hands to your ears to block the sounds, but before you do you notice silence once again takes its hold.
>A soft voice suddenly blossoms in your mind, the gentleness serene in tone. Slowly, another voice comes into perspective and then another and another. Your mind is filled with the cacophony of voices, all gibbering and babbling about different things. You quickly raise your hands to your ears to block the sounds, but before you do you notice silence once again takes its hold.
>look
[Chamber of Insanity]
Unpolished grey stone blocks form the circular chamber, its interior sparse save for a warped altar near the center of the room. Wrought-iron sconces line the walls, the candle's flames illuminating the area with a dim, fiery glow that cast distorted shadows erratically. A faint humming sound rises up from the floor, its pitch too soft to be clearly heard.
Obvious exits: out
>You feel your body begin to fade, you then relize you are laying down on an altar.
>look
[Chamber of Sacrifice]
A monolithic obsidian statue of a jackal-headed man stands near the back of the circular chamber, its vigilant, gazing eyes of fist-sized amber glowing softly. Several carvings are engraved upon the stone walls all around the room, their surfaces painted with vibrant hues. A black stone altar inset with crimson eahnor is set upon a polished red ora dais in the center of the chamber. Tapered black candles in tall gold candelabras frame the altar, casting a dim light throughout the area.
Obvious exits: out
>You feel your body begin to fade, you find yourself now standing...
look
[Temple, Altar of the Jackal]
A long carpet of sanguine wool runs the length of the spacious room, from the entry to a marble dais at the rear. A large gold altar stands upon the dais, its lustrous surface making it the focal point of the elaborate chamber. Massive columns of sandstone veined with crimson marble ascend to the high vaulted ceiling, forming a partial corridor. Towering statues of onyx carved into jackal-headed men stand between the columns, each bearing an immense halberd of hammered gold at its side.
Obvious exits: south
You hear a faint chittering in the back of your mind, but it slowly fades away after a moment.
>You feel yourself fading from reality when you come to you see a black-robed acolyte.
A black-robed acolyte makes a few frenetic gestures with his hands, and a small flame of intense blackness springs from his fingertips. Murmuring words of prayer, he stares into the flame for several moments before it winks out of existence.
look
[Chamber of Insanity]
Unpolished grey stone blocks form the circular chamber, its interior sparse save for a warped altar near the center of the room. Wrought-iron sconces line the walls, the candle's flames illuminating the area with a dim, fiery glow that cast distorted shadows erratically. A faint humming sound rises up from the floor, its pitch too soft to be clearly heard. You also see a black-robed acolyte.
Obvious exits: out
>You hear a faint chittering in the back of your mind, but it slowly fades away after a moment.
>The faint humming rises up around you sharply, the sound becoming almost too painful to bear.
A black-robed acolyte glances this way and that, his eyes flashing with a golden hue for the briefest of moments.
>
An echo reaches you as if from a far distance, but its words are too soft to hear.
prep 702
You can't make that dextrous of a move!
>A chilling breeze passes over the room and you feel the presence of something within the room. Your blindness leaves you feeling helpless as a heated air touches the nape of your neck. You flail your arms wildly around, but can't feel anything near you.
A chilling breeze passes over the room and you feel the presence of something within the room. Your blindness leaves you feeling helpless as a heated air touches the nape of your neck. You flail your arms wildly around, but can't feel anything near you.
A chilling breeze passes over the room and you feel the presence of something within the room. Your blindness leaves you feeling helpless as a heated air touches the nape of your neck. You flail your arms wildly around, but can't feel anything near you.
>look
[Chamber of Insanity]
Unpolished grey stone blocks form the circular chamber, its interior sparse save for a warped altar near the center of the room. Wrought-iron sconces line the walls, the candle's flames illuminating the area with a dim, fiery glow that cast distorted shadows erratically. A faint humming sound rises up from the floor, its pitch too soft to be clearly heard. You also see a black-robed acolyte.
Obvious exits: out
>
A soft voice suddenly blossoms in your mind, the gentleness serene in tone. Slowly, another voice comes into perspective and then another and another. Your mind is filled with the cacophony of voices, all gibbering and babbling about different things. You quickly raise your hands to your ears to block the sounds, but before you do you notice silence once again takes its hold.
>A black-robed acolyte quietly walks back and forth, his hands clasped behind him.
It feels like your arms are being swarmed by thousands of tiny, slimey insects, all worming their way in and out of your flesh. You frantically swat at your skin, but in your blindness you cannot see if you're removing them.
>
A rustling sound echoes around you in the room, like the shambling of a half-rotted corpse slowly moving towards you. You frantically try to look around but your blinded eyes are of little use. What feels like a thick ichor slowly drips onto your face and oozes down your chin, causing you to scream loudly and try to push away the source. Nothing but foul air meets your hands and nostrils.
>The brilliant luminescence fades from around you.
The light blue glow leaves you.
The deep blue glow leaves you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 16 mins...
>
* Solmarar just bit the dust!
A black-robed acolyte makes a few frenetic gestures with his hands, and a small flame of intense blackness springs from his fingertips. Murmuring words of prayer, he stares into the flame for several moments before it winks out of existence.
A black-robed acolyte glances this way and that, his eyes flashing with a golden hue for the briefest of moments.
The black-robed acolyte gazes at his crimson prayerbeads and quietly rubs them, as if he was contemplating something.
A black-robed acolyte glances you over and notices your Luukos symbol. He cocks his head and says, "Welcome to the halls of the Lord of Terror, ally. There is an entrance to the temple of your own Lord in the east."
A black-robed acolyte quietly walks back and forth, his hands clasped behind him.
A black-robed acolyte slowly walks out, his hands tucked into the folds of his robes.
The world before you dissolves into a grainy montage of color...
You find yourself wandering amidst endless streaming light and vast nothingness. This place feels torn between two powers, polar opposites vying for your loyalty. You are surrounded by the spirits of those who could not choose. The only way out seems to be through light or darkness.
Time has no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.
After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality...
[Chamber of Manifest Grace]
Shimmering light from brass sconces mounted at intervals around the room bathe an ornately carved dais of Liabo marble in a warm glow. The walls are hung with purple cloth trimmed with gold emblems bearing the seal of Lorminstra. A sweet, pungent aroma pervades the room from a pair of golden braziers burning to either side of the altar.
Obvious exits: south
'I hate when that happens....
You say, "I hate when that happens.... ."
[Edited on 9-9-2004 by Paco420]
It all started with me hunting the kobolds in Vornavis out side the tower.
[Vornavis, West Road]
To the east, a small wooded area crosses the path, and vibrant green leaves cling to trees swaying in the breeze. The road slopes sharply downward for a stretch before turning toward the southwest. A clump of holly bushes to the north of the path here looks out of place. You also see a mongrel kobold, a mongrel kobold and a handaxe.
Obvious paths: east, southwest
>You suddenly feel sickened as you attempt to swing at a mongrel kobold!
>Your surrounding fade, you awaken to find yourself....
[Chamber of Insanity]
Unpolished grey stone blocks form the circular chamber, its interior sparse save for a warped altar near the center of the room. Wrought-iron sconces line the walls, the candle's flames illuminating the area with a dim, fiery glow that cast distorted shadows erratically. A faint humming sound rises up from the floor, its pitch too soft to be clearly heard.
Obvious exits: out
>A rustling sound echoes around you in the room, like the shambling of a half-rotted corpse slowly moving towards you. You frantically try to look around but your blinded eyes are of little use. What feels like a thick ichor slowly drips onto your face and oozes down your chin, causing you to scream loudly and try to push away the source. Nothing but foul air meets your hands and nostrils.
>The room begins to bend and twist around you, making you dizzy if not sick.
>It feels like your arms are being swarmed by thousands of tiny, slimey insects, all worming their way in and out of your flesh. You frantically swat at your skin, but in your blindness you cannot see if you're removing them.
look
[Chamber of Insanity]
Unpolished grey stone blocks form the circular chamber, its interior sparse save for a warped altar near the center of the room. Wrought-iron sconces line the walls, the candle's flames illuminating the area with a dim, fiery glow that cast distorted shadows erratically. A faint humming sound rises up from the floor, its pitch too soft to be clearly heard.
Obvious exits: out
>It feels like your arms are being swarmed by thousands of tiny, slimey insects, all worming their way in and out of your flesh. You frantically swat at your skin, but in your blindness you cannot see if you're removing them.
>It feels like your arms are being swarmed by thousands of tiny, slimey insects, all worming their way in and out of your flesh. You frantically swat at your skin, but in your blindness you cannot see if you're removing them.
Bleeding:
Area Health per Round
----------------------------------
Right arm 2
Left arm 1
Maximum Health Points: 57
Remaining Health Points: 34
You are feeling light headed.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 31
Remaining Stamina Points: 31
>'What the hell is going on!!
>You attempt to speak out but your words are blown away by a stiff cold wind.
>It feels like your arms are being swarmed by thousands of tiny, slimey insects, all worming their way in and out of your flesh. You frantically swat at your skin, but in your blindness you cannot see if you're removing them.
>A chilling breeze passes over the room and you feel the presence of something within the room. Your blindness leaves you feeling helpless as a heated air touches the nape of your neck. You flail your arms wildly around, but can't feel anything near you.
>It feels like your arms are being swarmed by thousands of tiny, slimey insects, all worming their way in and out of your flesh. You frantically swat at your skin, but in your blindness you cannot see if you're removing them.
>A soft voice suddenly blossoms in your mind, the gentleness serene in tone. Slowly, another voice comes into perspective and then another and another. Your mind is filled with the cacophony of voices, all gibbering and babbling about different things. You quickly raise your hands to your ears to block the sounds, but before you do you notice silence once again takes its hold.
>The room begins to bend and twist around you, making you dizzy if not sick.
>A soft voice suddenly blossoms in your mind, the gentleness serene in tone. Slowly, another voice comes into perspective and then another and another. Your mind is filled with the cacophony of voices, all gibbering and babbling about different things. You quickly raise your hands to your ears to block the sounds, but before you do you notice silence once again takes its hold.
>A soft voice suddenly blossoms in your mind, the gentleness serene in tone. Slowly, another voice comes into perspective and then another and another. Your mind is filled with the cacophony of voices, all gibbering and babbling about different things. You quickly raise your hands to your ears to block the sounds, but before you do you notice silence once again takes its hold.
>look
[Chamber of Insanity]
Unpolished grey stone blocks form the circular chamber, its interior sparse save for a warped altar near the center of the room. Wrought-iron sconces line the walls, the candle's flames illuminating the area with a dim, fiery glow that cast distorted shadows erratically. A faint humming sound rises up from the floor, its pitch too soft to be clearly heard.
Obvious exits: out
>You feel your body begin to fade, you then relize you are laying down on an altar.
>look
[Chamber of Sacrifice]
A monolithic obsidian statue of a jackal-headed man stands near the back of the circular chamber, its vigilant, gazing eyes of fist-sized amber glowing softly. Several carvings are engraved upon the stone walls all around the room, their surfaces painted with vibrant hues. A black stone altar inset with crimson eahnor is set upon a polished red ora dais in the center of the chamber. Tapered black candles in tall gold candelabras frame the altar, casting a dim light throughout the area.
Obvious exits: out
>You feel your body begin to fade, you find yourself now standing...
look
[Temple, Altar of the Jackal]
A long carpet of sanguine wool runs the length of the spacious room, from the entry to a marble dais at the rear. A large gold altar stands upon the dais, its lustrous surface making it the focal point of the elaborate chamber. Massive columns of sandstone veined with crimson marble ascend to the high vaulted ceiling, forming a partial corridor. Towering statues of onyx carved into jackal-headed men stand between the columns, each bearing an immense halberd of hammered gold at its side.
Obvious exits: south
You hear a faint chittering in the back of your mind, but it slowly fades away after a moment.
>You feel yourself fading from reality when you come to you see a black-robed acolyte.
A black-robed acolyte makes a few frenetic gestures with his hands, and a small flame of intense blackness springs from his fingertips. Murmuring words of prayer, he stares into the flame for several moments before it winks out of existence.
look
[Chamber of Insanity]
Unpolished grey stone blocks form the circular chamber, its interior sparse save for a warped altar near the center of the room. Wrought-iron sconces line the walls, the candle's flames illuminating the area with a dim, fiery glow that cast distorted shadows erratically. A faint humming sound rises up from the floor, its pitch too soft to be clearly heard. You also see a black-robed acolyte.
Obvious exits: out
>You hear a faint chittering in the back of your mind, but it slowly fades away after a moment.
>The faint humming rises up around you sharply, the sound becoming almost too painful to bear.
A black-robed acolyte glances this way and that, his eyes flashing with a golden hue for the briefest of moments.
>
An echo reaches you as if from a far distance, but its words are too soft to hear.
prep 702
You can't make that dextrous of a move!
>A chilling breeze passes over the room and you feel the presence of something within the room. Your blindness leaves you feeling helpless as a heated air touches the nape of your neck. You flail your arms wildly around, but can't feel anything near you.
A chilling breeze passes over the room and you feel the presence of something within the room. Your blindness leaves you feeling helpless as a heated air touches the nape of your neck. You flail your arms wildly around, but can't feel anything near you.
A chilling breeze passes over the room and you feel the presence of something within the room. Your blindness leaves you feeling helpless as a heated air touches the nape of your neck. You flail your arms wildly around, but can't feel anything near you.
>look
[Chamber of Insanity]
Unpolished grey stone blocks form the circular chamber, its interior sparse save for a warped altar near the center of the room. Wrought-iron sconces line the walls, the candle's flames illuminating the area with a dim, fiery glow that cast distorted shadows erratically. A faint humming sound rises up from the floor, its pitch too soft to be clearly heard. You also see a black-robed acolyte.
Obvious exits: out
>
A soft voice suddenly blossoms in your mind, the gentleness serene in tone. Slowly, another voice comes into perspective and then another and another. Your mind is filled with the cacophony of voices, all gibbering and babbling about different things. You quickly raise your hands to your ears to block the sounds, but before you do you notice silence once again takes its hold.
>A black-robed acolyte quietly walks back and forth, his hands clasped behind him.
It feels like your arms are being swarmed by thousands of tiny, slimey insects, all worming their way in and out of your flesh. You frantically swat at your skin, but in your blindness you cannot see if you're removing them.
>
A rustling sound echoes around you in the room, like the shambling of a half-rotted corpse slowly moving towards you. You frantically try to look around but your blinded eyes are of little use. What feels like a thick ichor slowly drips onto your face and oozes down your chin, causing you to scream loudly and try to push away the source. Nothing but foul air meets your hands and nostrils.
>The brilliant luminescence fades from around you.
The light blue glow leaves you.
The deep blue glow leaves you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 16 mins...
>
* Solmarar just bit the dust!
A black-robed acolyte makes a few frenetic gestures with his hands, and a small flame of intense blackness springs from his fingertips. Murmuring words of prayer, he stares into the flame for several moments before it winks out of existence.
A black-robed acolyte glances this way and that, his eyes flashing with a golden hue for the briefest of moments.
The black-robed acolyte gazes at his crimson prayerbeads and quietly rubs them, as if he was contemplating something.
A black-robed acolyte glances you over and notices your Luukos symbol. He cocks his head and says, "Welcome to the halls of the Lord of Terror, ally. There is an entrance to the temple of your own Lord in the east."
A black-robed acolyte quietly walks back and forth, his hands clasped behind him.
A black-robed acolyte slowly walks out, his hands tucked into the folds of his robes.
The world before you dissolves into a grainy montage of color...
You find yourself wandering amidst endless streaming light and vast nothingness. This place feels torn between two powers, polar opposites vying for your loyalty. You are surrounded by the spirits of those who could not choose. The only way out seems to be through light or darkness.
Time has no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.
After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality...
[Chamber of Manifest Grace]
Shimmering light from brass sconces mounted at intervals around the room bathe an ornately carved dais of Liabo marble in a warm glow. The walls are hung with purple cloth trimmed with gold emblems bearing the seal of Lorminstra. A sweet, pungent aroma pervades the room from a pair of golden braziers burning to either side of the altar.
Obvious exits: south
'I hate when that happens....
You say, "I hate when that happens.... ."
[Edited on 9-9-2004 by Paco420]